Thursday, May 26, 2022

Game #1190: Sly Cooper and the Thievius Raccoonus

 This doesn't make me a furry, does it?

 Unlike Jak and Ratchet, I did play and finish Sly Cooper and the Thievius Raccoonus back when I was younger. I came across it after reading some rave reviews about it. I remember I loved it, so I had high expectations returning to it after so many years. Turns out the game has aged pretty well!

 This is a platformer game in which you play as a raccoon thief, and thus, it has a few very light stealth elements. I hate stealth sections in videogames, thankfully, the stealth elements are just in there for spice, as the game is a pretty straightforward platformer for the most part. 

 Playing as Sly feels very comfortable, for lack of a better word. Jumping and swiping with your cane feels very responsive and snappy, I don't think I ever felt as if the game screwed me over. To compliment these two basic abilities, you have the circle button working as a context-sensitive button, mostly to perform stealthy actions, such as using your cane as a hook when jumping, to hide behind walls, walk with your back against a wall(When allowed) or to land on top of a pointy object. Lastly, you can unlock special moves for the triangle button, such as a dive attack, rolling, slowing down time or fastening time.

 As a thief, Sly is very fragile, just one hit and he is out. You can find lucky charms on the stages, although they are fairly rare, or you get one by collecting 100 coins, and they'll take a hit for you. You can carry up to two lucky charms, for a total of three hits total. At most.

 Stages are relatively simple, get from one end of the stage to the other. Along the way you'll face plenty of thugs, some that may sound an alarm and alert other enemies nearby, these enemies have their vision highlighted by a yellow cone in front of them, so that you can approach them more carefully. Some sections will also have yellow laser lights, touch them and you'll alert enemies, as well as turn them red, which will damage you if you touch them. These lasers can eventually be pacified and turned off, permanently, by destroying the alarm nearby. Most platforming stages have a certain number of clue bottles for you find, find them all, and you can access a vault which usually hides a new move or ability.

 The clue/vault system is usually pretty good, however, sometimes you get stuff that is pretty much useless. You get a few enhancements for your binoculars that supposedly give you extra information, but I never, absolutely NEVER needed it, much less used it. Getting those always sucked. The last few levels also include 'maps' for the current section, which once again, super lame. That said, getting water and bottomless immunity was pretty neat. That said, while it's great in concept... every new move that you get is mapped to the triangle button, and you swap them with the R2 button, which is weird to say the least. Plus, the very first move you get, the Dive Attack, is SO good that every move I got afterwards just couldn't compete. The mine and the decoy feel kinda useless, why use the roll when I can use the dive attack? Not ever did I find a use for the slow-time or fast-time abilities either.

 The platforming stages in the game are fantastic, all of them. They look pretty, thanks to the cell-shaded look, but they are designed in a way that that you are always doing something exciting. Added to this is the fact that moving Sly around feels so good. That said, the game borrows a page from Crash Bandicoot 3, and they added a large amount of variety stages, and they get more prevalent in latter stages. There's about 4 turret sections, 3 in which you must protect somebody, 2 races,  two twinstick shooters.... They aren't horrible, but they were on the bland side. The only one I found challenging was the chicken mini-game, and I didn't really enjoy wasting time retrying that minigame while I could be playing the main game.

 Speaking of parts I didn't enjoy.... the bosses felt like a chore. Pretty much every boss but the Kung Fu Panda(This one came out first!) has some annoying gimmick that takes forever. I saw praise for the Ruby fight on TvTropes, but... really? the rhythm minigame takes FOREVER ,and if you die at any point it's all the way back to the start. The last boss is fought on a jetpack, and you have to avoid rings, which was such a letdown considering he is preceded by the most challenging, and most exciting, stage in the game in which you must climb a tower while lava rises below you.

 And don't even let me get started on Bentley the Turtle, he will stop you VERY frequently to force you an unskippable MGS-like codec conversation in which Bentley states the obvious in how to proceed. These conversations don't develop the characters, they can't be skipped, and they get in the way of me playing the game. And not once did he tell me something useful, just stuff I could've figured out by myself. Just being able to skip the text by pressing X would've made these more tolerable.

 While it had a few things I didn't really enjoy, the brunt of the game is excellent. I can see how these people would go on to develop inFamous, as character movement seems something they excel at, as I can't stress enough how good it feels to move around as either Sly or Cole. I think the game could've been even better than Ratchet and Clank had it focused exclusively on the platforming stage, but that aside, I still consider this first installment a PS2 classic.

 8.5

Tuesday, May 24, 2022

Game #1189: Disaster Report 4 - Summer Memories

 A rollercoaster of emotions. 

 I discovered the Disaster Report not so long ago and I actually like it quite a bit, as there's nothing quite like them out there. Disaster Report 4: Summer Memories is the latest in the series but, sadly, even though it's running on stronger hardware, it seems it lost something in the transition from the PS2 days.

 We are back to fighting surviving, like we were in Raw Danger!(DR2), and immediately the game makes a strong impression, as I'm offered a ton of ultimately meaningless but colorful choices. I can decide the way in which I give, or not, my seat on the bus to an older lady. I can decided whether my character lived near by or if he is outta town, etc. There are are a lot of choices like this, which matter very little, but add more personality to the game. That said, the two previous game had choices that mattered sprinkled between the other responses, in this one... everything is just added flavor. It's a bit disappointing to be sure.

 Something that threw me off is how ridiculously dumb it can get yet also shockingly dark. Think Yakuza, how the main storyline is played completely straight, but the side missions are ridiculously dumb.... except that here the entire game keeps swinging from both extremes. There's this instance that perfectly encapsulates this: You found a hurt old lady and you must carry her to her home... only to find the wife of her son being a total jerk that pretty much forces you to take her to the hospital since she doesn't want the old lady with the BROKEN LEG on her home. So, that's fine, you take her from place to place until you end up at a shelter, and in this shelter tensions are high, because 'outsiders' are treated as second-hand citizens, not being allowed to sleep under a roof or get provisions, so it gets serious again.... until you start getting water from a leak on the roof, and you share it with people who start deeming it 'MIRACLE WATER" 'cause it heals people, culminating in the mayor asking you to share the water with his son... and as a reward you can ask him to change the name of the game to 'Disaster Report 5' or 'Disaster Report 4 - Miracle Water', changes that will CHANGE THE GAME'S START BUTTON SCREEN! And this is what I mean, one moment you are dealing with people kidnapping women for prostitution to having to meddle in a weird and out-of-place Romeo and Juliet type story that involves a scorned man that threatens to murder a girl because he lost his job so he killed his family. The game's mood is all over the place, to its detriment. Previous games could also get silly, but it was usually up to the player, and the silliness was usually reserved for the conspiracies and plot twists, not as over the top and out of place as in this one.

 Add to this, you'll sometimes be forced to participate in this hijinks that may run completely against the way you are playing your character. There's this one time that you absolutely need to buy a bathroom key, and the only way you'll realistically have enough money to buy it will be by convincing a person you are the son of the owner and pocket the money. Another time you have to HELP A CULT recruit people, which once again, can probably clash against the way you are playing your character.

 The gameplay reminded me of the original games, as it's charmingly wonky. Movement is extremely slow and cumbersome, like the classic games. There's this weird mechanic in which you must crouch whenever an aftershock occurs unless you want to take damage straight out of the second game, which is fine by itself, but I always found it frustrating, unfair and downright immersion-breaking that YOU need to crouch, but other NPCs do not. They just stand in place while the aftershock knocks you on your face. Collecting compasses and being able to change clothes return, which was also a nice throwback to the original games.

 On the other hand, the game has a lot of useless mechanics. For example, you might get scared the first time you pick a selfish choice and earn 'Immoral points', but 'Immoral' and 'Moral' points mean absolutely nothing and affect squat, they are just there as some sort of meaningless scoring system. There's also a Hunger, Thirst and Bathroom need gauges... that seem to affect nothing. Your character might have a different neutral standing pose, you'll get a tiny icon below your health bar, but as far as I could tell, there were no negative effects to these.... that said, I still tried to keep in tip-top shape 'cause I enjoyed the self-imposed roleplay! Speaking of unnecessary the health bar too, if you die you just respawn nearby, with all your health restored, heck, transitioning from area to area fully restores your health, making it completely superfluous.... just like in the original games!

 All of the above clunkiness and puzzling game mechanics I could deal with, but what really hurt the experience for me, unlike the previous games in the series, was how hard it was to figure out how to proceed. I was doing rounds all over the very first section of the game because somehow I skipped one character interaction and only triggered it by chance after spending like half an hour walking to and fro. The part about the bathroom key was also annoying, as there was no need for me to visit the store's bathroom... but you NEED to check the door to get the option to buy the key, and you NEED that bathroom to exit the building... which is dumb, because there's another building with a bathroom nearby, so I never thought about using that one. There's another frustrating part in which you need people to push some debris. They ask you to save their father, so you need to find the father, slowly crawl towards him, find out you need something to push the wooden debris on top of him with, so now you must exit the shed, go back to the previous section, and talk with every single NPC, which you probably talked with before, hoping you find the one that will give you the carjack, so that you can return, crawl again and.... It's a bit surprising just how poorly thought out some of these sections are.

 This Switch port includes the free DLC epilogue. It lasts about 1-2 hours, and has you visiting the town a few months after the disaster stroke. It was kinda cute seeing the town being rebuilt, but it feels rather... cheap. Even though you load your character from your Clear save file... the game doesn't check which options or sidequests you did, in fact, I never managed to meet the cat, yet my character wondered about the fate of the cat. Even worse, when interacting with NPCs your dialogue choices decide what you did for them, meaning, you can tell them "Hey! I'm the guy who bought your restaurant" and that way you get the response to the sidequest, because it seems reading data from you save file was just too hard. As is to be expected, the game reuses environments from the main game, albeit edited to show that the city is undergoing repairs, however, they couldn't be bothered to move NPCs around, so some environments have characters pointing at buildings as if something had happened. Another NPC, who used to stand bent over a car, is now on the same pose albeit resting his hands on thin air, and if you talk to him he'll say that he is pretending that there's a car in front of him. Yeah.... Oh, and not every NPC returns. Yayoi and Kanae, two major NPCs, particularly on the Airport route, and two girls you could potentially romance, only appear on the final chapter... and only one of them does, as you get to pick ONE, and ONLY one from a few different NPCs for your character to wonder about them and get a scene about them.

 I liked the epilogue, but damn if it didn't feel like they cut every corner.

 Adding to all of these... the frame rate is absolutely dreadful on the Switch. I mean, I got used to Raw Danger on PS2, which also ran pretty poorly, but at least those games were better designed.

 For as many technical shortcomings, for as many baffling design choices... there's a certain charm to the game, the same as the previous two had. It's also definitely not a game for everyone, and I think that the tonal whiplash can be a bit too jarring, to the point that I feel like this is the weakest entry in the series so far. Honestly, I'd suggest playing Raw Danger! first, which is probably the best, and if you enjoy that one, decide if you want to try the other two games that were localized.

 5.0

Monday, May 23, 2022

Game #1188: Ratchet & Clank

 Spyro died for this. And I don't mind it one bit. 

 I'm not gonna lie, among the three original PS2 mascots, Ratchet & Clank was the one I spent the least time with back when I was younger, and also the one I was the least interested in playing again. Well, now that I'm done with it... I can't wait to play the others.

 Ratchet & Clank is not just another platformer, oh no, as it has a very strong emphasis on combat and guns. You'll be jump from platform to platform as much as you'll be using your various weapons to lay waste to enemies that dare stand in your way. There are about 30 different guns, as well as gold variations of a few of them/

 The main gameplay loop is fairly simple but enjoyable. You drop onto a new planet and you usually have at least two different paths before you, each path will take you towards a something, this could be an NPC selling something, an NPC that needs something from another planet, an upgrade or an Infobot, which will open up another planet. This means that you are constantly being rewarded with stuff as you advance through the game. Interspersed between planets you'll get treated to in-game cutscenes, and these are pretty good. While it's a very early PS2 game, and it shows, it's very cinematic, with very expressive character models and top notch voice acting.

 Ratchet, the Lombax, carries Clank, the robot, on his back, which at first means nothing, but eventually Clank gets upgrades, allowing Ratchet to glide and perform higher and/or longer jumps. The moment you get the first movement upgrade the game becomes even more fun to play. Mind you, I was enjoying the game a lot, but being able to zip around with the long-jump reminded me of Super Mario 64, which made me more comfortable with the game. Alongside different jumps, you also get to fight with a wrench, which can be thrown by crouching, and while you'll be battling a lot of enemies... you'll also be breaking every crate you find, because every crate has nuts and bolts, which are currency in this game. Currency you need to buy story-related gadgets as well as new guns. Thankfully, collecting nuts and bolts feels extremely satisfying, so breaking everything in sight, and destroying every enemy in your way, becomes fun if only just to hear the jingle.

 There's a lot of variety in the guns, and while the wrench is perfectly capable in most combat scenarios, guns makes it easier, and when it comes to bosses, necessary. That said, using guns can be a bit cumbersome. There's no hard lock-on, just a soft-lock that happens when you are facing an enemy that's close to you, which makes aiming some guns kind of a chore. Adding to this, is the fact that there's no strafing. Technically, you gain the ability to strafe later in the game, but it's poorly implemented and very clunky, as you must enter a hovering mode, not allowing you to jump or otherwise aim higher as you strafe.

 Not just that, alongside your 30 or so weapons, there are also 6 exploration-based gadgets, and these 36 weapons and tools hare the same 8-slot quick access wheel. You'll definitely want the Swingshot in this wheel at all times, and then there's the Disguise, the Water suction and the Trespasser tools that also see semi-regular use. There simply isn't enough room in the quick-select wheel for everything that you'd like. And add to this how cumbersome it is to use in the midst of battle, as you must hold down triangle and pick the item with the left analog stick, in real time. This means that you must stop in your tracks to swap weapons.

 It's a bit saddening, because just a few tweaks could've made it just perfect. For instance, the Tresspasser and the Water tool could've perfectly been context-sensitive actions. As for the swing-shot... both R1 and R2 make you crouch, so either of those could've worked as the Swing-shot button.

 It's funny how gun combat is what receives the most praise in Ratchet and Clank, and yet, it's probably the weakest element in an otherwise phenomenal game. There are also a couple of Clank-only segments in which you can control an army of small robots to aid you, and these aren't half-bad. They are sparse and brief enough as not to wear out their welcome.

 I think Ratchet & Clank more than earned its status as a PS2 classic, as the game as an incredible adventure all the way through. Even though gun combat is a bit clunky, it's still serviceable, and every other aspect about the game is just excellent, brilliant level design, very creative art-direction, solid platforming... I love Ratchet & Clank, I can only hope Sly Cooper has held up this well.

 9.0

Game #1187: SoulCalibur III

 A blade so sharp it breaks memory cards.

 SoulCalibur III is an interesting one, as it firmly established elements that would become mainstay in the series, as well as being capable of utterly destroying your memory card save data. It was the last game I hadn't played in the series, from the ones I have access to, since the original SC is a Dreamcast exclusive, and it might be one of the ones I liked the least.

 I don't really feel like writing about how it plays, since I've already written about pretty much every other game in the series, and the basic gameplay hasn't changed one iota. On the other hand, this game introduced the Character Creator feature to the series, which garnered so much acclaim that it's become a tradition to include it in these games. I... I didn't even try it. From what I could gather, the nasty save data corruption bug happens with the Create a Character and the Story Mode save files, so I stood away from both. Sure, I could've swiped clean a memory card and made it my first save, the only way to avoid the bug, but nah, this game wasn't worth that trouble. I'm sure the Story mode is as good as the one in SC II, but if it can corrupt my data I'd rather not even bother. No thank you.

 The Arcade Mode has changed in... curious ways. Now there are unskippable cutscenes that have QTEs, miss them and you lose health. I hate it. Every character also has multiple routes, as you can pick different options in between some fights, which will change which characters you fight next. This is how you unlock characters. I hate it. Here's the deal, most of the secret characters require you to proceed through the super secret Labyrinth Route.... and make it all the way without losing once. You can't change the Arcade Mode's difficulty setting and it can get downright brutal. And remember, dying once could mean you won't meet the character. And you can't skip the repetitive cutscenes before certain fights(Astaroth, Zasalamel, Cervantes). All this amounts to is a ton of tedium. Needless to say, I didn't unlock every character, and I didn't really care. It was just too tedious. Unlocking characters just wasn't fun after a certain point. You can also unlock them by having over 1800 VS battles. Yeah, no thank you.

 SoulCalibur III is probably the game I like the least in the series. From how tedious unlocking characters is, to how unforgiveable having this data corrupting bug is... Even though the game plays pretty much like the rest of the games, I can't say I care about this entry. Honestly, 2 is still what I'd call the golden standard for the series, and I think I'd even play VI over this one.  

 6.0

Friday, May 20, 2022

Game #1186: Gauntlet - Seven Sorrows

 Gauntlet gone emo. 

 I've brushed a few times with the Gauntlet franchise. I rented the N64 game once, purchased the PS2 port and played the classic Gauntlet Arcade game a few times over, but Gauntlet: Seven Sorrows is the first time I've played one of these games from beginning to end.

 The game is an edgy take on Gauntlet. Gone are all the vivid colors from the N64/PS1/DC/PS2 version, and in its stead we get grittier character designs, as well as darker plot with betrayal and revenge. I didn't mind it, but it's certainly a different look.

 But the game itself plays it a bit closer to what you'd expect. It's a linear adventure in which you must get from one end of the stage to the other, fighting nigh endless waves of enemies and destroying enemy generators. You get four character classes to pick from, the Warrior, the Elf, the Valkyrie and the Wizard. You'll also collect keys to open barriers as well as fighting bosses. You get an unnecessary amount of attack buttons to deal with this: A weak attack, a strong attack, a pop up attack, a projectile attack, five magic attacks, dashing-attacks with the right analog stick and a dodge button.

 It's too much and too little at the same time. You can collect money to purchase more combos and magic attacks... but before half of the game is over you'll have bought pretty much everything available, as it's not a very extensive combo list. The pop-up attack is pretty much useless, it's not like you can jump, and you are rooted to the ground as your attack hits upwards, for whatever reason. Magic is nice, but... Every now and then, while you open chests searching for money, Death will pop up, and it can only be defeat with the R2 magic attack... so I never spent magic, saving my R2 attack to deal with Death. That said, halfway through the game I stopped needing money, so I didn't care that much about death. There are yellow Upgrade chests, that change how your character looks, and I'll be honest, there's a single yellow chest that hides Death inside, they got me good that one time.

 I can't say for sure if the Armor and Weapon upgrades actually do anything besides changing your looks, but you can level up and with every level up you get a single point to spend on Damage, Health or Magic Regeneration, which was pretty neat.

 The game is very short, and I didn't have much trouble with it. That said, it's clearly meant to be played in multiplayer, as sometimes the endless, or almost endless, waves of enemies make it difficult to finish environmental actions, such as closing gates. Having another player dealing with baddies as you deal with gates makes more sense!

 I know the game was poorly received at launch, but I thought it was alright. Not the best game I've ever played, but not the worst either. It's a very shallow affair, but one I enjoyed.

 6.5

Game #1185: Burnout Paradise Remastered

  Lots of crashing.... Cars crashing, that is.

 My first, and only, experience with the Burnout series was with 2 on the PS2. I quite liked it, although I was terrible at it, but I particularly enjoyed the Crash mode, in which you attempted to create massive car wrecks. Burnout Paradise Remastered is, well, nothing like it! Crash mode is gone, as for Single Player... there's only one, the 'story mode', and now instead of it being based on races, it's now an open world driving game.

 The story in the game is that there's no story. After an overly long and boring AND unskippable intro you are thrown into Paradise City. There's nothing on the map, not yet, as events and locations get marked on your map as you discover them by driving next to them. In the game, there's only one objective: Raise your license level by winning events. After you level up your license, by getting X amount of wins, every event you cleared is now refreshed and you can do it again. This could've been repetitive. but thanks to the fact that you are upgrading your car, your rival cars change AND the fact that there are not set routes for any race... it doesn't.

 While the overall gameflow is completely different, the rest of the game does play like Burnout 2. It's an Arcade racer, so no Automatic/Manual transmission garbage, just hold down the accelerator and have fun. Steering your car is buttery smooth, and nailing down drifts is very easy. There's also Nitro, and you charge it by being a nutjob, driving on the opposing lane, drifting, driving close to other cars without hitting them, etc. While Nitro makes you go faster, it's still very manageable, so you can turn without much hassle. I absolutely adore the way driving a car in this game feels.

 While the crashing is not as emphasized as it was in Burnout 2, man, the crashes in this game are spectacular, a lot of love went into deforming the cars as the collide against the environment or other cars. And it plays out in slow motion, it's a thing of beauty.

 There are multiple event types: Marked Man, in which you must get from point A to B without getting wrecked by cars trying to destroy you, basic get from point A to B races, Stunt Races, which are about points, Takedown Races in which you must take down X amount of cars and Burning Routes, which require specific cars and unlock an enhanced version of that car. There are no traditional lap races, and the beauty of this game being open world... is that there's no set route for the A-to-B races, so you can go any which way you feel is better. I really liked that, even if a lot of my routes costed me the race!

 I found the game to be fairly addicting. Just after I finish a event, I'd drive next to another and start it, and maybe I'd lose the next one, drive to retry it, but come across a new one, and do that one instead, etc etc. Even though I lost races a fair amount of times... I still wanted more. If there's one big issue is that there's no quick retry. It kinda sucks, 'cause most races take you from one corner of the map to another, so driving back, shamefully,  to the starting point just to retry can be annoying. You can't place waypoint on the map either, and there's no quick travel to add to the annoyance.

 As you win races you'll get notified that X car is now roaming the streets. If you find them and make them crash you get their car. You can usually spot them quite easily as they'll be the only vehicles zipping around streets, as opposed to the more normal vehicles that respect the laws of transit.

 Besides events, there are four types of buildings of interest for you to find. Junkyards, where you can swap your vehicle, repair stops that can repair it(Even mid-race!), fuel stations, that restore your Nitro(Even mid race too!) and Paint Shops. Something that annoyed me is that the paint job is random, so you have to drive in and out of the store until you get something you like. That said, once you fix a new car for the first time, you can just pick a paintjob from the car select screen.

 The game includes all the DLC from the getgo, which includes bikes, a new Island and... overpowered cars. In a way, it's nice to have them, so that if the game gets too hard you could rely on them. But the game is fairly easy, I mean, I'm horrible at racing games yet managed to get by just fine, but since there's no difficulty setting I appreciate giving players options.

 As for the Island, Surf Island feels very different from the rest of the game, as most objectives are based on lapping around different parts of the island by hitting checkpoints. Also, the difficulty expects you to have reached at least the Burnout License, so this is better left for last, after you've gotten used to the game.

 One final thing that disappointed me is that there's no splitscreen. I get it, since this is an open-world driving game with no lap-races, a two-player mode would've meant altering parts of town to turn them into race tracks as well as a ton more extra work that was probably out of the budget... but having a racing game with no splitscreen is just wrong.

 Well.... it seems I really loved Burnout Paradise! Truth is, I knew I loved the game after I turned it on, just to give it a look... yet kept playing it. Constantly. The game is very addictive, and while it could have used a few additions for convenience's sake, the game is so entertaining that I didn't really mind not having a quick retry or restart.

 9.0

Tuesday, May 17, 2022

Game #1184: 40 Winks

 Time to catch some Zees! 

 'Move over Mario' might be a bit too much, and the fact that they placed a Nintendo Magazine quote over the PS1 cover might also be too much, but 40 Winks took me by surprise thanks to how good it is. This is a game I used to read about ALL the time in my gaming magazines, albeit about the cancelled N64 version, and boy, I had wanted to play it for the longest time. I finally did, albeit the Ps1 port, and thankfully, it lived up to what I was hoping for.

 First of all, the intro cutscenes is fantastic, and you get another cutscene after each boss fight. They look really good, animate really well and the voice acting is pretty good too. They also set the tone well, as this is a humorous game with a bit of a horror-esque edge. The game looks really nice too, it almost felt like an N64 game, as it's not as sharp and edgy as most Ps1 games tend to be, but rather a bit rounder.

 The game is pretty much another mascot platforming game of its era. You can play as a cutesy girl or boy, Ruff and Tumble, both who are wearing their pajamas as they are in a dream world, as you set out to rescue the 40 winks. The game is built after the collectathon blue print, as you must collect 40 cogs on each level, 12 keys on each world and all forty winks. For all intents and purposes, both characters are identical, except that some zones are exclusive to one of them, and while Ruff gets a Jester outfit powerup, Tumble gets a fairy princess. Both costumes work the same, only that they look different.

 Controls are simple, there's a jump button and two attack buttons. The square is your basic three hit combo, while circle is a more powerful ranged attack that consumes 'Moons' from your stock. You also get a butt-stomp my pressing circle on the air and a dash attack by pressing circle while moving. This can be a bit cumbersome as it's easy to accidentally dash attack while trying to shoot. The health bar is a bit weird, as it's a Zee counter that can go up to a 100. Getting hit will make you drop half of the Zees of the amount of damage you took, so if you are fast enough you can pick up some zees and, basically, halve the damage you took. There's fall damage, which is something  I didn't really like. 

 I mentioned the Jester and Fairy Princess outfits above, for you see, costumes are this game's main mechanic. On every level you'll eventually come across a red box, jumping on it can either turn you into a Caveman, a Ninja, a Jester/Fairy Princess or a Robot. The Jester/Fairy Princess has a high jump, a more powerful three-hit combo, invulnerability(sans from environmental hazards) and infinite oxygen. The Caveman has a bone-vomiting projectile attack and can destroy certain floors by butt stomping it. The Ninja is super fast, can cling onto ropes and vines and has a high jump. The Robot has a massive double jump and a very useful missile ranged attack. Transformations last 100 seconds, but you can always return to the red box, or find orbs that add seconds onto your counter to keep the transformation going. It's not super involved, and as you can clearly see, it's not like most transformations have unique mechanics, but still.

 The game is made up of about five worlds with 3 levels each. And there's a lot you need to collect. First of all, each level has 40 cogs(In about two levels I managed to get more than 40, but you'll never need more than 40) that gate some doors, so you can't open them until you get the necessary amount of cogs. Each level also has 4 Dream Keys that you absolutely need to collect, as it's the only way to fight the boss. And then there are about 2-3 Winks per stage, and these are mandatory as the stage's exit portal only appears once you have found every Wink.

 It's not a bad system, however... you absolutely need to collect everything, and that can be a pain. For starters, some of the keys are TOO well hidden, I needed a FAQ to find them all, and I don't think I would've ever found some of them by my own. Oh, and returning to a stage.... means having to collect every cog again. I won't lie, if I missed a key and accidentally got into the Exit Portal... I used the 'All 40 cogs' cheat to just get done with it faster. Adding to this... finding out that you are missing a single cog can also be a harrowing experience, as this means combing down the ENTIRE level again trying to search for the missing cog, and man, it can be harsh. Some levels have over 40 cogs, which I think was an oversight, but that would've been a good idea. 

 Leaving the issue about the missing cogs aside... I felt the stages were fun. They look pretty, and I love the horror vibes that permeate most stages. Even the Prehistoric world can be kind creepy. The gameplay is satisfying, for the most part, and I liked it so much that I pretty much finished the entire game in a single day.  The one big issue, and this is true of most games back then... is that sometimes the camera won't cooperate and turn were you want it to turn. It's not awful, it's not very frequent, but sometimes it will get in your way. There are optional races on every world, which play alright. They are just there to heal up.

 A few paragraphs above I mentioned how there are more than 40 cogs in some stages, which I felt was an oversight... well, that's because sometimes it feels as if the game was unfinished. Going back to the fall damage, it's possible to take damage from using the Robot Costume's double jump. That's just ridiculous. Then there are some platforms, like on the Swamp stage, that... you simply can't get on top of depending on where you approach them when you jump. At the beginning of the Swamp stage I figured I couldn't make the jump, so I looked around... and found no way to progress. Eventually, I discovered that if you jump at the platform towards it's right edge... you'll actually make the jump. It's kinda silly. Then there are the ledges. For some reason, sometimes, your character can grab onto a platforms edge. Sometimes. I think there are only four edges in the entire game on which you can grab onto, and on one of them... if you get climb up, you'll automatically fall down. It's... it's so weird.

 But then... then there's the cream of the crop, the hidden double jump. Late into the game, there were a few cogs that I simply couldn't reach. In my desperation it seems I mashed the Jump button... and produced a double jump. I tested it, and yes, if you press the jump button twice, VERY quickly, you can get a double jump. That wasn't in the tutorial, I thought. So I went into the instruction booklet not a mention of this amazing double jump. So I looked it up only... and only one other person mentioned it. It's a bug. And with this you can totally break the game, now your un-costumed character can jump as high as the Ninja or the Jester. But even better, now the Caveman can finally jump worth a damn, and the Jester and Ninja get even higher jumps. You can completely break the game like this, but I also felt as if it made it more fun. The fact that it's hard to get it to come out consistently, since the window to double tap X is so small, also adds some risk into it, making it even more rewarding.

 I feel... I feel as if 40 Winks should've been a classic of its time. Sure, a lot of it feels as if it could've used more time in the oven, but what is here is a load of fun. It absolutely nailed the tone it was going for, I felt they made good use of their concept, and going through the levels was fun... at least until I realized I was one cog short of the next gate, or that I opened up the exit portal but was missing a key!

 8.0

Game #1183: Crash City Mayhem

 Driving, crashing and a bit of spying.

 And now for something different, Crash City Mayhem is not your average driving game, as it's a mission based arcade game in which you drive a car. Sorta.

 The game is disappointingly short, as it's made up of only 6 missions. To make up for that, it features a rather bothersome difficulty system. For example, you can't unlock chapter 3 until you've beaten the first two missions on both difficulty setting, and you can't unlock the third difficulty setting until you've beaten the final mission on the second difficulty setting. There are about six difficulty settings, and the game is meant to be replayed on all of them. Yeah, it's kinda cheap. In the game's defense... the difficulty settings start adding wrinkles into the missions. Difficulty 2 only makes the time limit shorter, but, for example, on the third difficulty, the first mission has two vans you must check instead of one, then mission 2 has five data points to collect instead of only two, now mission 3 requires you to hit a certain maximum speed in order to finish it. I stopped at the third difficulty setting, but I'm willing to bet further increments keep toying around with the concept.

 The game has quite a few different vehicles, and it gets a bit wild. At first you've got about four cars and a scooter, but then you'll unlock a Bus and even a tank. As you play different difficulties you'll unlock items you can equip on your vehicles, to add perks such as jumping or turbos, as well as the ability to customize the color of your vehicle and tune its different stats. Not bad!
 

 The gameplay is fast and loose, and I love the high level of destruction you can cause. It's very arcadey, and I enjoyed this type of goal-based objective. It's pretty much always you against the clock, and while most missions usually end on a race against the clock to get somewhere, there's usually other mini objectives before it, such as collecting stuff or chasing a vehicle. It's fun! You also have to be way of your health bar, as you can lose the mission if your car gets totaled. Another thing to keep in mind is that there are no checkpoints. Run out of time or health... and it's game over.

 For as fun as the game is, controls are rather subpar, as it can be tough to steer your vehicle at times. And while the game looks pretty rudimentary, framerate issues are common. Then there's the fourth mission... it's the longest mission, clocking over 10 minutes, and it's about tailing a person. If you touch her or the vehicle she is on, it's instant game over. Unlike the rest of the game, most of it is very slow paced, so much so that at times I'd get distracted watching something else... and touch the car. Forcing me to restart the entire mission. About a third in, the person can either go by subway or helicopter, which is fine once you understand how the mission works, but when I played it the first few times... at first I kept driving since I didn't know where the person was going. And I didn't get it, I didn't understand where she disappeared to. On my next attempt, since I knew she'd go to the roof and drive the helicopter, I quickly drove up and.... now she took the subway. I didn't even know that was possible since no other mission has branching paths like this one. And it meant sitting through the slow as molasses initial tailing segment. Mind you, after you understand how the mission plays, this is mostly a nonissue, but it's still very boring. It stands out from the other missions as its the only one without a timer.

 Crash City Mayhem is a good time. It's very low budget, and it shows, so it doesn't have much unique content, it has framerate issues and control could be tighter... but at its core, it's a fun game. At least five out of its six missions are.

 6.0

Monday, May 16, 2022

Game #1182: Pirates - The Legend of Black Kat

  Assassin's Creed IV before Assassin's Creed IV.

 Judging from the fact that pretty much nobody ever mentions Pirates: The Legend of Black Kat as well as the fact that the cover screams of low budget, I thought this'd be just a forgettable budget release. I was wrong. Turns out this Pirate game did a lot of things Assassin's Creed IV would eventually do. 

 The first thing I noticed was that the soundtrack, particularly the theme song, is pretty darn dope. It's piratey and upbeat, perfect for this game. The intro cutscene sets the tone too, you'll know it'll be somewhat serious, but somewhat cheesy. It's a pretty cool first impression, The in-game graphics are a bit rudimentary, and later cutscenes feel a bit stiff, but it's not a bad looking game.

 You'll spend your time either sailing the seas or exploring by foot. The game is divided into about 27 different islands, and you can travel between them after you find charts detailing their location. Sure, it's not an open world game, as you pick an Island/Zone on the chart screen, but after you 'travel' to this location, you are set out on a small map, filled with various Island to explore, so that you can search for any of the 257 chests containing loot. Much like AC IV's small dopamine chests. Most Zones also include a fort, much like ACIV, that you must liberate... by bombing it with your cannon. Once liberated, you can purchase supplies for your ship, or even get a bigger ship, if you can afford it.

 Naval combat is a big part of the game, and while it's not as interesting as the one in ACIV, it gets the job done. It's a bit of a masher, as you should be mashing X to shoot as fast as you can from your ship's sides. You can also use items, such as lumber to fix damage, or special weapons such as chained cannonballs or mines. As you sail between mini-islands you'll probably come face to face with enemy ships, and you can opt to try to avoid them if you'd rather not engage them.

 You can only disembark on the mini-islands that have a port, but once you find one and disembark... the game seamlessly, without a loading screen, transitions onto Kat, on foot, on the island. Jesus, this game was ambitious!. The only loading screens happen when traveling between zones or reloading your game. Not too shabby!

 On-foot sections are more straight forward, just you exploring, beating enemies and looting chests. Combat is fairly simple, L1 blocks most attacks, X is a fast attack, and as you land damage you can fill a 3-tiered gauge that unleashes a special attack with Square, provided you have the energy to spare. You also have battle items, such as magical tikis or throwing daggers to aid you in battle. Sadly, healing items can't be carried. Combat, while nothing remarkable, gets the job done. There's not much in the way of puzzles, as most obstacles are simply about defeating enemies. That said, there are plenty of hidden chests to find... by sliding towards the Island's edges. Don't worry, if you land on water you don't lose health!

 There's one mechanic that I absolutely hated, however, and those are the buried treasures. While walking around, if you are lucky, Kat will exclaim that she feels like treasure is nearby and/or the Dual Shock 2 will vibrate. Now you must carefully move around, as the controller vibrates harder the closer you get to the spot. Then press L2. These could be so annoying to dig up at times, and much like ACIV, most of these chests contain either battle items or money, which you'll have plenty of by the end of the game. Thankfully, HP and Sword upgrades lie in chests you don't need to dig up.

 One small issue, is that there are 27 Islands... and while the game will keep track of important quests and sidequests, such as 'find something hot for Jack' or 'Collect 5 orchids for the Mermaid'.... it won't tell you WERE Jack or the Mermaid lie waiting for you, so hopefully you took notes or remember the name of the Island/Area in which you first talked with them.

 The game features a nasty difficulty spike once you reach the frozen Islands. Here you'll start fighting annoying Yeti while dealing with small corridors, sometimes icy too. By the time I got to the lava Islands I was actively avoiding enemies. What makes it worse is that you can only save by talking to parrots... and not every mini-Island has one, so you can potentially die and lose 20 minutes of progress 'cause there wasn't a parrot nearby. Kinda annoying. The last boss is brutal too, unless you did the Mermaid's sidequest.

 I feel like this game is a true hidden gem. There's so many ambitious parts about it, and it did a great job at most of the things it does... yet pretty much nobody has ever heard about this game! I swear, I wouldn't be surprised if among those few that know about it... work at Ubisoft and used it as a blueprint for ACIV.

 8.0

Game #1181: Ever Oasis

 Ever workin', never restin'.

 Often considered the 3DS' swan song, Ever Oasis was the last game released on the console that received mainstream advertising. And even after its release, it's still considered one of the 3DS' hidden gems. Something I vehemently disagree with.

 The game is sort of an action RPG, in which you play as a Seedling, chief of his own Oasis. Your job is to clear the Chaos, dark evil entities, that are turning the world into a desert. But you must also get people to live in your Oasis, help them with their quests, farm, craft better weapons and... a lot of busy work.

 And first impressions weren't good, as the first hours felt like a never ending tutorial. Everything made a new tutorial window pop up. And there was no way to fast-forward it. Thankfully, about 5 hours in the tutorials stop and you can play without having to sit through them. That said, I'm sure they are gonna make new playthroughs unbearable. It doesn't help that your movement speed is ridiculously slow, thankfully you can quick travel back to your Oasis, or between different parts of your Oasis.

 The main gameplay loop is fairly simple. A new day begins, go to the Garden, plant seeds/reap your fruits, then go through your town to take money from stores or restock them with whatever item they are missing, then check on the visitor, accept his quest, fulfill it and get your new resident. In between, you have to go out to get materials for your stores and to create better equipment, you also have to progress on the main story, oh, and sometimes, when a resident's store is ready to level up, you have to do a small sidequest. And, by the by, you can only have one sidequest active at any time, so you'd better prioritize getting new residents, unless you want to wait until they visit again. And you need to restock stores because that's how you earn money, to build up more stores and to craft weapons, but also because many abilities and perks only activate when your Oasis' happiness meter is full.

 To be fair, you can unlock a few features to make it easier on your. You can have Seedling villagers who aren't busy managing a store, since there isn't enough room for every store, to garden for you. It's not as efficient as farming yourself, but you can also give them seeds to plant something specific. You can also restock your stores in bulk from an NPC, but if you want to take the money or get a stamp you need to get to the store yourself. Later on, you can send other villagers on expeditions... but A) You might need them in a dungeon B) It takes a few days and C) there's no guarantee that they'll actually find the item you wanted.

 The more I played, the more al these tasks just started getting on my nerves. Every day stores are ready to restock, and you'll run out of items, but you also want to play the game, so you send expeditions, but you have to wait for them to arrive and they might not even get the items, and if your happiness gauge isn't full you don't get the perks and... and.... Yeah... It's not my kind of game.

 On the other hand, I actually enjoyed the combat. It's pretty simple, you can take up to two other villagers with you, and play as them at any moment. There are various weapon types to use, and as you level up you can do more stuff with each weapon type. Seedlings can equip Swords, Bolas, Crossbows and Wands, Scorpion people use hammers, Snake people use lances and Rabbit-people fight with double swords. Then you get a weak and strong attack as well as a dodge, and sufficiently levelled-up characters can use special abilities with the R button. While your walking speed is slow, movement in combat feels fast, and you have to be on your toes, as enemies can take out huge chunks of your health bar. That said, you can revive fallen allies, and if everyone wipes out, you get a free one-time revive that refreshes when you return to the oasis. That said, enemies by the end of the game I felt could take too much damage, they weren't hard, but it simply took too long to take them out. At least until I unlocked the four-hit combo.

 If only things stopped there... Dungeons are filled with puzzles, and to be honest, I enjoyed them... when I wasn't returning to town. For you see, at any one moment you might need someone with a hammer, someone with a lance, a Seedling with the Parachute ability, a Seedling with the Leaf Wall ability or a Seedling with the ball ability. You might also need a seedling with a Wand or one with a crossbow. You can only have up to two allies.... And if you could swap your weapon in a dungeon that might alleviate some of the weapon-necessities, but you can't. The game tries to make it easy on you, just press Aqua Gate -> Loading Screen -> Talk to the guy in front of you -> change your party -> Return to the portal -> Loading Screen -> Carry on, but when you have to do this ALL the time just to clear a damn dungeon... it's not much fun.

