Sunday, May 28, 2023

Game #1330: Darksiders III

 The Dark Souls of Darksiders.

 Just what everybody wanted, another prequel! But I don't mind, really, I want every Horseman to get their own game, and Fury gets her due in Darksiders III, if only they released quicker then having four prequels wouldn't feel so bad.

 Darksiders always borrow their formula from other games, and in this case it's Dark Souls. I hate the souls games, but this one is fine, I had some trouble in a few sections but I never dipped below Normal on the difficulty settings. That said, it's got everything but the parry, deadly enemies, souls that can be used to improve your stats and are dropped upon death, etc.

 While the new emphasis on combat was controversial, to say the least... I actually liked it. I loved fighting enemies, since your attacks feel so crunchy. I much prefer this to the more flowy combat of the previous two games, plus, the level cap is so high, combat always feels purposeful.

 There are still some puzzle elements here and there, but it's nothing like the previous games, and platforming is nowhere near as prevalent as it used to be. Not to say there's any of it, as all four weapons come with their own traversal additions to Fury's abilities: Flame comes with a triple jump and the ability to walk on lava, Stone comes with the ability to walk while below water, break rocks and magnetically attach to walls, Water comes with the ability to freeze water, and lets you stand on water, as well as freeze certain objects and wall jumping, while Air allows Fury to glide and... yeah, that's all it gets you.

 It's very Metroidvania in design, and it can also be a bit... vague on how to proceed, so the game expects you to back track and re-explore areas once you obtained a new weapon. I didn't mind, I love exploration, but there's that. Some bits are a bit... poorly designed, if anything. There's an area in which you must avoid a Tornado, but you might think you are doing something wrong since the timing is so precise and very little room for error when it comes to outrunning it. And not too long after that, the same tornado will push a block you need to place upon a switch, turns out you can actually freeze it with the Water weapon. There's not a single hint in the entire game that you can actually freeze the block in place, heck, hitting it with the weapon doesn't coat it in blue, unlike very other single object you can freeze, which is just baffling. Oh, and there were a few places in which the third jump wasn't as high as I needed it, so it felt as if I had to exploit environmental oversights, which was just weird.

 Leaving aside those quirks, what kills this game is how broken it is. Many times the game just gives up loading parts of the environment, so your best bet is to quit the game entirely, thankfully, it saves upon exiting, but man if it isn't annoying. It's probably some sort of memory leak issue, because the game crashed quite a few times. And that's not to mention all the frame stuttering and micro-freezes it suffers from, and these CAN get in the way of combat, heck, most of the time you swap weapons it freezes for a second or so as it loads the new weapon. Oh, and the loading times are kinda lengthy, which is a kick in the pants when the point of the game is being hard, and sometimes they feel a bit too frequent.

 The core of the game is fun, it's really fun, up to par with the previous two games I'd say, but in a very different way since it's quite different from both of them, sadly, the technical issues really get in the way of it reaching its full potential. Just another reminder of how terrible modern games have become.... and this game isn't even all that new, yet exhibits all the same technical issues new games do. Still, when the game works, it's really fun.

 6.5

Tuesday, May 23, 2023

Game #1329: The Dark Pictures Anthology - The Devil in Me

  Devil's in the detail... and the bugs.

 Here it is, the Season Finale, The Dark Pictures Anthology: The Devil In Me. I'd like to say that it was a fun ride... but it wasn't, it's been plagued with all sorts of issues and bugs since the very first game, and I can't say that the games only got better, because they didn't. The Dark Pictures Anthology was a brilliant concept, having stand-alone interactive horror movies sounded too good to be true, and it was. And now it's over.... for now.

 I'll give The Devil in Me this, it's a lot less buggy than the previous game. Midway through out playthrough the Inventory icons went away, we went through a soft-lock and a hard-crash and had to deal with heads that would bug-out trying to look behind them.... but at least every texture loaded on every scene. It's a mess, but at least it's not as bad as House of Ashes.

 The plot is probably the most interesting out of every game in the series, using the rumors and tall stories behind Holmes, America's first serial killer as the theme. And it uses it to great effect, I felt. The new cast of characters was alright, definitely more likeable that the ones in House of Ashes, but not as endearingly cheesy as the ones from The Quarry. It also felt like their most cinematic game yet, using some rather interesting camera angles and scene cuts. It felt like a step above the games that came before it.

