The not so Amazing Spider-man
While it's a movie tie-in, instead of retelling the movie's plot, this game acts as a pseudo-sequel of sorts. After Dr. Connors' fiasco, Alistair Smith takes over his research to 'fix' what Connors did... but it soon goes awry, with the entire Oscorp building turning into an infected zone, filled with contagious cross-species mutants. Spider-man breaks out Connors out of the mental instituted in order to help him create a cure and save Manhattan. It's an alright story for a movie tie-in game, and probably a better idea than tackling the movie's plot. This game also features very new takes on popular villains like Alistaire Smith, Rhyno and the Scorpion.
Web-Rush is the game's main gimmick, by holding R1 time will slow down to a crawl, shifting to a first person camera. From here you can pick a surface to web-zip to, an enemy to web-strike or an object to interact with. It works fine, and seeing how the automatic lock on for tapping R1 kinda sucks, this'll be the safest way to interact with an object in the midst of a battle. They finally had the bright idea to change how web-swinging works outdoors and indoors, in these indoor segments R2 will make Spider-man swing automatically from web to web, and holding L2 will make him increase his altitude as he swings.
But as filled to the brim with excess fat as the overworld is, there's one big, fatal flaw: They messed up the swinging. Previous Spider-man games had a fantastic timing based system that felt rewarding and gratifying to swing around. In here you just hold R2 until Spider-man lets go of the web and then tap R2 again. No way to do it any faster. And you'll want to be faster, since the swinging is VERY slow. It takes away a lot from the overall game. Web-zip was removed, and while you can use quick taps of Web Rush for an extra boost, it doesn't feel any faster... or any useful for traversing the city. Among all open-world Spider-man games, this one's easily got the worst swinging mechanics of them all.
6.0 out of 10