 When I finished the game, I was surprised to discover it took me 20 hours. It became so monotonous and repetitive that it felt way, WAY longer, I also felt the presentation was rather lazy, it being another cutesy game with super deformed character models, basically. much like every other JRPG on the system. Mind you, I did like all the different races and how they looked, and at a technical level, the graphics are completely sound, but it just so happens to be yet another cutesy JRPG on a console full of them.

 I wish I could've liked Ever Oasis a bit more, since the game looked pretty neat back when it was first announced, and the fact it was pretty much the last big game release on the 3DS gave it this mysterious aura. But while the game is fun at times, it's also very, very tedious, in no small part due to design choices that are quite puzzling to say the least.

 6.0

Friday, May 13, 2022

Game #1180: Wreckin Crew

  Well, it's different. For good or bad.

 Wreckin Crew is a racing game that I feel is like no other. It's made up of various different ideas and pieces you may have seen in other games, but the end result is fairly... unique.

 Even by yesteryear's standards, the game is a bit lacking in content. You get two modes, Arcade for single races against CPU or players, and Competition, in which you play through championships. There are only four tracks, with Day/Night/Mirror Day/Mirror Night variations, and as far as I could tell, the day and night variations are identical in everything but the color of the sky. But, unlike Ridge Racer, the tracks are very unique... and enormous.

 For you see, every track is pretty much a maze of alternate routes. This is something that might appeal to some, and in paper it sounds great, but it makes for rather confusing courses. The game tries to help by highlight most routes with flying yellow arrows, but it doesn't work very well. The first race I tried I was completely overwhelmed, as I couldn't make heads or tails of what was going on. But the more I played the more I understood it.

 I'll give it this, the game is incredibly ambitious, as I don't think I've played any other racing game with such large tracks. However, I think that plays against it, as every lap takes about a minute and a half, and they expect you to go through FOUR laps. That's a large time investment, and I don't think the game is fun enough to be a good use of my time.

 As for the racing itself, it takes after Mascot racers, mostly. There are 10 very weird, not so appealing racers to play as. Each has their own stats, as well as attacks. L1 and R1 perform basic side attacks, one to the left, and one to the right. Collecting Stars on the courses lets you use your special L2 and R2 attacks. Special attacks vary between characters, so some are way better than others. There are also nitros thrown around that you can store and use whenever you want, as well as dash pads and other powerups.

 I can't say I liked the game a whole lot. The art-direction is simply ugly, and while I do give the developers props for trying something different with this maze-like racing tracks, I can't say I enjoyed the execution. That said, given the nature of the game, something tells me it's a bit more fun in multiplayer.

 5.0

Game #1179: Auto Modellista

  The coolest-looking racing game ever. Ever.

 I've been interested in Auto Modellista ever since I first heard of it, I mean, it's not every day you hear of a cell-shaded racing game. And it looks SO cool, yet, much like Sengoku Basara/Devil Kings, Capcom just couldn't resist the urge to fiddle with what worked, for you see, I discovered just yesterday, by coincidence, that there's a reason the US release of Auto Modellista only looks good.

 The graphics are amazing. I swear, no other racing game has looked this good since, as the cell-shaded look makes it look like nothing else out there. The tracks themselves look gorgeous too, thanks to what seems like water pencil colors. And if that wasn't enough, even the special effects, such as the dust behind you when you drift or the speed lines, are very comic-bookish in style. It's mesmerizing just how amazing and original this game looks, to the point I'm now searching for any other racing game that went with a cell-shaded look. And I haven't found one yet. While we are at it, while relatively infrequent, the game has a few framerate issues if there's too much stuff going on at the same time.

 As for the game itself, there are two main modes, firstly there's Arcade, which lets you play races in any of the 9 available tracks(Plus, a secret unlockable one), some which can be played it reverse. Heck, two of them are just about driving downhill and getting there first. It sounds kinda lacking, and it is. Two courses are the very same, except that one takes place during the day and the other one during a rainy night. Then add to that the fact that two courses are ovals, different ovals but still, and another one is a simple square. It leaves you wanting for more.

 Then there's Garage. Here are the single player championship courses, and in this mode you can unlock more cars and customize yours with a few pieces each. There really aren't all that many pieces to add onto your car, as far as aesthetics go since there are also parts that customize the performance, but what's here is enough to have fun. The fact that the cars look so cool in this cellshaded style probably mitigates having so few pieces. Plus, you can do fun stuff with the Paint customization.

 So far, it sounds like a good game that could've used more content... but, sadly, it doesn't end there. The controls and the physics simply aren't very good. At first I thought it was just me, as I couldn't even get the drifting right, and I was spinning out every single time I took a curve. So I went to look for reviews... and I wasn't the only one. The controls and the physics aren't very good, and it's ridiculous, because the best way to take a curve is to HIT the wall and use it to turn the car. You'll lose less speed that way. And as it so happens, coincidentally, later that night I was watching a Gran Turismo video by Digital Foundry, and they mentioned Auto Modellista... and the fact that they changed the way it controlled for the USA release, to make it 'harder'. Way to fumble what was a pretty good game, Capcom!

 It sucks. It does, because no other game looks like it. But even though you can get used to the controls it never manages to be fun. Ridge Racer, Cruis'n and Outrun, my favorite driving game series, aren't known for being strong on the visual department, particularly Cruis'n as they are N64 games, but they play beautifully, which is what made me adore them so much. This game looks really nice, and I suggest giving it a try just to look at it, but it's such a hassle to play...!

 5.5

Wednesday, May 11, 2022

Game #1178: X-Squad

 Bang bang, you're dead.

 Before we start... as I was searching for X-Squad's cover, I came across the one for the Japanese release, X-Fire, and it turns out... the Japanese localization removed most clothes from the two girls and white-washed Judd in order to sell it overseas. Interesting! And, sadly, that might be the most interesting thing about X-Squad.

 I love the early PS2 game look, so I decided to gave this launch game a try. And... well, it looks the part. For whatever reason, the main character, Ash, looks very anime, with a Tekken Paul Phoenix-type grey hair. He looks dumb and sticks out like a sore thumb among any other character in the game.

 As for the game itself, it's a third-person shooter in which you can issue orders to your squad. In theory, it's not too bad, and at first, the game isn't half bad. Issuing commands to your teammates is kind of a chore since you have to toggle a real-time menu, issue the order(Recon, Stay, Follow) and the pick either All/Maya/Melissa/Judd. It's really unfortunate, because having to make two choices per order takes valuable time in which enemies can cream you. 

 Part of what makes the game so promising at first is that some mechanics are kinda neat. Every mission rewards you with points, which you can then spend in weapons or consumables, and then equip this equipment on your various party members. As a matter of fact, you should have at least another character, besides you, carrying something else besides the basic gun, unless you want to get stuck on Stage 4's boss.

 I quit the game midway through, because it simply got too unfair. For, y'see, the game is FILLED with surprise enemy attacks. Many times, even if you know they are coming, it's impossible to shoot them before they shoot you. And if your shield is gone, it's entirely possible, and all too frequent, to die, EVEN though you have a full health bar, from a single shotgun blast. A single shotgun blast you sometimes couldn't possibly react to. And every stage has few checkpoints, so dying means retreading a lot of old grown. And dying to such cheap design choices over and over again made it insufferable to replay long segments just to get another chance at the cheap enemy encounter.

 I was amassing points to buy the really good stuff, so I had my entire team wielding the basic pistol. Then came level 4 boss, a team of 5 enemies, and they have shields, so they don't get hitstunned. And there's a guy with a rocket launcher that kills you in one shot. And your teammates are idiotic. I retried this fight more times than I'd like to admit. I almost quit the game. I did, however, abandon it in the next level, as the bad design choices just frustrated me too much.

 And, y'know, cheap enemy placement would be one thing, but your teammates are super dumb. Your best bet is to order them to scout ahead, have them tank enemy fire, and then come out and shoot the enemies yourself. Assuming they don't get stuck on the environment. Because they are idiots.

 But worst of all, the auto-aim is terrible. Sometimes it won't lock onto enemies for whatever reason, other times you'll lose the lock, and you'll never understand why. And it's funny, 'cause environments are filled with explosive barrels, but the lock-on system, while faulty, is also very aggressive, so you won't be able to aim towards the barrels!

 X-Squad is bad. Very bad. It looks like a PS2 game, but plays like a very dated PS1 game. Is it the worst game ever? It isn't, but it's poorly designed.

 3.0

Tuesday, May 10, 2022

Game #1177: James Bond 007 - Agent Under Fire

 I've always wanted a laser watch.

 James Bond 007: Agent Under Fire is a very interesting game because it's not based on a pre-existing story and Bond himself isn't played by Pierce Brosnan, who was playing Bond at the time. As ominous as that sounds... I found Agent Under Fire to be a neat little package.

 The game feels somewhat thrown together, for instance, there's no Story Mode. You pick "Select Mission' and then pick a stage, upon beating the stage you are thrown back into the Mission selection. Which is a bit weird considering the era it released in. The plot is told, mostly, through narration before each mission... and the game doesn't have a proper ending. No, really, you defeat ONE of the villains, and then Bond escapes the facility and... that's it. There aren't even ending credits. The game itself is rather short, being made up of 12 short missions...

 ....which is something I consider somewhat of a strength. The game has three styles of gameplay: On rails turret sections, car driving stages and your more traditional fist-person shooting stages. Stealth is mostly optional, and you can play the game like a straight up shooter. And I liked it. The missions are brief, so they are highly replayable, and sometimes you even get alternate routes. Every mission has a set of hidden Bond options, which are basically cool stuff, some of it optional, that gives you bonus points.

 All 12 missions, while short, are packed to the gills with action, the game is so short that it never lets up, being made up of exciting moment after exciting moment. You also get a small assortment of gadgets, used mostly for Bond actions, such as a grappling hook, a Watch laser, a Decryptor and a jetpack. The guns are fun to use, aided by a generous auto-aim that makes up for the analog stick's potential inaccuracy. Level design is pretty straight forward, although I'll admit that a few sections left me stumped for a few minutes until I figured out how the game wanted me to progress. Word to the wise, if you're stuck you probably need to look for places you can grapple on to.

 Considering I don't particularly like James Bond... I had fun with this game. It's a very shallow affair, but it's very fun and exciting. While it feels a bit low-budgety in some regards, as far as gameplay goes its quite tight, which is what matters in the end.

 7.5

Monday, May 9, 2022

Game #1176: Super Monkey Ball Banana Blitz

  And now you can JUMP!

 I did mention I got curious about the franchise in my previous blog entry, right? Hence, Super Monkey Ball Banana Blitz was also laying around for me to play. As a Wii game... yeah, mandatory motion controls, and no, I'm not happy about it.

 Well, there's not much left for me to add, as the premise is pretty much identical to the one in Super Monkey Ball for the Gamecube, but with a few key differences. For instance, infinite continues is a quality of life improvement that made this game infinitely more accessible. You can also play stages at your own leisure, being divided in 10 stages per 8 different worlds. There are new Boss Stages which I didn't like too much, but they weren't a detriment to the game. For example, the boss of World 4 is pretty epic, as it's a giant robot dragon you need to traverse, while avoiding missiles and what not. The previous game had four playable characters, this one has six, and they have different stats, which could help with different stages. 

 And I almost forgot to mention... now you can jump. I actually loved this addition, and they make the most out of it as most stages need you to jump. It's also a fun tool to create your own shortcuts. I think jumping adds a welcome new dimension to the game. And mind you, while the game is definitely more accessible, and you have more tools to play with... it's still very hard. I'm not sure if it's as hard as the one on Gamecube, but this is a fairer challenge...

 ...which is ruined by the fact that you tilt the environment with motion controls instead of the analog stick. Honestly, it's not as terrible as it could've been, but the previous game felt so much better to control. While I wasn't able to finish the game, I'm pretty sure I wouldn't blame the motion controls on it and it was just me being horrible at the game, but that doesn't take away from the fact that playing this game doesn't feel as good as the original did. And it's so dumb, because other mods use the analog stick, they could've perfectly added the OPTION to use the analog stick. But they didn't.

 Regardless, I really liked the new stages and themes. And since continues were infinite, I didn't care about spending more time until I finished a stage. I remember one of the stages in the fourth, Desert World, took me almost an hour. And I didn't mind, it wasn't as if I was gonna run out of continues and have to play every stage that came before it again. And I can't stress this enough, the motion controls are NOT horrible, but this games needs precision, analog stick was the way to go.

 This entry has 50 party games.... and, as you probably guess, al of them use motion controls. For most games the motion controls are serviceable, but a scant few are nigh unplayable. It's silly, as some of them require the analog stick. But they couldn't add that option for the main game, they simply couldn't.

 There's a lot I appreciate about this entry. The more forgiving difficulty curve, the accessibility, the addition of jumping... But man, the force motion controls were not a good idea. They game is FAR from unplayable, but it simply doesn't feel as good. It may also have more multiplayer games than the original, but the original's were better fleshed out and, for all intents and purposes, controlled better. All in all, I think this game is pretty much as good as the original... but it could've been so much better.

 8.0

Game #1175: Super Monkey Ball

 It was ballsy of me to attempt to beat this game.

 No lie, last year's(was it last year?) newest entry in the Monkey Ball franchise got me interested in the franchise, so I decided to get the very first Super Monkey Ball. I knew it was tough, I knew Yakuza's director directed it as well, so why not give it a try?

 Monkey Ball's premise is simple, tilt the environment around to get your monkey, trapped inside a plastic ball for whatever reason, to the Goal Post. Obviously, it's not as easy as it sounds, as you really don't want to fall out of bounds and lose a life. Or hit a bump in the road that sends you flying out of bounds. Or maybe the environment itself is moving and shifting, even bending, thus making things even harder. And it's really fun. The game is divided into four sets of stages: Beginner, made out of 10 stages, Advanced, made out of 30, Expert, made out of 50... and Master, another 10 stages, if you manage to beat Expert. Oh! And you can unlock bonus stages too if you complete a set without losing a life. This mode can also be played in Practice, if you reached the stage before, or compete in them against other players.

 My one big issue... is that the game is very unforgiving. It's really hard, so having limited continuous is very harsh. Say, you get up to stage 41 in Expert but that stage continues to be your bane... now you have to make it through the previous 40 stages to try again. Mercifully, Practice Mode lets you try any stage that you've reached already, but it's not the same. And, to be fair, you can unlock Infinite Continues... but it's gonna be a long, long grind, as you need to amass a ton of points by playing and replaying the game. Having limited continues kinda made it a bit too punishing for someone who isn't good at these games. You can collect bananas, and for every 100 you get an extra life, but it's still tough!

 That said, these kind of games aren't my thing... but I still loved it. It's a very simple and silly premise, and yet, it's so much fun. Even when I was hating life itself as I tried to even finish Advance Mode, spoilers: I didn't, I still loved the game. It's very colorful and pretty, and the announcer makes the game very charming. 

 ... but it doesn't end there, as the game is packed with extra content. There are 3 party games and 3 minigames. Party Games come unlocked by default, they can be played with other players or against the CPU. There's a free for all fighting mode, in which you are equipped with a giant punching glove and must punch other players out of the platform. And there are power ups you can pick up to help you! Then there's a 6-track RACING mode, with its own power ups. Then there's one in which you must try to hit a target when jumping off a ramp. As for the minigames, these are unlocked by points: Golf, Billiards and Bowling. How's that for bonuses? The Party games were actually fun.

 I'm bad at Super Monkey Ball, no doubt about it, but the game is pure quality, and it's even got pretty decent bonus content. That said, it's an Arcade game through and through, and despite its cutesy look this is as hardcore as hardcore gets. It's a hard game, and it makes no qualms about it!

 8.0

Game #1174: Star Fox Adventures

  More like ground Fox!

 Star Fox Adventures is a game I used to long to play, as I'd often see it in videogame shows... during the time I opted for the PS2 instead of the Gamecube, as my parents and I originally planned to... before I decided I preferred the PS2. Long story short, this one has been on my on my bucket list for the longest time...

 First and foremost, and everyone already knows it by now, this didn't start off as a Star Fox game, and it shows, as ship dogfighting is little more than a brief minigame in this entry. Diehard Star Fox fans may cry foul, and fair enough, but I never cared too much about Star Fox, so I'm fine with the change. Now then, this entry feels more like a Zelda clone than anything else, with a few collectathon elements. The brunt of the game is about exploring the eponymous Dinosaur Planet, solve puzzles until you learn  of where a SpellStone is hidden, thereupon take flight and travel to that area, bring back the spellstone to either the Lava Force Point temple or the Ocean Force Point temple, then complete the Krazoa Challenge, get the Krazoa Spirit and take it to the Krazoa Temple. It's pretty formulaic, but it's not too bad.

 You get three inventory/ability menus, one for Tricky, your pint-sized triceratops-esque companion, one for Staff abilities, as Fox now fights with a Staff, and one for other items. This menu system is a bit cumbersome when it comes to Staff abilities, since while you area able to equip one to the X button shortcut, you'll need to use various abilities to sort various obstacles, and going through the C-Stick menu to get to an ability never feels quite right.

 There were a few things I wasn't too comfortable with either, like Tricky, your companion. You can ask him to sniff out secrets or breath fire, but every action costs a 'mushroom' from a total of 6 or so. You must then collect mushrooms to feed them to him in order to restock his energy. You can store up to 15 extra mushrooms. Why? Why do his actions cost energy? It's not like they are any use in battle. And why cap the mushroom storage at 15? It really makes no sense and feels like having you collect mushrooms for the sake of collecting stuff. To add insult to injury, when you feed him you have to sit through a micro-cutscene that exists only to waste your time. And it's not the only one of its kind, other interactions trigger these dull, unskippable, micro-animations. And if you die to a boss... you can't skip cutscenes.

 And there's a lot of time wasted. Pretty much every item you need to progress is consumable. Bomb seeds, to grow seeds. Moon seeds to grow vines, fireflies to light the way.... everything runs out. That means either trying to stock them when you come across them or running around searching for scarabs, AKA money, to buy these supplies. It feels like total waste of time. Compounding to this is the fact that Fox is very slow, and climbing ladders is a nightmare. You can slide down ladders, to be fair, but no way to climb them up any faster. And if it's a rocky incline you can slide down, heck, you can't even let go of Fox's grip to just fall down, oh no, that'd be just too convenient. If a game EVER needed a fast travel, it was this one, heck, some routes require solving the puzzles AGAIN in order to take them, which is kinda ridiculous, and, once again, a waste of time.

 Remember how I said the on-rails shooting stages are a minigame? You must engage in it whenever you travel to a new planet, Every planet, including the Dinosaur Planet, gets their own very brief unique ship stage in which you must collect X amount of Gold Rings. It's rather lame and it feels as it was just tacked on because it's Star Fox. But the worst part about it... every time you must return to Dinosaur Planet, after you get a Spell Stone, you'll have to sit through the Dinosaur Planet ship stage. And it's always the same. Thankfully you never need to return to other planets, sans one time to the Outter Wall, but it's ridiculous how much unnecessary padding the game. Oh, and you need to search for Fuel Cells in order to travel outside Dinosaur Planet.

 The game features a 'Hint' system, that you'll need to use a few times in order to know where to go next. On the Start menu, you can talk with Skippy, who will help you with the puzzle the developers thought you'd get stuck at that part of the game, and they usually correctly figured out which one it'd be, or Peppy the Hare, who'll show you where to go next on the map. The night useless map that doesn't show you the proper routes to anywhere. A few times your goal is just to run circles, breaking boxes and turning stones searching for money so that you can buy whatever the plot demands that you buy.

 Other two things that were a bit annoying: A) You can't invert aiming controls, which is supper annoying since I DESPISE inverted controls. And B) If you fail the Krakoa challenge at the end of the shrine, and there are two Krazoa Challenges that may require multiple attempts, you need get back to the center again, solving every puzzle again. And since I'm at a it, there are many puzzles that involve you carrying a barrel bomb from point A to point B... sometimes, if your throw doesn't land perfectly right on the cracked wall... it won't break it. It was so annoying, since the explosion quite clearly covered the cracked wall, but the game would decide it didn't count. Shameful.

 It's not all doom and gloom. The game is gorgeous, Rare managed some pretty cool looking fur, which is very impressive for the era it released in. I also enjoyed travelling around Dinosaur Planet, and even though the combat was passable at best... it was still an enjoyable ride. I'm sure that if I had played this game back when I was younger I would've loved it. Most of the puzzles and platforming challenges were actually fun to figure out and attempt.

 I think Star Fox Adventures is a good, but very flawed and dated game. There are many little timewasters that maybe, on their own, wouldn't be too bad, but they all add up together, making what is an otherwise decent adventure game into a bit of a chore. At times.

 7.0

Friday, May 6, 2022

The Great Videogame Inventory of 2022

  Welllllllllll, I was trying to make some room in my room, so I decided to put every DS, 3DS and Vita carts into their boxes and one thing lead to another and next thing I know I wanted to write a little bit about every game I owned. This meant a total of over a 100 photos. That said, I decided not to cheat and look at my entries in this blog, so this is what I remember of each game off the top of my head. A few years later it might be fun to look back at what I wrote in my entry compared to what I wrote here!

 Playstation Vita

 I loved the Playstation Vita. Most games for the system ran like crap or looked super bland, but the system feels SO good in your hands. There was a lot of potential on the Vita, and most of it was squandered before it was abandoned by Sony.

 Borderlands 2: At first I loved this game. It was the very first game I got back when I bought the Vita in Miami, and it was a portent of things to come. If the system ever went into Standby, the downloads would pause, which was annoying since my first version of Borderlands 2 was, well, digital. Eventually the download finished and... the game looked blurry and it ran like hot garbage, but, you know, it was Borderlands 2 on the go. It didn't matter how poorly it ran, the fact that I was playing Borderlands 2 made me so happy... until I got further into the game and the crashes started coming. Yeah, that made the game an annoyance. It hurt so much, because I was having so much fun at first...

 Call of Duty - Black Ops Declassified: It played well, that much I remember, but it had very little content worth playing.

 Corpse Party - Blood Drive: Garbage. I was only ever so slightly interested in the series, but since I found the collector's edition for cheap I took the plunge... and was greeted by some of the cringiest dialogue I've ever had the displeasure of reading. And the gameplay was a chore, and I remember it running poorly, even by Vita standards.

 Danganronpa Trigger Happy Havoc: I don't remember how I convinced myself to try it, but thank god it did. Danganronpa was amazing, and it felt like such a great fit on the Vita. I liked it so much I immediately sought out the sequel.

 Dynasty Warriors NEXT: A laughable attempt at making a game that took advantage of the Vita's features by adding gimmicky features. They also removed health bars because reasons. Horrid game, thank god we got better Warriors games later...

 Earth Defense Force 2 - Invaders from Planet Space: Not the best EDF game I've played, but all things considered, it was a decent time.

 Freedom Wars: Considering how much people talk about this game... I was sorta disappointed. It was alright I think.

 God Eater 2: I haven't started this one yet.... soon, I promise!

 Mortal Kombat: Boy, it looks rough! But it also crams the entire game into a tiny Vita card, and it runs really well too! I was quite satisfied with this one.

 Oddworld New 'n' Tasty: Meh, it was alright. I've never been too big on cinematic platformers, so I didn't care too much about it.

 Persona 4 Golden: When I played this game I was scared, since I loved the original Persona 4 so much and I was scared that I might not like this one as much... but I did. I didn't like, heck, I hated the new additions, but the core game remains the same and you even get access to new Personas.

 Playstation All-Stars Battle Royale: Now this is a game that caught a lot of flak... but I enjoyed a ton. It looked really nice and played even better, it's one of the few Smash clones that I'd deem to be good.

 Senran Kagura - Shinovi VS: I purchased this game because of three different reasons: The collector's Edition was cheap, for the Meme and out of curiosity. Well, it wasn't awful. I doubt I'll ever play it again, but it ain't half bad.

 Shinobido 2 - Revenge of Zan: I didn't even know what this game was about, I just saw it in a store back in Miami and purchased it because the cover was neat. I remember enjoying quite a bit back in the day.

 Silent Hill - Book of Memories: What kills this game is that even if you ignored the fact that it has the Silent Hill brand... it's still really, really bad. Konami's decisions after the PS2 era were simply baffling.

 Soul Sacrifice: Just like Freedom Wars, another Monster Hunter clone that people loved... and I didn't. This one I liked even less, but at least I can tell that some care was put into it. Shame it wasn't really my thing.

 Ultimate Marvel VS Capcom 3: One of the best Vita ports out there, the game looks pretty much identical to the console version, and plays just as well. I love having UMvC 3 on the go.

 Uncharted - Lost Legacy: Ignoring the tacky touch-controls, the game was as good as the games on PS3, as a matter of fact, I'd go as far as to say that it was way better than the first one. I remember it felt as if Naughty Dog had made it themselves.

 Ys - Memories of Celceta: MoC was interesting because playing it was something quite different from other Action RPGs, as it felt as if your characters would slide all over the map. It's not as bad as it sounds, heck,  this uniqueness made it stand out in my memories.
 Danganronpa 2 - Goodbye Despair: Almost as good as the original, I loved having more Danganronpa. The twist at the end kinda cheapened some of the things that happened in the game, but it's OK.

 Danganronpa Another Episode - Ultra Despair Girls: It's not as good as the other games, as the third-person shooting felt half-baked and, quite honestly, a bit bland. But as another piece of Danganronpa I enjoyed it.

 Digimon Story Cyber Sleuth: Amazing, I'd go as far as to say that this game is better than any Pokemon game that came after Heart Gold. A dark, mature storyline, fantastic monster designs and interesting characters made it a fantastic RPG.

 Dungeon Hunter - Alliance: I hate the fact that I didn't get the original cover... that said, I remember nothing about this game except that it was a Diablo clone. That's how much staying power this one had.

 Grand Kingdom: I started this game a few months ago and have only chipped away at it a few times... I can't say I'm enjoying it much.

 Gravity Rush: This one was quite fun, I wish the PS4 port wasn't so expensive.

 Killzone Mercenary: At a technical level, this is probably the best game on the system, as it looks and feels like a PS3 game. It's a shame no other game managed to push the Vita as far as this one.
 
 Mind=0: I haven't played this one yet... looks fun though.

 Ray-Gigant: This one looked really good, but I remember it being bland and the characters unlikeable.

 Resistance - Burning Skies: I think I remember liking this one, and I remember some bits, like the fire ax, but other than that? I don't remember much.

 Ridge Racer: Despite its technical issues, I loved the game... but there simply wasn't enough game in the cart.

 Samurai Warriors 4-II: Ran quite poorly, but I remember it fondly. I think it was my first warriors game on the system, and since I wasn't looking to get a PS4 anytime soon, it was the only way I got to play SW4... at the time.

 Street Fighter X Tekken: I really liked SFxT, such a shame that Capcom basically murdered the game on arrival by having so much content INSIDE the disc gated behind paid DLC. Thankfully, this version gave me access to the DLC on PS3 for free, and it's already in this cart.

 Tales of Hearts R: I don't remember absolutely anything about this game, that's how much by the numbers it was. I remember that characters got renamed in English, for whatever reason, and that's about it.

 Tearaway: Super cute, I'm quite sure this one was more fun than the PS4 remake.

 Touch my Katamari: While it followed Katamari's tradition of adding very few, if any, new levels, it had some new stretching mechanics that I felt were quite decent. Shame we haven't had a proper new Katamari Damacy game since.
 Dynasty Warriors 8 - Xtreme Legends: The best DW game was a great fit for the Vita. I some weird audio issues, but for the most part, it was a great port.

 Mobile Suit Gundam Extreme VS Force: Namco's first attempt at murdering the series in the West. Despite how beloved the VS games are, despite how long we had been clamoring for a Maxi Boost port... all we received was a halved roster actiony take on the series. Oh, and the VS mode wasn't in the cart, it was added through DLC. Absolutely embarrassing.

Playstation Portable

 I actually purchased a PSP because they were super cheap and the games were even cheaper. I was quite interested in Castlevania too. My sister used to own one before it broke down. That said, I feel like the DS was definitely a better fit for me.

 All-Star Kamen Rider Generation 2: I liked the first AKRG quite a bit on the original DS, and this game wasn't just better, gameplay-wise, wasn't just larger, roster-wise, but this PSP version looked gorgeous.

 Assassin's Creed - Bloodlines: Reminded me of the original AC in its formulaicness, but I kinda liked it because of it, it felt sorta cozy.

 Bleach - Heat the Soul 5: Another 8ing fighting game that feels like all their other fighting games, like Bloody Roar, Naruto, FMA, etc. Having a massive character roster was pretty neat though, and I pop this UMD into my PSP every now and then for a few rounds.

 Castlevania - The Dracula X Chronicles: The biggest reason I wanted to own a PSP for, it was everything I wanted and more. Has one of the best Metroidvanias and one of the best Classicvanias in a single disc. I adored this game.

 Crimson Gem Saga: I wish I could forget just how bad this game was, but I can't. I don't remember exactly WHY I hated it, but I remember having such a miserable time playing it.

 Crazy Taxi - Fare Wars: It's... well, it's Crazy Taxi, not much else I can say.

 Crisis Core - Final Fantasy VII: Ugh... the more Square adds to Final Fantasy VII the more they ruin it. Did we really need expies of every single character? Why another Hojo? Why another, but much lamer, Sephiroth? Why make everything so random? Why make the Buster Sword so important when it's the WEAKEST SWORD in the original game? Jesus, Genesis is the single worst thing to ever happen to FFVII.

 Dante's Inferno: Ah! I remember this one! It was missing a few elements and mechanics from the main game, but otherwise, it was a respectable port of a PS3 game.

 Darkstalkers Chronicles - The Dark Tower: Glorious cover. Other than that, it was nice having DS on the go, although I never cared too much about the DS franchise.

 Dead to Rights: Reckoning: I don't remember much about this one. I think it felt like a more streamlined take on the DtR games? Maybe?

 Dissidia 012 - Final Fantasy: One of those games I had always wanted to play but was never able to... when I finally did, it was OK but not much else. I mean, I loved a fighting game with so many cool characters, but I've never been much of a fan of customizing movesets, so that was a bit of a turn off.

 Dragon Ball Evolution: C'mon, it wasn't THAT bad... I think. I think I remember I kinda expected the game not to be so bad, but somehow managing to be bad despite running on the Shin Budokai engine. Maybe?

 Dragon Ball Z Tenkaichi Tag Team: I adore this one, another UMD I pop back into the PSP every now and then, as someone that loved Tenkaichi on the PS2, being allowed to have 2 on 2 battles was sublime.

 Dragon Ball Z Shin Budokai: As much as I enjoyed this one, I wish I was able to freely fight the CPU on my terms. Ah well... It's a shame, because I liked this new take on the Budokai formula.

 Dungeon Siege - Throne of Agony: The game randomly crashes when loading maps. Enough said.

 Gladiator Begins: I remember having a blast with this one, a gladiator simulator for all intents and purposes. It had some fun events to do battle in.
 Gods Eater Burst: Despite the cringe anime fanservice designs, I remember quite liking the anime dystopian storyline. I liked this one quite a bit, felt like an easier Monster Hunter, and I have vivid memories of grinding for specific monster parts to get specific weapons!

 Guilty Gear Judgment: Well, it's Guilty Gear X! It played as well as you'd expect, and the beat'em up mode was a nice little extra since you could use a character's full moveset to toy around enemies with.

 Half-Minute Hero: This game was SOOOOOOO good, man, I can't believe they never localized the sequel. I enjoyed all the extra modes, and they managed to make such a silly premise so darn entertaining. Port it the Switch, c'monnnn!

 Hexyz Force: One of the expensive PSP RPGs, it was rather... forgettable. I think there were colored hexagons beneath each character, and I think there were special weapons as well? I can't remember, abut I think I wasn't too impressed.

 Hot Pixel: Last year I played some Hot Pixel again! It's not quite Warioware, but it tried! It's a decent alternative.

 Jeanne D'arc: I used to adore S-Rpgs, so this was yet ANOTHER game that made me wish for a PSP. While I could tell the game was pure quality, something about it failed to fully click with me, as I enjoyed it only up to a certain point.

 Kenka Bancho: I hate not remembering much about the game, because I'm sure I liked it quite a bit. I should definitely give it another go sometime....

 Killzone Liberation: I recently purchased the physical version and replayed the entire game and... I still don't remember much about it. This isometrical shooter just wasn't made for me, and I never found the Killzone lore too interesting.

 LocoRoco 2: It was a decent, clean game, and I just thinking about it makes me hear the endearing tunes inside my head.

 Lunar Silver Star Harmony: While this should be the superior version of Lunar 1... I think I was sorta let down that it wasn't the PS1 version. It's still a fantastic way to experience Lunar 1's story, and definitely a more accessible one, but it just wasn't the PS1 version.

 Marvel Ultimate Alliance: While MUA is quite decent, although I don't like it as much as I did back in my youth, by the time I got to the PSP version I was tired of replaying the game, as I played through the PS3 and PS2 versions beforehand, so I remember feeling downright tired of the game by the time I played it on the Vita.

 Megaman Double Pack: Both remakes of MM1 and MMX1 are AMAZING, this is one of my favorite PSP games. They look great and play great.

 Me and My Katamari: I don't quite remember what made this Katamari stand out from the rest, sorry.

 Mimana Iyar Chronicle: This one looked so good on screenshots, but I remember the game being quite boring, although not exactly why.

 Mobile Suit Gundam Versus Next Plus: By the time I got this one I was already playing Extreme VS, which was flashier, faster and more colorful... but this one was quite nice and I could play it on the go. Heck, I remember going outta town to Punta del Este and bringing this game along. It was a nice alternative.

 LocoRoco: There's a reason this game is here... because I got it on a dual Pack with Patapon 1! Except that I haven't gotten around Patapon 1... more on this later. As for LocoRoco, well... it's just like the sequel but with less LocoRocos. Good games, both of them.
 Power Stone Collection: Another PSP game I play every now and then, I loved having access to Power Stone in some shape or form. It's enjoyable, but this game was definitely made to be played with other people.

 Prince of Persia - The Forgotten Sands: I don't remember anything about it, guess I... forgot about it. I'm not just trying to be funny, I really did!

 Pursuit Force & Pursuit Force Extreme Justice: These are my favorite games on the PSP... which makes me wonder why I haven't played these ones again! Man, I remember both of them being SO exciting, but their core gameplay is so simple and Arcadey that they simply wouldn't see the light of the day again, at least not in physical form.

 Rengoku - The Tower of Purgatory & Rengoku II - The Stairway to Heaven: I remember the basic gist of these games: Defeating enemies and taking their parts for your own, but not much else. Still, that means that their mechanics were memorable, which is saying something considering how many games I completely forgot about.

 Resistance Retribution: I remember that this game refused to end! And that's because even though I can tell that it was well made... I didn't like it. I found the control to be smartly designed considering the system, but I just didn't like it too much. Oh, and it made the UMD Drive scream for its life.

 Ridge Racer: It's Ridge Racer. I like Ridge Racer. It's good. It's also probably the most content-rich entry in the series.

 Silent Hill Origins: While some people absolutely hate the post SH4 SH games, I found them acceptable, most of them anyways. Origins was the one that stuck the most closely to the classics, so I appreciate it for managing to ape the classics and be a decent entry.

 Spectral VS Generation: An spectacularly forgettable 2-D fighter. Seems it had nothing going for itself.

 Saint Seiya Omega - Ultimate Cosmo: Absolutely awful. If you play by yourself, the CPU will block everything, forcing you to spam throws. If you play with other players it might be slightly more enjoyable, but I'm pretty sure I had other issues with the gameplay itself. Horrible.

 Street Fighter Alpha 3 MAX: Probably the best version of one of my favorite Street Fighter games. It has all the extras of the GBA version as well as all the extras of the PS1 version, making it the ultimate SFA3 release. Not even modern re-releases have as much content as this one.

 Soul Calibur - Broken Destiny: A pretty neat version of Soul Calibur IV to play on the go, it could have had more content though.

 Spider-man 2: I remember being quite surprised that there was yet another version of Spider-man 2 out there. It was a linear action game, and I think it was decent. I think.

 Tales of VS: A Fighting game in which you must get new equipment to get better, also customizable movesets... and in Japanese. Yeah, it wasn't worth it.

 Tony Hawk's Underground 2: I loved having my favorite Tony Hawk game souped up with more content. The hits went a bit deeper than just the graphics, as some parts of the game felt as if they were taped together(It's hard to explain), but it's a tradeoff I can take.

 TMNT: Laughably bad, I remember it felt like some kind of mobile game and it even played like one, if I remember correctly.

 Valkyrie Profile - Lenneth: The most accessible way to play Valkyrie Profile, I'll take it. Not a memory of this version persay, but back when I was younger I'd always play on Easy, and in this game Easy mode is actually Hard mode, since you can't get enough XP. This time around I played on hard and got the best ending. Also, one of the dungeons was such a chore to play with the PSP's Dpad, next time I'm playing on Normal...

 Nintendo DS

 This is probably my largest videogame collection, either this one or the PS2 one. What can I say, I absolutely adored the DS back in the day and have a ton of fond memories playing this system.

 Apollo Justice - Ace Attorney: I don't remember if I played the series in the intended order, but I can tell you that I loved Apollo, as a character. It's a shame this was the last PW game to receive a physical release... Regardless, I loved the new characters and Phoenix's new role and personality.

 Ace Attorney Investigations - Miles Edgeworth: A different take on PW, one that took elements from Monkey Island-style games. While I didn't like it as much as I liked the normal PW games, I still loved it and hate the fact that we never got its sequel. On that note, while I know I liked it a lot... I don't remember anything about it.

 Aliens - Infestation: I remember this game as being flawed but fun. Heck, I vividly remember some kind of bug during the final boss. I feel like playing this game again one of these days.

 All-Star Kamen Rider Generation & All-Star Kamen Rider Generation 2: Decent beat'em ups, I recommend getting both just to get more gameplay, as both are relatively short. Both are quite similar too, but AKRG2 has much more content. More attacks per character, more characters and more stages. One small caveat... after playing the PSP version of 2, this DS version is such a huge downgrade, both in sprite quality as in framerate.

 Animal Crossing Wild World: I purchased this game for my sister, and she enjoyed it. Then I lent it to my ex, and she enjoyed it too. Then I played it and found it boring. I don't really enjoy Animal Crossing.

 Assassin's Creed II - Discovery: Sonic's Creed. AC II on the DS was surprisingly fun, it's a very different game from the main series, but much more fun than the Chronicles' spin offs.

 Avatar - The Last Airbender & Avatar The Burning Earth: RPGS! These are RPGs! I remember the overall gist of both games, but I think that TLA was slightly better than TBE, although I don't remember exactly why.

 Bakugan - Rise of the Resistance: I've never watched a Bakugan episode, and I purchased this game thinking it was another one... but I was pleasantly surprised, as this was a Tower Defense game! I liked it.

 Bleach - The Blade of Fate & Bleach - Dark Souls: Fantastic fighting games, both of them. TBF was one of my two first DS games, a game I'd get on Christmas. I managed to convince my parents to let my try it, to make sure the DS and the game worked... and then, whenever they went out, I'd sneak into their room and play a bit of this game before Christmas. It was glorious. I got into the competitive online scene, and could pull off some nasty combos with Soi Fon, although my main was Hitsugaya. I also fell under the toxic "NO CARDS ONLINE" mindset, whoops! Dark Souls added more characters, which was neat, but some of them felt incomplete, either having somewhat wonky animations or properties, heck, some reusing many animations for their specials, and they made some changes to the gameplay that I didn't like very much, heck, Orihime was nerfed into oblivion. Nowadays I'd suggest getting the sequel before it has more characters, but gameplay-wise, the first one is better. Oh! And the second one has a bug in Survival in which you may get to fight against "???" and the game will lock up!

