Friday, January 31, 2020

Review #738: Konami Collector's Series - Arcade Advanced

 These games offer no-quarter!
 Not looking to be left out of the rerelease fever, Konami brought a few of their Arcade classics to the GBA with Konami Collector's Series - Arcade Advanced. It's a six-game compilation that features a couple of true classics as well as a few forgotten little games.

 The games are presented as is, with no way to tweak the difficulty, amount of lives or continues which... really sucks. Arcade games were designed with one thing in mind and one thing only: Take your quarters, and they really gave no-quarter when doing so, so that makes these games feel quite cheap and getting far on any game will require quite a bit trial-and-error alongside having to learn how they work in-and-out.

Yie Ar Kung-Fu
 Yier Ar Kung-Fu is a very simple, very cheap 1 on 1 fighting game in which you, as Oolong ,must fight various martial artists and their individual styles, some even use projectiles. There are plenty of moves you can use with A and B, while inputting different directions on the d-pad, but it's mostly a masher. Might be nostalgia, but I liked it a lot and had a lot of fun playing it.

 This game was the reason I bought this cart, and I don't regret it one bit.
7.0 out of 10

Rush'n Attack
 Rush'n Attack is a sidescrolling action game in which you must move from left to right while killing endless amounts of enemy waves with your knife. Defeating blue enemies will grant you weapons such as a bazooka or a flamethrower which can make easy work of enemies.

 Simple, to the point, surprisingly fun.
6.0 out of 10

Gyruss
 I was ready to hate this game, because I dislike shooters, but lo and behold, it wound it up being quite fun! Think Galaxian but on a cylinder.You can roll all over the screen while enemies take turns coming towards you with their attacks. It's quite a decent time waster.

 6.0 out of 10

Time Pilot
 Time Pilot plays a bit like Asteroids, with the whole 360 degree turn-movement, but you have to bring down enemy planes instead of rocks and rescue allies. It's hard to the point of cheapness, where it feels like enemy bombs track you, but the difficulty is also what makes it exciting.

5.0 out of 10

Scramble
 This was the game I liked the least on this collection, but it's still rather fun, for what it is, a sidescrolling shooter in which you play as an invader and must bring down ships and towers with bombs and lasers. As straightforward as it gets.
 5.0 out of 10

Frogger
 You can fight me on this, but Frogger is an all-time classic and it's fun to this day. You must help frogs cross streets and rivers to make it to the pond at the end of the screen. It's as simple as that, except that you must avoid traffic and cross the river by jumping over logs and turtles. The biggest issue is the purple frog bonus, since it's hard to see on the GBA's screen, making it for a handicap instead of a bonus!
 7.5 out of 10

 That's all fine and dandy, but what if I told you that the game houses a few bonuses and secrets? Using the Konami code on any game will produce different results. Rush'n Attack and Time Pilot get a few new levels, which is OK I guess, but Gyruss gets a bonus X level with slightly enhanced graphics. Pretty nifty, right? Yie Ar Kung-Fu gets bonus characters for the multiplayer mode, which is fine, but I can't play it by myself. But what about Scramble and Frogger? Well...
 Complete and total graphical overhauls. This is quite probably one of the best looking Frogger versions out there, and it's almost criminal that it's hidden behind a code so that a lot of people won't find out that their games contain this neat little extras. Having clearer graphics, different ships and an easier to read HUD makes Scramble a bit more fun, and the new graphics make Frogger seem like a new game. These extras should've been extra options on the menu!

 Konami Collector's Series - Arcade Advanced is a decent way to pass the time, and the Konami-Code extras are brilliant, but Arcade games shouldn't be rereleased without infinite continues. I wish the game would've had less shooters, and maybe put Castlevania Arcade instead of Time Patrol, but Frogger is worth the price of admission alone, and the other games are worth a look or two.
 7.0 out of 10

Thursday, January 30, 2020

Review #737: Capcom Classics - Mini Mix

 I would never say no to Capcom classics.
 About a decade ago Capcom saw fit to release their two-volume Capcom Classics collections on the PS2, PSP and the like, but not being one to leave the GBA hanging(or to say no to easy money), Capcom also released Capcom Classics Mini Mix on the GBA, but instead of containing their cheap Arcade games, it instead contained a few of their cheap NES games! Yes, this games are tough because this was the norm at the time, and the games contained in this cart are straight-up ports, no bells and whistles, no savestates, no cheats, nothing to make the experience any more pleasant in our modern times. Included in this game we get: Mighty Final Fight, Strider and Bionic Commando, classics of the yesteryear in every sense of the word, but they certainly show their age.