 For this game, a lot of hoopla has been made about new actions, such as jumping and crawling. They are just glorified doors. No, really. You'll come across gaps, and you'll have to press X, only that instead of opening a door the character will jump. Or crawl, if needed. You'll climb ladders too. Still, it adds more variety to how you move about, but in essence, nothing has changed in this regard. There are more puzzles than ever before, so all the collectibles you can find around? You'd better start reading them. There's a new Inventory system, but this only means that you can now press a button every now and then to do something, it feels very context-sensitive all in all.

 For as harsh as I was at first... this one was probably one of the better entries in the series, if not the best, but it's not quite as good as what they did with The Quarry or even Until Dawn, and I get it, smaller budget, but c'mon, these games all run on the same premise and engine, at least they can make sure that the games are less buggy at release. Still, if this game was the new standard for the rest of the series... I'd think they'd be OK.

 5.5

Game #1328: The Legend of Heroes - Trails from Zero

 From Zero to Hero.

 'The best modern JRPGs' is but one of the many ways I've seen people call this series, but being so massive, it always felt as if it was impossible to just get into it. So one day I opened up wikipedia, figured out which games I could access and finally took the plunge, The Legend of Heroes: Trails from Zero is not the first game in the series, but it's my first one, and lemme tell you, I liked it.

 First of all, the plot is very... cozy. The entire game takes place in the city of Crossbell and its vicinity, and there are no world-shattering menaces to deal with, it's only Crossbell in danger. If there's a thing I hate about modern JRPGs is how small-potatoes the scale feels, I much prefer the SNES and PS1 world-trotting epics instead of this new trend of small-scale conflicts, but in THIS particular case... I'll take it. It's fine, and the characters are quite endearing. Since you play as a newly form sub-division of the police, seeing the townspeople growing to depend on your team of characters was well done too.

 ...it's not perfect though. If there's a thing I hate it's kids characters, and quite late in the game a young girl is introduced, and then suddenly, out of nowhere, every single character starts simping for her. How now they have something worth fighting for, how her smile just revitalizes them, how precious she is... it's so stupid. Honestly, this character is the single sour point when it came to the story, heck, right after she is introduced you get an 'intermission' chapter focusing on her, and it was such a bore, such a pace-killer.... I simply don't get it, she adds NOTHING to the game except making the script dumber.

 The combat system is fine, it's a bit strategic since you have to be mindful of positioning on the battlefield as well as to how you set up your Orbs in order to gain access to the passive abilities and the spells that you want. Besides HP and MP, there's a third gauge that governs a sub-set of unique special moves for each character, which is a neat idea. That said... the flow of the battles is very slow, the animations are very slow as well, thankfully the Switch version has a toggleable Turbo mode, and I spent 85% of my playthrough in Turbo mode.

 The last thing I'd like mentioning is that the game takes quite seriously the "cop division sent out to help the city' bit, so there's a bunch of non-standard sidequests, some only involve talking with NPCs and zero battling, which was quite interesting.

 Trails from Zero is a winner, it's not the type of JRPG I like best, but it's pretty darn great at what it does. I set out to buy the sequel immediately.... which is already out of stock in most places, jesus!

8.0

Monday, May 22, 2023

Game #1327: Marvel Nemesis - Rise of the Imperfects

Imperfect is one way of putting it...

 A few years ago I played the DS version of Marvel Nemesis: Rise of the Imperfects, and lemme tell you, it was bad. But fear not, as this version is almost as bad, almost.

 The game has a very bleak take on the Marvel universe, game is super dark, and even then, the character models look glossy. The color palette is made up almost entirely out of greens and blacks, and the game is made up of 9 Marvel characters and 9 'Imperfects', terrible, original characters that are more forgettable than 80s villains such as Kangaroo.

 While it's a fighting game, there is a Story Mode... with barely any story to it. I gave up on it 'cause it was just unfair and it was so boring. What made it unfair was how the CPU can simply start blocking through your single attack combo, while you can't. But even if it wasn't so unfair, this is one of the sloppiest fighting games I've ever played. It's an arena-styled fighter, you get this pathetic square-button attack combo, but can access a secondary combo by holding down R1. It's downright tepid. That said, the ragdoll physics are hilarious, and can lead to taking tons of undeserved damage. Leaving aside how lackluster the combat system is, moving around feels slippery... it's not fun to play.