 Bleach - The Fourth Phantom: Ah! Bleach before it got bad. This was a SRPG that kept me hooked for hours. I felt somewhat miffed that we didn't get another fighter, which would've been so good considering this game reused its sprites and even made new sprites for some of the cool new villains like Grimmjow.

 Call of Duty 4 - Modern Warfare: I bought this game in the Chuy because, well, there weren't many other interesting DS games. I found the control scheme to be brilliant, which made the game fun to play despite how forgettable the main campaign was.

 Castlevania Dawn of Sorrow: Eugh, that nasty 'Konami's Best' cover layout that they never used again. DoS was the last CV game I got on the DS, because it had gotten expensive, and it was such a let down. The touchscreen gimmicks were annoying and could revive bosses, the new artstyle was insipid too. Mind you, it's still really good, but the other handheldvanias are much better.

 Castlevania Portrait of Ruins: The other game I got alongside Bleach: The Blade of Fate. PoR is one of my favorite DS games and one of my favorite Castlevania games, it has a massive map to explore, it has a ton of alternate characters, it has a ton of weapons and abilities to use.... And it plays like the best of them. I replayed this game over a dozen of times, on various difficulty settings and with various characters, I remember playing this game during some christmas dinners too. I adored it. I adore it.

 Castlevania Order of Ecclesia: A fantastic return to Castlevania's roots. The difficulty setting was ramped up, the character design is glorious and the artstyle is a nice mix between Kojima's darker, more elegant style with CV's newer generic-anime vibes. It seems Igarashi wanted to go out with a bang, and they did it well.

 Children of Mana: I remember the game having quite a few annoying mechanics... and yet, I made a character of every type back in the day, and I know I replayed it quite a bit. I think I had nothing better to do.

 Chrono Trigger: Perfect. This game is perfect. I love having a great port I can take anywhere.

 Custom Robo Arena: This game was hard, yo! I've been interested in Custom Robo since the Gamecube game, a game I wasn't able to play since I had a PS2. With that in mind, I was also interested in this DS game and when I finally got to play it I was less than impressed. I mean, I think it was alright, but a bit dull.

 Diddy Kong Racing DS: I was so happy to be able to play this game again! The touchscreen turbos were dumb, but hey, I remember spending hours with the new balloon-touching minigame. DKR was a game I rented quite a few times, so this was the first time I was able to play it from beginning to end.

 Digimon World Dawn: I got this game after trying it out on an emulator. I've never liked first-person RPGs, since I like looking at my characters, but this one was decent.  I'm not sure I would've liked it as much nowadays though.

 Disgaea DS: Disgaea 1 was my favorite game at some point, so I was happy to get the DS port. It was pretty good and it had some bonus characters.

 Draglade: DRAGLADE WAS HYPE, MAN! No, really, the opening music was catchy as hell, and I was so happy that the game was localized. Once I got it I was a bit disappointed to find that it wasn't much of a traditional fighting game, as VS fights were hidden between training menues, but I still liked it quite a bit. I'm disappointed that the sequel was never localized, and I figure it's bound to be hard to play without a guide or with no Japanese knowlege.
 Dragon Ball Kai Ultimate Butoden: I play this game again every now and then. It has a rather large character roster, for the system, the gameplay gets the job done and it features a fully fledge story mode that covers the entire Z story. Oh! And you can somewhat customize characters with accessories! I really like this one as a Dragon Ball game.

 Dragon Ball Z Supersonic Warriors 2: As much as I loved DBZ:SS on the GBA, it was a while before I got this game, as the price had shot up. Sadly, it was kinda disappointing. Something about the combo system felt different, in a bad way, and I've never liked when Dragon Ball games scale characters to be as strong as they should be in the show, making some characters useless against others.

 Dragon Ball Z Attack of the Saiyans: I wasn't too interested in this game, but I found it for cheap and so I took the plunge. It was better than I had expected, that's for sure, but it was nothing worth writing home about.

 Dragon Quest IX - Sentinels of the Starry Skies: My very first Dragon Quest game! This one was something truly special, I spent hours creating my perfect party, and I loved how every armor piece reflected on the character models. This is one of the best RPGs on the system, provided you are OK with some grinding.

 Dungeon Explorer: For a while... this was my favorite game on the system. I know,  I know, I remember how bad it looked, but something about it hooked me HARD. I even participated on a questionaire by Hudson asking for suggestions for a sequel and was offered a DS case for my time, but I kindly declined since I lived outside the USA and I just answered because I liked this game SO much. I'd like to give it another go sometime, see why I liked it so much... and if I still do.

 Dynasty Warriors DS: Widely panned, and I can understand why, I still love this game. I love 2D sprites over 3D terrain, and, I don't know, there's something about it that just clicks with me. I don't think I'd be able to recommend it, but I really like it.

 Etrian Odyssey II - The Drowned City: So, this one day I decided to try, via emulator, a couple of popular DS games I thought I hated: Phoenix Wright and Etrian Odyssey II. I instantly fell in love with both. That said, while PW became a favorite series of mine, I never felt like investing more into the EO series. I liked it, but the EO series just grew and grew and I never had the time, money and interest to purchase the next games in the series and next thing I knew I was like 6 games behind and I didn't care anymore. That said, EO II was pretty good. Brutal, but fun.

 Elite Beat Agents: I have no rhythm and as such I hate rhythm games, so I avoided this one like the plague... until a few years ago when I got curious. It's pretty fun, it really is, but it's definitely not my thing. I can easily see why it got so popular.

 Eragon: I haven't played it... yet. It's currently sitting inside my 3DS, as it will be my next DS/3DS game!

 Fighting Fantasy - The Warlock of Firetop Mountain: This one looked a lot like another favorite of mine, Orcs & Elves, so I was hyped waiting for this game. And then it released to lukewarm reviews, and Gamefaqs comments were complaining about how hard it was and... and even though I was quite disappointed I still purchased the game. Thank god I did, because I remember enjoying it quite a bit.

 Final Fantasy IV: It's not like I have played every FFIV version out there, but as far as I'm concerned this is the definitive FFIV version. A fantastic audiovisual overhaul as well as interesting new additions, in the forms of augments, that lets you play around with your party's abilities!

 Final Fantasy Crystal Chronicles - Ring of Fates:  Another game I was excited about, the final product was decent. It had a few shortcomings, it wasn't everything I had hoped it would be, but I liked it for the most part. I do seem to remember the last boss having some annoyances if battling it in Single Player...

 Final Fantasy Tactics A2 Grimoire of the Rift: It wasn't my favorite tactics game on the system, but I think I quite liked it. I don't really remember anything negative about it.

 Flower, Sun and Rain: Amazing setting, amazing story, somewhat dull gameplay. It is what it is, and it's just another reason as to why I love Suda 51 so much. And one day I'll have my girlfriend play it, that, I will.

 From the Abyss: The cover is horrible, but I remember it being a tolerable Dungeon crawler. Y'know, Diablo but anime. I  remember being somewhat excited for it to finally release.

 FullMetal Alchemist - Dual Sympathies: I remember this one was one of the first few games I got for the system too. It's a mediocre beat'em up, one I spent wayyyyy too much time in. I must've replayed it about 10 different times with every playable character, I really don't know why I liked it so much.

 Glory of Heracles: This game's art direction is GORGEOUS. The game itself was pretty dope too, it had twists and turns EVERYWHERE. The gameplay was fun too, and I remember you could unlock more playable characters in the Extra Survival mode or whatever it was. I always felt it was so unfair how overlooked this game was.

 Golden Sun - Dark Dawn: I'll never understand why this game sold so poorly. While I've always liked the Golden Sun series, its characters were super flat. This game's characters had more personality, at least the initial four characters, than anyone from the first two games. I'll admit the secondary party was super underdeveloped, but hey, Golden Sun had never had deep characters. The gameplay was just as good, both in combat and outside of it. I dunno, as far as I'm concerned this one is the best one in the series. And the art direction? Beautiful. 

 Grand Theft Auto Chinatown Wars: Since the isometrical GTAs were never much fun to me I wasn't very interested in this GTA game. But I got it for cheap and, surprisingly, I enjoyed it quite a bit. The minigames were really fun too, and that means something considering how much I hated touch-screen/motion gimmicks.

 Izuna 2: Before deciding I liked Rogue-like games I tried out Shiren, and I kinda, somewhat enjoyed it? Hearing that Izuna 2 was easier I said "Why not?". What ensued was oh so much time invested trying to, and eventually managing, beat the game. If you played a Japanese rogue like you've played them all, just more of the same.

 Jewel Quest - Expeditions: Just like CoD 4, a game I purchased in the Chuy because I already had all the decent games they had in store. It was OK, but I'll admit I got a bit nervous near the end, since the game is quite lengthy, the final stages are quite tough and lives are limited. It wasn't awful, but the DS has so many better games, and there are so many cheaper and more convenient bejeweled games that why even bother with this one?

 Jump Ultimate Stars: Ugh... This game looked so good in youtube videos, but having to create decks to play fights? Such a hassle. I just wanted a basic character select screen, be able to easily see everyone I could play as, and pick them and just... just have fun. Instead I have to create decks of character sets, and if I want to fight a specific character I have to create a deck for the CPU. Maybe if the game was fully translated I could've enjoyed it more. I'll never forget how this one time I entered an online match and everyone was standing around, so I hit one of them and everyone ganged up on me. Later I found out that some people wanted to farm gems not doing anything, so everyone would get the same amount of gems. If you tried to win, they'd gang up on you. Fun.

 Kirby Super Star Ultra: This one usually gets a lot of praise, but it felt like just another Kirby game to be, albeit segmented into slightly different gimmicky takes on the same gameplay formula.

 Knights in the Knightmare: Sure, the story is dark... but I feel like it was also undecipherable. I didn't care about the gameplay either. I guess it was just a niche-game that simply wasn't made for me.
 Lufia Curse of the Sinistrals: The only Lufia game I played from beginning to end, I really liked it. I liked having human-like character models and the action-based gameplay, being able to swap characters on the fly was pretty cool too.

 Luminous Arc & Luminous Arc 2: Pretty decent Strategy RPGs, the second game was more fun and I remember replaying it a ton of times. I have a funny story with LA 1, when I first purchased it... it was a Japanese copy. I was quite mad about it, but eventually I got the English release.

 Lunar Dragon Song: What a disaster. This game is the perfect example of how not to make an rpg. Enemies that can permanently BREAK your equipment, enemies that scale to your level, running costs HEALTH and... having to pick between gaining items or XP. Nothing in this game makes sense.

 Lunar Knights: I'm only slightly interested in the Django series, but Lunar Knights was pretty decent, if a bit unremarkable.

 Lux Pain: ARrrrrrrghhhh! I knew about how easy it was to get the bad ending in chapter... 7 I think? And I tried, I tried so hard... and I got the bad ending anyways. I got so angry I never touched it again. I seem to remember that the translation was a bit spotty, but I was enjoying it.

 Mario & Luigi - Bowser's Inside Story: I hope I can get Partners in Time before playing this one.

 Mario Kart DS: For the longest time, this was my favorite Mario Kart game. A perfect set of tracks, a great set of characters and karts, as well as its exclusive Single Player Mission mode, everything about this game was just perfect. And mind you, by the time I bought the game I hated racing games with a passion and I didn't care about Mario Kart. But this game right here, this game was amazing.

 Mario Party DS: It was alright. It had decent games that worked well on the DS, but, it being a Single Player game that depended so much on luck left a sour taste in my mouth.

 Mario VS Donkey Kong 2 March of the Minis: Another game I got in the Chuy because there was nothing better. I didn't care about it.

 Marvel Nemesis Rise of the Imperfects: Ooooh I remember this one, I remember how bad it was. It was an impossibly bad game.

 Marvel Ultimate Alliance 2: Umm... I don't remember much about this one. It was probably bad.

 Megaman Starforce Dragon & Megaman Starforce Leo & Megaman Starforce Pegasus: Hot off the heels of PW and EO 2, I found this game quite cheap, so I tried it out on the emulator, because, maybe, just maybe, it wasn't a game I wanted to skip. It wasn't. I found the main character very compelling, the story very interesting and the gameplay quite fun. There's a reason I purchased every version. I played through these games a few years ago... and it's decent, but it hasn't aged very well, and I'm not in highschool any more!

 Megaman Starforce 2 Zerker X Ninja & Megaman Starforce 2 Zerker X Saurian: Back then I liked this one even more, despite a few issues with how annoying moving from place to place was. Back when I replayed it a few years ago, those same issues made the game almost unplayable. This one is easily the worst of the bunch.

 Megaman Staforce 3 Red Joker & Megaman Starforce 3 Black Ace: The story gets darker, you get more tools to play around with and the series ended after this one... which is a bit of a shame, as this one is the best one in the series.

 Megaman Zero Collection: Pretty neat, having all four Zero games on one cart alongside an Easy mode for us terribads.

 Megaman ZX & Megaman ZX Advent: I loved these two back in the day. I actually play ZXA first until I managed to get ZX on the cheap, since the price had exploded. ZX was a bit more fun, as I couldn't get over how in ZXA your character TURNED into the bosses, so they'd turn into the opposite sex when taking their Megamen forms.

 Metal Slug 7: I have played this one a few times, it's a decent Metal Slug game, but ultimately, quite forgettable.

 Naruto Ninja Council 3: Terrrrrrible, it's nothing but a glorified mission list with no story nor anything interesting besides a relatively large playable character roster. 
 Naruto Shippuden - Naruto VS Sasuke: If I remember correctly, it was like the classic Ninja Council games, but with smaller sprites. I think it was alright, but for whatever reason, Tsunade never unlocked for me.
 
 Naruto Shippuden Ninja Destiny 2: I think it was a decent take on the Naruto Revolution games, albeit fit for a handheld. Thing is... the character roster is so outdated and small for today's standards that the game is kinda obsolete.


 Naruto Shippuden Shinobi Rumble: I was hyped for this one, as it promised 4-man fights. I have played it a few time since my initial playthrough, and there's something about it I just don't like. Maybe it's how floaty everything feels? I'm not sure, I don't like it very much.

 NEW Super Mario Bros: The first game in the NEW SMB series, I remember it being pretty fun, as it did feel like a fresh take on the classic Mario games. The simple DS graphics made it look very colorful too, and while the new GIANT and mini mushrooms were quite gimmicky they were also fun. Plus, blue shell Mario!

 Nine Persons  Nine Doors Nine Hours: I didn't like it as much as I enjoyed its sister series, Danganronpa, but I was intrigued enough as to promise to myself to finish the series one day. Ideally, this year.

 Ninja Gaiden - Dragon Sword: I liked it a lot back in the day, but I think that in the present day, present Ignacio would HATE the touch controls and having to hold the system like a book. Oh! And to this day I remember that you have to blow/scream on the microphone to progress at one point!

 Nintendogs - Chihuahua & Friends: I purchased this one for my sister. I played it a bit, it was OK, but not my thing.

 One Piece Gigant Battle 2 - Shin Sekai: Made by the same developer that made Jump! Ultimate Stars, but much better. As a matter of fact I played it a few weeks ago, and I quite liked it.

 Orcs & Elves: One of my favorite games ever, it's an enhanced version of the Mobile original. I like the simple, turn-based gameplay, I liked its humor, I loved the sense of adventure you get as you delve deeper into the caves and caverns.... There's nothing quite like it, besides the rest of the Doom/Wolfenstein RPG series on mobile.

 Phoenix Wright Ace Attorney & Phoenix Wright Ace Attorney Justice for All & Phoenix Wright Ace Attorney Trials and Tribulations: All three games are brilliant in their own right. The first game was, obviously, the first one. It introduced Miles and Phoenix, and brought about their rivalry as well as the epic conclusion. Justice for All had a veryyy slightly weaker overall plot, but it introduced Franciska von Karma, who was amazing, and further developed Miles and Phoenix's relationship. Trials and Tribulations was a perfect ending for the character, which quite clearly, didn't stick.

 Pokemon HeartGold: My favorite Pokemon game. It's massive, featuring TWO whole regions with 16 badges in total, no other Pokemon did this. Even that aside, the plot was super interesting, having one of the best rivals in the series, due to how he starts off, and the new legendary pokemon were pretty darn cool. And this version adds more depth to the characters, such as the rival as well as more Legendary pokemon to collect. This is the Pokemon game I compare every new entry to.

 Pokemon Pearl: After Pokemon Ruby I stopped caring about the series for a spell. One day I decided to check what Pokemon was up to, via Emulator, and Pearl quickly hooked me into the series again. I would later end up purchasing it, yes, in the Chuy. The Pokemon Underground still holds a special place in my heart, and I spend hours trading online with other people. If I ever got to it, this Pearl file has everything I need to complete the Pokedex.

 Power Rangers Samurai: This was a sidescroller I think? I dunno, must've been so bland I forgot everything about it.

 Power Rangers Super Legends: It was pretty bad, look bad and played worse. And yet I sunk so much time unlocking every cool looking palette swap, sans the last one who was pretty hard. I know the game is bad, but I spent a lot of time playing it back when I was younger.

 Prey the Stars: It looked weird so I decided to buy it. It was pretty weird. But, hey!, it was also original and relatively entertaining.

 Prince of Persia the Fallen King: The only thing I remember are bad touchscreen controls and a goofy spirit that followed you.

 Prince of Persia the Forgotten Sand: I remember that they made some tweaks that made the controls better, but it was still bad.

 Professor Layton and the Curious Village & Professor Layton and the Diabolical Box & Professor Layton and the Last Specter & Professor Layton and the Unwound Future: These are relatively new additions to my collection, as I never cared about puzzle games. I still don't, but the overarching plot of the series sure caught my heart. Curious Village was alright. The Diabolical Box added a super interesting new setting as well as some quality of life improvements that would become mainstays. Unwound Future was a very touching way to end the series... and I didn't expect much out of a prequel, but The Last Specter is my favorite entry in the series, maybe because the London Life minigame was a such a sweet extra, but still, I expected nothing out of the prequels... and yet, TLS delivered.
 Puzzle Quest: This game had its 15 minutes of fame, but it fizzled out almost as quickly as it got popular. The DS version was fun to play thanks to the touch controls, no doubt.

 Radiant Historia: JRPGs after the PS2 era just haven't been the same... which is what made RH so surprisingly good. Fantastic story and characters, I still remember the final plot twist as if it were yesterday.

 Retro Game Challenge: Arino's Retro Game Challenge series was SO good, and I'm so happy that it inspired such a cool little game collection. This game not selling well is CRIMINAL, and we didn't get the sequel because of that.

 Rhapsody a Musical Adventure: Controversial. Initially this game promised to include the content that was cut from the American PS1 release, and I was there when we at gamefaqs discovered that it wasn't gonna make it after all. Rhapsody was... meh. It's a very limp JRPG, nothing out of the ordinary.

 Rondo of Swords: I started this game like 10 years ago and I haven't finished it yet! When I think about starting it again... I just don't want to, the game was somewhat of a chore to be honest.

 SBK - Snowboard Kids: This is how you kill a cult classic. Turning colorful 90's designs into edgy teens, and making the Single Player frustrating to play since every CPU racer is out to get you, and only, you.

 Shin Megami Tensei Devil Survivor & Shin Megami Tensei Devil Survivor 2: Both games are brilliant. The first one is a bit easier since you can get abilities to break the game much earlier and they are much stronger, but I also felt like the first one had more interesting scenarios. Everyone is trying to survive, different factions are formed, yadda yadda. In the second game you join a group of agents against Evangelion-esque demons that are invading every week. Not to say the the second game is bad, just that the first one was more interesting.

 Spectrobes & Spectrobes - Beyond the Portals: Disney's take on Pokemon. I heard the Wii one was pretty good, so I decided to play the entire series. A bit of a mistake, as both DS games were super repetitive and dull. The fossil-cleaning minigames was quite enjoyable though.

 Spider-man 2: I remember this one! It was TERRIBLE, a 2-D mazelike platformer. I know I hated it.

 Spider-man 3 & Spider-man Battle for New York: I played so many Spider-man games back in the days, didn't I? I don't remember anything about these. I think, maybe, Battle for New York was similar to the Advance version? Maybe?

 Spider-man - Friend or Foe: I didn't even remember I owned this one. No, really, a few weeks ago I was watching a video and found out the DS had a version of Friend or Foe and thought to myself "Oh! I'm sure I skipped this one!"... turns out I didn't, seems I actually played this one.

 Spider-man - Edge of Time: Was this one the buggy one? I don't quite remember? Maybe?

 Spider-man - Shattered Dimensions: This one was a Metroidvania! I remember this one!

 Spider-man Web of Shadows: Web of Shadows had a DS release...? I think this might've been another Metroidvania.

 Star Wars Episode III - Revenge of the Sith: I was looking forward to this one, as it received ton of great reviews. But... I didn't really like it. And I must say, it irks me the wrong way just how flat enemies look in comparison to Anakin and Obi-Wan's sprites!

 Star Wars - The Force Unleashed: I didn't actually want to buy this one. But this guy I purchased games from told me that this guy never came to pick up this game, or something like that, and he never paid him, and I was the only guy he knew that bought DS games, so he'd sell it at a discount yadda yadda I felt forced to buy it. I kinda disliked this one, and its touchscreen-centered controls.

 Steal Princess: I was so hyped for this one. Inspired by Landstalker, using the same camera, the trailers looked dope and... and... it was a glorified puzzle game and not an adventure game like Landstalker. I absolutely despised this one. What a waste of a great character design.

 Suikoden Tierkries: My very first Suikoden game. I'm sure I was playing it shortly after my father died... I guess it was a decent way to distract myself. I'll never forget how the characters spoke as if they were on crack, turns out it was due to file-size constraints!

 Summon Night Twin Age: It looked pretty cute and feature a nice point-and-click control scheme  that played pretty well all things considered..

 Super Mario 64 DS: At the time, I thought I preferred this version to the original... even though I forced myself to play as Wario and his gimped jump height. While having multiple playable characters sounds great on paper, it was a game built around Mario, so playing with the other ones feels a bit off.

 Super Robot Taisen OG Saga: Endless Frontier: It was during the time I played this game that I started to realize how awful anime fanservice was. The dialogue was cringe, the character designs were dumb and the fights took FOREVER, plus, you had to fight many bosses more than one time.
 Super Scribblenauts: The first Scribblenauts left a lot to be desired, thankfully, the developers got another chance. I feel as if the game could've used a few bigger stages, as to let you go wild toying around with words, but what we got was fun enough.

 Teenage Mutant Ninja Turtles 3 Mutant Nightmare: I seem to remember disliking this one although not as much as the second one. I remember feeling disappointed at how Konami only managed a single decent handheld Turtles game.

 Teenage Mutant Ninja Turtles Arcade Attack: I remember this one with fondness. It was probably super basic, but maybe it's that simplicity that makes it so memorable in my mind.

 Tetris DS: The best version of Tetris bar none, thanks to the multiple extra modes exclusive to this version.

 The Amazing Spider-man: This one might've been the buggy one.

 The Last Airbender: I remember very little about this one. I think it had touchscreen exclusive controls? Maybe? It was probably terrible.

 The Legend of Kage: I think it was a passable, but ultimately forgettable, sidescroller, considering how the only thing I remember about it is that you could jump pretty high.

 The World Ends with You: Best RPG on the system? Quite probably. I remember finding the main character so relatable and believable, and the story kept getting better and the better. The gameplay was so original and worked so well on the system!

 Thor: I remember being let down, since people were claiming it was the only decent Thor game, but I felt as if it was a bit repetitive. I think it had a simple extra in which you could play as other characters?

 Thundercats: I played it rather recently, and yet, I remember nothing about it. I'm glad the Thundercats remake at least got a videogame.

 Tony Hawk's American Sk8land: Among the various non-PSP handheld Tony Hawk games I played, this one is the best. Looks great, for the console, and plays like any other Tony Hawk game. It also has a bunch of original stages.

 Tony Hawk's Downhill Jam: I pretty much only bought this one 'cause the soundtrack seemed pretty cool. It was an acceptable port of the Wii/PS2 game I guess.

 Tony Hawk's Motion: The gimmick makes the game unplayable. It's barely even a game. It's trash.

 Utimate Spider-man: Oh, look, another Spider-man game I remember nothing about! I think it was a better looking take on the Advance version? Maybe? Just goes to show you how forgettable handheld Spider-man games were.

 Viewtiful Joe - Double Trouble: The only Viewtiful Joe game I ever played, I think I used to like it quite a bit considering how much I played it, but I remember that it was never one of my favorites.

 Windy X Windam: One of the worst looking fighting games I ever played, every move lacks frames or strong key poses. And the gameplay doesn't fare much better either. It's garbage.

 Legacy of YS Books I & II: Now, this is the game I'd play before going to sleep while my mother was with my father in the Hospital. Not the best memory to have tied alongside a videogame. I guess it was alright.

 Guitar Hero DS: It was a great take on the Guitar Heroe franchise. While the guitar tool is a bit uncomfortable, it gets the job done, and the track list was great.

Nintendo 3DS

 The successor to the DS never felt quite as good as the original. The game library wasn't as robust, and it feels like nobody cared about trying to push its limits or try fun stuff.

 7th Dragon III Code VFD: Haven't played it yet. Back when I was into the DS, I always wanted to play the 7th Dragon games, but they never made it over here. Sad.

 Animal Crossing New Leaf: I purchased this one for my sister to play, and the my girlfriend played it. And I don't even care bout it. I don't like Animal Crossing.

 Batman Arkham Origins Blackgate: Another filler game, I think it was a 2-D take on Arkham? Maybe? I remember that depending on the order in which you did something at the end would change the final boss, I think. It was probably a decent game. Maybe.

 Blazblue Continuum Shift II: I was really into Blazblue at some point, I could even look past the dumb fanservicey anime and I didn't skip the dialogue in the story mode. But I digress, this was a pretty good port of CS II, as far as I can remember, it looked great and it came with every mode that the home console version had.

 Bravely Default: It's charming for sure, but the game as a whole felt like a grindy chore, and it wasn't even funny how repetitive it was. Sure, the was an in-world explanation as to why you were doing the same stuff over and over again, but it wasn't fulfilling enough.

 Bravely Second End Layer: I've been playing this one on and off since last year. It's alright. More of the same. I'm somewhat disappointed that Bravely Default just doesn't hit the right notes for me.

 Castlevania - Mirror of Fate: I remember liking this one. It wasn't quite like the previous handheld Metroivanias, but it was passable.

 Code of Princess: This was one of the reasons I bought the 3DS. I found the collector's edition cheap, and the fact that it was compared to Guardian heroes tempted me. But it wasn't even half as good. The story was generic inane anime garbage, the character designs were kinda dumb and the game was a by the numbers beat'em up.

 Code Name S. T. E. A. M.: I haven't played this one yet. Looks pretty good, though!

 Dead or Alive Dimensions: While at face value it's just another DoA game, it actually crammed the story of DoA 1-4 in this single cart, which was pretty neat! The game played really well... as long as you didn't turn on the 3D, as that would murder the framerate!

 Donkey Kong Country Returns: The same magnificent game as it was on the Wii but without the insidious motion controls, what's not to love?

 Dragon Ball Z Extreme Butoden: I was very excited about this one, but... well, the game is balanced around the TV series, so good luck fighting Beerus with, say Ginyu. There's a HUGE gap between how much damage Ginyu deals to Beerus than the damage Beerus does to Ginyu, which is a huge letdown. The graphics are aesthetically pleasing, but it feels as if the combat lacks some kind of oomph, and the simplified special and super inputs are rather dumb. And what's up with so many Gokus? Base Goku, SSJ Goku, SSJG Goku and SSJGSSJ Goku because why not.

 Disney's Epic Mickey - Power of Illusion: Looked very pretty, and I remember it as a simple and somewhat short platformer.

 Ever Oasis: Soon...

 Fire Emblem - Awakening: This one could've been my firs FE... but I've yet to play it.

 Green Lantern - Rise of the Manhunters: I wrote about this one quite recently! It was awful!

 Hotel Transylvania: I seem to remember this one as being a by the numbers platformer and nothing much else.

 Hyrule Warriors Legends: Oh, I remember this one. I hated it. The framerate was awful and fighting enemies was a chore. I hope I never get to suffer this one again...

 Kid Icarus Uprising: One of the first 3DS games I bought as soon as I got to Argentina with my fancy new 3DS. I think it was fun, but I'm pretty sure the game didn't play as well as it looked!

 Luigi's Mansion - Dark Moon: This one was kinda drab. The stage-based Mansions just weren't much fun, and I think the game, overall, was pretty slow.

 Mario Kart 7: The new flying and underwater mechanics were pretty much just skin-deep gimmicks, but it sure was pretty, and the kart customization elements weren't entirely unwelcome. The track selection was a bit dull too, the only tracks I remember were the ones with the pipes and the cardboard goomba cutouts as well as the rainy bowser stage. It wasn't a bad game, but I had had so much fun with the Wii and DS versions that this one just felt a few steps behind.

 Mario & Luigi Dream Team: Waiting for Partners in time...

 Mario & Luigi Superstar Saga + Bowser's Minions: Read above.

 Metroid Samus Returns: This one felt like the 3DS game I had been waiting for, the one game that made owning a 3DS completely worth it. The new developer knocked it out of the park. 
 Monster Hunter 3 Ultimate: Ooh, I haven't really finished this one, as I spent hours defeating the same monster, was it the Brachyados? over 20 times trying to get a certain part. I think I still wrote about this game considering I spent over 65 hours in it. Needless to say, it's really good.

 Monster Hunter 4: Lemme properly finish 3 first, K?

 Naruto Powerful Shippuden: This one was pretty bad. It looked pretty, but the gameplay was boring.

 One Piece Unlimited World Red: I don't know how the madmen did it, but they managed to make this game look gorgeous on the 3DS. That said, I felt the game was mediocre. Maybe I outgrew the OP: Unlimited formula by then? As I remember loving the Wii original, and I'm pretty sure both gamess were pretty similar....

 Pokemon Omega Ruby: Omega Ruby took away customization option, which was a bad, bad idea. There were other steps back from X/Y, but, all things considered, flying on top of Latios/Latias felt pretty nice.

 Pokemon Sun: Previous Pokemon games had been brining diminishing returns, but Sun was the moment I realized just how complacent and dull Pokemon had become. They tried a bunch of new stuff in this one, for a change, and even then it felt as even more of the same, and the handholding was kinda excessive.

 Pokemon Y: While I complained a lot about this game, I look upon it with a positive light. It was a promise of things to come, a bright new future for Pokemon. And while this one wasn't everything that it could've been, at the end of the day it was still very entertaining. As some that plays in single player, it offered a fair amount of ways to level up my mons, and back when this game released, Nintendo online was free, so I managed to complete the Pokedex for the first time in my life.

 Power Rangers Mega Force: Another boring and generic Power Rangers sidescroller. I've not much to say about it, although I seem to remember some grating audio bites.

 Project X Zone: I had high hopes for this one, but it was as bad as Super Robot Taisen Endless Frontier. Stages that dragged on and on and on and on, as well as bosses that kept coming back over and over and over again, it was such a boring ordeal.

 Professor Layton and the Azran Legacy & Professor Layton and the Miracle Mask: While the two 3DS iterations of the professor looked gorgeous, there was something missing. Azran Legacy in particular felt like such a pathetic way to end the series in.

 Professor Layton VS Phoenix Wright: After playing this game I remember thinking "Hey! Maybe this professor guy isn't so boring". While many people claim that this game's plot and twists are too farfetched, I still enjoyed it a ton, and I loved seeing Phoenix and Maya in glorious 3D, even if it felt like Pheenie got the short end of the stick pretty much all the time.

 Resident Evil Revelations: This one... wasn't as good as people claimed. I just can't forget the awful new character designs, like the blonde girl whose eyes were covered by her bangs, or how boring 'scanning' for ammo was.

 Resident Evil Mercenaries 3D: Y'know, if you take this one for what it was, it wasn't half bad. Lazy? Sure, Capcom's always been lazy, but I'll admit I found myself playing this game every now and then because the Mercenaries formula is simply that good.

 Ridge Racer 3D: Runs like garbage, but it plays as smoothly as the new Ridge Racer games, and it even has a decent amount of tracks! Overall, not the best entry in the series, but not the worst.

 Samurai Warriors Chronicles: I'm pretty sure I quite hated this one when I wrote about it, but I've played it a few times afterwards and I think I like it more now than I used to. Sadly, there aren't much better Warriors options on the 3DS, at least not outside Japan or without the NEW 3DS.

 Shin Megami Tensei IV: This one felt a bit disappointing. I felt like it borrowed too many elements from Persona, but I don't think I was quite accurate with that assessment. I probably felt as if the dialogue felt out of Persona. But yeah, I expected something more aking to SMT III or the Digital Devil Saga games, but it just wasn't there. How random encounter could devastate you in a single turn due to the new gameplay wasn't much fun either.

 Shin Megami Tensei Devil Summoner Soul Hackers: On the other one, this one felt notably outdated and archaic, with mechanics such as having Macca sapped on every step you took. And yet, I think that this age added some unique charm to it. It was a decent game, but not for everyone.

 Shinobi: I like the Shinobi series, and even though this game was critically panned, I knew it was something I could enjoy. And enjoy I did, as I found it to be a blast. I think people are kinder to it nowadays, and I'm happy for that, as it's a very ridiculous and exciting 2-D action game.

 Sonic Lost World: As some that thought that he hated the 3D Sonic games, Lost World managed to still interest me... which is why this game being so bad hurt me so badly.  I don't quite remember why this game didn't work, only that it had some rather nasty issues.

 StarFox 3D: Looks amazing, and plays just as well, even though it was barely updated from the N64 original in this regard.

 Stella Glow: Made by the creators of Luminous Arc and it shows, it's quite probably the best SRPG on the system.

 Super Mario 3D Land: I don't know why I feel a certain bias against Mario when I've enjoyed pretty much all his games, but when it comes to buying Mario games sometimes I feel like I don't want to. Which happened to me with this one. Thankfully I must've found it cheap one day, as this one was brilliant. I was particularly fond of the brutal final level, the Perfect Run. I tried it over and over again until I finally managed to beat it. I did it in Punta del Este too, something I remember quite vividly.

 Super Smash Bros. for the 3DS: I LOVE how this game looks, those thick black outlines make this Smash look like no other. Another of my favorite 3DS game, it managed to make Smash playable on the go years before Ultimate.
 Super Street Fighter IV 3D Edition: I was so excited about getting this one, as I'd be able to play SF IV while I watched the tournaments I loved watching back in the day. Sadly, by the time I got this game I was already falling out of love with the competitive scene, and SF Ultra left this one very outdated. Still, this remains a nice showpiece for what the 3DS could do.

 Teenage Mutant Ninja Turtles: I don't know who decided to mix Diablo with the TMNT, but you sir, deserve a raise. Nay, make that two raises, because not only was it a crazy idea, they also managed to make it work! Mind you, this game is nothing too special, but it's decent, very decent, so much so that I feel like they could've made something really great with a larger budget.

 Teenage Mutant Ninja Turtles - Danger of the Ooze: Nick's TMNT was a surprise little gem, sadly the games it got were pretty bland. I think this one was a sidescrolling platformer made by Wayforward? Maybe?

 Tekken 3D Prime Edition: While it wasn't the first 3DS game I bought, it was the first one I played. It's a barebones Tekken 6 port, one that I probably over-scored back when I wrote about it. But here's the brass tacks: The game plays fantastically, sure, it's missing fluff and single player content, but the core gameplay is here and it plays great. And I love Tekken, so I'm quite biased. Sue me.

 The Amazing Spider-man 2: Please don't kill me... but yes, this is another Spider-man game I completely erased from my memories.

 The Legend of Legacy: In a word? Annoying. How could I forget about one of the most tedious JRPGs I played in the last ten years? No way.

 The Legend of Zelda - Majora's Mask: I haven't gotten around to it yet...

 The Legend of Zelda - Ocarina of Time 3D: It's a brilliant remake, as a classic game now looks better and plays better than ever before. While I sorta miss the classic, textureless graphics, I know it's just because of Nostalgia, as this version makes a great game that has aged pretty well EVEN better.

 Thor - God of Thunder: It's bad, stay away from it. I recently wrote about this one.

 New Yoshi Island: The only thing I remember about this game is its rather pretty artstyle,

Gameboy

 Not exactly a console I'm particularly interested in collecting, but I add a few games I'm interested in every now and then. I had to negotiate with my parents to get one, as my mother would claim that the screen was tiny. But one day I managed to convince them and I got myself a Yellow Gameboy Color alongside Pokemon Yellow. Not bad!

 Dexter's Laboratory Robot Rampage: A pretty decent Elevator Action clone, but then again, it's hard to mess up that formula. So... yeah, it's just Elevator Action.

 Mario Tennis: I never finished this one, but I kinda liked it, which is a good thing since I'm not much of a sports game aficionado. I don't remember if I got stuck in a duel or simply couldn't figure out where to go next.

 Wario Land: I love the Wario Land series, and this is the one that I played last. It plays more like Mario's Gameboy adventure instead of the next few Wario Games, but it was still entertaining... even if not as much was what's coming next.

 X-Men Mutant Wars: I used to play a very convincing bootleg copy of this game, so convincing that it even came with an instruction booklet. Thankfully I managed to get a real copy a few years ago. Frankly? The game is pathetic, but I have some nostalgia for it, so I like it a bit.

 Street Fighter Alpha: A guy I knew back in school would sometimes lend me his SFA cart, and I loved it. It's a very truncated version of SFA to be sure, but the fact that they managed to cram the game into this little GBC color is nothing short of amazing. I would've loved this game back in the day.

 Dinosaur: I got this game as a Christmas gift, and sadly... I didn't like it too much, something I never told my parents! I didn't finish it, I think it got too tough, but I might give it another go one of these days...

 Kirby Tilt 'n' Tumble: I didn't know what I was getting into when I convinced my father to buy me this game, as I don't think I even knew it had motion controls. I never really got to finish it, but to be honest, I was never too fond of it.

 Power Quest: Let me tell you about something that irks me... the used copy I managed to find has some sort of nail going through it! That aside, just like SFA, I would've adored this game back in the game. It has a ton of neat ideas, and a child that loved fighting games would've had a blast with this one.

 Wario Land II: I played this one after I played Wario Land III. In some ways I like it more, maybe in how its a bit more straightforward. Regardless, it's an epicly amazing platformer, with a huge amount of levels. And what makes it so much fun is that you can't die, as the objective of the game is to get to the end while solving puzzles, which usually involved changing Wario's form.

 Fist of the North Star: Just a dumb, boring fighting game that is barely playable.

 X-Men Mutant Academy: A dumb, small fighting game that is slightly more playable than Fist of the North Star. This game has always intrigued me due to how colorful it looked. It was quite appealing in magazines.

 Rugrats Time Travelers: This game belonged to my sister, but it's mine now... I remember it being tough as nails. I'll give it another try one of these days.

 Donkey Kong: I haven't played it yet....

 Pokemon The Trading Card Game: JESUS, the amount of hours I must have poured into this game, I loved it to bits. This was one of the games I'd take the most to school, alongside Wario Land III. Sadly, nowadays I kinda dislike card games, so I probably wouldn't enjoy it as much...

 The Legend of Zelda - Link's Awakening DX: I was stuck on the second to last dungeon for the longest time, years in fact, until one day I decided to consult a FAQ and managed to beat the game. I'm not gonna lie, I'm not the biggest 2D Zelda fan, and this game is no exception.

 Pokemon Silver  & Pokemon Gold & Pokemon Crystal: Pokemon Gold was amazing, I had never spent so much time on a single game I think. I still remember the early morning, going to highschool, when I defeated the Elite Four for the first time... and was greeted by the news that I would be able to go back to Kanto, the first game's city, and collect the previous 8 badges! I was so excited I told my friends, the ones that were going through the new Pokemon games too, how after beating the Elite 4 you'd get access to the previous areas! This was before the age of the Internet, so none of us had any idea about it! I also remember how I was also the first among us to catch all Legendary Dogs. I found a guide that recommended Mean Look and False swipe, and how to reset their positions. I stood up all night collecting time, and I was so proud, and tired, when I told them "I did it. I caught all three of them!". Silver was my Sister's cart, which is mine now. As for Crystal... another purchase at the Chuy, I don't think I even finished it.