Mighty Final Fight
 While I grew up with a NES of sorts, I never played this game, nor the other two for that matter, but I remember the day I discovered this game existed. It was one of my first goes at NES emulation, and I couldn't believe that Final Fight had a NES version I didn't know about!

 This is a 5-stage alternate take on Final Fight. Cody, Guy and Haggar team up to rescue Jessica, throughout 5 stages that may share a few similar backdrops to the Arcade game, but very different all in all. There's no multiplayer, not even on the NES original, but now we've got a few barebones RPG elements, namely, the fact that characters level up as you defeat enemies, enlarging their lifebar and getting new moves.

 Each character plays slightly different from one another, which is surprising, even more so the fact that by the end of the game these versions of the characters have more moves than their arcade counterparts! Sadly, there are no weapons to be found, well, except on a single stage, but it's not too bad.

 While games during this era were unfairly hard, Mighty Final Fight feels pretty fair. That said, it's a bit boring, since enemies take too long too kill. About 4-5 full combos each, at least when playing as Guy. Once I lost all my lives by level 5 I quickly swapped to Cody and it felt like he was a bit stronger, even if his left-right+A+A+A+A attack wasn't as useful as Guy's.
 7.0 out of 10


Strider(NES)
 I don't care what anybody says, this is a Metroidvania. Kinda. This game plays nothing like the Arcade original, which was pretty off putting at first, I mean, after 'finishing' the first level I was dumbfounded to figure out that I actually had to walk all the way back to the start of the level. And it turns out that you'll visit Stage 1 a few more times throughout your playthrough. And it sounds kinda annoying until you make peace with the fact that this is a Metroidvania.

 That's right, a big part of the game is exploring levels, as you unlock them, finding abilities or keys that will let you advance further on other stages. You might want a guide in tow to cut on your stage visits, but it's not necessary since you can figure out everything on your own. As for basic gameplay, A jumps and B attacks, simple, but you also have access to ninja spells to aid you in battle or heal you, which use energy from your energy points. After rescuing or finding certain NPCs you'll also get levelled up, increasing your HP and EP. Pretty nifty, and pretty interesting, since this makes sure that you'll always be as strong as you need to for the next part of the game.

 It's a bit on the short-side, but long enough that you'll want to take a break, luckily we get a password system. Savestates would've been neat, but what can you do? The only thing that keeps this game from greatness is how spotty the platforming is. Triangle-jumping is a pain in the butt, jumping out of platforms sometimes doesn't work very well, and sometimes touching a piece of a go-through platform will ruin your jump. In the end, jumping and THEN moving sideways seemed to work best.
 7.5 out of 10


Bionic Commando(NES)
 Call me a heretic if you want, I didn't like Bionic Commando. Mind you, not being able to jump and having to rely on the hook for any and every vertical movement you want to perform was actually really fun, but the game is a bit unnecessarily tough, and leveling up, which grants you bonus hit points, takes too long. Doesn't help the fact that it's about as long as Strider, but harder, and with not a single way to save the game, not even a password system.

 The game's charm comes in the way of how you tackle the levels, for you see, you get an overworld and you could visit any stage in any order that you want, but there's actually a proper order that'll guarantee you getting the items and weapons on your first, and hopefully only, visit. This entire system is pretty novel, so I'll give it props for that.