 Rise of the Imperfects is an embarrassment. Marvel/Disney should never let anyone but Capcom touch their licenses when it comes to fighting games. Well, the guys that made the X-Men fighting games get a pass too, but not EA.

 2.0

Tuesday, May 9, 2023

Game #1326: The Dark Pictures Anthology - House of Ashes

  Dare you enter.... the House of Bugs?

 Look, the Dark Pictures Anthology has always been quite buggy, but usually, pretty enjoyable. But how is it that The Dark Pictures Anthology: House of Ashes is buggier than any game in the series before it? How is it that using the same engine it gets worse?

 First of all, they removed the 'Faster Walk" function, which is already a step backward, but instead we get the "Walk even more slowly with a flashlight" function. If the flashlight is a Lighter it's even worse because it barely illuminates anything.  Oh, and the tedium of climbing a set of stairs? Jesus, why is it SO much slower?

 To add to this, this time around, the cast of characters is made up of five soldiers, and I'm not American, so I find the set-up boring and hard to care for any of the characters. At least the monsters are real in this one, so that's a plus, and I felt they were a very original take on vampires. The story does have a few decent moments, and Salim is the standout character, but otherwise? I didn't much care about these guys.

 It's a shame the game is so buggy. I didn't get through a single chapter in which at least one character wasn't missing at least one texture. There were floating objects everywhere, invisible guns during cutscenes, invisible objects altogether, at least one crash.... Any tension, any horror the game could've built was lost thanks to all these glaring issues. These games have always had their share of bugs, but this one takes the cake. Oh, and the Butterfly Effect menu that tracks decisions and consequences is all messed up, it's never been this poorly recorded before. How did they make the game worse? They've been using the same formula since Until Dawn.

 House of Ashes is a mess, certainly the worst of the bunch so far, and it sucks, 'cause finally the threats are a 100% real. The fact that I personally don't care about the military setup didn't help either.

 4.0

Game #1325: Undertale

 Kill 'em all. Or not.

 Undertale was kind of a hit, and that's an understatement, as it was one of the games that put the indie scene front and center. It's sort of an RPG, but not really.

 I liked it. The characters were endearing and combat was quite innovative, mixing turn based battles with bullet hell curtains, and it worked. The plot does some fun stuff with the 4th wall, which I really enjoyed, and talking down monsters always produced interesting results.

 The genocide route, in which you try to kill everyone is sort of a bore though. I get it, I get it, the encounter rate drops so hard to simulate you actually searching for every last monster, but boy, does it drag. The difficulty also increases quite a lot, as nothing in the game can prepare you to fight the heroes of that route. 

 Undertale is everything you've heard it is, no surprise there.

 8.0

Tuesday, May 2, 2023

Game #1324: Samurai Warriors - Spirit of Sanada

 AKA Samurai Warriors 4-IV

 Gotta hand it to Koei-Tecmo, as they managed to somehow squeeze another entry in Samurai Warriors 4, as they developed Samurai Warriors: Spirit of Sanada just in time to celebrate some anniversary involving Nobushige/Yukimura Sanada.

 The most interesting part about this entry is that you can seen how it's sort of a stepping stone before Samurai Warriors 5, as they did away with the silly per-character scenarios, instead opting to go with the Dynasty Warriors 7 way of having a more faithful retelling of the story, however, instead of getting to choose a clan or something... you only get to experience the Sanada bloodline's story. They also introduced aging... to a very select few characters, which is sorta silly considering Yukimura meets Kunoichi when he is a child, and he ends up looking WAY older than her since she only gets a single character model. To be fair, a few chapters include some Sanada-less battles you can follow, and replaying any mission allows you to use any character, so being limited to the Sanadas and whoever happen to be their allies at the time is not as limiting as it sounds.

 The rest of the game is your standard Warriors fare, which is fine by me as I adore this 1 vs 1000 style of game. A few chapters are a bit slow-paced, and only have you talking with NPCs, going from point A or B, which works to tell a story.... but feels a bit boring, since I play Warriors game to bash skulls in the first place.

 Being restricted to the Sanada's point of view feels a bit lazy, particularly considering how well they've done the 'faithful' approaches in Dynasty Warriors, but knowing how they'd go about Samurai Warriors 5, it makes sense, as this was probably some sort of experiment. And it worked. The game is pretty fun, but I guess by now people were a bit tired of the world of SW 4.

 8.0