 102 Dalmatians - Puppies to the Rescue: This game belonged to me sister, it was probably awful.

 Wario Land III: For my money, one of the best games on the system. It's pretty much just like Wario Land II, but with a hint of Metroidvania, as every stage has four different treasures, some give you new moves, some change other levels, etc. 

 Metal Gear Solid: I never finished this game. I tried every wall, trying to find the fake wall I need to bomb, and I never found it. Disappointing, since I was enjoying the game up to that point. I think a few years ago I tried finding a Longplay to help me with the wall thing, but for whatever reason, the Longplay didn't help me.

 Pokemon Yellow & Pokemon Blue: The games that started it all. I actually got Yellow first, it was my first gameboy game, and later in my life I would get Blue, while my sister would get Red, although we don't know what happened to her cart, we figure someone stole it.

 Gold & Glory Road to El Dorado: I played it but last year! It was decent as it reminded me of silly NES platformers.

 Mickey's Racing Adventure: Another game I got at the Chuy. While I purchased it because they had nothing better, it was surprisingly fun, and the minigames were welcome, at least by my child self.

 Quest - Brian's Journey: How come the Gameboy Demake is better than the N64 original? But it is, here we have a semblance of story while staying true to the best thing about the original: It's combat and leveling up system.

 Super Mario Bros Deluxe: Alongside Pokemon Gold and Wario Land III, this is another game I consider to be among the best for the System. It's classic Mario but with a ton of silly minigame extras as well as The Lost Levels, which was an amazing extra. Another game I spent countless hours playing, if not replaying the original levels then trying to beat the Lost Levels or trying to beat my times against the Boos in the racing minigame. SMB 1 was the first game I ever played, as far as I know, and I consider it a timeless classic, so this port was JUST the thing I needed.

 Donkey Kong Country: I remember my father bought me this game one Saturday morning during our weekly day out. I think we went to Burger King afterwards. This cart represented the first time I finished Donkey Kong Country. Also, I remember the fishing minigame making me think about death and getting me anxious about it a few times, I don't know why!

 I forgot about this one!

  Tiny Toon Adventures - Bab's Big Break: A simple, by the numbers, licensed platformer. I think I liked it when I played it... last year, was it?

Gameboy Advance

 Now this... I've been recently playing a ton of games on this system, only to discover... that many of them haven't aged very well. I think it might have to do with the fact that I already played all of the really good games already...

 Advance Guardian Heroes: I first played this game via emulation, and I remember that this game got lukewarm reviews, however, that didn't deter me from enjoying the hell out of this game one bit. It's probably one of the, if not THE, game on the system that I've played the most, and I go back to it every now and then because I enjoy the combat system so much.

 Castlevania Double Pack: Harmony of Dissonance is alright, but Aria of Sorrow is where it's at. AoS is, easily, the best Castlevania on the GBA, and one of the best games in the series. It has a great plot, it has a ton of different weapons and it introduced the novel Soul system, in which every enemy has the chance of dropping their soul, which you can then equip to gain access to new powers or passive boosts. It's still amazing to this day, and it's simplicity makes it a much better game than its bloated and gimmicky sequel.

 Crash Bandicoot 2 - N-tranced: One of the first games I got once I decided to get back into GBA collecting, it's not a game I was particularly interested in, but one I wound up liking a fair bit afterwards. I was positively surprised at how well they managed to stay true to the PS1 originals.

 Donkey Kong Country 2: I used to think that this was a perfect SNES port but with extra goodies, but sadly, the SNES original looks MUCH better. The game is tough as nails, but, it's one of the best 2D platformers I've ever played. It's funny, because I've always agreed with Shigeru Miyamoto in that the first DKC was rather mediocre, but this one blows it straight out of the water.

 Dragon Ball Z - Buu's Fury: Eons ago I played Goku's Legacy, via emulation, the moment it came out. The game was hot garbage. But they kept the series going, turning it into a trilogy.... Buu's Fury is actually really good. It's super simple, but pretty enjoyable.

 Dragon Ball Z Taiketsu: I knew how bad it was, I had played it via emulation, but how could I resist getting The Room of videogames cheap? One of the things that irked me the most was how characters had widely different proportions, so not only did they look like pixelated vomit, they also look as if they didn't fit together too!

 Dragon Ball Z Supersonic Warriors: I got this game before I upgrades to the GBA SP, and I remember spending afternoons next to the window, trying to catch sunlight as to illuminate the screen, playing this game. It's a super simple fighting game, but it feels SO good to play it, as connecting hits is crunchy, and character sprites are colorful and flashy and... it's a really neat DBZ game.

 Double Dragon Advance: Not the best way to remember this game by, but back in highschool I discovered that if I ate too close to my bedtime I'd wake up feeling sick.... but before I figured that out, I'd spend days with the worst stomachache ever... playing this game. While sitting on the toilet. That aside, this one is another great one. The game looks great and plays even better. Shame you can't pick your character in Single Player,

 Final Fight ONE: Doesn't look as nice as the Arcade original, but for my money, this is the best version of Final Fight, as it includes some neat goodies like ALPHA versions of Cody and Guy, as well as alternate color schemes. It's fun.

 Gekido Advance - Kintaro's Revenge: Another beat'em up I used to play when feeling sick. It's one of the coolest looking 2-D games out there, because the sprites are BADASS. It's a shame the game is so exceedingly hard. I remember that it took me days to finish the game, as I had to learn stages and how to tackle enemies. As decent as the game is, it's not really worth the time investment.

 Golden Sun & Golden Sun - The Lost Age: Great little RPGs. I was always a bit miffed because one of the things I like the most in a RPG is character development and in these games you don't get much of that, but on every other front the games are great. In a way, they are somewhat reminiscent of Wild Arms, because there's a big emphasis on exploratory puzzles.

 Guilty Gear X Advance Edition: I used to play this game a ton on emulators, and when my parents finally got me the original game I was so happy. It looks awful and sounds even worse, but it plays really well. I'd spend HOURS in Survival mode, or carefully toying around with the color edit mode to make my characters look cool. I know it's a crappy port, but I enjoyed it a lot.

 Kirby - Nightmare in Dreamland: Another game I played a ton via emulation... and then purchased in the Chuy. It's one of my favorite Advance game, it looks very colorful and has so many extra modes that it also has a ton of replay value. I must've played it to completion a dozen times, and it's one of my favorite Kirby games.

 Lady Sia: I was interested in this game because Sia reminded me of Zelda. TDK has made mostly average-to-terrible games, but Sia is alright. It's a bit clunky in some ways, but I think it had a lot of heart.

 Metroid Fusion: While I played a bit(10 minutes or so?) of Super Metroid before, this was my first proper Metroid game. I didn't like it too much at the time. It was too hand holdy, too hard, and for a Metroidvania, I hated only having beam weapons and not equipment like in Castlevania. I should play it again some time. I know it took me years to finish it because I'd get stuck, abandon it for a few months, then come back and try again, etc etc.

 Naruto Ninja Council 2: I played this game before watching Naruto, I played the japanese rom actually. Back in the days, videogames were fun. I knew you could unlock 'Rock Lee', and I had no idea about how he looked like, so I could only try to guess. Regardless, it's not a well received game, but I still enjoy it to this day. I started writing a very unnecessary FAQ for this game!

 Onimusha Tactics: As a fan of Onimusha I couldn't let this game sneak past me. It's a bit limiting in some ways, but I remember enjoying it.

 Pinobee - Wings of Adventure: It's... it's not a very good game. But I played it quite a few times via Emulation, so I hold some nostalgia for it. It's just... it's the most basic of platformers.

 Pokemon Ruby: The only Pokemon game I played in the GBA generation. While I consider it one of the weakest entries nowadays, I'll admit I loved it back in the day. Blaziken was amazing, the new Advance graphics, the music, the huge world... It was a bold new world for Pokemon.
 Rave Master Special Attack Force: I used to play this game, and its prequel, via emulation. Except that I played the versions in Japanese. I'm kinda disappointed that we only got the sequel because the previous game has one or two exclusive characters. Regardless, unlocking characters in this game was fun because, once again, I didn't know how the secret characters looked! Thanks to this game and its unique fighting system I gave the Manga a try. It was horrible, one of the worst plots I've ever read. At least the game is pretty decent.

 Shaman King Master of Spirits & Shaman King Master of Spirits 2: Metroidvania-lites. They run on Aria of Sorrow's engine, and they are pretty decent... except that MoS 2 is basically a remixed and expanded version of the original game. It recycles pretty much every boss and ability, adding a very scant few ones on top. Honestly, the sequel was so similar to the previous game that I was a bit disappointed. Regardless, Metroidvania fans might want to give it a chance... Once they are done with Arias of Sorrow.

 Street Fighter Alpha 3: Oh how I begged. How I negotiated with my father to get this game. I was a fighting game NUT back then, and I needed to own this version of the game. And I LOVED it. I played it all the time, I even took it to the hospital with me back when my father was first hospitalized(Getting grim again, eh!). Yeah, it's a great port as long as you understand it's not a substitute for the original.

 Super Mario Advance 4 - Super Mario Bros 3: There's an eternal debate over whether Super Mario Bros 3 or Super Mario World is the superior Mario game. It's 3. Huge amount of power ups and a ton of varied, creative levels. I was just happy to own a version of SMB 3, as I'd spend HOURS playing the NES original.

 Tales of Phantasia: I'll never forget coming across the SNES translated ROM for this game, as they made it sound like this amazing game that nobody outside of Japan had played. All that ado was, against all odds, well deserved, as the game was amazing and quickly took its place as my favorite SNES game. Needless to say, I was static to finally be able to own a legit copy of the game. The bright colors might not be the best, the translation might be awful, but I love this game. I've this 60 hours long savefile that I used to revisit over and over again, just to enjoy the fighting system by repeating the optional cave dungeon many times over.

 Teenage Mutant Ninja Turtles & Teenage Mutant Ninja Turtles 2 - Battle Nexus: The first one was your average, run off the mill beat'em up. It wasn't anything special, but I found it to be an acceptable first entry that would work as a foundation for the next few games. And then TMNT2:BN came out, throwing everything away to turn the game into a maze-like thingie in which you had to be stealthy until you found your weapons? Oh, this is THE worst game on the system. One of the worst games of all time. Who came out with this garbage??

 The Legend of Zelda: A Link to the Past and Four Swords Adventure: I didn't grow up with Zelda, so I never really understood why people liked the 2D Zeldas so much. This is no exception, I really don't care about it.

 The Lord of the Rings; The Return of the King: Diablo meets Lord of the Rings, and it's really good. I replayed the bonus maps hundreds of times while seeking better loot for my characters, and I don't think I ever got tired of it. It's good, really good.

 TMNT: Looks beautiful, but that's about everything that I remember about this game. Also that it forced you to play as Raph for a few levels, which wasn't very nice.

 Tony Hawk's American Sk8land: The handheld TH games kinda blur together, but I seem to remember this one looking quite decent but having many shortcomings.

 Tony Hawk's Pro Skater 2: This one was better, wasn't it? I remember it being a decent demake of the original Pro Skater 2.

 Turok Evolution: It was a brutal, but fun, Metal Slug clone. I remember it took me quite a few days to be able to finish it, but when I look back on it... it was kinda unfair and hard to enjoy, as enemies keep respawning over and over again. Like, I'd like to take a few minutes to take in the environments and what not, but the game never lets up.

 WarioWare: The game that started the series, WarioWare is amazing, another one of the best games in the system. Such a wacky concept that works SO well and rarely gets tiring. Me and my ex used to compete in the Endless Skater minigame.

 Super Mario Advance 2 - Yoshi's Island: Another one of my favorite games on the system, I had never taken Yoshi's Island very seriously, but this port showed me what a sublime piece of software it was. At one point, every morning before Highschool I'd play a few levels while my sister got ready. I adore this game.

 YuYu Hakusho Tournament Tactics: It was alright I guess? Forgettable.

 Zatch Bell! Electric Arena: Probably another forgettable anime game, but I used to play this game via emulation, before it was localized, and I was so shocked I guess, because I didn't understand why grown men were fighting with tiny kids or tiny marionettes. It's definitely not a good game, but I've fond memories of it.
 The Scorpion King; I played this one a whole bunch via emulation, it was an alright platformer by Wayforward.

 Super Duper Sumos: It was a very forgettable beat'em up.

 Konami Collector's Series - Arcade Advanced: I bought this game for Yier Ar Kung Fu, so I got what I wanted. I don't even remember what other games it came with. Frogger I think?

 Digimon Battle Spirit & Digimon Battle Spirit 2: The gameplay was passable, and I played these ones a bunch via emulation, but they were nothing worth writing home about. BS 1's roster was a bit more interesting.

 Power Rangers Ninja Storm & Power Rangers Time Force & Power Rangers SPD & Power Rangers Wild Force & Power Rangers Dino Thunder: All of them bad and forgettable. I have a somewhat soft spot for Wild Force, as for whatever reason is the one that stands out the most in my mind, probably because it was the only one, I think, that had an isometrical viewpoint.

 Star Wars the New Droid Army: This one started of rather fun and interesting, but got progressively duller.

 Kirby and the Amazing Mirror: This one wasn't very good, it was like nothing about it really worked.

 The Simpsons Road Rage: I liked this Road Rage demake, it had a very ambitious 3-D map, and it played almost as well as it looked, making it a very decent Crazy Taxi clone.

 Mortal Kombat Deadly Alliance: I remember that MKDA on the GBA looked rather ugly, but it was fun to play... which is true of most Mortal Kombat games.

 Aero the Acrobat: An european platformer, I know I enjoyed this one a whole bunch. Such a shame they didn't port the sequel!

 Breath of Fire & Breath of Fire II: Both fantastic JRPGs, and while they might look a bit ugly when compared to the SNES originals they made levelling up and getting money easier, so they are definitely more playable. As oldschool SNES rpgs its better to have a guide close by so that you don't miss anything.

 Ultimate Spider-man: I think... I think that this was one of the good ones, Spider-man games that is. I think

 Tony Hawk's Underground 2: I remember this one alright, because of how ugly it looked, with its ape-like skater, as well as how awful the digitized music sounded. They massacred my favorite TH game.

 Franklin the Turtle & Franklin's Great Adventures: I don't quite remember which one was which, but one of them was a boring mini-game collection and the other one a tedious platformer. Pick your poison.

 Motocross Maniacs Advance: I remember it was a silly sidescrolling racer that had some weird loop-jumps and what not... but not much else.

 The Invincible Iron-man: I always found it amusing how bulky this Iron-man was. Regardless, I remember it was a fun 2-D action game.

 X III - The Official game: I didn't even remember I played this one. A few weeks ago I was watching videogames footage, and this game came up and I didn't even recognize it. I thought I was missing this one when I decided to play Wayforward's games, but lo and behold, I didn't skip this one. You could say it's incredibly forgettable.

 Tony Hawk's Pro Skater 4: Eh... I don't remember much about it. Like, honestly, it's as if this particular Tony Hawk just flew over my head.

 Cruis'n Velocity: Ugh... Hard to forget a game this bad. Looked like garbage and played even worse.

 Sonic Advance & Sonic Advance 2 & Sonic Advance 3: It's kinda sad how Sonic Advance's sequels never matched up to the original. All three games look amazing, and I think all of them had at least a few good levels, but SA2 quickly got terrible thanks to how BAD some levels were. I can't say I remember much about SA3, but SA 1 was pretty decent.

 Sonic Battle; Great premise and great graphics, but boring execution. The game just expects you to grind too much in order to make your own Emerl anywhere close to decent. I also remember how repetitive the Single Player mode was.

 Super Mario Advance 2  Super Mario World: Just because SMB3 is the best 2-D Mario doesn't mean that World isn't close second. My earliest experience with World was via a chinese bootleg Famicom cart I used to own. It was super accurate to the original game, mind you. I had fun finally getting to give the game a proper try, and I understand why people love it so much.... but it's no SMB 3.

 Fantastic 4 - Flame On: Forgettable.

 Eragon: This one was clunky, looked ugly and the difficulty spikes made no sense.

 Mario Kart Super Circuit: I didn't like racing games OR Mario Kart, so I don't quite remember what compelled me to purchase the game. But thankfully I did, as I eventually fell in love with this cart. Having played pretty much every other MK, I think this one is bottom two, with the SNES version being the worst, however, I still think it's quite fun.

 Star Wars Episode 2 - Attack of the Clones: A close competitor for Worst Game on the GBA, I remember how shocked I was at how terrible I was back when I was younger and I first played the ROM. How something this BAD got made is a mystery for the ages. Who thought any part of this game was OK?

 Pitfall - The Mayan Adventure: I remember I found some parts of this game to be rather tedious, but other than that... I don't remember much, just that I wasn't very fond of it.

 Avatar The Last Airbender & Avatar The Last Airbender - The Burning Earth: I'll never forget how surprised I was at just how much fun the first game was. I wasn't expecting a puzzle adventure game, but they pulled it off very well. As for the sequel... I only seem to remember that somehow it was worse.

 Dinotopia - The Timestone Pirates: Remember how I mentioned a few lines above how TDK made some awful games? Here's one. And I remember a few reasons as to why: The awful, horrid level design

 Astro Boy - Omega Factor: Another one of the best games for the system, Astro Boy is amazing. The combat has a few elements that feel similar to Advance Guardian Heroes, but in some ways it feels much tighter, the story is definitely much better.

 Spider-man Battle for New York: I think it kinda looked like Ultimate Spider-man, but... yeah, I don't remember much about it.

 Sonic the Hedgehog: One of the worst videogame port jobs of all time, even if you didn't play the original you just KNOW that something is off about it. An absolute trainwreck... which is also why it's worth owning.

 Crash Bandicoot The Huge Adventure: As far as I remember, pretty similar to its sequel, a game that did a good job at imitating the PS1 originals.

 X-men - Reign of Apocalypse: A beat'em up with a few cool looking sprites and... nothing much else I guess? Another forgettable game.

 Konami Krazy Racers: A fantastic mascot racer, maybe it's nostalgia, maybe it's not, but I've a ton of fond memories about this game, I used to play it a lot via emulation before I finally got to own it, and it was one of those ROMs I just couldn't be without.

 Gunstar Super Heroes: I know it felt similar, in a few ways, to Astro Boy and Advance Guardian Heroes. I also seem to remember a few exciting setpieces, but otherwise? Not much else.

 Capcom Classics Mini-mix: Strider NES, Mighty Final Fight and... there was something else, but I forget. But who cares? Bionic Commando maybe? Meh, it doesn't matter, because Strider NES won me over by how surprisingly fun, at least with a guide nearby, it was. Mighty Final Fight was no slouch either. Bionic Commando age like milk though.

 Open Season: I remember it had beautiful sprites, and I remember that because that was the reason I purchased it, but otherwise it was another forgettable licensed shovelware on the Advance.

 Alienators: More shovelware.

 Tactics Ogre - Let us Cling Together: I don't remember how I came about this game, but I do remember it wasn't because I was looking for it, I think. I know I spent quite a bit of time playing it, and I do remember I quite enjoyed it, although not as much as the people that tend to score it so highly.

 Sword of Mana: I played this one not so long ago, but I don't remember much about it. I think I liked it, however.

 Kong: King of Atlantis & Kong: The 8th Wonder of the World: I'm pretty sure both of them were licensed shovelware. When I purchase the first one I was actually looking for the other one, that much I remember. Both were bad.

 Godzilla! Domination: Game was gorgeous, but I'm pretty sure it wasn't much fun.

 Tak - The Great Juju Challenge: Another Wayforward game that looked pretty nice but played a bit poorly... as far as I remember at least.

 Ghost Rider: I actually liked this one a fair bit, but it was nothing special.

 The Nightmare Before Christmas - The Pumpkin King: I know it was a Metroidvania... and nothing much else. Forgettable it seems.

 Spider-man - Enter Electro: The rom of this game used to be popular among kids my age back in highschool, and I used to enjoy it too. I'm pretty sure I liked it a fair bit once again last time I played it.

 Spider-man & Spider-man 2 & Spider-man 3: For as good as the look, SM 1 and 2 were horrible maze-platformers. On the other hand, I was so surprised with 3, because it looked really bad, losing the gorgeous 2-D sprites that made the previous games so pretty, but, in its stead, the game was actually fun. I forgot HOW exactly, but I know I had fun with it.

 The Ripping Friends: Ah! I remember how GOOD this game looked, shame it played like garbage.

 Samurai Jack - The Amulet of Time: I gave the game a try a few weeks ago, and... it wasn't very good. I can appreciate how they stuck to the series' artstyle, but that about the only thing it had going for itself.

 Around the World in 80 Days: More TDK garbage.

 No Rules Get Phat: Shovelware. Memorable shovelware, because of ridiculously dumb the plot was, but still shovelware.

 Disney's Magical Quest & Disney's Magical Quest 2: Two fantastic, if a bit short, platforming classics. I really liked these two. As a matter of fact, I purchased the third one... but was sent an ugly bootleg. I wish one day I'll finally be able to own all three.

 DareDevil: As the only dedicate Daredevil game it could've been much worse, I mean, look how much licensed garbage the GBA had! But it was serviceable, y'know? It's not great, but if you like Daredevil it's not half bad.

 Tekken Advance: They managed to make Tekken work on the Gameboy Advance. They made it a two-button fighting game, which means combos and gameplay was severely gimped, but it works, and I'm sure that at the time I would've been quite satisfied with it. I know that, even though I owned the game on PS1, I still played this ROM.

 Wade Hixton's CounterPunch: I've said a lot about this game in my blog. Looks amazing, plays just as well.

 Top Gear Rally: My 2021 favorite Gameboy Advance game, this one was a real gem. It played really well, and I had a blast learning how to play it.

 Prehistorik Man: A basic european platformer. It's fine, but that's about it.

 Klonoa Empire of Dreams: Another excellent Klonoa adventure. It's a bit more puzzle than platformer when comapred to the PS1 and PS2 games, but it still worked really well. I'm still missing the sequel, which makes me so sad.

 Shining Soul II: I played both this one and the original game via emulation and I loved them, and I had just as much fun when I got to play my new original copy. It's an anime take on Diablo, and it's fun.

 Star Wars Jedi Power Battles; Another game that people my age used to play via emulation back in highschool. It's forgettable otherwise.

 Mario & Luigi Superstar Saga: What a brilliant, brilliant game. It has a few tedious elements, mostly when it comes to swapping characters and abilities, but everywhere else it's a homerun. I loved they made each brother work with their own button, A for Mario and B for Luigi. Truly brilliant.

 Super Mario Bros Advance Super Mario Bros 2: My first GBA game, while this Mario ain't as good  as the others, it's still a fun time. It was a fantastic first impression for what the system could do too.

 Rescue Heroes: Forgettable. About the only thing I can remember is that you played as a Fireman.

 Castlevania Circle of the Moon: I was so hyped for this game, I wanted to own it so badly, but I never saw it at stores in my city. I finally got to play it to completion a few years ago, and it was decent. I think the other Metroidvanias are much superior, but it's still a decent time.

 Nicktoons Unite: Garbage. The only thing I remember is that it look very ugly.

 Disney's Atlantis: I remember it was bad and that's about it. I think it had some very repetitive elements? Maybe?

 Fantastic 4: I remember I got this game by mistake, as I actually wanted to buy Flame On. On the flipside, I remember that it was better than what you'd think at first glance.

 Wario Land 4: At first I disliked it because it didn't play like 2 or 3, but eventually it won me over. No, it's not as good as those two, but it did its own thing and it was fun in its own way. And the bosses? Now THAT'S something you'll never forget about.

 Digimon Racers: Garbage. One of the worst Mascot racers I've played.

 Prince of Persia - The Sands of Time: At one time I had forgotten that I had actually played this game, owned it in fact. I think it was less than mediocre.

 Lilo & Stitch: This one is memorable because it's like Metal Slug for kids. I think it wasn't very good, but hey, at least it left a mark.

 Punch King: Wade Hixton is a game that in some ways exceeds its source material. Well, Punch King is the opposite: A cheap copy of Punch out.

 King Kong the Official game of the Movie: There are two reason I wouldn't just forget about this game: Firstly, it looked quite decent... even though it wasn't, and, secondly, the map was AWFUL.

 Disney's Tarzan: Another mazelike platformer. I hate those.

 Star Wars: Apprentice of the Force: On paper it's so cool: A single action game that covers the first three episodes of Star Wars. But Ubisoft did the bare minimum as far as I can remember.

 CIMA the Enemy: See any screenshot, nay, come across its official art and you'd think that this was a pretty good game. But it was an awful Lemmings-meets-RPG affair that I hated all the way through.

 Hot Potato!: Mediocre, but quite unique. A unique idea, but... it fails to stand out in any way.

 Carebears - The Care Quest: An awful mini-game collection.

 Shrek - Superslam: Garbage.

 The Mummy: Yes, more garbage.

Nintendo Gamecube(Beaten)

 Sometimes I regret skipping the Gamecube, but then again, I think the PS2 gave much access to more, and dare I say, better games. It's just that the Nintendo charm is undeniable, and so many GC games were never ported outside it.

 Animal Crossing: I said it twice already and I'll say it again: I don't like Animal Crossing. But, if I had to choose, I'd pick this one as it has unlockable NES games, something no other AC game has, and that makes this one the superior pick.

 Billy Hatcher and the Giant Egg: I knew I was gonna like this game, but how much I would've never guessed. Very creative and very unique.

 Bloody Roar Primal Fury: A pseudo-remix of 3, some characters get new costumes, plus two new characters, but less blood. It's not the best Bloody Roar game, but I liked the new additions.

 Dragon's Lair 3D Return to the Lair: This one looked REALLY good on screenshots, but the game was kinda dull.

 Evolution Worlds: I was so envious of Dreamcast owners, as the Evolution games looked like something right up my alley. I finally got to play it thanks to the condensed hybrid that was Evolution Worlds, and... and I remember it being quite forgettable. I don't remember anything about it to be honest!

 F-Zero GX: It's brutal, it really is, but the game was fantastic as the sense of speed really gets you going.

 Godzilla - Destroy All Monsters: I first learned about this game thanks to a videogames show, and I was so mad, as I had a PS2 and this looked like something I wanted to play. It wasn't, the game just feels super slow and had a tiny monster roster.

 Luigi's Mansion: Took me a while to play the original! But I loved it. Its pacing, its setup, everything. I think 3 is superior, but 1 is no slouch.

 Mario Kart Double Dash: I'm so used to having 16 tracks and 16 retro tracks, that this one only having 16 tracks kinda disappointed me. The two-racer gimmick wasn't a total bust, but this is one skippable Mario Kart I think.

 Naruto Clash of the Ninja: A pathetic character roster but decent combat mechanics. That's all, really.

 Skies of Arcadia - Legends: Another Dreamcast RPG I longed to play. It was a fun time, but there was no way it could live up to the hype, could it?

 Smashing Drive: I was ready to hate it, but this game ended up being right up my alley, as I enjoy silly arcade games like this one.

 Star Wars Rogue Squadron 3 - Rebel Strike: I was completely out of my element when I played this game. I don't know why I did actually, I didn't like it at all.

 Sonic Adventure DX Director's Cut & Sonic Adventure 2 - Battle: I can't believe I'm gonna say this, particularly because I've always parroted how 3D Sonic was awful... Bu I enjoyed these two games. A lot. 2 is better in most ways, but both are decent. It's spectacle over substance most of the time, but there's enough substance here anyways.

 Soul Calibur 2: Probably the best guest character when it comes to SC, SC II is one of the best fighting games EVER made. Future games in the series just don't feel quite like this one, as something about this game's graphics, gameplay and overall feel just SLAPS in a way that the others don't.
 Super Smash Bros. Melee: Anotheeeeeer Gamecube Game I NEEDED to play. I eventually got to play it, after Brawl, and I liked it. I prefer Brawl, because in games like this one I'd rather get the biggest roster, but Melee has its own little things. Like the mission mode that even has maps unique to it, like the Huge majora mask, as well as an adventure mode that borrows from many of the properties that made it into the game.

 Tales of Symphonia: One of my favorite Tales of, thanks to decent gameplay and FANTASTIC characters. Lloyd quickly gained a place in my heart. And I'm surprised at how it managed to, because Symphonia 2 left a bitter taste in my mouth.

 The Lord of the Rings - The Two Towers & The Lord of the Rings - The Return of the King: Two AMAZING action games, I played these two, in particular Return of the King, a ton back when I was younger, and they held up beautifully.

 TMNT: I'm surprised to find out that this game had positive reviews, as I found it to be quite bland and boring. It doesn't help that I hated the plot of the movie.

 TMNT Mutant Melee: I played this one a tone back when I was younger on PC, so I was looking forward to owning it again. It should've remained a memory, as this game is a clunky snorefest.

 Wario World: Not quite Wario Land, but I liked this game when I played it, as it had a very ridiculous sense of humor.

 X-men - Next Dimension: Western fighting games are usually a bit lackluster, but I've always enjoyed Next Dimension. It's fast, probably thanks to the fact that it borrows some ideas from Capcom's VS series.

Nintendo Wii(Beaten)

 The Wii never really appealed to me.... until Smash Bros released. Game looked AMAZING, and once my family came across it in, yes, the Chuy, they bought it for me, alongside Smash Bros. It was great, despite the tripping. As fun as it was at first, the gimmicky waggling eventually got stale, and developers started caring less and less about their Wii releases...

 Arc Rise Fantasia: One of the best plots in a JRPG I think, the game has such atrocious voice acting that a lot of people avoided it from the get go. It's a shame, because it did a lot of things I hadn't seen done this well in game before. The traitor trope? Think TRAITORS. there's a key scene midway through the game that I thought was mindblowing. I remember optional bosses being a bit cheesy, as you required using a flame spell that increased your max HP if you meant to take them down.

 Batman the Brave and the Bold: Since I had a Wii before getting a PS3 I had to settle for this one instead of the Arkham games. It wasn't a good tradeof.

 Bit.Trip Complete: Rhythm games are not my things, but I loved the abstract story these games told, that alone made it worth my time.

 Bleach Shattered Blade: I purchased this game for the meme, and in that regard it was worth it, as I convinced my friends to make fools out of themselves by playing this mindless waggle-fest.

 Captain America Super Soldier: I played this one this year! It was fine.    

 Cartoon Network Punch-Time Explosion XL: I was interested in this game because it was a Cartoon Network Smash bros, and a friend of mine gave it to me as a present since I did him a favor. We both played it together that day and... it was awful. Probably the worst Smash clone, nothing in this game feels right.

 Castlevania Judgment: I... I actually liked the character redesigns, but yeah, it's not a very good game. I think a Castlevania fighting game could work, but not like this.

 Disney's Brave: I bought this one because the seller was selling it together with Epic Mickey. It was a mediocre twinstick shooter.

 Disney's Epic Mickey: Great idea, alright execution. I think this one is worth a look or two because it had some neat, although underdeveloped, ideas. I wish they would've been allowed to go even darker with the storyline.

 Donkey Kong Country Returns: Amazing platformer, sadly they made motion controls mandatory for attacking, which wasn't a good idea in the slightest.

 Dragon's Lair Trilogy: As games, these are terrible. But I like being able to just watch perfect playthroughs of them, as the animation is pretty cool.

 Fragile Dreams - Farewell Ruins of the Moon: This is a hidden gem if there ever was one, while it's very anime, I also remember that it was a very somber, depressing game. I will replay it one of these days. It's not quite horror, mind you, but it was a very bleak and melancholi story.

 Goldeneye 007: I finished this one a few days ago, heck, my brief overview of the game might be up before I post this! It was a fine Call of Duty(Yes) clone.

 Harvey Birdman Attorney at Law: Garbage. How could they ape Phoenix Wright yet botch it so badly?

 Kamen Rider Dragon Knight: Another 8ing fighting game that plays like every other 8ing fighting game. But these one features the cool Riders from Kamen Rider Ryuki! I wish we had gotten their other Kamen Riders game though.... as they featured characters from more series other than just Ryuki.

 Kirby's Epic Yarn: It's super cute, I'll give it that, but I remember it being very boring. Like, y'know, I like the Wario Land games in which you are pretty much invincible, I like Kirby, I like cute artstyles, but this one just didn't do it for me.
 Kirby Return to Dreamland: I'm sure I liked it, but... I don't remember much about it. Just another Kirby game I guess.

 Naruto Shippuden Clash of the Ninja Revolution 3: I fell for this game's marketing, I fell HARD. It was marketed as an anime fighter that could be played competitively. And I got SO hyped for it. And, y'know... it was fun. It was another 8ing fighter that felt like every other 8ing fighter, but it was fun.

 Naruto Shippuden Dragon Blade Chronicles: I was so excited about this game because, at the time, I loved Naruto, and I loved the character redesigns. Sadly, the game was as bad as anyone with a braincell could've noticed.

 NEW Super Mario Bros Wii: Look at that spectacular red box! While it's pretty much a generic Super Mario adventure, I loved being able to play it with other players. I played it both with my sister, my ex and a couple of different friend groups. Fooling around with Yoshi and eating other players was a blast.

 Nights Journey of Dreams: Desperate to play Nights I went for the sequel. I don't remember much about it.

 No More Heroes & No More Heroes 2: I've written quite a bit about these games, and I adore them. Back then I used to say that NMH2 lacked a bit of the personality NMH1 had, but in turn it had better gameplay, so I liked them both equally. Having replayed them not so long ago... I think NMH is superior. It's a tighter game, even if NMH2 made a few really good improvements.

 M & M's Kart Racing: It was a bad game, and I wanted to play it because I knew it was a bad game. It was just as bad as they say!

 Madworld: I wasn't very much interested in this game, as the white and black aesthetics just looked lame to me, but I found it for cheap and it was a decent time. I enjoyed the multiplayer minigames with my sister.

 Mario Kart Wii: Say what you will about it, sure, it's even less skill based than before. I don't care. Massive character roster, some of the best tracks in the entire series and it introduced bikes! And Online let you bring another player along, one time, with my sister and a friend, we did brother and sister racing duels. One of my favorite MKs.

 Metroid - Other M: A legendarily bad story, which is a shame, because the game had some decent mechanics that made it a fun arcadey shooter... although, having played proper Metroid games, this is certainly one of my least favorites, as the franchise can do so much better.

 Monster Hunter Tri: My introduction to the series, I loved every hour I spent into this game. I played it a bunch online, to the point I never got very far in the Single Player campaign, yet defeated a few monsters that came afterwards with other players.

 Murasama the Demon Blade: I don't remember much about it, but I'm pretty sure I was a bit disappointed by it. It was really good, I think, but a the time, it was so hyped up that it simply didn't live up to the hype.

 One Piece Unlimited Adventure: I LOVED this game, and I'm a bit scared of replaying it, since I don't know if I'd be up for the grind again. One thing I remember annoyed me was that not every character felt 'complete', as some had very limited movesets.

 Pandora's Tower: It was definitely worth the wait, even though the American localization had an exclusive glitch. I remember having fun climbing the tower, however... I just realized I can't remember a single boss in the game.

 Prince of Persia - The Forgotten Sands: A really good Wii exclusive, I remember bosses were kinda dumb with their QTEs, but the game was gorgeous and was a decent entry in the series.
 Punch Out!!: Never been very interested in the series, but since the Wii had few games and I saw it quite cheap... I downloaded the original and gave it a try, finding it acceptable I decided to get the Wii version. I was surprised at how much I liked it.

 Rayman Raving Rabbids: I remember it being a rather dull minigame collection, but the Rabbid-ed songs for the rhythm minigame were brilliant!

 Red Steel 2: One of the best games for the system. I remember having a sore arm after extended play sessions, but... but it was SO good that it was worth it. Brilliant art-style and art direction and fantastic gameplay.

 Resident Evil 4: The first Resident Evil I gave a proper chance to, probably because I didn't have much else to play on the Wii. It became one of my favorite games of all time, and this is the best version.

 Resident Evil The Umbrella Chronicles: An alright on-rails shooter, I wasn't a fan of having to stock up on ammo, the end result was me always using the basic gun.

 Sonic and the Black Knight: I played this one not so long ago! It was alright.

 Spider-man Web of Shadows: I remember it being a really good port of the PS3 original, which is pretty neat considering I remember WoS being one of the better Spider-man games.

 Spyborgs: Another game I was hyped for, and even though reviews panned it... I liked it a lot. I replayed it a ton of times, and I wouldn't mind giving it another go one of these days.

 Super Mario Galaxy 2: It was alright. I remember not caring about Mario Galaxy, despite how much praise it got, but sing SMG2 got even MORE praise, I wanted to see what the hooplah was all about. It was fine, I liked it, but I don't remember much else about it. It had some neat Mario 64 levels tho!

 Super Smash Bros. Brawl: I bought the Wii alongside this game in The Chuy. While slipping eventually grew on my nerves, having gone from Smash 64 to this was nothing short of breathtaking. The huge amount of characters, stages, items as well as challenges... and I even liked Subspace Emissary!

 Tales of Symphonia - Dawn of the New World: Ugh, the worst Tales of I have ever played. The pet system felt out of place, gimping returning characters left a sour taste on my mouth as I'd rather have human party members, but, worst of all... it has the worst protagonist of a JRPG I've ever suffered. And eventually he grows a backbone, but they stretched his patheticness for way too long.

 Tatsunoko VS Capcom: One of my favorite fighting games of all time. The roster was chef's kiss great, with both usual suspects such as Ryu and Chun Li, but also more interesting choices like Alex, Megaman Volnutt and the guy from Onimusha 4. And for the Tatsunoko side they picked some really good, and some downright weird(in a good way) characters. The simple cell-shaded look was very pleasing, and the game plays like a dream.

 Teenage Mutant Ninja Turtles: I remember it was a beat'em up... I think? And I think you played as all four turtles at the same time? Maybe? I got nothing, probably a subpar licensed game.

 Samurai Shodown Anthology: Brutal and barebones Neo-Geo ports, but I like having quick access to these games.

 Samurai Warriors 3: It's another Warriors game. It was decent I think, and considering it's the only warriors game I own on the Switch? I'll take it.
 Sin & Punishment - Star Successor: I'm sure I liked it... but I remember NOTHING about it, not even its story. But I'm pretty sure I liked it.

 Silent Hill Shattered Memories: Probably one of the better entries since SH 4, this one offered some really cool mechanics that affected how certain things looked and sometimes, even their behavior. This game could've done well even without the Silent Hill title. Eventually I got my girlfriend to play it with me!

 Soul Calibur Legends: I seem to recall this one being tolerable despite the motion controls. Lloyd Irving should've never been redrawn with realistic proportions, however.

 Spectrobes Origins: I remember this one being quite decent, and for a children's RPG, surprisingly tough!

 Teenage Mutant NinjaTurtles Smash Up: I know realize that somewhere along the lines my Wii games got disordered. Regardless, I was super excited to play this one... It looked really neat, and Team Ninja was working on it!... and then it came out with a truly pathetic character roster, with Rabbids taking up about 3 slots. And no alternate colors. What a huge letdown.

 The Conduit: Looking back on it, it seems like it was a bit generic, but having not many other original games on the Wii, it was fine. I played it online too!

 The House of the Dead - Overkill: Hilarious and fun to play, I played this one over a doze of times with different friends. A must-have on Wii.

 The Last Story: I had wanted to play this one for so long, and then the lukewarm reviews came out... thankfully, I loved it quite a bit. What worried me the most was that critics I liked, like Stephanie Jim Sterling, hated it. I remember that, in the end, I think I noticed that people that disliked the game didn't have good luck with their AI companions, while us people that liked it thought they were alright. Maybe that's what made the difference?

 The Legend of Zelda - Skyward Sword: Cutest Zelda design ever. And Groose? Groose was such an amazing character. I loved this game, I still do, even though I disliked some of the motion controls. I hope the Switch remake feels better to play.