 All in all, I think it can be enjoyed by people that haven't outgrown their retro roots. As for me? I think the only way I'd enjoy this game would be with either savestates or at least unlimited lives or continues, as not to make the grinding process such a chore and, well, a grind. Regardless, I think the stage-layout is pretty original, and the hook is fun to use. That said, it's hard to have fun with it when enemies keep dropping down on top of your head as you try to make progress, making you take unfair damage.
 5.0 out of 10

 Capcom Classics - Mini Mix on the Gameboy Advance is a fun little collection of games. They are pretty old so your mileage may vary on how much you enjoy each game, but there's sure to be at least something here that you'll enjoy.
 7.5 out of 10

Review #736: Professor Layton and the Unwound Future

 Gentlemen don't make a scene, so I'm not the one that's crying, it's you!
 It's been quite a ride, but here we are, Professor Layton and the Unwound Future marks the conclusion of the first Layton trilogy, as being the final game, chronologically speaking, that features Layton as the main character. While you don't need to play the previous games in order to enjoy Unwound Future, the emotional payoff is much more touching if you did.

 A letter from Luke arrives, which sets out Layton and Luke on their newest adventure. Luke, you say? The letter comes from Luke alright, but from Luke 10 years into the future! After witnessing a time-travelling experiment go awry, eventually Luke and Layton find their way into the future, and they team up with future Luke in order to solve the mystery of future London. Ironically, for a game set in the future, this game also delves back into Layton's past and how this gentleman came to be. This game has got the best narrative in the series, at least in the first trilogy, and it's hard not to tear up during the epilogue. On another note, the game has about 168 puzzles, making it the meatiest Layton yet! It also feels like it had the highest budget as well, since it features many more animated cutscenes as well as voice acting than the previous games, both looking and sounding better than ever.
 Honestly, the game plays exactly the same as before. You explore different areas, interacting with NPCs in order to trigger new puzzles and riddles to solve. You can tap around the environments to search for hint coins or hidden puzzles. It's a decent assortment of the lot, can't say I preferred them or disliked them over the ones in previous games. As for this game's exclusive minigames there are three: Toy Car Driving, in which you must plan out a route for a car in order to collect everything on the road, Parrot Delivery Service, in which you must produce platforms for a parrot to bounce over in order to reach someone and, lastly, a Sticker Book, in which you tell a story by placing the appropriate stickers over it. These were probably the best minigames in the series yet, I found the sticker books particularly endearing. But then again, I suck at puzzle games and those were quite simple to figure out.

 I'm not the biggest puzzle fan, so I fear Professor Layton will never hit the right notes with me. That said, I adored this final game's story, I found it very interesting and I found myself more emotionally invested in Layton and Luke than with their previous ordeals. Layton definitely deserves all the praise it gets.
 8.0 out of 10

Tuesday, January 28, 2020

Review #735: Star Wars - The Force Unleashed II

 It's not about how long your Force is, but rather, how you use it.
 The Force unleashed was ambitious, I'll give it that. They aimed for an epic storyline that would unravel the origins of the Rebellion, as well give players access to the full power of the Force. I can't speak for the game then, but it hasn't aged very well, and the story was sort of a mess. Star Wars - The Force Unleashed II is a weird one, the ambition is barely there and it tried very little to stand out from the first game, and yet....

 The first game's story was very poorly told. Just the fact that Darth Vader would, apparently, go against orders to get himself an apprentice, only to use him to create an alliance to fish out the Empereror's enemies could've worked with a little more exposition, but the story moved very quickly and felt like it left a lot of stuff out. Well. the developers dropped all pretense of having an epic story, having you playing as Starkiller or a clone of him, the developers couldn't commit to either so they left it ambiguous, as he is trained by Vader, again, because reasons. But memories of his past lover haunt him, so he breaks free from Vader's leash and sets out to find Juno, meeting all sorts of characters from the previous game in the process. There's nothing tying this game to the original trilogy, so they weren't really aiming on expanding the Star Wars universe, as the plot is just an excuse to let you play as Starkiller again. Heck, the game is barely 4 hours long, and they tried to pad out the game with unlockable challenges.
 The story is as uninspired as it gets, but, thankfully, gameplay has been tweaked and polished, making for a much more fun game. The graphics are fantastic, making the first game look like a beta, the framerate is smoother and hitting stuff with your sabers, since Starkiller wields two of them now, feels much better. It's not just the audiovisual feedback that you get from landing hits, but you can actually dismember enemies now, which is amazing. QTEs return, and they are a bit more obnoxious than before since you have to pay attention to the borders of the screen instead of waiting for a prompt on the center of the screen. God of War did this too, but they'd add a black border alongside the button prompt so that there was no way you wouldn't see it.

 The game plays pretty much exactly the same, square are your attacks, triangle is force lightning, circle is force push, R2 to force grip stuff, yadda yadda, but the targetting system works much better in this game than in the previous one. Quite a few attack combos were added, relying on waiting a bit between square inputs, but, at least on the normal difficulty setting, it didn't feel like there were opportune moments to use them instead of the basic Square-triangle combos. Two new additions were made to Starkiller's arsenal: Jedi Mind Trick, which makes an enemy fight for you for a short while, and the mandatory super mode, Force Fury. I barely even used Force Fury, since it wasn't very useful during boss fights and I could manage just fine throughout most fights in the game.
 Just like in the previous game, there are quite a few outfits to unlock, although you don't get one per level you get a ton by finishing the game under different settings or completing challenges. There are a few more lightsaber colors, as well as shades of them, and you can have a different color con each blade, which is very, very cool.

 "The candle that burns twice as bright, burns twice as fast" they say, or something like that. Well, The Force Unleashed II is undeniably shorter, and way less ambitious than the first entry, yet, all the little tweaks to the engine makes for a game that is quite more fun to play.
 7.0 out of 10

Monday, January 27, 2020

Review #734: Professor Layton and the Diabolical Box

 Which goes to show you that you just shouldn't open any box you find.
 This is gonna be short and sweet, because there really isn't much to say about Professor Layton and the Diabolical Box, yet another collection of puzzles and riddles tied together by a murder-mystery plot, although with a higher budget.

 The plot this time around concerns a mysterious box that kills anyone that opens it, so Layton and his protegee Luke end up boarding the Molentary Express in order to find out more about it. Part of the game takes place inside the train, but it'll make two stops in towns you can visit. There are definitely more places to explore, more characters to meet and more puzzles to solve. It's not just quantity, the sprites look much better this time around, although the puzzle/riddle illustrations are as rustic as they were before. On another note, while I liked the fact that a good chunk of the game took place inside the train, the narrative didn't feel very strong this time around, and by the end of the game a few characters don't even get proper resolutions.
 There are a few more side activities as well: Gathering pieces in order to fix a camera, which then unlocks a 'find the differences' set of mini games, as well has planning exercise routines for a fat hamster and, finally, brewing different blends of tea. As for the puzzles, I feel like it has a few lame puzzles here and then, but the difficulty curve felt much smoother.

 Well, Layton's sequel isn't a huge step forward, but it also didn't break anything, so it's about what you'd expect from a sequel to a puzzle/riddle collection game. While the narrative something to be desired, it has a few fun moments and ideas here and there.
 7.0 out of 10

Sunday, January 26, 2020

Review #733: Star Wars - The Force Unleashed

 Starkiller, Jedi murderer.
 Star Wars - The Force Unleashed was THE Star Wars game back in the day, a game that'd make every fan's dream come true by letting you play as Darth Vader's own apprentice, wielding the Force with reckless abandon. Well, after going through Fallen Order I've been craving more Jedi action, so here we are. I vividly remember watching preview videos before the game released, with the developers being quite happy and proud about what they were achieving with the physics engine. But technology marches on, and what once was cutting edge turns dull.

 The game starts with Vader murdering one of the last surviving Jedi and kidnapping his son to train as his apprentice. Fast forward a few years and Star Killer is on his way to becoming a Sith Lord and aiding Vader in killing the Emperor, but first he must finish his training, so Vader sends him on perilous missions to kill the few remaining Jedi. The story... is all over the place. The more the relationship between Vader and Starkiller gets explained, and the more information that gets revealed, the less sense it makes for Vader to have taken him in. And the game also shows the way the Rebel Alliance gets formed and... your mileage may vary on that one!
 At its core, the game is a very simple and sloppy hack and slash game. Square produces basic light saber attacks, Triangle is force lightning(Which can end a few Saber combos and thanks to its electrifying properties becomes really useful), Circle is force push(Which can also end a few saber combos) while you can hold R2 to lift, carry or throw enemies and objects around.Sadly, the targeting system isn't very good as the game will often mistake what you're trying to interact with or throw whatever you were holding at the wrong target. Lightsaber combat isn't very satisfying either, hits lack oomph, and the L1 dodge feels very slippery.