 The Legend of Zelda - Twilight Princess: I bought and played this one three times. The first time I disliked it quite a bit, and very now and then I got disc read errors. I purchased another used copy, it had scratches, so I played it again to see if it worked. It did. I liked it a bit more. So I bought it again, new, to get rid of my scratched copy, and on this third playthrough... I realized that I liked TP quite a lot.

 Thor - God of Thunder: Played it last month, subpar beat'em up.

 Trauma Team: I played this one with my sister. I enjoyed it so much that I still want to try the entire series. One day....

 Wario Land Shake-it: Before it released I was a bit scared because it didn't look like previous Wario Land games. And sure, it was pretty different... but it was decent.. I think.

  Xenoblade Chronicles: It was phenomenal, so many cute details, like flashbacks retaining the look your characters actually had, to a very interesting story that made it feel like a spiritual successor to Xenogears. Top-notch game.

Playstation 1(Beaten)

 I got to play the PS1 a few times at parties, but back in the 90s, me and most of my friends were into the N64. But as I grew up and started purchasing videogame magazines, I started seeing just what I was missing. Backwards compatibility was a big reason as to why I decided to get the PS2 and not the Gamecube. Access to fantastic JRPGs and fighting games? Sign me up!

 All-Star Slammin' D-ball: Awful title, awful cover... but surprisingly decent volleyball game! I liked it, reminded me of the GBA volleyball game.

 Alundra & Alundra 2: Ah ah ah! I played these ones very early in this blog's life! I remember enjoying both of them quite a bit, as a matter of fact, I think I preferred 2 a bit more... But as of today, I've more memories of the first game. I barely remember anything about its sequel!

 Ape Escape: I came late to the party with this one, as much as I liked it, the sequel was better... or I remember it being better.

 Batman Beyond: Yeah... it was bad. I remember that the best strategy was just cheesing the game.

 Battle Arena Toshinden 3: My experience with Toshinden was limited to playing the DOS versions as well as Toshinden 4, and I remembered them being super clunky. Color me surprised, as, despite being a bit clunky, BAT3 was pretty decent!

 Beast Wars Transmetals: I think I played it last year, and the only thing I remember about it was that it featured Rhino's prototype transmetal design. Pretty bland.

 Blaster Master - Blasting Again: Oh! This one! I remember this one. The first time I tried it out I hated it, but after I gave it a proper try... it was pretty darn good!

 Blood Omen - Legacy of Kain: Hmmm... I don't quite remember just how much I liked this game, but it gave rise to the glorious Legacy of Kain series, and for that, it deserves respect.

 Bloody Roar & Bloody Roar 2: I used to play 2 a LOT back when I was younger. Both games are pretty good, but I preferred the art-overhaul in BR2, as well as the new cast of characters.

 Brave Fencer Musashi: I seem to remember a few little bits that haven't aged very well, like the clock system, but it's still very charming and memorable.

 Breath of Fire III & Breath of Fire IV: I love this series. I think I might've been a bit too harsh with my entry on BoF IV when I wrote about it. I find the series to have a top-notch art-direction, mechanics and settings that make these games stand out from other JRPGs, even though they might falter a bit in some aspects, such as character development, in some cases.

 Bushido Blade & Bushido Blade 2: Both games are very unique to this day, as nothing has quite come close. I played BB 2 a whole lot back when I was younger, and only got to play the first one a few years ago. It's funny, 'cause 2 made some tweaks that I liked, and some I didn't, so neither game is superior to the other, as both have their strengths in comparison to the other one.

 Cardinal Syn: I remember this game was trash. One of the clunk early 3D arena fighters.

 Castlevania Chronicles: Not the best, not the worst Classicvania. I really liked Simon's design in this one.

 Castlevania Symphony of the Night: Being the first Metroidvania I played, I eventually started thinking that the other games in the series were better. Heck, I remember when I was younger I got stuck for the longest time. And then I replayed the game a few years ago... Its a timeless classic, its design is fantastic.

 Chocobo Racing: I remember this one being decent, I liked being able to play as Cloud.

 Chrono Cross: For a time, this was my FAVORITE GAME OF ALL TIME, but as I grew up I started to like the game less and less. It's still a good game, but Square did much better on the console, and Trigger is the superior game. I also disliked the way they treated Trigger's characters in this one.

 Coolboarders & Coolboarders 2 & Coolboarders 3 & Coolboarders 4 & Coolboarders 2001: Even though I played them recently, all of these games kinda meld together in my mind. I remember the first one had amusing character models, and that in... 3 I think the developers changed so the entire game changed. I don't even remember if they were any good, and I played them two years ago at most!
 Crash Bandicoot & Crash Bandicoot 2 & Crash Bandicoot 3 - Warped: I'm ashamed of owning Crash 2 without it's original cover. That said, when I was younger I remember that 3 was my favorite, and for whatever reason, I didn't like 2 as much as 1 or 3. But oh, how things change, as now 2 is my favorite because it's much better designed that 1, but it also has less non-platforming stages than 3! Regardless, CB 1 is the only one I wouldn't recommend, as it has some very archaic design choices that make it a bit less enjoyable.

 Crash Team Racing: I was absolutely bad at the game, at least at fulfilling the special conditions, so I unlocked everything via cheats. I'm not even ashamed of it. Still, I absolutely adored how the game played, which is something I didn't think I would as my first impressions with the game were that it felt weird.

 Darkstalkers 3: I don't mind the missing frames, for my money, this is one of the best versions of the game, as you get every character, instead of having to pick between two alternate sequels. While I'm not a massive fan of the somewhat humorous animation, I still felt as if it was a fun game.

 Dead or Alive: It's fine. It's only issue is that future games built upon this one, so the combat only gets better and the roster only gets larger. Still, it's nice having this game on the system.

 Destrega: A very original fighting game, it's worth a look to mess around with its mechanics.

 Dexter's Lab - Mandark's Lab?: A forgettable minigame collection. Having Dexter's house in 3D was neat tho.

 Die Hard Arcade Trilogy & Die Hard Arcade Trilogy 2 - Las Vegas: Both games are very beloved... and I remember liking neither very much.

 Digimon Rumble Arena: I guess I thought it was OK? I remember the character roster was a bit limited.

 Dino Crisis & Dino Crisis 2: I think I might've been a bit too generous with Dino Crisis, as looking back on it I remember it had some very dull and annoying word puzzles. On the other hand, Dino Crisis 2 turned into a very fast-paced arcade shooter that I adored.

 Disney's Hercules: A game I remember fondly from my childhood, heck, that I still remember to this day.... but one that isn't very enjoyable. I think it was the top-notch presentation that makes it so memorable.

 Disney's Treasure Planet: A game that can be fun if you give it a try. Y'know, it has some peculiarities about movement and attack range, but once I got used to it I started enjoying it a fair bit.

 Dragon Ball Final Bout: The only good thing about this game is its absolutely EPIC animated opening scene.

 Dragon Ball Z Densetsu: I loved this game back then, and I still love it. It's very unique, as its a 3 on 3 fighting game. It doesn't play like one, as instead of healthbars you have a momentum gauge, but I always have so much fun with this one.

 Dragon Ball Z Ultimate Battle 22: Garbage. Looks like garbage, plays like garbage.

 Dragon Valor: I think reviews were rather lukewarm for this game, but I've always enjoyed it's diverging paths and generational plot. Sure, every character plays basically identical to the last, but they look unique and have their own settings. The three final generations are a bit cheap, as they share the same designs even though they come from different blood mothers, but still, it's a really neat idea.

 Dynasty Warriors: The only bit I remember about this game was that it surprised me as it was better than I expected, but that's about it.

 Ehrgeiz - God Bless the Ring: I love this game. Back in the day, it allowed me to play as Cloud, Tifa, Yuffie and Vincent with proportionally realistic character models. It's very fast-paced, thanks to it's button-mashy design. Even better, there's a rogue-lite RPG mode just for kicks and giggles.

 Einhander: I don't really enjoy ship shooter games, but this one was decent. I spent more time than I would've expected replaying it over and over again trying to get to the end.
 Fatal Fury - Fatal Attraction: Controversial opinion: I actually kinda liked this game. I might've to give it another go, but... I remember it not being half bad.

 Fear Effect & Fear Effect 2: I don't remember much about either, but I think they were a bit overrated. Maybe.

 Fighting Force: I remember it being a very clunky beat'em up. Nothing more, nothing less.

 Final Fantasy VII & Final Fantasy VIII: Final Fantasy VII was love at first sight. I came across the PC version, with its huge triangular cardboard box, with Cloud holding a giant sword, and I knew I had to have it. Every time we came into the store I'd see the box and long to play it. Eventually my father bought it for me and OH MY GOD THIS GAME IS AMAZING, WHAT THE HELL IS THIS GENRE, HOW CAN IT BE SO GOOD OH MY GOOOOOOOOOOD. It quickly cemented itself as my favorite game of all time, even though, as I grew up, other games held the title... momentarily. As for FFVIII, I was super hyped reading about it on magazines, and it came out, and I liked it EVEN more than FFVII. And then I replayed it a few years ago and... I disliked it. And then I replayed it on Switch and... I still disliked it.

 Floating Runner - Quest for the 7 Crystals: I found it in an online store, and I had never heard about it, so I decided to get it, as a surprise for myself. It was... I don't remember how exactly it played? Forgettable.

 Galerians: A survival horror about a pretty boy with psychic powers, I liked it a fair bit I think. The setting and its world are super memorable, as well as original as far as games are concerned.

 Gekido: I think I actually liked this one quite a bit. I'd like to recommend it... but I'm not sure just how much I really liked it. I don't remember much about it besides some of the characters, to be honest.

 Gold & Glory - Road to El Dorado: It was the perfect genre to adapt the movie in... but it was terrible. Why? I don't really remember, but it was bad. I remember a tedious monkey and keys bit.
 
 Gundam Battle Assault 2: Tremendous. They managed to make every robot feel heavy, as it should, and despite that, the game plays like a dream. Between how solid the combat feel and how great the game looks, it's a total treat. The massive character roster is a huge boon.

 Heart of Darkness: Super memorable, yet a bit mediocre when it comes to gameplay.

 Inuyasha -A Feudal Fairy Tale: This one looks really neat, as the 2-D sprites are quite pretty. I think gameplay was a bit stiff, but the graphics made up for that.... I think.

 Jersey Devil: I believe I was quite satisfied with the game. The Jersey Devil was a neat new mascot, and I remember the animated intro being glorious.

 Jojo's Bizarre Adventure - Heritage for the Future: My first brush with the Jojo series, this is yet another fantastic Capcom Ps1 fighter. Is it as good as the arcade original? Of course not, but it's a serviceable port and it's better than nothing.

 Jumping Flash 2: How many first-person platformers are out there? Not many I'm sure, but this very early PS1 game made it work relatively well. It's worth it just for the novelty.

 Kensei Sacred Fist: It has a ginormous character roster, sure, half of the roster is made up of clones, but hey, every character has two costumes, so I appreciate the effort. That said, I have fond memories of the game... shame it plays a bit poorly, with a lot of input delay.

 Klonoa - Door to Phantomile: One of the most expensive games on PS1, and yet, worth every darn penny. It's such a simple platformer, but thanks to its mixture of pretty and colorful graphics as well as uncomplicated gameplay but polished to a sheen, it easily earned its spot as a PS1 classic.

 Kingley's Adventure: I don't remember much about it except that you started every level from the castle. It was a decent time... I think.

 Goketsuji Ichizoku 2: Now I realize that my G-letter games are not in their correct spot. That aside, this game was super fun, it's a Street Fighter 2 clone, but with a ton of humor and lyrical songs. It plays really well.

 Gran Turismo: While I used to play GT2 on PS1 a fair bit, racing games were not my thing, they still aren't, but car simulators are even less of 'my thing'. That aside, I got this one for free. A guy was getting rid of his PS1 games, I went for GT2, and he asked me if I didn't want 1 instead. "Isn't the sequel better?" I asked, and he said "I'm not sure...", so I replied "Oh well, GT2 is the one I used to play." and then... "Know what? Take GT1 too, for free!".
 
 Guardian's Crusade: A PS1 rpg I always came across when reading my gaming magazines back when I had an N64, and I had wanted to play it for so long 'cause the Knight looked so cool! I finally played it a few years ago, and I don't seem to remember liking it too much.

 Koudelka: Another game I saw a fair amount of ads for, and I never got to play until much later. In this case, however, Koudelka was amazing. It received some pretty mediocre reviews, but I felt its mixture of JRPG and Survival Horror elements was pulled off excellently.

 Legacy of Kain - Soul Reaver: I first played it on PC years ago, I remember that the intro shocked me, as the scene in which Kain breaks Raziel's wings was BRUTAL. But opening scene aside, I found the game to be boring. What a dumb boy I was, as I gave it a proper playthrough a few years ago and loved it. Its plot was it's highpoint, definitely, but it's no slouch in the gameplay department either.
 Legend of Legaia: Another game I saw in magazine ads back when I had an N64... but on I got to play after I got a Ps2! I loved how it blended Fighting game mechanics with RPG mechanics. And, yes, I love this game. I particularly like how when Gaia(was that his name? The third member!) joins he is horribly underleveled, and he can barely do anything when compared to the other two characters, but slowly, as he levels up, he becomes very strong.

 Legend of Mana: I'm not sure why, but I seem to remember being somewhat hyped for this game when I was younger? Back in the day I liked it, but I think I appreciate it more nowadays. It's decent.

 LOADED: A topdown shooter that is more memorable for its characters and setting than anything else.

 Lunar 2 - Eternal Blue Complete: I've already played this game tons of times, and finished it at least three, and I adore it. It's a bit hardcore, so it requires a bit of grinding, but I find the story delightful. I love how Lucia, the AI-only ally, starts of being very selfish, then starts working with the party and then prioritizes Hiiro over the rest of the characters, even herself. Story-telling through gameplay at its finest.

 Marvel Super Heroes: While I like Capcom's PS1 fighting game ports, this one is pretty bad. It has a ton of slowdown as well as a very small character roster.

 Marvel Super Heroes VS Street Fighter & X-men VS Street Fighter & Marvel VS Capcom: When I was younger, I remember playing this game at the Arcades, it was dope. But by the time I got to properly owning these games, when I had a PS2, I started off with Marvel VS Capcom, which was AMAZING. MSHvsSF, as well as XvsSF just felt lackluster in comparison. But... I replayed them a few years ago and found a new appreciation for them. Now them these ports get a lot of flak, and true enough, they don't play like the Arcade originals... but I don't care, I still enjoy them all the same.

 MDK: I played MDK 2 back in the PS2 and I thought it was OK but nothing special, so I never cared about playing the first one... until I came across Digital Foundry's video on it, which managed to sell me on MDK. It was pretty fun.

 Medievil & Medievil 2: I used to play one of these two, I think the second one, back when I was younger, and I hated it. Thankfully, I gave both games proper tries, as I found them to be pretty darn great. The original is a bit better, I think, but I might be biased since I played the remake last year.

 Megaman Legends: I used to play this game on PC, and it was almost unplayable on keyboard. I remember at one point I was playing it with my sister, as she helped turn and aim. I think getting used to the PS1 controls also took a bit of time, but I seem to remember enjoying it last time I played it a few years ago.

 Mortal Kombat 4 & Mortal Kombat Trilogy: I used to play these games a lot but on the N64, and I liked them. But I've never liked Mortal Kombat as much as Japanese fighting games. They are fine. I don't think classic Mortal Kombat is very good, but these two are as good as Mortal Kombat could be, I guess.

 Nightmare Creatures & Nightmare Creatures 2: I used to play NC a lot on the N64 and, well, loving it. Somehow. Probably because I turned on cheats and I turned off the stupid adrenaline system. I also liked playing as the enemies. But it hasn't aged well, and its stiff and poorly designed. I think NC 2 was better? I think? I think? I don't remember much about it to be honest.

 Pac-man World: A pretty good 3-D platformer. When I purchased it I thought it'd be like the PC 3D Pac-man game, but it turns out they are both completely different games!

 Pandemonium 2: I was sold on it via Slope's Game Room, sadly... I don't think I liked it too much.

 Parasite Eve & Parasite Eve II: I didn't like Survival Horror games back in the day, which probably explains why I wasn't very interested in PE 1. Thankfully I gave it a try some years ago, because I fell in love with it. It's own blend of Survival Horror and RPG, different from Koudelka, its mature characters and story set in a more modern era.... It's great. PE II was fun too, in its own way, but definitely not as good.

 Psychic Force 2: The predecessor to SuperSonic warriors, back in the day I felt its combat system was very original. It still is, but my god, unlocking characters was such a chore!

 Punky Skunk: Ah-hah! I perfectly remember how I felt about this game: I loved the fact that it exists, as it was a SNES game on PS1 hardware... but it wasn't very memorable.

 R4 - Ridge Racer & Rage Racer & Ridge Racer & Ridge Racer Revolution: R4 is a brilliant racing game that finally brought us a Ridge Racer game that play beautifully but also had a decent amount of content. The other three are OK, they are definitely fun to play, but they simply don't have enough content to warrant a purchase. Why they felt 3 tracks or so was OK is beyond me.

 Rampage 2 - Universal Tour: I'm sure Rampage World Tour has aged horribly, but why the hell did they remove gameplay mechanics and gave us nothing, if anything as worthwhile, in return? It makes a very repetitive game even more repetitive. Shameful!
 Rat Attack!: I saw this one in magazine ads a lot, even reviews for the N64 version, and my interest in it never waned... but I never came across it. Ultimately, I think it was for the best, as I don't seem to remember much about it.

 Resident Evil 2: The only REvil game I cared about since Leon and Claire looked so cool, I think I played like 10 minutes of it this one time and never again, I don't know why. I was an idiot, as this game was brilliant.

 Rising Zan - Samurai Gunman: Speaking of brilliant games, Rising Zan! A game ahead of its time, featuring a Katana wielding, gun tooting Samurai Cowboy. In a way, it feels like a proto-predecessor to games like Devil May Cry... and considering the era it released in, it played really well.

 Rival Schools: I don't know why, but I was never very interested in the series... until I got Super Pocket Fighters on PS1, which came with a demo for Rival Schools.... AND WHAT IS THIS GAME, CHARACTER RECOVER FROM BEING KNOCKED DOWN IN SUCH A COOL WAY, AND OMG LANDING HITS FEELS SOOOOO GOOOD, THIS GAME IS AMAZING. And such it was. I love how it feels, as there's nothing quite like it out there, I think. I just wish I could play the sequel, but it was never ported....

 Roswell Conspiracies - Aliens, Myths and Monsters: Roswell Conspiracies is one of the most underrated children's TV shows ever, I recently watched it again and it was amazing.... such a shame this game was so bland.

 Rugrats in Paris: A forgettable minigame collection. Disappointing.

 Samurai Shodown Warriors Rage: Another attempt from SNK to push SS's story forward. I fell in love with this game's art direction since I was very young, so I'm glad I got to play it. It was just Samurai Shodown in 3D, but with cool new characters.

 Spider-man & Spider-man 2 - Enter Electro: While I grew up playing the second one, and I loved the huge amount of alternate costumes, having played both games... I think the first one was a bit better, if I remember correctly.

 Spyro the Dragon & Spyro 2 - Ripto's Rage & Spyro 3 - Year of the Dragon: I used to prefer Crash, when I was younger, because I felt like Spyro looked silly and playing as him wouldn't be fun, so I avoided his games. What an idiot, as in the end I wound up preferring the Spyro games. They are such a blast to play, as they managed to make playing as a dragon be actually fun. Collecting gems was so satisfying too.

 Star Gladiator: Quirky generic title aside, this is another great PS1 Capcom fighting game. In hindsight, I think the bizarre character designs might work against the game, but it plays well...even though I think most other Capcom fighters on the system are better.

 Star Wars Episode 1 - Jedi Power Battles: I used to think this game was dope, and I mean, a beat'em up in which you play as a Jedi? Sounds great! Sadly, it's very clunky and unfair.

 Star Wars Masters of Teras Kasi: What an awful, awful game. It had very unresponsive controls that made it almost unplayable. As bad as they say, nay, even worse.

 Street Fighter EX 2 Plus: I have a soft-spot for this game. One day at the flea market I came across this bootleg Street Fighter disc, with this very cool Ryu VS Sagat picture on it. And I purchased, not even knowing that SF had a 3D spin-off, and it was so darn great. This game looks great, and plays just as well.

 Strider 2: One of my favorite games on the system, I love its simple gameplay, because it's very fast paced but keeps putting you on more and more exciting setpieces, and it feels as if it never lets up.

 Suikoden & Suikoden 2: Pretty great RPGs, but Suikoden 2 is definitely better. Believe its reputation, it's even more expensive than Klonoa... and even more worth it. The storyline is phenomenal, and I don't think there's another JRPG on the system quite like it. And, mind you, Suikoden was pretty decent too, I think, but the sequel is better in every single way.
 SwagMan: I had never heard of this game before, and it was 2-D, so of course, I had to own it. It's a bit bland, gameplay-wise, but I appreciate the presentation.

 Syphon Filter: I remember it being equal parts fun as well as frustrating, as it has some very archaic design choices. But I think that, when it was at its fnest, it was quite good.

 Tai Fu: I don't remember ANYTHING about it, except that it was another game I used to read about in magazines and eluded me for the longest time.

 Tales of Destiny II: I don't remember much about this game, so I'd say it's too expensive and not worth it.

 Tarzan: A very memorable game from my childhood, sadly, it's quite clunky for today's standards.

 Tenchu - Stealth Assassins & Tenchu 2 - Birth of the Stealth Assassins: Sure, they are a bit dated, but both game had such a cool attention to detail! I liked Tenchu 2's new focus on the story elements.

 Tiny Tank: Another game I wanted to play since forever, it didn't really live up to the hype I built around it.

 The Grinch: I loved this game back in the day, and, I still do. I think it's a horribly underrated platformer.

 The King of Fighters '99: The previous KoF games were alright, they really were, but I feel like the series really grew its beard with 99. While 'clones galore' as a motif is usually the moment a franchise jumps the shark, I feel the new faces work so well, and the striker system was a neat new wrinkle to the formula.

 The Legend of the Dragoon: While I loved JRPGs, and I did enjoy Legend of the Dragoon, I didn't really quite appreciated as much as I I did back when I replayed the game a few years ago. It looks beautiful, and had some reather neat ideas.

 Threads of Fate: One of the first games I played when I got the PS2, I enjoyed this one quite a bit when I was younger, and I'm pretty sure I liked it quite a bit when I replayed it back when I started this blog.
 
 Time Commando: Ironically, time hasn't been kind to this game. Maybe it was never good in the first place. But I fell in love with it the first time a friend showed it to me back in my single-digit years. It has a really cool concept, and some ideas that sound great, in paper, like a ton of weapons exclusive to the era you're visiting... shame everything is just oh so clunky.

 Tobal No.1: There used to be this really cool videogame show, I think it was called Cybernet, and I first learned about this game thanks to it. It features some really decent graphics, which would only get better in the sequel, and some rather smooth 1 on 1 fighting that make it fun to play.

 Tomb Raider & Tomb Raider 2: I used to own every single Tomb Raider game on PC back when I was younger, starting with 2. I never managed to get very far on any of them, but I enjoyed them nonetheless. Playing them again.... they haven't aged very well, and they are way too frustrating due to bad or just downright unfair design.

 Tomba & Tomba 2 - The Evil Swine Return: Two brilliant adventure/platforming hybrids, with a very original concept. Both games are easy to recommed.

 Tony Hawk's Pro Skater & Tony Hawk's Pro Skater 2: Tony Hawk 3 on Ps1 was my first TH game, and I thought it was fun but overrated. Having gone through the entire saga not so long ago, I still much prefer Tony Hawk post 4, but I can see why so many people like THPS2 so much. That said, knowing how the series evolved... both games feel very limiting. 

 T. R. A. G. - Tactical Rescue Assault Group: This game made me realize that I actually liked tank controls and searched high and low for something similar to play. I find it quite fun.

 Trap Gunner: Another game that eluded me for a long while... I'm sure it's probably fun with other players, but playing it by myself was rather boring.

 Trick 'n Snowboarding: I don't remember much about it, but I spent an entire night playing this game from beginning to end. It's a bit wonky, but I remember having a good time with it.
 War Gods: I remember this one as one of the first games I ever rented on the N64, I think. I was young, and I liked it quite a bit. Well, the Ps1 version is decent, but the long load times kinda kills it.
 
 Wild Arms & Wild Arms 2: I had heard so much about about WA that I wished to play it so badly. Everyone would claim how much better it was than its sequel. It wasn't. WA2 has much better puzzles, more interesting characters, and, above all, a much, MUCH better combat system. I really like WA2, while WA1 was, well, pretty forgettable.

 WWF Wrestlemania the Arcade Game & WWF In Your House: Can't say I remember enjoying either game too much.

 Xenogears: One of my favorite JRPGs of all time, even though the 2nd disc is barely finished and a lot of content wound up in the cutting room floor. I love the character designs, I love the combat system and I love having both on-foot and on-mech combat. A true classic.

 X-men Mutant Academy & X-men Mutant Academy 2: I bought XMA 2 but got sent XMA 1 accidentally, which kinda sucks as XMA2 makes the first one obsolete. Regardless, pretty decent fighters if I remember correctly.

 DOOM: One of the only two longbox PS1 games I own. It was a decent Doom port, I think.

Playstation 2(Beaten)

 Now we are getting into my larger game collections. The PS2 is my favorite videogame console of all time, with the SNES, which I never got to own, and the original DS close second. So many great games, even if the multiplats tended to run worse than they did on GC and Xbox.

 Aggressive Inline: I don't remember where, but I'm pretty sure I heard it was a good game back when I was younger, so I picked it up. It's not as good as Tony Hawk, but it did some things BTHPS4 did, and that's gotta count for somethin'.

 Alien Hominid: I used to spend hours playing the Alien Hominid flash game. AH on PS2 expanded the original concept pretty nicely.

 Ape Escape 2: I loved this game back in the day, and I liked it all over again when I played it not so long ago.

 Ar Tonelico - Melody of Elemia: The 'this sounds sexual but it isn't' cheap jokes got old fast. It was pretty lame, and I was only interested in this game because the promotional OVA sold me on it. Dumb.

 Art of Fighting Anthology: Like most SNK compilations... it's a set of lazy NEO-GEO roms, with obscene difficulty and not much in the way of options. I've never been too fond of Art of Fighting anyways.

 Asterix and Obelix Kick Buttix: I've always held a soft spot for this game. I love the costumes and the simple, but enjoyable, gameplay.
 
 Avatar the Last Airbender & Avatar the Last Airbender - The Burning Earth & Avatar the Last Airbender - Into the Inferno: I think I remember some bits and pieces of TBE, but only because I think it was a bit buggy. And I remember ItI because it felt like a Wii game. Three very forgettable games.

 Barbarian: A forgettable arena fighting game. That's it.

 Batman Begins: It had a few silly looking animations, but I seem to remember this one being a halfway decent game. I could be wrong.

 Batman - Rise of Sin Tzu: They really hyped this game's original villain, Sin Tzu, but he was just an Al-Ghul wanna be. I remember the game being a bit tough, but I don't remember it being nothing worth writing home about.

 Battle Assault 3 featuring Gundam Seed: Battle Assault 2 is pretty amazing, shame this game is so bland.

 Beat Down: I think it had a decent art-direction, but otherwise, a bland, forgettable beat'em up.

 Beyond Good & Evil: Not quite as amazing as reviews painted it like to be, but I did enjoy it a fair amount.

 Bionicle: I really enjoyed this one when I was younger, but... I was a fool. It's pretty bad.
 Biker Mice from Mars: I remember this one was made up of bland beat'em sections and dull bike riding stages. An insult to the series.

 Black: It's funny because this game's setting and story are generic and, honestly, quite pathetic, but the gameplay felt SO GOOD. It's the shooting, oh boy, it feels so good. And I'm not into guns, 'cause, from what I know, they tried to make the guns look and feel accurate to the real counterparts.

 Blood Omen 2: This one was probably one of the weakest Legacy of Kain games. The fact that the plot makes it unnecessary to the overall story is a big point against it, as Legacy of Kain's plot is pretty much the best thing about the franchise. That said, it has some nice puzzles and an interesting world to explore.

 BloodRayne & BloodRayne 2: BR 1 is probably one of the best vampire games out theres, with satisfying combat and a pretty large moveset to play with. BloodRayne 2 is quite memorable... because of how repetitive it got because they just NEEDED to showcase the physics.

 Bloody Roar 3 & Bloody Roar 4: BR3 is pretty good, it added a few new cool characters... but I think BR 2 was a bit more fun to play. Still, pretty good. But BR4 played around with mechanics that didn't need to be tweaked, ruining the series by itself.

 Breath of Fire - Dragon Quarter: This one gets a lot of flak, and I get it, it has a pretty repetitive design, but I really liked it. The bleak setting and world, as well as the rather dark story just gripped me very tightly. I remember I got to the end of the game by the skin of my teeth, so it felt SO DARN GOOD. And it got SO hard, yet somehow I managed to pull it off.

 Bujingai: A rather straighforward beat'em up. Better than average, but I've not much else to say about it.

 Capcom Classics Collection Volume 2: I don't even remember which games were here.

 Capcom Fighting Evolution: Capcom is known for being super lazy when it comes to game releases and re-releases, but this one takes the cake, as it's one of the cheapest asset recycling hackjobs they ever pulled off. An absolute disgrace to their brand.

 Capcom VS SNK 2 - Match of the Millenniumm: One of my favorite 2-D fighting games of all time. I always felt like SNK's character designs were much superior to Capcom's, but Capcom's sprites were better. This one is the best of both worlds. And it plays really well too, and you can even pick from different styles that ape different franchises of both developers!

 Castlevania - Curse of Darkness & Castlevania - Lament of Innocence: For whatever reason people tend to say that CoD is better? But nuh-huh, no way. Lament of Innocence felt like a really accurate translation of the Metroidvania genre into 3-D. As for Curse... it was pretty good too, but I didn't care about the devil forging system. LoI felt more 'pure' and less gimmicky.

 Charlie and the Chocolate Factory: Awful. Just your average, cheap cash in.

 Clock Tower 3: This one could've been SO good, and the first monster/stalkers are SO creepy, but they just get more and more ridiculous as you go along. Having the main character turn into a magical girl didn't help either. 
 Cold Fear: This one was a brilliant REvil 4 clone but set on a boat... at least the first part of the game. I remember that headshots felt very satisfying to pull off.

 Coolboarders 2001: I'm pretty sure that this one was the first CoolBoarders that actually held up, and I think it was rather fun too.

 Crash Tag Team Racing & Crash Twinsanity & Crash Nitro Kart: As someone that isn't too good in racing games, I felt like Nitro Kart was almost as fun as the original and that Tag Team Racing wasn't completely devoid of fun, but it felt a bit cheap and exploitable. Twinsanity was... a bit of a mixed bag, it had some great ideas, but the budget just wasn't there.

 Crash Mind over Mutant & Crash of the Titans: I haven't forgotten about these ones! The first one, which I don't remember which one was it, felt as if it had a lot of potential, potential that the sequel squandered... I don't remember how!

 Crazy Taxi: It's Crazy Taxi. It's good fun for a few minutes, and then forget about it.

 Crimson Tears: I'm pretty sure I liked this one quite a lot, at least I remember it fondly. Looked really nice, like most Capcom developed and Capcom published games of the era.
 
 Dark Cloud 2: I haven't played the original yet, but this one is so good and self-contained, so I almost feel as if I don't need to. I remember I got to play this one shortly before my original PS2's lens died and stopped reading DVDs, so I wasn't able to finish it until... about 10 years later!

 Dark Summit: An open-world mission-based game... that is also a Snowboarding game. Super original, and they pulled it off pretty nicely.

 Darkwatch: I seem to have blurred most of my memories of this game, but I'm sure I liked it.

 Dead or Alive 2: I spent HOURS with this game, despite the fanservice, as I always hated the franchise for it.... however, the DOA games feature very smooth animations and combat, plus, it's easy to pick up and play, so it's easy to get friends to play it with you. Plus, the Hold/Counter system is both original as well as stylish, making it a treat just to see it played.

 Dead to Rights & Dead to Rights II: I'm sure I liked II, but Dead to Rights 1 is pretty much a forgotten classic. It has a very silly story that plays itself very seriously, but it's the perfect amalgamation of close quarters combat with gunfights that made it play so well. Plus, killer puppy!

 Def Jam - Fight for New York: Def Jam was pretty good, so good that I should get that game again, but Fight for New York pulled all the stops. More fighting styles, more avenues, more customization, more characters, more everything. It's a brilliant fighting game not made by the usual suspects.
 
 Demon Stone: A personal favorite of mine, I'm pretty sure this one uses LOTR's engine, as it plays identically to The Two Towers and Return of the King. I love how the characters' looks change as you upgrade them, I love the simple but gratifying combat and I loved the characters. Wish this one got a sequel.

 Devil Kings: They tried so hard to tie it to Devil May Cry, huh? I guess it was alright, but I seem to remember that it had some tedious elements to it.

 Devil May Cry & Devil May Cry 2 & Devil May Cry 3: DMC 1 is still pretty good. DMC2 I loved it when I was younger, I mean, I downright preferred it over 1... until I played it again a few years ago. DMC 3 is one of the greatest, if not the greatest action game ever made.

 D. I. C. E. - DNA Integrated Cybernetic Enterprises: It seemed cool in paper, being able to ride mechs and what not, but I remember it sucked.

 Digimon Rumble Arena 2: It was alright, but once again, too much pandering to the Season 1 characters, if I remember correctly. 

 Digimon World 4: I remember this one, it was awful, one of the worst Diablo clones I've ever played.

 Dirge of Cerberus - Final Fantasy VII: As with any time Square tries to expand on FF's lore, it only helped dilute FFVII's greatness... but the gameplay was pretty good.

 Disaster Report & Raw Danger: I absolutely love this series, and there's nothing quite like them out there. I wish more games in the series had gotten localized.

 Disgaea - Hour of Darkness & Disgaea 2 - Cursed Memories: For a while, Disgaea 1 was my favorite game of all time. I purchased it at the same time I got the first PS2 TMNT game. I spent over 100 hours on it. Disgaea 2... I played it after I fell out of love with the SRPG genre, and I didn't like it very much.

 Disney's Treasure Planet: A Jak and Daxter clone, of all things! It was pretty decent.

 Dog's Life: Yeah, not forgetting about this one any time soon. It was such a delightfully weird game, I think there's no other dog simulator-but-weird-as-hell quite like it out there.

 Dragon Ball Z Budokai & Dragon Ball Z Budokai 2: I think that Budokai's Story Mode is still unmatched by ANY other Dragon Ball game. Not even Kakarot's more epic translation beats it because, since it's an RPG, there's a lot of padding. I like replaying this game's story mode every now and then. Budokai 2's story mode, however, is pure garbage. But this second game looks much better and plays much better. I kinda missed Budokai's un-cell shaded, derpy look though.

 Dragon Ball Z Budokai Tenkaichi 3: The best Dragon Ball game I think. I'd rather play Budokai if I want to play a fighting game, but if I want to play a Dragon Ball simulator THIS is the game to play. Plus, an obscene amount of characters makes it the defacto DBZ fanservice game.
 Drakan - The Ancients' Gate: There are better RPGs on the system for sure, but it was still rather good. That said, if the game crashes while going into another area you could potentially lose your save file, as the game does something weird to the savefile when travelling through zones.

 Drakengard: The edgy story was cool, it was, but it was such an insipid Dynasty Warriors clone that pretty much negated all that it had going for it. Plus, the English localization neutered some characters.

 Dynasty Warriors 2 & Dynasty Warriors 4 & Dynasty Warriors Gundam 2: I like DW2 due to nostalgia, as the series evolved so much that it's almost unplayable due to how clunky and tedious it can be. That said, being able to edit the opening movie was brilliance. 4 is only slightly better, once again, future games made tweaks that make it impossible to go back to these ones. DWGundam 2 was pretty amazing however. Tons of characters and it plays really well... or I remember it playing really well.

 Ed, Edd 'n' Eddy - the Mis-edventures: I liked seeing these characters in 3D... but it was another forgettable licensed game.

 Enter the Matrix: Tons of nostalgia for this one, as I remembered the fighting animations to be epic. In reality, they are pretty bad. The entire game is pretty bad.

 E.O.E - Eve of Extinction: I seem to remember movement being a bit clunky, but it had a very large repertoire of equippable weapons to toy around with.

 Evil Dead - A Firstful of Boomstick & Evil Dead - Regeneration: I played these ones not so long ago, yet I don't remember much about them. I think AFoB was a bit more fun, more arcadey. Maybe. I remember Ash had a pretty annoying sidekick in ED:R and that's about it.

 Extermination: It was an easy, but interesting Survival Horror game.

 Fatal Fury Battle Archives Volume 1 & Fatal Fury Battle Archives Volume 2: I had my first brush with the FF game thanks to a chinese bootleg of 2, and while I had played the entire series via emulation, I had never given them a real, proper, try, until these releases. Man, the FF series was REALLY good.

 Final Fantasy X & Final Fantasy XII: FFX is very nostalgic to me, as it was one of the very few original games I had back in the day, and I played it for hours and hours on end. XII I think was alright, but ask me anything about its plot and I'll draw a blank.

 Final Fight Streetwise: Pathetic. I kinda liked Guy's new design and Cammy's cameo, but that's about it.
 Forever Kingdom: I don't remember anything about it. Made by From Software, sequel to Evergrace or something.
 
 Franklin - The Birthday Surprise: Garbage. I think it was a platformer that played very slowly? Not sure.

 Freekstyle: Decent, but not my cup of tea.

 Galactic Wrestling: This is actually a Kinnikuman game, a really great Kinnikuman game. Sadly, it was the only one that was localized. Regardless, it features a ton of characters, and the game was simple fun.

 Galerians - Rion: I seem to remember this one was a bit more action-based than the original, and I think I liked it.... but that's it.

 Garfield - Lasagna World Tour: Another forgettable licensed game.

 Genji - Dawn of the Samurai: I heard this game was compared to Onimusha, the reason I wanted to play it. It's nothing like Onimusha, sans the one-hit enemy kill mechanic. I always felt like some animations looked a bit slow, but all in all, the game was really fun.

 GhostHunter: Mediocre third person shooter, I didn't like it too much.

 Gladiator - Sword of Vengeance: I know I first played this one back when I was younger... but I don't remember anything about it.

 Godhand: Not for everyone, a beat'em up in third person. I remember I had a blast getting to the end of this one.

 God of War & God of War 2: I always thought that the GoW games were shallow angry-man gory-but-mediocre affairs... but I was wrong. Both games have hidden depths, story-wise, and the combat is great. I dislike having so many QTEs and mashing QTEs, however.

 Godzilla Unleashed: I remember I thought this one was boring.

 GTA 3 & GTA - Vice City: Going back to GTA 3 is a bit annoying due to all the missing features and how the Gangs would be out for blood, making it harder to just play around in the sandbox. Vice City is, however, my favorite GTA, and has enough of the enhancements and tweaks so as not to feel as obsolete as 3, but also has the best story and setting in the franchise.

 Grandia 2 & Grandia Xtreme: If I remember correctly... Grandia 2 had a decent story and premise... however, it ran like garbage. Even putting aside the bugs, I remember that just panning around a town took ages due to all the slowdown! Xtreme went to the other extreme. Almost a nonexistent story, but running pretty well and thus being fun to play.
 Guilty Gear XX - Accent Core: The culmination of Guilty Gear X, by this time the series has accumulated a healthy amount of characters... as well as mechanics! I think it's one of the best 2-D fighters around, and, thankfully, this was before ArkSys went full anime with Guilty Gear.

 GUN: If you had told me that the Tony Hawk developers had made a pretty fun third-person western shooter I wouldn't have believed you. And yet, that's exactly what this game was.

 Gungrave & Gungrave Overdose: Gungrave has a better story, but... Overdose has multiple playable characters as well as tweaks to the formula that make it the much superior game. Regardless, both are shallow but very entertaining games that put style over substance. And I love them. At least OD.

 Half-Life: Probably not the best way to play it, but it gets the job done. Half-Life is a classic, and there's a reason for that.

 Haunting Ground: An absolute beauty of a game. It has a few shortcomings, like sometimes knowing how to proceed but having to outmaneuver a stalker before you can get to it, but it's scary and very engrossing.

 Hidden Invasion: Forgettable. I seem to remember camera issues.

 Jaws Unleashed: I didn't care too much about this one. I barely remember anything about it.

 Jet XO: A Splashdown clone, but not as good... I think.

 Jumper - Griffith's Story: Garbage.

 Justice League Heroes: Could've been a great contender to Marvel Ultimate Alliance, I guess the game was too derivative for it to sell better? Regardless, if you like MUA but prefer DC, this is your game.

 Katamari Damacy: Delightful, it's the first one in the series and yet it's still worth playing, as the games never changed things too much.

 Kengo - Master of Bushido: The successor to Bushido Blade, not as good, but still fun. I wish we had gotten Kengo 2, as I played it back when I was younger and played pirated games.

 Killer 7: Suda 51's masterpiece. I always say the same thing about it, because it's true, but you have never played anything quite like it before, and you'll probably never will.

 Klonoa 2 - Lunatea's Veil: The Klonoa series is amazing, and this game is no exception. The cell-shaded graphics made it even cuter.
 LeMan's 24 Hours: It's a generic racing game. I didn't even remember I owned it, much less play it.

 Legacy of Kain - Defiance: The conclussion to the epic Legacy of Kain series. It plays like a DMC-lite, but it's the top-notch story that makes it stand out. A perfect conclusion to Legacy of Kain/

 Legaia 2 - Duel Saga: This one gets a lot of flak... but I seem to remember enjoying it as much as I enjoyed the original Legaia.

 Lemony Snicket's A Series of Unfortunate Events: This game was so decent, despite it being a licensed game, that it inspired me to watch the TV series, and now I want the books! In retrospect, having watched the series... it feels accurate to what I've seen about the license!

 Looney Toons Acme's Arsenal: Garbage. Who thought giving the Looney Tunes guns was a good idea?

 Marvel VS Capcom 2: The massive character roster is something to behold, particularly considering when the game released... but I always felt like the PS1 port of MvC was more fun.

 Maximo - Ghosts and Glory: Brilliant action-platformer. It's probably a BIIIIIIIIIIIIIIIIIIT too hard, but it's a fun adventure.

 Megaman Anniversary Collection: I've heard complaints about this collection, but I liked it. It's a bit outdated by the year 2022, but it got the job done back when I first played it.

 Megaman X Collection & Megaman X7 & Megaman X8: The rise and fall and rise again of Megaman X. The first four games are amazing, and then the quality only gets lower, culminating in X6 being almost unplayable and X7 being boring. Megaman X8 was pretty decent, somehow.

 Megaman X Command Mission: This game features the coolest take on X, I mean, that SCARF, YO! Gameplay-wise, it was surprisingly fun considering it's an RPG, it's Megaman and it's Capcom.

 Metal Gear Solid 2 Sons of Liberty: The first PS2 game I ever owned, as well as the first original PS2 game I ever owned. I must've played and replayed this game over a hundred different times. I used to keep a file after getting the sword 'cause it was so much fun to use.

 Metal Slug Anthology: I'm happy to be able to own the entire series but.... but... the loading times were ridiculous. Just swapping characters triggered a loading screen, which is just ridiculous.

 Midway's Arcade Treasures 2: Umm... It had Hydro Thunder in it... Forgettable
 Minory Report - Everybody Runs: There's one thing that makes this average licensed game stand out... it's ridiculously fun rag doll physics. I remember when I was younger I had so much fun just throwing enemies around and see how they would interact with the world around them.

 Musashi - Samurai Legend: I.... don't remember too much about it. Musashi had a ridiculous 'do but that's about it.

 Mobile Suit Gundam - Gundam VS Zeta Gundam: The game that started the VS series... actually, it was Federation VS Zeon, but this is the one I own. I loved this game back in the day, and my life for the series has only grown. I've replayed this game a few times, the Extreme series is much better, but, hey, this one ain't bad....!

 Mobile Suite Gundam - Journey to Jaburo: I definitely liked this one a lot more back when I was younger. The thing I remember the most about it is that the best part about it was the unlockable side-missions that let you play as other Mobile Suits.

 Mortal Kombat - Deception & Mortal Kombat Armageddon & Mortal Kombat Shaolin Monks: Deception is pretty bad, the story is kinda dumb, and it was this game that introduced Hara-Kiri and interactive stages. It also kept adding hideous animations and derpy new characters. Armageddon was even worse in both respects, sure, they brought every character back... but the animations make it feel like a budget game. Plus, the endings were garbage and the gameplay only got less fun. Shalon Monks, however, is one of Mortal Kombat's crowning jewels. It's a really fun beat' em up, and you can even unlock Scorpion and Sub-Zero. Sequel when?!

 Naruto Ultimate Ninja 4: It's alright, it's a shame the manga-shaded look from the first two games didn't make it. Plus, it feels odd having such few post-time skip characters playing against, well, mostly pre-timeskip characters. Not having PTS Sasuke is a crime.

 NeoGeo Battle Colliseum: I feel like thie one is one of SNK's best 2-D fighting games. It's a nice mix of old and new characters, which truly celebrate SNK as a company.

 Shinobi & Nightshade: Hibana and Hotsuma are the coolest ninja ever. EVER. Their games are really good too, a bit on the challenging side, but very fun. Shinobi is a bit better, if you ask me, but you can't go wrong with either.

 Obscure & Obscure 2 - The Aftermath: Obscure is a fantastic survival horror game, but the sequel wasn't quite as good. Regardless, both did a great job at feeling like a Slasher movie, but playable. And with monsters instead of a single enemy.

 One Piece Grand Adventure: Framerate issues aside, this one is pretty good considering it's just a licensed fighter.

 Oni: Obscenely hard, but it had a pretty decent combat system, for its era, and you they threw guns into the mix too.

 Onimusha Blade Warriors & Onimusha Dawn of Dreams & Onimusha & Onimusha 2 & Onimusha 3 - Demon Siege: Onimusha is probably the videogame series more akin to my tastes. Action-based, fighting with swords, an upgrade system that changes how your characters and their weapons look, super modes.... I love these games. Onimusha 3 is probably the best, but I also liked Dawn of of Dreams too. I miss not having the characters change how they looked, but I liked travelling in character duos, Not to say that 1 and 2 aren't good, because they are excellent too. Blade Warriors... I was quite excited for it when I was younger, but it's just a bad Smash-bros wannabe.

 Okage - Shadow King: The first pirated game I purchased on the PS2, its striking box-art pulled me right in, and the quirky story was something I wasn't expecting... yet loved so much. I absolutely adore this game. I think it might've been a bit too grindy, but it was such an original, funny game.
 Orphen - Scion of Sorcery: I've always been a fan of the Orphen anime series, so I'm glad that it got a game... and the game feels sorta weird, and in that sense, it kinda captures some of the atmosphere of the show... But it's like a baby's first JRPG. In the end, the combat system ends up feeling bland.

 Outrun 2006 Coast to Coast: My favorite driving game of all time, I adore how this looks, plays and sounds. If anything, I wish it had an easier, more laid-back mode in which I could just drive to my heart's content. It's this game that made me realize I love driving games that aren't about doing laps, but rather going from point A to B.

 Paris-Dakar Rally: Another forgettable racing game.

 Pirates - Legend of the Black Buccaneer: Received pretty bad reviews... but I found it to be an enjoyable metroidvania-esque 3-D adventure game. Not amazing, but serviceable.

 Power Rangers Super Legends: When I first discovered the game, when I was younger, I was agast, as the game felt like a 2-D Devil May Cry game with Power Rangers!... I was a bit dumb, as it's nothing like DMC. But I still think it was decent... I think.

 Prince of Persia - The Sands of Time & Prince of Persia - Warrior Within & Prince of Persia - The Two Thrones: I adored Warrior Within back in the day, but it turned out to be the one that aged the worst. Regardless, I remember all three of them being fun, with Sands of Time being the standout, a true classic.

 Project Eden: I got this game pretty early for my PS2, and I actually quite enjoyed it. It's a puzzle game disguised as a third person shooter, but it's quite fun.

 Psychonauts: An absolute masterpiece as far as platforming games are concerned. Fantastic plot and setting married with delightful platforming. I heard the last stage was supposed to be challenging, but I felt it was nothing that remarkably tough.

 R - Driving Evolution: I stand by my words, I'm glad that this game exists... it's just that it was a bit bland. But hey, it had story mode with an actual plot!

 Rampage Total Destruction: Say what you will, the Rampage series has always been rather bland, but this one is particularly bad because the controls and movement are so BAD.

 Red Faction 2: A bit of a generic shooter, but one that I enjoyed playing. I never played RF 1, but I'm pretty sure they scaled back on the destructibility a bit.

 Resident Evil 4 & Resident Evil - Code Veronica: I found both games to be really good, RE4 being one of my favorite games of all time. Code Veronica is enjoyable in another way, as it's quite possibly the hardest numbered entry in the series. 
 Ridge Racer V: Now we are talkin'! This game made a few tweaks to how the cars controlled, which I think did wonders for the overall feel of the series. It would only get better afterwards. Still, one of my favorite racing games on the system
 
 Road Trip: This was exactly what I was looking for, an adventure game disguised as a racing game. I had so much fun exploring a living world... inhabited by cars! Going from place to place was a blast. The racing was alright too I guess.
 
 Robotech - Battlecry: I adore this game, super colorful and actiony, although I'm pretty sure it was a bit shallow. Still, I enjoyed it.

 Robots: I've this weird fondness towards the movie that I just can't quite explain, but the game I feel was just another forgettable licensed platformer. I think there were racing substages too?

 Rogue Galaxy: Probably a bit overrated, but I remember I liked it. Such a shame the AI partners were so dumb and spent most of their time being, well, dead.

 Run Like Hell: This game was Dead Space before Dead Space. I hadn't even played Dead Space yet and I realized that Dead Space took a lot of story cues from this one. Funnily enough, it's definitely not as fun as Dead Space... but it's still fun.

 RUNE - Viking Warlord: It was a very PC-feeling action hack-and-slash game. A bit forgettable.

 Rygar - The Legendary Adventure: Sort of a Japanese take on God of War, as your hero's weapon is a shield... chained to his arm. It was a decent affair.

 Samurai Shodown Anthology: Well, as with most SNK compilations, it's a bit of a straight NEOGEO port of the first five games in the series, and I'm happy to own them, but the difficulty of the AI is a bit insane on most games.

 Samurai Champloo - Sidetracked: I think this might be the only Suda 51 game I don't like. I remember it being a bit choppy.

 Samurai Western: The unofficial rival of Zan the Samurai Gunman, Samurai Western is a simple, silly action game that I remember being quite decent.

 Sega Classics Collection: It has a decent 3-D take on Outrun, but that's about it. I like this collection for the novelty of having different takes on classic games.

 Seven Samurai 20XX: I know this game was panned by critics, but I remember it somewhat fondly. Sure, there were a lot of shortcomings, like an unsatisfying and abrupt ending, not being able to play as the other characters, wishing some characters had more screen time... but I think it worked well as a mindless masher, I really liked the futuristic setting and character designs.

 Shadow Hearts & Shadow Hearts Covenant & Shadow Hearts - From the New World: I'm sure Covenant is the better game, but when I think about Shadow Hearts... I always think about the original first. It has that charming early-PS2-era-game feel to it that I just adore, and it set in stone the foundations to how the next two games would play. Covenant took everything that worked in the original and made it better. From the New World was alright, but it didn't stuck to my mind as the other two did.
 Shadow of Rome: I remember it having fantastic 3D beat'em up sections as well as tolerable stealth missions. Now that I think back on it, I think it would've been an even more superior game if it was only made up of the brutal and enjoyable gladiator arena stages.

 Shadow of Destiny: An offbeat adventure game in which you must prevent your death. This one was dumb fun, and it had a ton of interesting details if you went off the beaten path.

 Shadow of the Colossus: Yeah... this game didn't strike me as hard as it did other people. I dunno, wasn't my kind of game I guess.

 Shin Megami Tensei Devil Summoner Raidou Kuzunoha vs The Soulless Army Shin Megami Tensei Devil Summoner 2 Raidou Kuzunoha vs King Abaddon:  If I'm being perfectly honest, the Raidou Kuzunoha games are alright... it's just that the protagonist is just so darn cool that makes me love this sub-series of SMT.

 Shin Megami Tensei - Digital Devil Saga & Shin Megami Tensei - Digital Devil Saga 2: Probably my favorite subseries of SMT, I loved DDS. DDS 1 I felt had a much stronger story, but DDS 2 still had some very poignant moments.

 Shin Megami Tensei 3 - Nocturne: I was afraid I wouldn't like this one too much, but I felt absolutely in love with it. To this day I still think about its world and characters every now and then.

 Shin Megami Tensei Persona 3 & Shin Megami Tensei Persona 4: Maybe it's because I played 4 first, but SMT Persona 3 just felt alright to me. It had too many shortcomings which Persona 4 simply fixed or tweaked in a way as not to make them annoying. Persona 4 on the other hand... well, it's one of my favorite games of all time.

 SHOX: A pretty decent rally game, I didn't care too much about the SHOX scoring mechanic, but I still found it fun.

 Shrek 2: Maybe it's fun in multiplayer, I felt it was boring.

 Shrek Superslam: I know it's a meme game, but it's actually pretty decent.

 Silent Hill 2 & Sillent Hil 3 & Silent Hill 4 - The Room: SH4 is one of my favorite Survival Horror games of all time, the bit about the room is just brilliant.  That said, SH2 is one of the BEST Survival Horror games ever made thanks to how thought out every bit about its plot and setting is, they knocked it out of the park with this one. And then there's SH3, which is perfectly fine.... but I didn't find it as memorable as the other two. That said, I loved Heather as a character.
 Skygunner: Not my kind of game, but I love the world they created exclusively for this game, it's also very pretty.

 Sonic Heroes: I'm pretty sure this one was my first 3-D Sonic game, and I was so excited to finally get to play it and... and it was so bad. And I played it again a few years ago and I hated it. Supposedly, the PS2 port is much worse than the other versions....

 Soul Calibur 2: I played this one a lot when I was younger, and to this day I don't feel like the Soul series has quite managed to reach its quality again. There's just something about how the game feels that is smuack, cheff's kiss.

 Soul Reaver 2: This is, probably, the weakest entry in the main Legacy of Kain games, but it's still pretty good... I think. I remember some tedious combat sections in the final parts of the game. But hey, it's a necessary piece of the Legacy of Kain plot. 

 Spartan - Total Warrior: A surprisingly fun, chaotic action game. The only thing I remember about it was the medium-scale battles.

 Spawn Armageddon: As a kid I thought this game was amazing... but it's a subpart DMC clone.

 Sphinx: Pretty fun 3-D platformer, it looks pretty nice and plays really well/

 Spider-man & Spider-man 2 & Spider-man 3 & Spider-man - Friend or Foe & Spider-man - Web of Shadows & Ultimate Spider-man: Unlike the GBA and DS Spider-man games, these ones can actually stand on their own. SM 1 was alright but nothing special. SM2 was fantastic back in the day... but it aged a bit poorly. I don't remember a lick about SM3 except that it was similar to Sm2. Friend or Foe was a forgettable beat'em up and Web of Shadows was an even more forgettable 2.5-D sidescroller. Ultimate Spider-man I hold a ton of nostalgia for, I think it looks better than any other Spider-man game on the system, has a better plot but plays just as well as the rest.

 Splashdown & Splashdown Rides gone Wild: Both are great Jetski racing games, but I think the sequel was a bit better due to track variety. Regardless, both games are fun.

 Spongebob Squarepants Atlantis Squarepantis & Spongebob Squarepants Battle for Bikini Bottom & Spongebob Squarepants - Curse of the Flying Dutchman: Battle for Bikini bottom is an AMAZING platformer, it deserves its rep. Curse of Flying Dutchman was fun... but it utterly unplayable on PS2 due to the loading-screen bug. Atlantis Squarepantis was a subpar minigame collection better left forgotten.
 Spongebob Squarepants featuring Nicktoons - Globs of Doom: I don't remember much about it except that I think I found it disappointing.

 Spy Fiction: The story was dumb, so I liked it, but otherwise, it was just another stealth game... I think.

 Spyro - A Hero's Tail & Spyro - Year of the DragonFly: A Hero's Stail I felt was a pretty decent new take on Spyro and.... if I remember correctly, I think Year of the DragonFly wasn't as bad as critics said. Maybe. I seem to recall liking it.

 Star Wars Episode 3 - Revenge of the Sith: I had heard many positive things about this one, so I remember feeling disappointed because it was just another licensed game.

 State of Emergency: I played this one a lot while I was younger. It's super repetitive, but I think the huge amount of NPCs on-screen at the same time made it chaotically fun.

 Street Fighter Alpha Anthology: Street Fighter Alpha is a great series of SF, and this game included every version at the time. This means, that unlike the new modern SF Alpha release, it includes the bonus PS1 characters, making it a better, more complete choice.

 Street Fighter Anniversary Collection: Street Fighter II is alright, and it's nothing having a very complete rerelease in this disc... but it's having SF III: Third Strike, one of the best 2-D fighting fighting ever made, that makes this release worthwhile.

 Street Fighter EX3: There's something to be said about having less characters than the previous iteration in a fighting game series... Plus, while the game looks better than EX 2 at a technical level, the game as a whole feels bland and not as fun as the previous one.

 Stretch Panic!: One of the weirdest, most original games ever made. I loved it.

 Suikoden III & Suikoden IV & Suikoden V: While people seem to hate IV... I seem to remember liking it. Probably the weakest in the series, but not bad by any means. III was pretty good, but I can't say I remember much about it. And then... V, which happens to be my favorite Suikoden game. It uses alot of plot devices that SII did, but I felt like this one pulled it off even better.

 Super Bust-a-Move: It's a forgettable Bust-a-move game.
 Super Dragon Ball Z: One of the Dragon Ball games I like the most, it manages to stand out from other DBZ games even though it looks cell-shaded as well because they went for a more manga-like coloring. I liked the combat system a lot, and it's the only fighting game that features Adult Chichi and Z-Sword Gohan as playable fighters!

 Superman - Shadow of Apokolips: A forgettable licensed game.

 Tales of the Abyss: What makes this game so memorable for me... is how mean everyone was to the protagonist, even those that knew about his... background. And those same characters forgive the traitor as if nothing had happened. It was was a good game though, although the end felt a bit bloated.

 Teenage Mutant Ninja Turtles & Teenage Mutant Ninja Turtles 2 - Battle Nexus & Teenage Mutant Ninja Turtles 3 - Mutant Nightmare: I really enjoyed this bunch of games. TMNT 1 is fun because it's simple and straightforward. TMNT 2 was the one I liked the most when I was younger, but I feel that its best new features are held back by making the fighting feel clunky and awkward. TMNT 3 felt, when I played it, like it took the best elements of both, making it the best one.

 Tekken 4 & Tekken 5: I always felt like Tekken 4 was phenomenal because it pushed the story forward. Characters evolved and featured wildly different designs. That's why T4 has a special place in my heart. T5 took a step backward in that regard, as now most designs felt as if they harkened back to their original appearances... but T5 also rekindled my flame for Tekken. In other words, both are fantastic, although 4 is considered the black sheep of the series.

 Tenchu 3 - Wrath of Heaven: Tenchu 3 blows the previous two out of the water, it goes to show how ambitious the other ones were, as the technology just wasn't up to snuff. If you ask me, this is the best Tenchu... I've played, anyways.

 Terminator 3 Rise of the Machines: Horrible, but sorta memorable because it features this very out-of-place 1-on-1 fighting segments!

 The Adventures of Cookie & Cream: Super tough, but really fun. I wish to play the two-people-one-joystick mode with my girlfriend.

 The Bouncer: Not the best beat'em up ever, but I've fond memories of this one. I feel like making it so cinematic and adding the RPG elements really adds to the overall game. The pressure-sensitive button combat was asinene, however.

 The Chronicles of Narnia -  The Lion, the Witch and the Wardrobe: Forgettable licensed game.

 The Haunted Mansion: Just a subpar third-person shooter for kids.

 The Hobbit: I loved this game when I was younger, and upon replaying it, felt it was quite decent, although, obviously, not as good as my memories suggested.

 The King of Fighters 2000 & The King of Fighters 2001 & The King of Fighters 2002  & The King of Fighters 2003 & The King of Fighters 2006 & The King of Fighters XI & The King of Fighters Collection - The Orochi Saga & The King of Fighters Maximum Impact 2 Regulation A: Where to start from? NESTs is my favorite KoF saga, so I really enjoy the 2000 and 2001 iterations of the series. 2003 was a bit of a step back, but understandable considering its development history. I loved 2003 thanks to the new direction, Garou Terry! Adelheid! Ash!! as well as the new Tag mechanics, and XI was 2003 but EVEN better, with a massive roster of characters. I love 2006 and MI2RA, as 3-D KoF feels like my ideal fighting game, borrowing mechanics from both 2D and 3D fighting games, plus, Rock Howard is in them. The Orochi Saga was a fun way to revisit the oldies, but man, the insane AI difficulty doesn't help.
 The Legend of Spyro A New Beginning & The Legend of Spyro - The Eternal Night: Despite it not being ANYTHING like the previous games, I thought ANB had potential.... which the Eternal Night squandered completely.
 
 The Mummy Returns & The Mummy the Tomb of the Dragon Emperor: Umm, just licensed garbage. Tomb of the Dragon Emperor I remember actually having some things going for it, but in the end, nothing worth writing home about.

 The Powerpuff Girls Relish Rampage: Ooooh! I remember this one! Because of how AWFUL it was, the Powerpuff girls deserved better.

 The Simpsons Hit & Run: One of the best Simpson games out there, I'll be honest, some parts of its design are downright terrible, particularly because you have to grind for money.... but that aside, a lot of love went into this game.

 The Sims: I love this port of The Sims because it has a two player mode. It's super outdated by today's standards, but... co-op!

 The Suffering & The Suffering Ties that Bind: It's downright illegal how these games aren't more popular. The original is a smidge better, at least as far as I'm concerned, but both are fantastic.

 The Nightmare Before Christmas Oogie's Revenge: DMC-lite is pretty appropriate. I liked it, and as someone whole loves the movie I found a lot of fanservice to like here. But that aside, it gets a bit repetitive by the end.

 TMNT: I'm pretty sure this game received decent reviews, and even though I played it twice... I just can't bring myself to like it.
 Tomb Raider Anniversary & Tomb Raider Legends: I felt like these were pretty good modernizations of the Tomb Raider formula, since, let's be real here, those games haven't aged very well... but these one have.
 
 Tony Hawk's American Wasteland & Tony Hawk's Downhill Jam & Tony Hawk's Pro Skater 3 & Tony Hawk's Pro Skater 4 & Tony Hawk's Underground & Tony Hawk's Underground 2: A few years later after having played through these games... I'd say Underground was the most forgettable of them all, and Underground 2 is still my favorite. Downhill Jam is an alright racer, and while I liked THPS3, I simply prefer everything from 4 onwards.

 True Crime - Streets of New York: I used to love this game, and a big part of that was the close-quarters combat... which hasn't aged very well. It's still a decent GTA clone, with a few unique things to it, like the morality system, but that's about it.

 Twisted Metal - Black: Yeah.... I feel as if you play TM in single Player it simply isn't much fun. That said, I remember playing multiplayer with my friends when I was younger... and I still didn't like it too much.

 Under the Skin: A very weird game. Was it good? Can't remember, but it was weird and Jill Valentin and Nemesis were in it!

 Urban Chaos Riot Response: Police Brutality made fun. Controversial in today's day and age, but it's a great first person shooter.

 Urban Reign: I love this game. It's a beat'em up style after a fighting game, and the combat engine is so much fun! You can pull off crunchy-looking combos.

 Van Helsing: It's alright, I guess. It's a licensed game that feels a tiny bit like DMC. A very tiny bit.

 Vexx: I was super hyped for this one when I was younger, but it was a decent attempt at an edgy platformer. I don't think it quite succeeded, but it wasn't horrible.
 Virtua Fighter 4 - Evolution: One of my favorite fighting games of all time, matches in this game looked SO cool.

 War of the Monsters: This one does what Godzilla unleashed wanted to do, but SO much better. The environments are large, but all of them feature a ton of interactive items and distinctive landmarks. All the monsters look amazing, and many costumes change them completely, so there's a ton of replay value and unlockables. This game is fantastic.

 Way of the Samurai & Way of the Samurai 2: I love these two, as they are a short adventure that lasts 2-3 in-game days, with NPCs following a schedule and you being free to take different routes and side with different characters. 2 expands on pretty much everything about the game, but I think the first game, being smaller, feels a bit cozier and more charming.

 Whirl Tour: Half-baked Tony Hawk clone.

 Wild Arms Alter Code F & Wild Arms 3: I consider Wild Arms 3 to be one of my favorite JRPGs of all time... which is why Alter Code F felt so disappointing. They changed a lot of things that I think are important in a JRPG, making the game as a whole feel very unfun.

 X-Men Legends & X-Men Legends 2: The predecessors to Marvel Ultimate Alliance. Legends feels a bit off since it was their first attempt, and it has some annoyances such as requiring specific power types to progress sometimes. Legends 2, however... I think has better gameplay than MUA, however, the roster being limited to X-men makes it less appealing.

 Xenosaga & Xenosaga II & Xenosaga III: I've written countless times about how much I despise this series. Xenosaga started off with the wrong foot, since it was the spiritual successor to Xenogears yet felt like a step backwards in every regard. Xenosaga 2 is one of the worst games I have ever played in my life, they did away with shops and forced you to play as specific characters if you wanted to make the most of the combat system. Oh, and it focused on the most annoying character ever created: Junior. Xenosaga III course-corrected in many, many welcome ways, but by then it was too little, too late. The plot was still kinda dumb at times.

 Yakuza & Yakuza 2: Look, Yakuza 1 is pretty good, it really is, even though it's dated in a few ways... but Yakuza 2 blows it completely out of the water, with better combat and even a better script. Fantastic beat'em ups.

 Zatchbell! Mamodo Battles: Another 8ing fighting game. Nothing to see here.

 Zone of the Enders 2 - The Second Runner: One of my favorite games of all time, no other game has managed to outdo it as far as style goes. No other game makes you feel like such a stylish, epic mech pilot as this one. Honestly, and it's so easy to control too, and then you get all sort of crazy abilities, like the zero-shift that teleports you behind enemies, or epic set pieces such as blowing down a fleet of giant space ships. THIS GAME IS AMAZING.

 Playstation 3(Beaten)

 I never gave the PS3 the respect it really reserved. I thought games were becoming more and more standarized as the PS3 generation advanced, and the scummy DLC practices were rearing there heads. Thing is, despite how bad things were getting... the PS4 gen would get even worse. And the PS3 had way more variety than I ever gave it credit for, in some ways, almost matching the PS2. Almost.

 Alone in the Dark Inferno: It's supposed to be really bad... but for whatever reason I don't remember it being so bad. It was probably moderately entertaining.
 
 Alpha Protocol: I played this one recently! It was pretty darn good, they wanted to make a Spy RPG and they knocked it out of the park. So many tiny things you can affect depending on the order you do stuff in!

 Anarchy Reigns: I remember liking this one a fair amount, character design was glorious, the dialogue was badass and the game felt crunchy.

 AquaPazza: An entirely forgettable 2-D anime fighter based on echii/hentai anime/game properties.

 Ar Tonelico - Qoga: I remember this one! I swore off the Ar Tonelico series after the original one, but this one looked like the Tales of series, so I gave it a try.... and it was pretty bad. How exactly? I don't remember, but I'm pretty sure I hated it.

 Arcana Hearts 3: An OK fighting anime fighting game I guess. It's one of those 'girls-only' fighters aimed mostly towards weebs and Otaku.

 Asura's Wrath: The best shonen story ever told, I adore this game.... even though Capcom pulled a fast one on us and sold the true ending as DLC. Poor showing. Despite that, the game is OOZES style, and sure enough, the gameplay is rather simplistic and uninvolved, but it works for this type of game.

 Assassin's Creed & Assassin's Creed II & Assassin's Creed Bloodlines & Assassin's Creed Revelations & Assassin's Creed III & Assassin's Creed IV Black Flag & Assassin's Creed Liberation & Assassin's Creed Rogue: How should I tackle this.... AC 1 and AC: Liberation were pretty bad, Bloodlines and Revelations were but a single step above, to the point I was getting tired of the franchise. 2 and 4 are true classics, albeit for different reasons. Now then, 3 gets a lot of flak... but I liked it a lot, and I liked Connor a whole lot. Rogue was pretty fun too, albeit it doesn't make the most out of its 'play as a Templar' premise, as Shay plays pretty much like any other Assassin.

 Batman Arkham Asylum & Batman Arkham City: Two brilliant games that actually lets you feel as if you were Batman. No other Batman game has come close to them. Arkham is a bit cozier thanks to its smaller scope, but City is amazing in every which way.

 Bayonetta: As someone who hates Fanservice I had written off this game as garbage. Big mistake, as the combat system gives DMC's a run for its money. Even though the PS3 version is supposed to be gimped, I still had a blast.

 Battle Fantasia: A neat little fighter by ArkSys, it's probably the game that feels the least like their usual formula, so in that way, it's an interesting experiment.

 Beowulf the Game: I played this one last year. I hated it.
 Binary Domain: A very entertaining 3rd person shooter from the makers of Yakuza. It had some exciting set pieces as well as a neat teammate-affinity system that changed how the story panned out.
 
 Bionic Commando: I remember hating how many invisible walls this game had. Plus, Radd's redesign sucks and the plot twist sucks harder.

 Bioshock & Bioshock 2 & Bioshock - Infinite: All three games are fantastic, but if I had to pick a favorite... it'd probably be Infinite. I want to play it with my girlfriend sometime.

 Blazblue Continuum Shift & Blazblue Central Fiction & Blazblue Chronophantasma: When I first played Blazblue, but as I grew older my fondness of anime soured, and these games being a pastiche of every anime trope imaginable didn't help. The needless amount of fanservice doesn't help its case either. That said... when it comes to raw gameplay, I won't deny it... Blazblue is glorious. The fighting is fast, and characters are super unique.

 Bleach Resurreccion: At the time I claimed that this was the perfect example of how not to make a Warriors game. That said... I don't remember much about it.

 BodyCount:A pretty fun FPS, shooting guns felt really nice.

 Borderlands & Borderlands 2 & Borderlands the Pre-Sequel: The Pre-Sequel is pretty awful, which surprised me considering how much I loved BL 1 and 2. 1 I played it entirely with my sister, and it was an amazing experience. 2 I've already played many times over and over again, and it's still a blast.

 BulletStorm: It was alright. I should probably give it another chance sometime.

 Call of Duty Black Ops: I'm not fond of CoD, but this one won me over thanks to the Zombies co-op game, as well as the isometrical twin stick shooter minigame. All these neat extras convinced me to take the plunge. Oh! And guess what? The story was pretty decent.

 Captain America - Super Soldier: A surprisingly good Arkham clone of sorts. It's definitely low-budget, but they made it fun.

 Castlevania Lords of Shadow & Castlevania Lords of Shadow 2: Both games catch a lot of flak, but I remember liking both of them. That said, I'd be looking forward to giving both another go.

 Catherine: While puzzle games are not something I actively look for, Catherine's overall plot hooked me pretty strongly, so I put up with it. And thank god I did, as it features one of the most original plots in videogames..... even if the endings are a bit... off the wall.

 Damnation: I played this one last year, and despite its interesting cyber-punkish setting, it was an overall bad game.

 Dante's Inferno: I've never been very interested in this game.... but I gave it a chance and found a pretty competent GoW clone. What surprised me the most was how good Visceral games were at every genre they tried!

 Dark Void: I don't remember how much I really liked the game, but the imagery has stayed with me, so it's got that going for it. I remember one frustrating mission near the end, but.... most of my memories are rather possitive.

 Darksiders & Darksiders II: Fantastic games, after I played the first one I was so hooked I just had to get the sequel. The aesthetics are phenomenal, they turned me into a Joe Madureira fan, and the characters move and feel as BADASS as they look.

 Dead or Alive 5 Ultimate: In a few ways it felt like a step back from DoA 2, as they made the controls more involved, which removed some of the mashy, casual fun from DoA 2. That said, this rerelease added back my boy, Ein, making the original release completely obsolete... the reason I sold it.

 Dead Rising 2: I remember this one as being a bit frustrating, needing to craft a TON of punching gloves-with-knives to get through the game. Plus, lengthy loading times.

 Dead Space & Dead Space 2 & Dead Space 3: Took me a long time to get to this series... but I did, and it was GLORIOUS. I think the original is a bit more memorable and cozy than the sequel, but DS 2 is no slouch as it improves on MANY fronts. DS 3... I think I might've been too harsh on it, it was fine. It dropped the horror almost entirely, and the gun-crafting worked against the game... but it was alright.

 Dead to Rights Retribution: This one was fun, it was not as memorable as the original, but it was probably second best in the series.

 Deadpool: I.... I knew it was mediocre, but I was in the market for a hack and slash games and gave it a chance. Hey! Deadpool was my favorite Marvel character before he became mainstream! Sadly, the game was average at best.

 Deadly Premonition - Director's Cut: Glorious. I'm waiting for the chance to play it with my girlfriend. It's Twin Peaks but even wilder. I loved it. That said, I didn't like the final story twists too much. The ending was neat tho.

 Devil May Cry & Devil May Cry 2 & Devil May Cry 3 & Devil May Cry 4: I've not much else to say about the original trilogy. DMC 4 was alright, but it felt like somewhat of a budget release, considering how much recycled content there is. The Dice sections were terrible, however.

 Diablo III  - Reaper of Souls: I know that Diablo III is hit or miss, but in my case it was a hit. It wasn't as good as Diablo II, and it took away some RPG elements, like stat allocation, that I do care bout, but I enjoyed the game.
 Digimon All-Star Rumble: It wasn't very good, the character roster was simply pathetic.

 Disgaea 3 Absence of Detention: Sadly I fell a bit out of love with Disgaea by the time I played it, because I remember adoring Mao, the protagonist, as much as I liked Laharl.

 Dishonored - GOTY Edition: Dishonored was fantastic, no two ways about it. The world was enormous, so much stuff to do, and find... and the multiple powers made it very fun. That said, it's a shame that your desired play-style might lock you on the bad ending.

 Epic Mickey 2- The Power of Two: So average I don't remember anything about it but the Hub town.

 Disney Infinity 2.0: I liked the toys so I bought this one... but it's about MAKING your game, so I didn't like it very much.

 DmC - Devil May Cry: For as much flak as it gets, I liked DmC a ton. I liked the story and watching THIS Dante grow and discover his roots, and the gameplay made for a fun hack and slash. I hope history vindicates this one.

 Dragon Age 2: Another game that gets a ton of flak, this was the only DA game I played and I loved it. I realized that it reused a lot of environments, particularly caves, but... I liked it.

 Dragon Ball Z Raging Blast 2 & Dragon Ball Xenoverse & Dragon Ball Z Battle of Z & Dragon Ball Z Budokai HD Collection & Dragon Ball Z Burst Limit & Dragon Ball Z Ultimate Tenkaichi: Well... let's do this. Budokai HD Collection allowed me to play Budokai 3. It was pretty good, since it looked even better than Budokai 2 and the story mode was aceptable, not even close to Budokai 1's, but decent nontheless. Burst Limit was the evolution of the Budokai series, and I liked it, as it looked great and played even better. That said, just like Budokai 1, it doesn't go beyond the Cell saga. When I first tried Raging Blast 2's demo I hated it because they changed the controls too much, but after I got used to them I liked it as much as Tenkaichi 3. Xenoverse was garbage, I know people like it but... the PS3 version is almost unplayable. Battle of Z was a disappointment, I had hoped it'd be like Dragon Ball Z Densetsu, but it wasn't. Ultimate Tenkaichi looks gorgeous but it's a game that plays itself. No bueno.

 Dragon's Crown: I hated this game. Yeah, I know people like it... but it felt nothing like the beat'em ups I used to enjoy. The artstyle is too fanservicey for my liking, and I wasn't a fan of the gameplay... nor of the upgrades, nothing felt as something I'd use in battle.

 Dungeon Siege III: Feels nothing like the Dungeon Siege of old, AKA one of my favorite games ever, but I found DS III to be fun in its own way. I played it with my sister, and we liked it.

 Dynasty Warriors 6 & Dynasty Warriors 7 & Dynasty Warriors 8 & Dynasty Warriors Gundam 3: I don't remember DW6 being terrible, but the character designs in that one were glorious.... thing is, DW 7 is so much better in every way that it overshadows it completely. And then there's DW8, probably my favorite DW game ever, as it has the best story mode, some of the best character designs, and the best gameplay the Sangoku Musou games have had. DW Gundam 3... consumed over 100 hours of my life, I remember it clearly, and I loved the game. I seem to remember the character unlock system being kinda tedious, but the game itself was a blast.
 Earth Defense Force 2025 & Earth Defense Force Insect Armageddon: Insect Armageddon gets a lot of flak for being 'made in 'Murica, but it being my first EDF game... I liked it, heck, I still like it a lot. EDF 2025 was really good too, I enjoyed playing it with my sister. That said... I grew fond of the flying jetpack guy in IA, so I think I prefer that one.

 El Shaddai Ascension of the Metatron: For a weird game I should've loved... I don't remember much about it. Whoops.

 Enslaved Odyssey to the West: I played this one only last year and I loved it. My first impressions playing the demo weren't pretty bad, but the game delivered.

 Escape Dead Island: People hate this game, and I get it, it was nothing special... but I loved it, and I've been wanting to replay it for a while now.

 Fist of the North Star Ken's Rage & Fist of the North Star Ken's Rage 2: The first FotN Musou game was brilliant, at the time, it was one of my favorites. It did an spectacular job at adapting the Raoh saga, and it felt heavier and crunchier than any other Musou game. Ken's Rage 2 added more characters, which was welcome... but they changed the gameplay so as not to make it as satisfying, and the presentation took a HUGE hit, paling in comparison to the original's gorgeous cutscenes. I hated the sequel.

 Genji Days of the Blade: Genji on PS2 was pretty great, but this one was lackluster. It looked beautiful, but for whatever reason animations felt so slow. As if attacks had no power behind them.

 G I Joe - The Rise of Cobra: Licensed garbage, I remember it was OK at first but became super repetitive by the end.

 God of War Ascension & God of War Origins Collection & God of War I & God of War II & God of War III: The PSP games were SO good, my first taste of the GoW series. I was so impressed by the first PSP game that I immediately set out to get the rest of the games. The second PSP entry was great too. God of War III was an epic conclusion to the series.... while Ascension felt completely superfluous.

 Green Lantern - The Rise of the Manhunters: I platinum'd this one this year! It was acceptable, but just another licensed movie-tie in game.
 Guilty Gear Xrd Sign & Guilty Gear Xrd Revelator: I really enjoyed the GGXX, but Xrd never really did it for me. They look great, play just as well, but it feels TOO Blazbluey. The story was insufferable, and the unnecessary fanservice made it feel very cheap. Plus, ArkSys' disgusting DLC practices... I don't know, I prefer the original X and XX series.

 Haze: Well, I didn't hate it at the time, but it was, I think, the first FPS I played on the PS3, so I didn't have much to compare it with.

 Heavenly Sword: I didn't like it very much. The framerate was laughable.