 That said, in spite of how sloppy it is.... the game can be undeniably fun. Wielding the force is fun, the huge amount of costumes(A new one per stage!) and lightsaber colors is fantastic and there's a decent upgrade system. Plus, when the force works like you want it to, meaning you hit whatever you wanted to hit with your powers, it can get quite entertaining. That said, bosses are definitely one of the game's worst aspects, since they are very, very lame. The second boss in the game is the hardest boss in it, because he will simply shrug off you saber combos and attack you through them. You're supposed to slowly chip away at his health with force lightning. Lame. And most bosses love to just attack through your second saber hit just because they can. That said, the levels themselves are, for the most part, pretty good, although there's this one section in which you have to bring down a huge space ship, but it's very poorly thought out and the in-game prompts aren't quite right. Heck, the game abuses QTEs to deal with bosses and huge enemies, which is all sorts of lame.
 The game is 9 stages long, there are multiple items to collect(Which unlock the aforementioned saber colors and a few extra colors) and you can replay any stage at any time. As a whole, it's pretty sloppy, sometimes a bit glitchy(This one time, Starkiller just stopped moving during a boss fight for no reason, and I wasn't able to move again until I was killed, and this other time during the final boss, when he hit me, Starkiller went through a barrier he wasn't supposed to and I had to kill myself. Somehow) yet not without its fun. Wielding the force can be fun, throwing enemies against each other is fun, when it works, and Starkiller's reverse saber grip is badass, so even if the combat isn't satisfying... it's still got some flair and style. The Force Unleashed isn't a must play, not even for the story since it makes less sense the more it progresses, but there are worse ways you could spend your time.
 6.5 out of 10

Friday, January 24, 2020

Review #732: The Witcher 3 - Wild Hunt Complete Edition

 It's a bit blurry alright, but the Switcher is here.
 It only took me over 120 hours, but I'm finally done with this monster of a game. It's good, it's bad, but above all, it's incredibly fun despite the hit visuals took when coming over to the Switch., and that very well may be exactly because the only thing that suffered on the transition were the graphics and the framerate. The Witcher 3 - Wild Hunt is a fantastic addition to the Switch's library.

 If you haven't played the previous games, and maybe if you haven't read the books either, you'll probably be feeling a bit lost. There are armies in conflict with each other, and it's hard to figure out who's supposed to be the lesser evil, because if the Witcher 3 has something it's a very grey and gray morality. Regardless, the game starts with Geralt of Rivia, the main character, searching for his kind of adopted daughter Ciri and past lover Yennefer, who is also searching for Ciri. It's not all fun and games, because a group of powerful individuals called the Wild Hunt are also searching for Ciri and her blood. The main story is fun enough, you'll get to interact with a ton of fun and interesting characters, as well as play as Ciri for a very few short flashbacks every now and then. The optional sidequests are very engaging too thanks to how bleak the world of the Witcher is, not that that stopped the writers from sprinkling a few bits of humor every now and then, sometimes it's hard to tell if you're making the right choice or not, because sometimes every outcome has its ups and downs. Sometimes every possible outcome ends in tragedy. Regardless, it's fun. There are a lot of dialogue choices that can alter how quests and sidequests play out, some quests only showing up depending on previous choices. It's a fun time, and there's a lot of replayability in here. The game also earns its 100+ hours, being filled with 'points of interest' to visit, for goodies, Witcher quests(In which you have to track down and hunt powerful monsters) as well as the copious amounts of side content and and the main storyline. Not to mention that both expansions are included in the cart, and they are brilliant.
 The game is a massive open-world western RPG, which means you are thrown into the world, told about your main story's next objective and then pretty much left to your own devices. Want to explore and do every single sidequest available before tackling the main game? Go ahead, why don'tcha. In my case, I'd ignore every main story objective, would visit every town bulletin, in order to get the Points of Interest marked in my map, and then would explore each and every one of them. Then, and only then, lest a monster too powerful at the time was guarding one of these in which case I'd leave a mark on the map in order to remember to come back later, I would move on with the sidequests, and then, finally, I'd go ahead with the main quest. I did absolutely every single thing I could, and I loved every minute of it.