 Hunted - Demon's Forge: I don't remember much about this one to be honest. I played it online with a friend once, and that was the reason I bought it but... yeah, didn't care much about this one.

 inFamous & inFamous 2: The first game had a brilliant ending, but otherwise it was a bit forgettable... but Infamous 2 is one of my favorite games on the system. Moving around the city feels SO good, and that was one of the original game's highpoints, so to make it even better? Amazing. The powers were fun to use in combat too and the story, while not having such an epic twist, got the job done.

 Injustice - Gods Among Us: As with most Netherrealm Studios games, the animations are quite ugly, but it was a fun game. I loved being able to play as Nightwing. That said... they really dropped the ball with the story and the character roster. Too many Batman characters, and involving alternate timelines felt like such a cop out.

 JoJo's Bizarre Adventure All-Star Battle: I loved this game, so much that I spent hours GRIDING to get every single costume and color. Sadly my PS3's disc got corrupted and I lost all my saves, and there's no chance in hell I'm going back to online. I'm happy this game is getting a rerelease on Switch, hopefully the costumes are unlocked by default.

 J-Stars Victory VS: Very bland. The concept was super exciting, particularly when I was younger, but the game wasn't very fun.

 Lollipop Chainsaw: My first brush with James Gunn, this game made me a fan of his. Both him and Suda 51 knocked it out of the park with this one.

 Lost Planet & Lost Planet 2 & Lost Planet 3: I really like the Lost Planet franchise. I got into it because LP 2 was sold as Monster Hunter with guns. It wasn't quite like that, but I had a lot of fun playing it online too... and using the Monster Hunter free DLC skin! I got to play LP 1 and 3 a few years ago and I liked them quite a bit too. They are not the best third person shooters around, but all three of them are very different between each other, and yet, very enjoyable.
 Marvel Ultimate Alliance & Marvel Ultimate Alliance 2: I've talked about MUA before... but MUA2 was fairly good too. I liked it enough to play it twice, to complete both storylines. When it comes to 2... I didn't like the overly-realistic and awkward looking art design, as the comic-book designs from the first game looked more pleasing.

 Metal Gear Rising - Revengeance: This game was badass. I don't like Raiden's cyborg redesign, but this game was epic and the soundtrack played a big part in that.

 Mindjack: It's not one of the worst games ever made, it really isn't.... but it's so bad, laughably so in a few ways, so I'd almost recommend giving it a look.

 Mobile Suit Gundam Extreme VS & Mobile Suit Gundam Extreme VS Full Boost: I love this games, they feel as if they were made exactly for me. Very colorful, easy to pick up, fast and bombastic arcade action. I remember how painful waiting for Full-Boost to get a console release announcement was. And then, waiting for Maxi Boost was even worse... as we never really did quite get it... at least on PS3. The original has a superior Single Player mission mode, but Full Boost has about 40 more characters, making it the clear winner.

 Mortal Kombat Komplete Edition & Mortal Kombat VS DC Comics: Mortal Kombat on PS3 was a fantastic revival for a series I never felt could hold a candle to Street Fighter. Ugly character models and a few ugly animations aside... it played really well, at least at a casual level, and the story mode excellent. Mortal Kombat VS DC Comics however... It's one of the worst games I've ever played. This game marked an all-time low for Mortal Kombat animations, Flash had PUSHES as attacks, Wonder Woman had aerial twirls and leg-split grab attacks...? Honestly, this game was hideous. And what was up with Kitana's and Sonya's proportions? Jesus, how the hell did this game get made and approved?

 Naruto Ultimate Ninja Storm 2 & Naruto Ultimate Ninja Storm 3 & Naruto Ultimate Ninja Storm Revolution: Playing UNS2 for the first time was truly an experience, as it did a fantastic job at bringing the world of Naruto to life and managed to make the best part of Naruto feel epic. UNS 3 was alright, I mean, it had more characters and adapted the next part of the story, which wasn't as good... and ended on a cliff hanger... and the Story Mode felt more limited... but, hey, it had MORE characters, and that matters in anime games! Revolution was a side game, and I gotta hand it to it, it did experiment with a few game types and what not, so it's not an altogether unnecessary game. I mean, there's a reason I sold Ultimate Ninja Generations but not Revolution.

 No More Heroes Heroes' Paradise: People hate it, but I thought it was an acceptable port of No More Heroes. The NMH2 bonus boss battles felt a bit out of place, but this port gets the job done.

 One Piece Pirate Warriors 3: One Piece and Warriors are a match made in heaven, as the powers in One Piece lend themselves SO well to this style of game. For a time, this was among my favorite Musou games. The upgrade system was a bit tedious, but that aside, it played great.

 PainKiller Hell & Damnation: Such a disappointment. PainKiller is one of my favorite FPS games EVER, and I was chomping at the bit to own an original, physical version of the game. Sadly, while this one freshened up the game... it's missing stages, and even though there are new stages, there's less stages than there were in the original release.

 Persona 4 Arena & Persona 4 Arena Ultimax: Persona 4 was my favorite RPG for a time, so I was so happy I would get a fighter, my other favorite genre, out of it. Sadly, neither game felt like the kind of fighting games I enjoy, and the stories only diluted Persona 4's excellent characters. Skip the story, play the game, if you must.
 Prince of Persia & Prince of Persia - The Forgotten Sands: I liked both games. POP was gorgeous, if a bit atypical, but it was fun. The Forgotten Sands, however, built upon the PS2 trilogy, adding fun powers to make platforming more involved... and fun! I also like the new combat system... I think. I might not remember the last point correctly though!
 
 [prototype]: I had played the game before and I thought it was OK, but it wasn't until I played it not so long ago that I discovered one of the best super hero games out there. Traversing the city felt amazing, and you had so many powers and abilities to play around with!

 Playstation All-Stars Battle Royale: Read the Vita entry, 'cause it's the same game!

 RAGE: This one took me by surprise, as I wasn't expecting to play one of the most fun FPS I've found on the PS3 when I first popped the disc in. It felt like Borderlands, but with less RPG elements and more, well, traditional FPS elements. I just got sucked in by its Mad Max-esque world.

 Ratchet & Clank All 4 One: I had been interested in this game, but the day it released I decided to wait... until the developer took Stephanie Sterling's criticism in stride, which made me decide to get the game right then and there. I played it with my sister, it was fine, I remember we liked it quite a bit

 Remember Me: It was a decent beat'em up, or at least I remember it as such.

 Resident Evil 5 & Resident Evil 6: I loved both of them. 5 in particular I played entirely with my sister, and it was fantastic. Are they horror games? Yeah, they have horror in them, but not much in the way of survival. And that's fine by me, I enjoy both types of Resident Evil.

 Ride to Hell Retribution: Yeah, it's awful, but at least it's memorable so-bad-it's-good fun.

 Ridge Racer 7 & Ridge Racer Unbounded: RR7 was phenomenal, I feel it everything they added to the RR formula worked SO well and made for a brilliant game, heck, one of my favorite racers. Which isn't saying much considering my repertoire is quite limited, but still! Unbounded... wasn't my cup of tea. I can appreciate what it was trying to do, even if it feels NOTHING like what came before it. Sadly, it wasn't quite up my alley

 Rise of the Argonauts: I remember this one, it ran super poorly... and yet I liked it. A lot. It felt like an epic adventure, and I loved gaining party members and new equipment, as well as the game's pacing. Most people will probably not like it as much as I did, sad for them!

 Risen 2: Speaking of games that aren't for everyone, the Gothic/Risen games. To be honest, I liked Risen 2, but I started liking it more when I switched the difficulty to easy. Since you start off so pathetically weak, few games can match this game's feeling of empowerment as you slowly become a powerhouse.

 Saint Seiya Sanctuary Battle & Saint Seiya Brave Soldiers: Even though I I loved Saint Seiya as a kid, I hated it once I gave it another chance as an adult, as the story is pretty much senseles... but man, what an ingenious concept! Sanctuary Battle is a fairly fun Musou clone, while the story is dumb and nonsensical, they adapted the entire Sanctuary Saga with decent cutscenes. Brave Soldiers' has a ton of characters, it's simple to play and it looks BEAUTIFUL. The armors are very shiny and metallic, which makes it a pleasure to look at. I wish Namco would port this game to the Switch or make a third entry in the Soldiers' series, adding the missing Specters, like Papylon, and maybe some Movie Saints... a boy an only wish.
 Sengoku Basara Samurai Heroes: Sengoku Basara was an alright Musou clone, but movesets felt a bit limited in comparison to the Musou series. I loved Mitsunari and Ieyasu's designs. While I prefer the Musou series, I'm disappointed we didn't get the other games in the series, and having played this one... I know they wouldn't be very enjoyable if I can't read Japanese.

 Siren Blood Curse: It was alright. I'm not a fan of horror games in which you get supernatural powers. I remember the story was a bit hard to understand sometimes.

 Splatterhouse: Splatterhouse was brutal, and I enjoyed it. Reviews were HARSH, and I don't feel as if the game deserved so much hate.

 Shadows of the Damned: While Suda51 wasn't as involved in this game as it was originally advertised, you can still feel his influence all around it. I loved Shadows of the Damned, and I've played it many times. If you'd judge it as a Third Person Shooter... it's fairly basic, and there's not much in the way of weaponry... it's the story and style that makes up for that and elevates it into what I feel is an underrated gem.

 Short Peace -  Ranko Tsukihime's Longest Day: I don't remember much about the OVA, but I remember the game was bonkers. It was honestly an overly simplistic platformer, but it was a good time.

 Silent Hill Downpour & Silent Hill Homecoming: While a lot of people have issues with the Western Silent Hills... I love both SH branches of games. Homecoming was serviceable, it felt more like a grindhouse horror inspired trek than anything else. Plus, they show that they didn't understand Silent Hill because Pyramid Head made it into this one. Downpour.... I enjoyed a lot, I think it's my favorite of the Western developed SH. They managed to sell the wet/rainy atmosphere so well, and I remember some very pleasant afternoons playing this game while drinking a hot coffee.

 Soul Calibur IV & Soul Calibur V: I thought SCIV was good, but the armor-break mechanics veered it too much into the fanservice camp, which I thought was a step in the wrong direction. On the other hand, I loved SCV, as it pushed the story forward. We get some returning characters, now older, as well as new characters that succeeded members of the original cast. Alpha Patroklos was badass. It felt faster too, and the new super moves were a welcome addition. I'm disappoined it didn't sell better.  

 Spec Ops - The Line: This one's rep precedes it... and it deserves it. Mechanic-wise, sure, it's just another third person shooter, but the story deserves all the praise it gets.

 Spider-man 3 & Spider-man Web of Shadows & Spider-man Edge of Time & Spider-man Shattered Dimensions: I think I remember SM3 being decent, I remember there was a group of lolita crime-girl baddies! Web of Shadows is probably one of the best SM games, knocked the swinging out of the park, and the combat was really good... that said, I do remember a few out-of-character moments for Peter! Shattered Dimensions was a decent beat'em up, and Edge of Time was terrible... I should know, I've already played it over 4 times. Long story, involving me wanting to get a better disc. And then forgetting I already had a decent disc.

 Star Wars - The Force Unleashed & Star Wars - The Force Unleashed II: I remember the hype surrounding the original game, I vividly remember a developer interview in which he very excitedly talked about the physics mechanics and how a storm trooper would try to hold on to another one when pushed or pulled. Both games are decent, but I felt the sequel was better. The story wasn't as good, but the game felt better to play and, if I remember correctly, it did away with the very annoying QTEs.
 Street Fighter IV & Super Street Fighter IV Arcade Edition & Ultra Street Fighter IV: Tekken 6 and Super Street Fighter IV were my very first PS3 games, so of course I have a soft spot for SFIV. While the first screenshots looked, in my opinion, quite ugly, I was eventually won over by the art-style. And the game itself was very fun, I loved the Focus Attack system that allowed for fun combos. I purchased SFIV afterwards since I wanted the water-color palettes and original endings, but that aside there's no point in owning it if you have Ultra. The only reason I kept my SSFIVAE disc is because the instruction booklet is gorgeous. As for Ultra, I didn't care about the new characters, except maybe Decapre. Arcade Edition felt like a more interesting update, at least for me, 'cause I've always loved Yun and Yang.

 Street Fighter X Tekken: I was super excited about this one. But the moment we learned that Capcom locked half of the cast behind a 100kb PAID DLC code... I wasn't the only one who lost a lot of respect for Capcom. It's hard to separate those feelings from how I feel about the game itself, but being honest... I felt it was fun. A lazy effort, as Capcom usually does, but seeing the Tekken cast in SF IV's style was quite a treat, and having characters from both worlds clash together was momentous.

 Tales of Graces F & Tales of Xillia: Not getting ToG on Wii outside Japan hurt... but at least we got the PS3 enhanced port. Graces F is, quite probably, my favorite Tales game. I LOVED the story, particularly the bits between the protagonist and his brother. The combat system was very fast and exciting too. Xillia, in a vaccum, was a decent entry... but as a game to celebrate a milestone it left so much to be desired, they even reused a few environments, particularly the ports which were all alike. I was super excited about this one, and to be honest I enjoyed it for what it was, but it should've been so much more.

 Teenage Mutant Ninja Turtles Mutants in Manhattan: I might've been a smidge overlypossitive on my initial reaction towards this game... but I still think it's really good and up to Platinum's standards. The combat HAS depth, and I love being able to customize my Turtles with different moves. They also made goals somewhat random, which adds to the replayability. That said... some goals are certainly more boring than others, and not having local co-op does hurt.

 Tekken 6 & Tekken Hybrid & Tekken Tag Tournament 2: Tekken 6, one of my two first PS3 games alongside Super Street Fighter IV. It was really good. I was a bit let down by the fact that character designs barely evolved from T5, and those designs in turn felt fairly derivative from T3 and T2's, but the gameplay was as good as ever, and I actually liked the customizing feature, at least back then. Tekken Hybrid is, basically, Tekken Tag Tournament 1 HD, so, of course, it's pretty good.... but Tekken Tag Tournament 2 is much, much better. It had SO many characters, it was SO much fun. The only thing I've got against it is that some characters, even though free, are locked behind patches. So you NEED to install the game as well as internet access to get the full roster, which is kinda annoying.

 The Amazing Spider-man & The Amazing Spider-man 2: I think I remember both games as being decent. Both of them kinda meld together in my mind. I remember Kraven was in the second one, I think, but... yeah.

 The Darkness & The Darkness II: Both are pretty good FPSes. I liked the sequel better because it felt more like a comic book. The cellshaded graphics were gorgeous, and your powers made you feel very powerful. The original games goes the opposite way, it goes for a more realistic style, and while you have the Darkness... you still feel very vulnerable. Both games are great in their own way, but I preferred the sequel.

 The Evil Within: Probably my favorite Survival Horror game, as it mixes REvil's then-modern gameplay, which I felt was the REvil's forte, with Silent Hill's psychological horror, SH's forte. I love it to bits, and I think about replaying it every now and then.

 The King of Fighters XII & The King of Fighters XIII: XII was super lackluster. No K'? No Story either, and what was probably the smallest roster in the franchise's history. Oh! And they reverted Terry to his pre-Garou look, which was a crime. It looked beautiful though. XIII looks JUST as good, but features a large character roster as well as a proper story mode. It's one of the best entries in the series... but man, it also solidified the fact that Terry won't go back to his Garou look.
 The Legend of Spyro - Dawn of the Dragon: I only remember this one as being a pathetic way to end a take on Spyro that could've been so much more.

 The Lord of the Rings - Conquest & The Lord of the Rings - War in the North: Conquest was just a cash-in that was very forgettable. It was Battlefield, but in third-person and with medieval weapons. War in the North, on the other had, was a derivative game, narrative-wise, but the gameplay was was fun.

 The Orange Box: I bought this one for Half Life 2, one of the best games EVER made, and one of my personal favorites. It also included the two expansions, which I don't remember as quite matching the quality of the original. Portal was alright, but I've never cared too much about it.

 The Simpsons Game: If you love the Simpsons, this is a love-letter to the Simpsons... sadly, it isn't much fun to play.

 Thor God of Thunder: Terrible, garbage.

 TimeShift: I bought this one because somebody told me it was similar to Half-Life 2. It wasn't. But I liked it. It's your run off the mill FPS, but it's serviceable.

 Tomb Raider & Tomb Raider Underworld: The Tomb Raider reboot was amazing, I loved it. It was sort of a 3D metroidvania, and it worked really well. Underworld... while I seem to remember it was buggy and mediocre... I'll be honest, when I think about it I think somewhat fondly of it. In particular, I remember this huge temple area that you had to traverse on a bike. And then a whole circular room full of puzzle rooms.

 Tony Hawk's Pro Skater 5 & Tony Hawk's Project 8 & Tony Hawk's Proving Ground: With Proving Ground and Project 8 the series was already getting long in the tooth. The additional moves and tricks just felt like unnecessary filler, and added nothing to the games... I also didn't think the switch to an open world fit the series, nor did the new overly realistic style that favored so much grey and brown colors. Tony Hawk was at its best when it was colorful and somewhat wacky. As for THPS5 is as bad as they say. I got the PS3 version because you didn't need to download the patches.

 Transformers Devastation: I remember this one being very pretty and very fun if a bit simplistic.

 Twisted Metal: It's Twisted Metal... I remember it being somewhat frustrating.

 Two Worlds II: This one was really good, a bit dumb, but good. The most memorable bit about it was the terrible final boss that made all the levels, skills and XP you obtained worthless as you had to defeat it using other means!
 Ultimate Marvel VS Capcom 3: I somewhat regret selling my original MvC 3 disc because a few characters had some colors that didn't make it into this one! Regardless, UMvC3 was a brilliant fighting game, easy to play, easy on the eyes and with a pretty decent character roster. I still like Tatsunoko VS Capcom a bit more, but this was a fun evolution of its formula.

 Uncharted - Drake's Fortune & Uncharted 2 - Among Thieves & Uncharted 3 - Drake's Deception: I get to talk badly about the original Uncharted again! Yeah, that one wasn't very good. The parkour was wonky, the QTEs were annoying and there were only three of them, and the shooting wasn't very satisfying. The next two games polished everything to a sheen and provided some of the most exciting sequences I've ever played in a videogame before. The character interactions were super interesting too.

 Under the Night In-birth: I loved this game. I brought it from Miami alongisde Escape from Dead Island, Haunting Grounds, Tomba 2, Monster Hunter 4, Metroid Samus Returns, Dragon Ball Xenoverse(Ugh!) and the 3DS TMNT games. As soon as I popped it I could tell that it was from the makers of Melty Bloood. The character designs were very cool, and it played like a dream.

 Vanquish: Another game I first played in demo form... and hated. But after I gave it a proper try I learned to like it. I don't quite remember it as being one of Platinum's best, but it was entertaining.

 Virtua Fighter 5: It looks better than VF 4 and it even has more characters... and yet... I didn't quite like it as much as VF4. Even nowadays, I feel more like playing VF 4 than this one, I don't know why. On another note, why the hell didn't the updates get proper Physical releases? Not even on PS4? Are you kidding me, Sega???

 Viking - Battle for Asgard: I played this one last year, it was alright. While the large battles felt ambitious, the game was so formulaic that it never quite felt epic. Cozy? For sure. But not very exciting.

 Warriors Orochi 3: Even though you can take 3 characters with you at a time... this game might simply have TOO many characters, and so many of them are COOL, that it's almost overwhelming when it comes to picking your three favorites! It was pretty good. Being a gaiden game, the narrative doesn't feel quite as epic as the ones in Samurai/Dynasty Warriors, but it's serviceable.

 WWF All Stars: I know I enjoyed it, but... it didn't have much staying power in my mind. Sorry!

 X-men Destiny: I platinum'd this one this year! It was pretty bland.

 Yakuza 3 & Yakuza 4 & Yakuza Dead Souls: Yakuza 4 was my first Yakuza game, and while people still make fun of its story... I like it a lot, and I'll defend it to the death. I remember I played the cutscenes that summed up the plots from the previous games and I fell absolutely in love with the games and the narrative.... I didn't get to the rest of the games earlier because Yakuza 5 not getting a physical release kinda took the wind away from my sails. Yakuza 3 was great too, the villains were NASTY and I enjoyed the lengthy prologue. Dead Souls is probably my least liked Yakuza game, but I don't regret playing it.

 Zone of the Enders HD Collection: I've already said enough about ZoE 2. ZoE 1 isn't quite as good. The story is not too bad, but neither its script nor its gameplay reaches the heights of its sequel.

 Playstation 4(Beaten)

 This is a generation I don't think I'll be missing any time soon. It's pretty much the reason I don't care about the PS5. Most games must be installed, tons of games are released unfinished and require AT LEAST the free patches... Just Cause 3 just broke me, as the game is completely unplayable without the patch, I've basically got a very expensive glass coaster. The graphics/performance from gen to gen is already on diminishing returns, as it gets less and less impressive.

 A Way Out: I knew this game was a keeper from the moment it was announced, and the more I learned about the director, Josef Fares, the more I appreciate him as a director. I first started playing this game with a friend, and then I played it from beginning to end with my sister. Really cool concept, the only thing I've got against it... is that you absolutely need another person to play it, which is kind of a shame as I'd like to come back to this game on my terms, whenever I want to without needing somebody else.

 Assassin's Creed Chronicles & Assassin's Creed Origins & Assassin's Creed Syndicate & Assassin's Creed Unity: Chronicles was awful, I hated it. I thought that AC just didn't work in 2D... until I played AC II on the DS. These three games were simply boring, and they WASTED possible setting for better, fully-fledged games. Origins was fun, but... it wasn't AC. Syndicate felt boring, they could've done more with the Fryre siblings. Unity... Unity wasn't as bad. I played it unpatched and it wasn't any buggier than other entries. It reminded me a lot to AC2, and in some ways, it feels like the last true AC game.

 Batman Arkham Knight: I'll never forgive Rocksteady for this one. They claimed Arkham Knight was a new character, so I trusted them. But he wasn't an original character. Bastards. Arkham Knight was really good, and I liked the batmobile, but I felt it wasn't as special as the previous two games.

 Black Clover - Quarter Knights: This one actually stands out amidst the sea of licensed anime games because they actually tried something different, and I give them kudos for that. It's sort of a multiplayer arena shooter kinda thing.

 Blazblue Cross Tag Battle Special Edition: More of ArkSys' garbage DLC practices, while the disc includes more character than the original release, you STILL need to download some of the characters. Lame. That aside, the game itself felt so crummy, the gameplay is simplified to the point of it being rather boring. I hate the advent of the Autocombo, and this game is Autocombo-city.

 Bloodstained Ritual of the Night: It was worth the wait. While the game released incomplete, as far as extras anyways, at least the main game is complete, with a size comparable to the original Symphony of the Night, and just as many weapons and powers. This game is a thing of beauty. On a second playthrough I realized that I think the final area, which is basically reused enemies and assets but giant-sized, was kind of annoying. But everything before it is top notch. One of the best Metroidvanias.

 Brothers A Tale of Two Sons: You can find a lot of concepts in this game that Fares and his team would expand on with A Way Out and It Takes Two. I don't know if fun is the right word considering the tone of the game, but I enjoyed the journey.

 Borderlands 3 & Borderlands the Handsome Jack Collection: Well... I already talked about BL2 and The Pre-Sequel, on PS4 you get both running at 60FPS, which is pretty cool... although a bit underwhelming considering the PC version of BL2 had all sorts of unique graphic details they could have added to this release. Borderlands 3 was... a bit forgettable. While I'm sure I liked it, what stuck with me the most was what I liked the least, namely the unlikeable villains(in a bad way) and the baffling plot.

 Danganronpa Trilogy & Danganronpa Another Episode Ultra Despair Girls: I've already talked about most of these Danganronpa games, save for Danganronpa 3. D3 was great, not quite as iconic as the first game, but damnit if they didn't try some interesting things with the murders in this one!

 Dead or Alive 5 - Last Round & Dead or Alive 6: The characters added in Last Round are worthles, another Kasumi clone and Raizo. Who care's about Raizo? DoA 6 was lackluster... it had even less characters than the original DoA5, the graphics were barely a step up, and the DLC nickel and diming was disgusting. I said it back then, and I'll say it again: Get DoA 5: LR, more bang for your buck.
 Demon Slayer - Kimetsu no Yaiba the Hinokami Chronicles: This one was kind of pathetic. The story mode was CC2's usual epic re-imagining shenanigans, just like they did with Naruto... but, man, the character roster was pathetic. It only became acceptable via free patches, and that's stupid. If the demons are on the Switch version by default I'll double dip.

 Devil May Cry 5: DMC5 was GLORIOUS, it's so good I'm not sure if I liked 3 or 5 better. Some bits of DMC 3's design are better, like having an entire game for Dante and then being able to play them as Vergil... as opposed to have different amount of missions per character in this one. But this one's combat mechanics are pure bliss, the graphics are amazing, this game is just... jesus, it's just SO good.

 Dissidia Final Fantasy NT: I kinda liked this one, I should play it again sometime as I don't remember much about it, but I do feel like playing it again.

 DmC Definitive Edition: I liked DmC already, this version is even better. Combat was tweaked to be more lenient with Shadow/Light enemies, it finally gets a lock-on, you get a few costumes and you also get Vergil's DLC. The ending cutscene was tweaked a bit too! Yeah, it's definitely the definitive version.

 DOOM: Its reputation precedes it... and it's well deserved too. The game is pure arcadey fun, and even things I thought would feel repetitive, like melee kills, aren't total pace-killers. At all.

 Dragon Ball FighterZ Deluxe Edition: I liked FighterZ but... yeah, I don't like Autocombos. And the roster has too many Gokus and Vegetas. That aside, I liked it. It looks gorgeous, that's for sure. This version includes the first Season of DLC, which was worth it for me considering Vegetto was the last character, from my favorites, that was missing in the original release. I hope we get a complete version one day, preferably with everything on-disc and not needing a garbage DLC code.

 Dragon Ball Z Kakarot: It was super buggy, but I liked this game for what it was, as it adapted the entire Z plot. Having played it again recently, it could've done with less filler and collection quests.

 Dungeons & Dragons Dark Alliance: I actually didn't beat this one, but I got tired of the bugs and I didn't want to have to replay the mission only because I got stuck on the environment. It has so many strange ideas, like a stamina gauge and not being able to check your look until after you finish a dungeon that just irked me. It's very bad.

 Final Fantasy VII Remake: Ugh, this one.... As a standalone game I liked it. I did. But, c'mon, I wanted a Remake. Squaresoft marketed it as a Remake. So why the **** did we get a sequel? Why the **** are the Dirge of Cerberus baddies in the PS5 expansion? I can already tell they are going to ruin the subsequent parts, adding Genesis and diluting the original in lieu of adding all the garbage from the expanded games. But yeah, it's kinda funny how I liked this game as much as I dislike it.

 Fist of the North Star Lost Paradise: I loved what the Ryu Ga Gotoku team did with this one. Now, if we could get them to cover the actual plot from the series and give us other playable characters, like Rei and Shachi...

 Garou Mark of the Wolves: Another one of my favorite fighting games of all time. Just like Street Fighter III, it pushed the plot forward and, just like SFIII, it features some of the best 2D animations I've seen. I think this game is an absolute classic, and I'm so happy I can own it.

 Ghost of Tsushima: Ghost of Tsushima was, in a nutshell, a very polished Assassin's Creed game. I think it only received as much good press as it did because of how some people pitted it against The Last of Us 2. And I'm not saying GoT is bad, it's actually great, but... it's not amazing, y'know? I hope Sucker Punch gives inFamous another go sometime...

 Granblue Fantasy Versus: I played this one this year and I liked it a lot. The Single Player felt very original and meaty, considering it's a Japanese fighter. A few months later I got the "Complete" edition... which was a download code. I hate ArkSys sometimes.

 Guilty Gear Strive & Guilty Gear Xrd Rev 2: I've said enough about Xrd, what really matters is that Strive felt like the course correction the series needed. Everyone got substantial redesigns, sans Potemkin but he got his' last game, and the soundtrack was incredible. The animation is even better than it was on Xrd. My one caveat... Two of the characters the game boasts require downloading the patch. Unacceptable. And one of the Waifus from Xrd making it into the game as DLC has me less than stoked....

 Gundam Versus & Mobile Suit Gundam Extreme Vs. Maxi Boost: Gundam Versus felt like such a misserable time, because everyone knew of Maxi Boost 2's existence and this entry felt like a Full Boost remix. Some Gundam franchises got axed completely... look, if I could've pretended I didn't know about the much superior older games, maybe, MAYBE, I could've liked this entry. And then.... against all odds.... FINALLY, Maxi Boost was announced for consoles. And I was SO happy. Of course, Namco killed the series overseas again by releasing VS Force and Gundam Versus, so no physical release over here. Maxi Boost was everything I had hoped for. Now, if only we could get a Switch port as well as a port of the next games that came after MB....
 Hellblade Senua's Sacrifice: While DmC is still my favorite Ninja Theory game, this one is close second. An excellent premise, and a great execution. NT is definitely a developer with a lot of potential.

 Horizon Zero Dawn Complete Edition: HZ was completely unexpected considering it came from Killzone's developer. And this first attempt at something different than a FPS was an astounding success. I'm someone who, when playing Open World games, feels compelled to collect every tiny thingie... so by the end of the game I was a bit tired of it, so maybe it's a bit bloated.

 inFamous - Last Light & inFamous Second Son: While not as incredible as inFamous 2, Second Son was still a great new entry. Now you got multiple powers to play around with, and I liked Delsin's evolution, at least in the Good Delsin route. I liked Last Light 2, but considering it was a DLC expansion... it wasn't as memorable. Still, a neat addition, and I liked Fetch, so getting her backstory was neat.

 Injustice 2 Legendary Edition: Injustice 1 was already a batfest, this one got even worse. I'm a bit tired of "Superman goes rogue so the Batgod kicks his butt" stories, so I can't say I enjoyed it too much. At least you can pick between Team Supes and Team Batman at the end. I didn't like how Nightwing got axed, which makes sense considering the pathetic way in which they killed him in the original. Still, I liked InJustice 2, but I'd rather they do something less Batman-centric, while including Nightwing, next.

 It Takes Two: Fares and his team's masterpiece, It Takes Two is a thing of beauty. So many puzzles, so many different mechanics, such funny bits... This game is a thing of beauty. That said, just as with A Way Out, it's so good that I wish I could be able to play it by myself whenever I wanted.

 J-Stars Victory VS+: I already wrote about this garbage.

 JoJo's Bizarre Adventure Eyes of Heaven: As a follow-up to All-Star Battle, this one is rather disappointing, as it went from 2-D fighter to an arena fighter.... with no local multiplayer. I only managed to enjoy this game after I stopped considering it a fighting game.

 Judgment: One of the best plots in the entire Yakuza series, and considering I don't like the direction the Yakuza games took, going JRPG, I'm glad the beat'em up-style entire will live on as Judgment.

 Kena - Bridge of Spirits: This game is beautiful, feels like a Pixar-take on a videogame. The combat was a bit wonky, but everything about it was pure quality.

 Killzone Shadow Fall: I think I played this one last year and I remember absolutely nothing about it except the first level. I think I don't like Killzone very much.

 Life is Strange: I played this one with my girlfriend, I loved the time-powers premise. While we only played it once, I liked reading about all the alternate things that could happen depending on your choices.

 Saint Seiya Brave Soldiers: Pretty much exactly like it is on PS3 but runs at 60fps.

 Marvel's Guardians of the Galaxy: It's funny, because I was hyped for this game while everyone else didn't care about it. And then it came out, and people were singing it praises... while I thought it wasn't as good as I had hoped. I mean, I liked the game, I liked the plot, but when I think about it... the combat just needed something more, some extra pizzaz. People praised the character interactions, but I found them somewhat tedious, and I usually appreciate character development.... It's a fun time, I just think it has room for improvement, particularly in the combat front.

 Marvel's Spider-man Game of the Year Edition: Probably the best Spider-man game, although it could've done without Miles' and MJ's stealth missions. That aside, the plot was really good, as well as the gameplay. The thing I hated the most about it... is that the DLC is included as a code. If I ever uninstall the game and the PSN servers are out, I'll lose access to Kane's outfit. That isn't very nice.

 Marvel VS Capcom Infinite: Another lazy effort from Capcom. That said... I didn't mind the new roster, I didn't mind losing the X-Men since that meant completely new characters. Seeing Jedah again made me happy, and his 3D debut was glorious. I really liked the gameplay too, and while the characters models weren't the best, I think they fit this game. It's a shame the series died with this entry. But hey, maybe this could pave the way for Tatsunoko VS Capcom 2!
 Medievil: Everything I said about the original still stands because this is one of the most faithful remakes I've ever played! If anything it looks much, much better.
 
 Metro Exodus: What an epic way to end the series. In a way, it's also a 'better' ending than the one from the books, as Artyom, in the games, is a much more loveable hero than the bastard he becomes in Metro 2034. This game captured me from the very first moment I got on the train, as it managed to convey a true sense of comradery between Artyom and his buddies... and it actually pained me when I lost one of them.

 Mighty No.9: It's not... the worst Megaman-esque game ever, it's definitely better than X6, for example, but... yeah, Inafune dropped the ball with this one. And then Capcom just styled over Inafune with their Megaman 11.

 Mortal Kombat XL: Y'know, I had seen MKXL in action and I wasn't impressed. It looked like the same ol' MK, ugly animations 'n everything. But then I played it myself and I liked it. A lot. Just as with most of the fighting games I like the most, it pushed the story forward, featuring the offspring and successors of classic, or should I say Klassic, characters. I liked it so much that I rushed to play MK 11...

 Mortal Kombat 11 Aftermath Kollection: Only to find in my hands a live-service game. Would you believe me if I told you that EVEN this version requires you to connect online to actually unlock stuff? You can't unlock ANYTHING if you don't connect online. Absolutely ridiculous. The high I was riding from MK XL was immediately halted the moment I touched this game. Warner is disgusting. This videogame generation as a whole is disgusting, and this game is the epitome of why.

 My Hero One's Justice & My Hero One's Justice 2: I feel like the One Justice games are very fun to play, as battles can get quite exciting as you zap around the air, or walk on walls or what have ya. But as fun as both games are.... man, the story modes are so bad. Both games have a scant few cutscenes which are a little tease of what could've been. Look, if you ask me, the basics are already very solid. The character roster is already large enough... for OJ3 they should invest more resources in bringing the story into the 3D realm and give the series the adaptation it deserves.

 Naruto Ultimate Ninja Storm 4 - Road to Boruto: Disappointing. No, really, about a third, maybe even more, of the story is told through very ugly anime stills. I still can't believe that the most epic take on Naruto got such a disappointing last entry. The gameplay is pretty much the same it has always been, it's simple mashy but stylish fun, and, naturally, this is the entry with the most characters.

 One Piece - Burning Blood: This one is a bit of a mixed bag. There's a lot to like here, like the large character roster, the colorful graphics and the attention to detail. But sometimes that very same attention to detail goes too far. If Sanji is your favorite character forget about fighting females because he can't harm them. Some characters are just useless against others because in the very same show they resist them.

 Onechanbara ZII Chaos: In some ways it felt like an arcade hack and slash, but otherwise, a forgettable fanservice game.

 Onrush: And interesting take on driving games I guess.... Although I don't remember very much about it!

 Power Rangers Battle for the Grid Super Edition: Battle for the Grid was off to a very disappointing start, but it slowly built itself up, until it became a very fun fighting game with a decent character roster. This Super Edition was, at the time, the most up to date version of the game... but it received a new season pass, so it's already outdated! I had hoped that this PS4 release would've had better loading times, but nah, it's not all that much better than the Switch release...for good or bad.

 RAGE 2: I had spent over 10 hours and was almost done with the sidequests... and then the game became unplayable slow, so I reset the game and.... my savefile got corrupted. Screw this game. It wasn't as good as the original anyways.

 Remothered Broken Porcelain & Remothered Tormented Fathers: Tormented Fathers was great, it was a new take on the Clock Tower/Haunted Ground gameplay, albeit with a reduced budget. And they knocked it out of the park, so I was very excited about Broken Porcelain.... But it broke so bad I couldn't finish it. So I downloaded the patches. And even then it was unwinnable. I'm gonna try to get the Switch port later to see if I can finally finish the game, but they shot themselves in the foot. Any good will they earned with TF was instantly lost with BP, as that game landed, deservedly so, in many Worst of Lists of the year it released in.
 Resident Evil 2 & Resident Evil 3 & Resident Evil VIllage & Resident Evil Revelations 2: While your mileage may vary on the RE3 Remake, I felt it was a great expansion pack to RE2R. RE2R being one of my favorite horror games out there. It simply was SO good. But of course, Capcom's lazy side had to resurface with RE3R, as it cut quite a few parts from the original game. Village was pretty good, but I felt like I expected too much out of it. Revelations 2's campaign was a bit middling, but it was the bonus Mercenaries Mode that made me fall in love with it. 

 Samurai Shodown: SNK's SS revival was a success. While I was never too much into Samurai Shodown, this game hypnotized me. Eventually the amount of DLC got a bit ridiculous, so I hope they release a complete versione sometime.

 Scarlet Nexus: I remember very little about the plot. Probably because it was such a lazy display that I started skipping it, I think. I also saw this game compared to DMC... but it has NOTHING in common. This one was overhyped too much, the end product was largely forgettable.

 Soul Calibur VI: Is it fun to play? I think it was. But this is not the direction I wanted the series to take. They went full force into fanservice, hoping to get some piece of the DoA pie? Maybe. Honestly, the thing I remember the most about this one, besides the shameless fanservice, was that Geralt was in the game. Otherwise, as far as I'm concerned this game came and went and I didn't care.

 Star Wars Jedi Fallen Order: I definitely like Star Wars games more than I like the actual films, but I'm still not a mega fan. Fallen Order was a thing of beauty, while I dislike the Soulslike formula, I switched the difficulty to Easy after I got tired and the game became one of my favorites. While Star Wars was botching its new trilogy movie after movie, this game stood as a crowning jewel of what could be done with the license.

 Stick it to the Man!: I only bought this game because it was cheap, knowing nothing about it, and thank god I did! It's an adventure game, like Monkey Island, with a similar sense of humor, and abilities, as Psychonauts. What's not to love?

 Tales of Arise: Another game I might've been a bit too positive about in my blog entry, ToA is still one of the best Tales of games. I think that the in-game economy was skewed to goad you into buying microtransactions, and enemies became too much of damage sponges pretty early on, but I still believe that the other tweaks overshadow its shortcomings.

 Tearaway: About the one thing I can tell you about this one is that it felt like it added too much filler, the Vita version was better... I think.

 Tekken 7: Tekken 7 was sort of a disappointment. The graphics were lackluster, the Story mode was lackluster, and they kinda went wild with the DLC. The new characters, like Lucky Chloe, Jozie Rizal(Seems like an insult to the Philipino Hero), and the new not-Anna character weren't very good either. I still love Tekken... just not this one.

 The Dark Pictures Anthology Man of Medan & The Dark Pictures Anthology Little Hope: About the one one bad thing I've got to say about these games is that both feature a similar, in nature, plot twist. They are also a bit clunky, and more like interactive movies than games. But, and it's a BIG but, they are enjoyable horror flicks. I played both with my sister, and we played them both in one sitting each, as they make for entertaining Halloween-season games... erm, Interactive Media.

 The Evil Within & The Evil Within 2: I've already talked about TEW, so what about TEW2? Most people consider it an improvement... but aside from the photographer murderer, nothing about the game struck me as memorable. Sebastian didn't look as cool, the story was more straightforward, and less intrighing, than the one in the first.... I dunno. It was good, but TEW1 has much more personality.

 The Order 1886: It was lacking in many areas, but the game promised a very interesting world and setting, so I wish it had gotten sequels.

 The Sinking City: Not the best Cthulhu game I've played, and I remember some puzzles being kinda tedious, but I liked the game as a whole.