 To aid in your spelunking you get your 'Witcher senses', by holding down ZL the game will overlay an orange aura over objects you can interact with, mostly chests, drawers and the like ripe for looting, as well as a red aura on objects that will advance a quest or sidequest. I found that the Witcher sidequests were the most fun, as you had to use your Witcher senses to study the place where your mark just attacked or was last seen, and I can perfectly understand why some people would get tired searching for objects to examine, but I found it quite fun and engaging. Usually it ends with Geralt picking up the scent, or find tracks, which you must then follow, using your Witcher sense, in order to find your objective. These quests can be pretty slow, but hey, I felt they really pulled me into the Witcher's world.
 Looting is the name of the game in Witcher 3, since there's a lot of powerful equipment that can only be obtained by actually crafting it, and using alchemy to brew potions can be incredibly useful in the early parts of the game, since you can brew oils to coat your sword with in order to deal extra damage to specific types or enemies, or use potions to bolster Geralt's abilities for a while. Once you brew a potion once, the game will automatically refill your stock by spending alcohol from your inventory every time you go to sleep. don't worry it's an overly-plentiful resource, so no need to find every ingredient again. If there's any point of contention with these mechanics is that once the oil coating runs out, you have to enter the menu again, enter the oil tab again and reapply it to your sword, which can be a bit of a drag mid-combat. Combat advantages aside, looting every carcass, chest and drawer you find is even more important in the early game, since money is quite tough to come by, at first anyways, and you'll have to repair your equipment and weapons in order to keep it in tip-top shape.

 As you slay enemies and complete quests you'll earn experience points, and leveling up lets you invest on skills. Sadly, it's not enough just to use points on the skills, you actually have to equip them, and you only get 8 slots, which gradually unlock as you level up, so you have to really think about how you want your Geralt to play. I went for a physical build, having my weak attacks apply a bleeding effect every time my attacks connected, as well as a few enhancements to a few choice signs(spells).
 Combat is fairly simplistic, but it gets the job done. You have weak attacks and strong attacks, although, to be honest, weak attacks are so much more useful that I pretty much ignored Strong attacks as soon as I unlocked the bleeding weak attacks passive ability. You can also roll or dodge away, as well as block or even parry attacks if you press block at the right time. Geralt has a Stamina meter that lets him use signs, which are basically spells, and he has five of them: Igni, a fire attack that covers a wide area, Yrden, a magic circle that slows down enemies and makes wraiths tangible, Quen, a shield that blocks a single attack(massively useful when fighting enemies tougher than yourself), Aard, a telekinetic blast that I pretty much ignored the entire game unless the environment required me to use it to proceed, and Axii, a spell that dizzies enemies and, if leveled up, can open up new dialogue choices. There are also skills that unlock an alternate form of every sign in the game, but since I went for a physical Geralt, I didn't try them out, regardless, they are options that exist and can open up the way you play if you opt for a more magical Geralt.

 Lastly, as far as gameplay is concerned, we've got Gwent, a turn-based in-game card game. There are various different rulesets to play under, as well as various cards for you to find. I hated Gwent. I mean, the developers clearly cared about it, and I know a lot of players enjoy Gwent, but it ain't for me. That said, if you dislike Gwent, like me, a lot of Gwent sidequests will start clogging up your sidequest tab, which isn't very kosher. A separate, Gwent-related quest tab would've been nice.
 Even though the game graphics clearly took a hit, the game is still one of the best looking Switch games out there. It can be a bit a blurry while on handheld mode, but for the most part it looks quite great, and as far as realistic-looking Switch games go, this one is easily one of the best. The framerate can be a bit sloppy, but nothing game breaking.... except for the Earth Elementals, which drop the frame rate into the single digit once you kill them. Regardless, it's a perfectly playable and enjoyable port, and the fact that you can play it on the go makes it a very appealing package.

 What is a bit annoying, however, are the crashes. The game easily crashed over 30 times on me. Novigrad, the game's main area, is particularly bad about it, crashes come often in those lands. That said, as annoying as having to go through the opening credits over and over again when reloading, unlike another crash-prone game like Tales of Vesperia, at least this game has a very neat auto-save system that can be tweaked to auto save every 3-5 minutes, so you'll never lose much progress, in addition, you can save pretty much at any time and quests have checkpoints, so you'll never lose too much progress. The Blood and Wine expansion is pretty buggy as well, as long as you are on its lands, the map will regularly glitch out and not display correctly, even when trying to fast travel, and sometimes a nasty green overlay will take over the menus. Gamebreaking? Not, but it's quite ugly on the eyes, but, thankfully, are contained to this expansion.
 I loved The Witcher 3. Despite the frequent crashes, its incredibly deep lore, its interesting characters, the bleakness of its world, how most choices aren't reduced to 'good' and 'evil', just how much fun I was having exploring and fighting enemies made it one of the best games I've played on any console. The only thing that keeps this Switch version from a perfect 10 is how glitchy it can get.
 9.5 out of 10

Friday, January 3, 2020

Review #731: Professor Layton and the Curious Village

 A gentleman doesn't leave puzzles unsolved.
 Professor Layton is a Nintendo DS classic, but one that never interested me much since I was never into puzzles and riddles. Come Professor Layton VS Phoenix Wright and my interest was picqued, so a chance I will give it, starting with Professor Layton and the Curious Village, the professor's first ever game.

 The story follows genius and gentlemen extraordinaire, Professor Layton, and his aide, Luke, who find their way into the title's curious village where they must discover the secret behind the recently diseased Lord's Golden Apple. It's a simple, but entertaining story that contains 120 puzzles and riddles and should last about 10 hours to complete. The game is fairly rudimentary as far as graphics go, puzzles have very simple and basic illustrations, backgrounds are barely animated, if animated at all, and characters have very basic animation loops. That said, the art-style is absolutely adorable, even if it feels like every character came from a completely different world than the others. Finishing the game lets you unlock 15 other puzzles, if you cleared a few extra objectives, such as building the robot dog, fixing the painting and decorating Layton and Luke's rooms, the parts and objects needed for these are obtained by solving the puzzles during the main story, so... basically, the game is a bunch of puzzles that unlock more puzzles. Back in the day, when Nintendo Wi-Fi was a thing, you could download about 70 extra puzzles, luckily, my copy of the game had them downloaded! It's a nice extra, but the main game felt meaty enough by itself.
 The game plays like a first person adventure game, you move through different screens, each one covering a different part of town, and you must tap on every nook and cranny in order to find hidden hint coins or even secret puzzles. You'll also have to tap on NPCs in order to either trigger optional puzzles or progress through the story. There are not 'find items to use on objects' kind of puzzles, instead, the puzzles and riddles themselves are the, well, puzzles. In other words, the game progression is pretty much "We need to investigate a certain part of town", and once you get there either solve a puzzle hidden in the environment or solve a puzzle an NPC will trouble you with,  or, 'Talk to X NPC' will inevitably end with said NPC handling you a puzzle before you can go on with the story.

 The puzzle and riddle selection is fairly varied, both in types and difficulty, although talking about challenge when it comes to puzzles and riddles is fairly subjective, as far as someone like me goes, someone who doesn't care about riddles and puzzles, well.... more than a few stumped me. Stumped me hard. You can use Hint coins to purchase hints, up to three per puzzle, but Hint coins are a limited currency, so you can't just use them willy nilly.
 I can't exactly say that I loved the game, or that it turned me into a fan of the genre, but I can tell that the game is fairly good. The story and characters are fun enough to keep you interested, and there were a handful of puzzles I can honestly say I adored because of how smart they were. Regardless, I think I can understand why the series managed to become a cult hit and garner a following.
 7.0 out of 10