 The King of Fighters XIV Ultimate Edition & The King of Fighters XV: I didn't mind KoF XIV looking worse than a PS3 game(But definitely better than a PS2 game!) because of its massive character roster. I liked most of the new characters, and this Ultimate Edition includes Rock Howard, so I'm a happy camper. XV was a blast too, and I adored the new graphics engine. That said... we lost a bunch of XIV newcomers, and they are selling characters from XIV as DLC...? DLC which was announced and showcased before the game even released....? Man, I liked XV, but I don't know if I'm gonna like how they'll milk it dry.

 Teenage Mutant Ninja Turtles Mutants in Manhattan: Same as it was on PS3.

 Tony Hawk's Pro Skater 1+2: I prefer Tony Hawk after THPS4, but this as an amazing remake. The game looks beautiful and plays like the best it ever got, as it includes many mechanics from games that came after 2. I would've liked more remakes or a proper THPS6, but Activision seems to have nuked the studio that made this one.

 Trials of Mana: Trials of Mana was exactly what I wanted and expected from FFVII Remake. The plot is identical to the one n the original game, but the freshened up the gameplay to make it more fun and gave it new, gorgeous 3D graphics. They even added a new act that includs new classses for all 6 characters.

 Uncharted 4 - A Thief's End: To be honest... it was another Uncharted game. I remember I felt like it was a great ending, and I remember at least one epic setpiece, the falling cathedral-thingie, but not much else.

 Until Dawn: While the Dark Pictures games play better than this one... this one has the better plot, no contest.

 Yuan Xuan Sword 7: I got this platinum earlier this year, I enjoyed the hell out of this game. I wasn't sure about what I was gonna get out of this game, but it sunk its claws on me and it didn't let go.

 Yakuza 3 & Yakuza 4 & Yakuza 5 & Yakuza 0 & Yakuza Kiwami & Yakuza Kiwami 2 & Yakuza 6 - The Song of Life: While Yakuza 0 is the more beloved Yakuza game... I kinda hate it. It has one of the best plots, I'll give it that, but the whole 'money to upgrade' system sucked, and getting the amount of money needed to upgrade your character pretty much required to exploit the Moneybags miniboss, what a waste of time. Kiwami is a decent remake, the new opening segment is completely unnecessary, and allowing bosses to heal themselves wasn't a very good idea, but it's still very playable. Kiwami 2 I adored, because I LOVE the new Yakuza engine and I loved 2's plot. Yakuza 3 is pretty much identical to the one in PS3, same goes for 4 although Tanimura has a new face, which isn't as pretty(sorry!) and a new voice. Yakuza 5 is a gigantic game, maybe a bit too large, but you can't fault the devs from pulling all stops. Then there's Yakuza 6... the first game to debut the new Dragon engine that they'd reuse in Kiwami 2 and Judgment. Yakuza 6 felt like a beautiful send off for Kiryu, and it had some amazing moments.

 Switch

 The Switch quickly earned its spot as one of my favorite system of all time, alongside the PS2, DS and SNES. It's a fun system to use, I love being able to carry two joycons and turn a Single player session into a multiplayer session at the drop of a hat, and the game library is wonderful... although it's starting to get a few too many ports for my liking. That aside, I like the system so much I've double dipped with many games just because I like being able to play them on the Switch. I wish I could say this is my entire Switch collection, but it's missing a few games that arrived between the day I first took the photos and, well, the time I writing this part of this MASSIVE blog post.

 After Party: This one was alright, maybe a tad too long. They managed to fix some of the loading time issues that Oxenfree had
 
 Animal Crossing - New Horizons: Pretty much purchased this one for my girlfriend, as I don't care about AC. Will I ever try it out? Maybe.

 Asterix and Obelix XXL2: Ah! The one that got away! I loved XXL a whole lot, so I had wanted to play XXL2 for a long, long while. It wasn't worth the way. This one had some cheeky videogame references, but the original game was more fun.

 Astral Chain: It wasn't quite what most of us expected, meaning something closer to DMC, but what we got was still fantastic. I fell in love with its 80's anime cybperunk world and will definitely replay it someday.

 Atelier Ryza - Ever Darkness & The Secret Hideout & Atelier Ryza 2 - Lost Legends & The Secret Fairy: It's true, I purchased both because I was a thirsty, thirsty man. Ryza 1 was arather forgetabble game, and I don't know when I'll feel up to play the sequel

 Azure Striker Gunvolt Striker Pack: Megaman X's spiritual successor, as such these games are serviceable, but not quite up to X's standards. If ya ask me, I think the introduction of Copen as a playable character was brilliant.

 Balan WonderWorld: Too long, too boring, I only just finished this game not so long ago. Yuji Naka is now seeking to sue Squeenix, as if him leaving the game so late in its development could've altered its course.

 Bayonetta 2: I haven't gotten to this one.... yet. But I purchased it not so long after I got done with Bayonetta 1.

 Bendy and the Ink Machine: I was a bit excited about this one, as I wanted to play it with my girlfriend and it seemed like something I thought would interest her. The game has a very strong opening, but it kinda peters out as it goes along. The last levels were very buggy.

 Blasphemous: I was a bit wary before getting this one, as I don't like Souls-like games...but I like Metroidvanias. And I'm glad I gave it a shot, because the game wound up being really good.

 Blazblue Central Fiction: This release is pretty neat because it includes Jubei, so it's the most complete version of Blazblue Central Fiction available.

 Blazblue Cross Tag Battle Special Edition: Same as the PS4 version, and also needing a DLC code.

 Blazing Chrome: I remember it was a bit like Contra and Ninja unlockable characters and not much else.

 Bloodstained Curse of the Moon & Bloodstained Curse of the Moon 2 & Bloodstained Ritual of the Night: Ritual of the Night on Switch was very unstable. I didn't mind the graphics, but having to save the game before talking to any NPC wasn't very fun. As for the Curse of the Moon games, the original was a blast from the past, truly remarkable. The second game felt cheap and needlessly bloated, as it forced you to play the same game, albeit with small variations, about four times

 BurgerTime Party:While it could've been a souless cash grab, and I guess in some ways it is, it was actually a passable remake of the Burger Time series. Even my mother loved it.

 Call of Cthulhu: This one was really good, and I loved the Insanity system. It's a shame the game is unwinnable without patching it.

 Capcom Belt Action Collection: A collection of some of Capcom's best beat'em up games, I love having a legit copy of these games.
 Castlevania Anniversary Collection: Considering these are old, unfair and cheaplishly hard games... they could've added more features to easen them up a bit, but I managed to beat them with the SaveState, so it's not too bad. I love this collection of Castlevania games, and it even got me to play Castlevania II for real and realize that... it's not bad, not at all, at least with a guide by hand.

 Chasm: I waited years to get my hands on this game, and thankfully, it delivered for the most part. It's a fun metroidvania.

 Cruis'n Blast: I only played it once, with my girlfriend, and this game was everything I had wanted it to be. Obnoxious colors and sound design, and everything is over-the-top and in-your-face and I truly, truly, from the bottom of my heart, love it.

 Collection of Mana: I have had wanted a Trials of Mana physical rerelease for so long, and this is it. Honestly, the other two Mana games in this cart aren't nearly as good, as both have aged pretty badly. But Trials of Mana is still sublime.

 Contra Rogue Corps: Grindy, blurry garbage.

 Daemon X Machina: Didn't get to this one yet, but it looks cool.

 Darksiders Warmastered Edition & Darksiders II Deathinitive Edition & Darksiders Genesis: Since I loved the original Darksiders releases, being able to play them on the go is quite a treat. The games held up perfectly. Genesis, however... doesn't feel like a proper Darksiders effort. Strife needs a proper game.

 Dead Cells: This one became one of my favorite games of all time, as I love this game. It's very fast paced, it's randomly generated, and there are a TON of unique weapons and powers to try out. Another thing I love is that the game gets more and more customizable with each update. Making it easier in many ways, but also allowing you to taylor the experience to your liking and skills. I hope the complete version gets a physical release soon, 'cause I'm still stuck with the Gardens/Giant updates, which were included in the Prisoner Edition of this game.

 Dead or Alive Xtreme Volleyball 3: I purchased this one because, c'mon, it's a meme game.

 Deadly Premonition Origins & Deadly Premonition 2 A Blessing in Disguise: I haven't gotten to either yet, but it might be my chance to play DP with my girlfriend.

 Death Road to Canada: I don't remember what convinced me to purchase DeathRoad to Canada, but luckily I did, as it was pretty fun. So much so that I purchased the physical copy once it became available.

 Diablo III Eternal Collection: I didn't get to this one yet, but it looked like an improvement on the PS3 version.

 Digimon Story Cyber Sleuth Complete Edition: Didn't play them yet, but the original Cyber Sleuth is amazing.

 Disaster Report 4: This one... I'll be playing soon.

 Disney Classic Games Collection - The Jungle Book, Aladdin & The Lion King: These game haven't aged well, at all, but at least SNES Aladdin is in now, which is easily the best of the bunch. Speaking of the new additions of the Jungle Book update, these new games don't feature the cheat modes the other games do, what gives?

 Donut County: It felt like a different take on the Katamari Formula, and it worked well.

 Double Dragon Neon: I know many people enjoy this game.... I think it's just passable.
 Dragon Ball FighterZ & Dragon Ball Z Kakarot: Both are good ports.

 Dragon Marked for Death: I remember this one because of how grindy it was. I think Inti Creates were onto something, but it just doesn't work in Single Player.

 Dragon Quest XI S - Echoes of an Elusive Age: An absolute gem of a game, the Switch port is a thing of beauty because it even improves and adds on top of the original.

 Dusk Diver: A forgettable beat'em up. I can barely remember what the plot was about.

 Eastward: I'm currently playing through this one with my girlfriend. While it's not the best game ever made, and the plot seems to keep a few things unexplained, I know it will be one memorable game.

 Enter the Gungeon: I never did quite get to finish it, although I did get to the final floor, this one was fun-ish. I remember feeling as if most weapons were too silly, and very few of them were actually useful.

 Evoland Legendary Edition: The first Evoland's premise is just brilliant, the sequel is better and bigger, but not quite as charming.

 Fate Extella Link: It was a Musou game, and that's pretty much all I could tell you about the game. I know I liked it.

 Final Fantasy VII & Final Fantasy VIII & Final Fantasy IX: These ports are glorious because they come bundled with cheats and the ability to speed them up, making them easier to replay, Plus, I LOVE being able to take FFVII anywhere with me. When I first got a PS2 and was finally able to play FFIX, as that one didn't get a pC port, I remember I didn't like it as much as either of the previous games. Having played it... it's better than VIII, no doubt about it, but there's something about it that just doesn't gel with me.

 Fire Emblem Three Houses: The first Fire Emblem game I played, and I loved it. Its Fun characters and interesting story kept me hooked, and I loved how you could potentially poach characters from the other houses!

 Fire Emblem Warriors: I was a bit bummed since I didn't like Hyrule Warriors, but this one? This one was fantastic. You can just turn off your brain and have fun as some rather badass looking characters. I'm so stoked about the sequel!

 G I JOE - Operation Blackout: Forgettable, repetitive, licensed garbage.

 Ghost Runner: This one was brutal, and it looked quite blurry to be honest, but I somewhat liked it. Enough to get the PS4 version? Probably not.

 Golf Story: Haven't played it yet!

 Grandia HD Collection: Not yet! 

 Gris: Reminded me of Knytt, it was alright, but I might've expected too much out of it

 Guaccamelee! One-Two Punch Collection: I know I liked these, but in my mind, both of them are pretty much interchangeable, as you even got most of the same upgrades.... I think.

 Guilty Gear 20th Anniversary Pack: I love this release, because it's an affordable way to play the original GG... while also including the much superior, and much larger, XX Accent Core.
 Gunvolt Chronicles - Luminous Avenger IX: These Gunvolt games are pretty forgettable if you ask me, but I liked Coppen's playstile, so I think I prefer these Luminous avenger entries. I'm waiting for LRG to ship the sequel!

 Hades: It has a well earned good reputation. Just like with Guardians of the Galaxy, what people praised the most about it, how it develops its characters, was something I didn't find very appealing, but the game itself was a total pleasure to play.

 Horizon Chase Turbo: I played most of the game with my girlfriend already. It's fun.

 Hyrule Warriors Age of Calamity & Hyrule Warriors Definitive Edition: I haven't gotten to the original, and considering how much I HATE the 3DS release I don't know if I want to. Age of Calamity fixed a lot of my gripes, and I liked it... despite the terrible story.

 Immortals Fenyx Rising: Not yet!

 Ion Fury: This one is memorable because it's a Duke Nukem clone, in every sense of the world, running on modern hardware.

 Jump Force Deluxe Edition: I wish I could forget about this one. The realistic textures did the very anime character models no favors, but not scaling the proportions was a big mistake, Deku and Bakugo looked like freaks next to Kenshin Himura, for example. Skindeep issues aside, the game wasn't fun to play either.

 Kamen Rider Climax Scramble: I was actually a bit excited about this one, but I remember it being very bland and having painfully long loading times.

 Kamen Rider Memory of Heroez: I was also a bit excited about this one, but it wound up being a very forgettable affair. 

 KeyWe: I started this one with my girlfriend, but we both found it a bit unnecessarily complex.

 Kirby Star Allies: Played the first few levels with my girlfriend, I found it to be alright.

 Knights and Bikes: Stay tuned!

 Layton Mystery Journey Katrielle and the Millionaire's Conspiracy: Considering I played the last 3DS game, maybe I should play this one next?

 Lost Sphear: Tell you about the plot of Lost Sphear? I think it had to do with people forgetting places? Maybe? I don't know. Underwhelming.

 Luigi's Mansion 3: This game was incredibly, it took the best bits from both LM 1 and 2, and turned it into a delightful game. There was just so much personality in every part of this game, it's not an easy game to forget.

 Mario & Sonic at the Olympic Games Tokyo 2020: This one, however, was pretty forgettable. I thought it'd be a decent time with other people, but after I finished it... I didn't even want to play it with other people.

 Mario Golf Super Rush: Tried it out with my girlfriend, we both found out we were terrible.

 Mario Kart 8 Deluxe: My favorite Mario Kart of all time, tons of courses, mostly great picks, a great character roster too, it looks really nice and plays like a dream.

 Marsupilami Hoobadventure: A fun but forgettable Donkey Kong Country Returns clone.
 Marvel Ultimate Alliance 3 - The Black Order: I played and replayed this one a bunch of times, and in some ways I think it's the best MUA games, but in other ways it felt a bit like a step back, like gating costumes behind free patches.

 Monster Hunter Rise: Not yet.

 Moving Out: A pretty interesting concept, pulled off pretty well. Currently playing it with my girlfriend.

 My Friend Pedro: This one was super cool... and super wacky too. A delightful little game.

 My Hero One's Justice 2: The Switch port was pretty good.

 Naruto Ultimate Ninja Storm 4 - Road to Boruto: Another good Switch port.

 The World Ends with You & Neo The World Ends with You: I haven't played either, but I'm curious as to how they adapted the original game's combat system.

 Neo Geo Pocket Collection Volume 1: This volume compiles pretty much every game worth a damn from the NGP, so I wonder what they are gonna do with Volume 2. The games are pretty good, just temper your expectations, as the NGP was somewhat between a Gameboy Color and a Gameboy Advance when it came to power.

 New! Pokemon Snap: Not yet. Played it once with my girlfriend under the influence of... substances.

 Megaman 11 & Megaman Legacy Collection Volume 1 + 2 & Megaman X Legacy Collection Volume 1 + 2 & Megaman Z/ZX Legacy Collection: Decent collections... if only MM and MMX's weren't digital hybrids. I know 11 was fun, but not much more. Z/ZX are a bit clunky considering they used a second screen, but manageable.

 Metro Redux: This cart introduced me to the Metro franchise, and I liked the games so much I purchase the book trilogy as well as Exodus. They felt like such an original take on the FPS genre, and the plot and setting are very interesting.

 Metroid Dread: Finished this one not so long ago, and lemme tell you, I loved it.

 Monark: Pending!

 New Super Mario Bros. U Deluxe: Nope, not yet.

 Nickelodeon All-Star Brawl: It was alright, but let's be honest, it could've never been a match to Smash.

 No More Heroes & No More Heroes 2 & No More Heroes III: Decent ports, as for NMHIII... it was an spectacular return to form for Suda51. There are a few features missing from the previous game that I feel do hurt the game a bit, namely the limited character customization and lack of more Beam Katanas, but as far as style goes... its oozing it. I loved the cutscenes from the villain's POV. And, yes, I'm getting the PS4 port the day it comes out.
 Octopath Travelers: Soon.

 One Piece Pirate Warriors 4: I know that I liked this one a lot. It's missing a few character from PW3, like my boy Enel, but it  made some interesting tweaks to the formula.

 Overcooked: I actually got this one pretty soon after I finally got my Switch, but me and my girlfriend are only missing a few levels!

 Oxenfree: Played this one with my girlfriend too. It was alright.

 Panzer Dragon: I remember that the loading times pretty much murdered this one. I felt as if I spent more time waiting for the game to load than actually playing it.

 Paper Mario Origami King: Didn't get to this one yet.

 Persona 5 Strikers: Nor this one.

 Pikmin 3 Deluxe: Read above.

 Pokemon Legends Arceus: What a streak of unplayed games!

 Pokemon Let's Go Pikachu & Pokemon Shining Pearl & Pokemon Sword: I haven't played LGP yet, but I did play SP and Sword! Both were underwhelming to say the least... SP is fresher in my mind, and I remember just how slow it played due to all the unnecessary flavor text that took forever to go away.

 Pokken Tournament DX: I liked Pokken, but man, was it weird. What was up with the different combat phases? I haven't felt like playing it again, to be honest.

 Power Rangers Battle for the Grind Super Edition: Believe it or not, this is pretty much exactly like the PS4 version. I played this one for longer.

 Prinny 1+2: Haven't played these ones yet.

 Psikyo Collection Vol.1 Psikyo Collection Vol.2 & Psikyo Collection Vol.3: I don't like ship-shooting games, but I purchased these games thinking they were OTHER vertical shooters I kinda liked. Regardless, I don't regret this purchase. Not my favorite games ever, but they weren't half bad.

 Puyo Puyo Tetris: I spent a lot of time playing this game, surprisingly enough. I'm not really good at this Puyo Puyo/Tetris hybrid, particularly because I'm terrible at Puyo Puyo, but it's an interesting idea.
 Ring Fit Adventure: My girlfriend brought me this one from New York. It was an interesting idea, but I haven't finished it. I haven't played it in a long time, mainly because this game requires a lot of room!

 Risk of Rain 2: Why did I buy RoR 2? I'm not sure. When I first tried it out I hated it. And yet, somehow, I eventually learned to love it. This game is brilliant.

 River City Girls: Fantastic beat'em up, it looks pretty, it's fast paced and you can even unlock a couple of extra playable characters. By the by, the original ending was best!

 Road 96: Not quite as random as I had hoped, my girlfriend and I liked this one a bunch. The Switch version run very poorly, however.

 Samurai Jack Battle Through Time: Not gonna lie, I'm particularly fond of this game because it features an alternate happy ending for the show. The rest of the game was pretty decent, considering it's a licensed game. 

 Samurai Warriors 5: This one got a lot of flak, and some of it is quite deserved, but I thought it was a fresh new take on de Samurai Warriors saga. I like the new character designs, but above all, I loved the new Borderlands-esque graphics. Yeah, there are a lot of clones which is a bit shameful, but as long as the next game de-clones everyone, I'll accept this games shortcomings as growing pains.

 Sayonara Wild Hearts: A total beauty, I only played about 20% of the game, my girlfriend playing the rest. I love the implied story, its entrancing music and how badass everything looked.

 Scott Pilgrim VS The World: I think this one was OK, but what stuck with me the most about the game was its graphics, as I don't remember much about the game itself.

 Sega Genesis Classics: I always bring this game with me 'cause I love having quick and easy access to a nice assortment of classic games. Yeah, I like this cart, onlu reason I haven't written about it is because it has too many games and I haven't finished all of them! Oh! And I got through Comix Zone for the first time! I abused the rewind feature, and got the bad ending, but I don't mind, the game is brutal as is!

 Shakedown Hawaii: Y'know, for such a simple game this one has stuck with me. This is pretty much what I would've liked the classic GTA games to be, as I never much enjoyed those two... but this one was a grand ol' time.

 Shin Megami Tensei III Nocturne & Shin Megami Tensei V: I haven't gotten to these two yet. I hope the SMTIII port isn't as bad as I've read.

 Shovel Knight Treasure Trove: Shovel Knight is glorious, and every game included in this cart is amazing. I look forward to playing these gamesa gain sometime.

 Snipperclips Plus: A very original idea, I've played a few levels with my girlfriend, but the playthrough is in an indefinite hiatus, heh!

 Sonic Mania: I liked this one as much as I could like 2-D Sonic I think. About the thing I remember the most is that it reused many old levels.

 Star Wars Republic Commando: I haven't played this one yet, but I'm so glad to finally own it. I LOVED this game on PC back in the day, but since it never released on PS2, or Gamecube, I hadn't had access to a legit copy.

 Stranger Things 3 The Game: As bad as the third season. I don't remember why I disliked it so much, however, but I know that when I think about the game I feel nothing but revulsion!

 Street Fighter Anniversary Collection & Ultra Street Fighter II: The issue about the Anniversary Collection is that if you mean to play it by yourself.... you have to deal with a very Arcade unfair AI. These games usually paired down the unfair difficulty significantly when these games got Console ports, as the objective wasn't to get quarters out of you. Another big issue, for me, was that the Alpha games didn't include the much superior rosters from the console re-releases. In any way, I like having all these games, I just feel that previous SF collections, the one on PS2 mainly, offered a better console experience. USFII was alright. I like having a physical copy of the HD Revival graphics, as that game only released digitally. The new additions were very lazy.

 Streets of Rage 4 Anniversary Edition: I always preferred Final Fight to Streets of Rage, and seethed whenever Youtubers put Streets of Rage on top. But SoR 4 won me over, I mean, the game was amazing. And this rerelease made it EVEN better. I loved the new characters, the alternate color schemes and the new alternate moves. Honestly, I know the team behind it was interested in Garou, c'mon SNK, let it happen.

 Super Bomberman R: I think I played a bit of these game with a buddy after I finished it by myself. About the only thing I remember about it was the cameo-Bombermen designs.
 Super Dragon Ball Heroes World Mission: I had always wanted a Western release of this game, as all the what-if characters had always intrigued me. And I finally got it. Now then... I don't remember how I feel about the game! I know I spent a TON of time on it and didn't even finish it 'cause the latter parts of the game decimated the strategy that pulled me through throughout the rest of the game!

 Super Mario 3D All-Stars: Haven't played it yet, but I'm looking forward to playing Sunshine for the first time.

 Super Mario 3D World + Bowser's Fury: Not yet. Maybe I can coerce my sister or my girlfriend to play it with me.

 Super Mario Odyssey: I don't quite remember the last time I liked a Super Mario game so much before. This game will probably stick with me for a long, long time.

 Super Mario Party: I haven't written about it yet 'cause I'm missing some characters and minigames, but I've gone through all boards. It's a bit limited, it needed more boards and, to be honest, they feel very gimmicky, but the minigames were fine.

 Super Smash Bros Ultimate: I was so hyped about this game, and it delivered. It really is the best Smash Bros. Honestly, I didn't purchase the second season of DLC 'cause I'm hoping for a physical re-release with everything on-cart.

 Tales of Vesperia: I think maybe I expected too much, but I remember feeling left down by the game. I don't remember the ending, I don't remember much of the plot, I only remember that the Switch port was prone to crashing... which is why I bought it on PS4 later down the line.

 Team Sonic Racing: This one... was pretty forgettable. I remember being able to paint my karts solid gold, but ask me about any of the tracks and I draw a blank.

 Caligula Effect Overdose: Not yet. It looks pretty decent, however.

 The Elder Scrolls V - Skyrim: Yeah... still pending.

 The Ace Attorney Chronicles: I actually hope to play this one soon. I know it's a huge time investment, which is the only reason I haven't played these two yet.

 The Legend of Zelda - Breath of the Wild & The Legend of Zelda - Links Awakening & The Legend of Zelda Skyward Sword HD: What can I say about Breath of the Wild that hasn't been said before? It was amazing, probably my favorite open world game of all time? I haven't played the other two, but I'm quite excited about Skyward Sword without motion controls!

 The Missing - J. J. McField and the Island of Memories: I know I liked it.. and I remember some bits and pieces about it, but it hasn't really stuck with me.

 The Mummy Demastered: It was a Metroidvania, I remember that much!

 The Ninja Saviors Return of the Warriors: I remember this one was very hard, but very fun. I know that my biggest gripe with it is that I'm not particularly fond of any of the character designs.

 The Sexy Brutale: This one I remember. I eventually stopped caring about the game as a game, and just kept playing it with a guide in hand 'cause the story kept me interested. And it was a very decent plot, I think I'll have my girlfriend play it one day.

 The Takeover: This one is neat, because the graphics are ugly but it was a very fun beat'em up to play.

 The Witcher III - Wild Hunt Complete Edition: This Switch version might've looked very ugly, but damn it, it was still amazing. The port was really good too, although it could've used some ironing out.
 Travis Strikes Again - No More Heroes: Suda51's return to the director's seat was very striking, to say the least. It's most definitely not a a game for everyone, but people that love Suda will adore this one.

 Trials of Mana: I haven't played it yet, but I hope it's a good port!

 Truberbrook: Saving this one to play with my girlfriend.

 Tokyo Mirage Sessions FE Encore: I'm actually gonna play this one very soon... and depending on when I finally get this entry out, I might've played it already!

 UltraAge: Deceptively good. I've forgotten plenty about it, and it makes sense, but the brunt of its mechanics and plot stuck with me. It was decent fun, it really was.

 Under the Night In-Birth Exe Late: I loved the original UNIEL, so of course I like this updated re-release. I hope they keep updating it!

 Undertale: I'm still debating over whether I should play this one by myself or with my girlfriend.

 Unruly Heroes: I'm not ashamed to admit... that I completely forgot about this game. I mean, I can barely recall anything about it. Whoops.

 Untiltled Goose Game: I had a blast playing this one with my girlfriend. And now it has a two player mode!

 Warioware Get it Together: WarioWare on the GBA is one of my favorite games for the system, so of course I had to get it! I played a few stages with my girlfriend, so far so good... but it's not as good as the original, the emphasis on characters and playstyles is something I'm not sure was a good idea.

 What the Golf?: Going through this one with my girlfriend. It's really good and funny.

 Wild Guns RELOADED: It's alright. It's a game I like owning, but not one I'm too fond of.

 World Rally Championship 8: Stay tuned.

 Xenoblade Chronicles Definitive Edition & Xenoblade Chronicles 2 & Xenoblade Chronicles 2 Torna the Golden Country: I'm a bit scared of XC:DE 'cause the original took me over a hundred hours, so.... I know it'll be a while. XC2 was alright, but I hated the character designs, I do remember it being gorgeous, though. I remember little about Torna, but I know I kinda liked it more than the original, as the characters were cooler.

 Yoshi's Crafted World: This one kinda came and went, pretty but forgettable.

 Ys VIII Lacrimosa of Dana: Still pending!

Nintendo 64(Beaten)

 The Nintendo 64, while not my first game console, was the console that defined my growing years. I always regretted selling my old games, thankfully I recovered nearly all of them, I'm only missing Mario Party 1, which I don't really care too much about since I remember how it busted sticks and hands, as well as Gex 2, but I own it on PS1 so I don't consider it too important.

 Quest 64: Yeah... I'm sorry, I know I've nostalgia goggles when it comes to this one, but it really isn't THAT bad. I think the concept behind magic is genius, even if the execution leaves a lot to be desired, and I find it to be rather charming. That said... the GBC demake has all the story content this one needed.

 Snowboard Kids & Snowboard Kids 2: The original SBK is simply delightful.... but I don't remember much about the sequel. I remember the new character designs, the story mode... but the overall look and feeling just didn't stick with me.

 Chameleon Twist & Chameleon Twist 2: I kinda hate how they made the chameleons ugly in the sequel, but I still enjoyed them. I'm pretty sure the original was better, but I could be wrong.

 Dark Rift: Just like Quest 64... it's not as bad as people say, but it's still not very good. I still have a few memories of this game.

 Jet Force Gemini: This one's amazing. The end-game is super tedious, to the point I skipped it, but I remember it holding up pretty darn well. The shooting was brutal.

 Hybrid Heaven: It was worth the 20+ year wait, because I finally got to play it and it was about what I expected. This one is very original.

 Mortal Kombat Trilogy & Mortal Kombat 4: I played these two way too much when I was younger, but they are not my cup of tea when it comes to fighting games, not when Japanese fighting games are so much better.

 Rampage World Tour: Yeah... when I was a kid, I was first told about this game by a friend, and he made it sound amazing, and somehow my parents managed to find it, and I played it... and even then I realized that it wasn't very good.

 Nightmare Creatures: Better than the PS1 version? Definitely. Has aged like milk? Nay, even worse.

 Turok & Turok 2 - Seeds of Evil & Turok 3 - Shadow of Oblivion:  I loved the Turok games back in the day, and defended them staunchly against GoldenEye fans... but they haven't aged very well, have they? Turok 2 in particular is such a bore and a chore to play nowadays, the maps are way too large, it's too easy to miss objectives and it doesn't run very well. Turok 3, however, has aged a bit better. It's definitely the most playable of the three.

 Fighters Destiny & Fighter Destiny 2: These two games are amazing... even if they had to rebrand the sequel. There really hasn't been anything quite like these games since. As for my favorite... I think I'd go with the first one, it's the one that stuck with me the most... probably because I rented it over a hundred times when I was younger!

 Dual Heroes: Another game that, while isn't very good, it certainly has a worse rep than it really deserves. It's passable, and I enjoyed the character designs.

 Cruis'n USA & Cruis'n World & Cruis'n Exotica: An American take on Outrun, I adore these three games. USA is a bit more iconic, even if its more grounded, than the other two, but the other two play much, much better. In other words, get all three.

 Super Smash Bros.: While it has been completely blown out of the water by every other entry, I still enjoy this one's low poly count and very unique announcer. I also adore this game's official art, as they'd go for lazy character renders for subsequent games.

 Mace the Dark Age: This was one of the first games I ever rented, and what a game. The iconic red knight on the game's cover was everything I needed to know that I was in for ride. As per usual with Western fighting games of the era, it's not as polished as a Japanese fighting game, but it makes up for that in other ways, such as the detail of leaving blood splatters on the ground, which stay there, or having very large stages to battle in.

 Starshot Space Circus: Ah, Starshot... This was one of my childhood sweethearts, so to speak, and I had my heart completely broken after replaying it a few years ago, because it really isn't very good, and it probably wasn't very good back in the day.

 Deadly Arts: I've been praising Japanese fighting games so far... but this is one bland fighter, straight from Japan.

 Castlevania & Castlevania Legacy of Darkness: I used to enjoy the original Castlevania release, but man, Legacy of Darkness fixes most of the original release's issues, while adding more characters. I actually think LoD worth a look even for people that aren't into Castlevania.

 War Gods: Mediocre fighting game.

 ClayFighters 63 1/2: Nice looking, but mediocre fighting game. A bit racist by today's standards too.

 Banjo-Kazooie & Banjo-Tooie: I was way, wayyyyy overly enthusiastic when I first wrote about Banjo Tooie, because I look back on it... and it felt like a chore sometimes. Many times. It was very ambitious, but fell off-the-mark. Kazooie, however, is a classic, one of the best collectathons ever made.

 Mario Kart 64: For a game I didn't like very much back when I was younger, I sure learned to enjoy it! IT has a look all of its own, and some of the tracks are very iconic.

 Mystical Ninja & Goemon's Great Adventure: What an underrated series! Both games are very different, but very fun, so it's hard to say that one game is better than the other.

 Flying Dragon: Probably my favorite fighting game on the N64, it plays well and has the novelty of having two 'modes', one with realistic looking characters and one with super deformed, big-headed characters. Some characters are exclusive to only one of the modes!

 Killer Instinct Gold: This one I never liked too much, the character sprites always looked a bit weird to me.

 Buck Bumble: This one is pretty fun, and it's got such an interesting premise for a third-person shooter! I'd definitely play this one again.

 Kirby 64 - The Crystal Shards: I don't know if I should still call it my favorite Kirby game.... but it was my first one, and the fact that no other Kirby games features the ability to combine powers has always disappointed me. The new Switch game allows you to combine a few, but it's not the same. Here you can produce a giant flaming sword, or an electric double sword and so much more.

Backlog Nintendo 64

 And now it's time for the games I haven't played, or replayed in the case I finally bought a copy of a game I used to own by other means. I've pretty much stopped buying N64 games, but I'm still missing a few I wanted to play.

 Blast Corps: I'm in no hurry to replay this one. I remember my parents got me this game very early in my N64 collection and I loved it. It was so unique, heck, it's still very unique, but I remember that some missions were incredibly hard. I always loved riding the robots. But yeah, what I remember to be a somewhat unfair difficulty is making me put off this game all the time.

 Mission Impossible: I rented this game once and hated it. But it was cheap!

 Paper Mario: I loved this one back in the day!

 Pokemon Snap: Another game I loved!

 Body Harvest: This one I managed to rent one time, but I never got to give it a proper try.

 Star Wars - Shadow of the Empire & Star Wars Episode 1 - Racer: I used to enjoy both games back in the day. I remember Shadow of the Empire being pretty unfair at times.

 Pilot Wings 64: Rented it once, never cared about it too much.... but I did rent it once, so, y'know, nostalgia.

 WCW vs nWo Revenge & WCW vs nWo World Tour: I rented one of these two games when I was younger and I played as Ultimo Dragon. So yeah, rented it once meant I needed to get it.

 The Legend of Zelda Majora's Mask: I didn't like Majora's Mask as much as OoT, so I'm not in a hurry to play this one. That said, I remember playing this one every morning while I was on vacations. I'd have my father wake me up before he went to work so that I could catch Batman TAS, Superman TAS and Batman Beyond, and then play this one.

 F-Zero X: I think I got this one because we were at the Chuy and they had nothing else... but I learned to like it a lot. I loved the Elimination Mode in particular.

 Perfect Dark: I spent hundreds of hours playing this one in Multiplayer against my friends. That said, I'm not particularly excited about replaying it, not sure why.

 Aero Fighters Assault: The game I thought the Psikyo collections contained? Aero Fighters. Now, this isn't one of the classic Arcade games, but it's the closest I could get.

 Turok Rage Wars: I played this one in co-op ALL The time back when I was younger.

 Space Station Silicon Valley: A game I had always wanted to play.

 Pokemon Puzzle League: This is the ONLY game from my original N64 collection that I never sold because it was actually my sister's!

 Beast Wars Transmetals: I had always wanted to play this one.

 Spirou - The Robot Invasion: I forgot to take a photo of this one before. I started playing it about two years ago and found it a chore.

Backlog Playstation

 With retro games' prices going up... I've stopped purchasing PS1 games too... But there's still a ton I'd like to own.

 Star Wars Dark Forces: This one looks pretty neat.

 Crusader No Remorse: This one looked pretty neat too, but I'm scared it might not have aged very well.

 Gex Deep Cover Gecko: Since I owned Gex 2 back in the day, I had always wanted to play Gex 3 but never got to... seems I'll finally be able to, one day!

 Tomb Raider the Last Revelation & Tomb Raider Chronicles: The TR games haven't aged very well, but TLR used to be my favorite. I remember that Lara coming out wet out of a pool of water was so amazing back in the day, I wonder if this PS1 port kept that graphical detail?

 Deathtrap Dungeon: I tried this one a bit when I purchased it and... I'm not very excited about it.

 Darkstone: I used to play this one on PC, hopefully this port is decent.

 O.D.T.: This game's ads, in gaming magazines, always intrigued me, so I decided to get it.

 Future Cop L.A.P.D.: I still own my original PC disc of this game, and man, how I used to love it. It's very tough, but very fun. Looking forward to this one!

 Flying Dragon SD: I got this one before i decided to get back into N64 collecting. Since my current PS2 isn't chipped I tried it out on an emulator and ran very slowly, hence why it's in my backlog.

 Final Fantasy Anthology: I got this one for VI. I always claim it's one of my favorite FFs... but I never really finished it.

 Gran Turismo 2: I spoke a bit about this one a few paragraphs above. I used to like it, but not too much, heh!

Backlog Playstation 2

 Considering how much I love this console... yeah, this one is gonna be a large one.

 Mace Griffin - Bounty Hunter: I used to come across this game's PC port on Computer stores, so I decided to get it out of nostalgia.

 Giants - Citizen Kabuto: I read a lot about this game on gaming magazines, so I've always been interested in playing it.

 WWE Smackdown! VS Raw & WWE Smackdown! VS Raw 2006: I've always somewhat enjoyed Wrestling games, and Smackdown! was the bees knees, so I got a few more post Smackdown! wrestling games!

 Winback: I was always interested in the N64 version, so before I got back into N64 collecting I purchased this enhanced port.

 Bully: I don't really care about Bully, but it got good reviews.

 Wild Arms 5: And I wasn't very interested in WA4 and WA5 since I loved WA3 so much and they changed that very same combat system I liked so much.... but I found the special edition of this game, which came with the artbook, so I said what the thell.

 Rayman Arena & Rayman 2 Revolution & Rayman 3 - Hoodlum Havoc: I've only ever played Rayman 2 on the N64. Outrageous!

 Gauntlet Dark Legacy: I had rented the N64 version of this game once before, so I decided to get the best version that was available to me.

 Digimon World Data Squad: I know it received mediocre reviews... but I think I might enjoy it.

 Motocross Mania 3: I found it very cheap, so I purchased it. I know nothing about it.

 Need for Speed Underground & Need for Speed Underground 2 Need for Speed Hot Pursuit 2: I've played a handful of NfS games, but, lemme tell you, Underground 2 was AMAZING, so I decided to get that one as well as a handful of others to try out.

 Destroy All Humans!: Never cared about this series, but got it for cheap.

 Tomb Raider - The Angel of Darkness: Might as well play every TR game ,right?

 The Dog Island: I'm not sure why I purchased this one, but it was probably a good reason.

 Star Wars Battlefront II: I used to play this one on PC, so I got it on PS2.
 Taito Legends 2: I got it a few years back when I got into retro game collections.

 Sly 2 Band of Thieves & Sly 3 Honor Among Thieves: The only Sly Cooper game I played was the first one, but I remember adoring it.

 The Getaway: I owned this one when I was younger, I know I played it a couple of times but I never cared too much about it.

 Rise of the Kasai: I got it because it's the sequel to Mark of Kree.

 Summoner: I played this one a few times when I was younger. I didn't like it very much, but I decided to give it another chance.

 Burnout 3 Takedown: I only ever played Burnou 2, but I liked it, so I decided to get into the series. Then Covid hit.

 Pac-Man World 3: I know this one is a bit different from 1 and 2... hopefully it's still fun.

 The Spongebob Squarepants Movie: Ah, yes, I decided to play every Spongebob PS2 game 'cause I heard they were decent.

 Haven Call of the King: I'm a bit interested in trying out this one.

 Freestyle Metal X: Probably got it cheap, 'cause otherwise I don't know why I got this one!

 Shifters: I got this one a few years ago when I got a bit interested about the two Might and Magic Ps2 games.

 RTX Red Rock: Probably got it for cheap, 'cause I know nothing about this one.

 Harvest Moon Save the Homeland: I'm pretty sure this one was my first Harvest Moon. While not as feature rich as others in the series, I have some nostalgia for it.
 Kya: This one looked pretty neat.

 GTA - San Andreas: I remember being so excited about San Andreas, having different fighting styles, enhancing stats, being able to swim, riding bicycles, how eating would affect your body.... but then I played it and I didn't care too much about it.

 Theme Park Rollercoaster: This one was pretty fun, I used to play it quite a bit when I was younger.

 Ratchet Deadlocked & Ratchet & Clank Up Your Arsenal & Ratchet & Clank Going Commando: Clearly I'm gonna play the Ratchet and Clank series at some point. I only ever played the first one for a short while.

 Jak II & Jak 3: I played Jak 1, a little bit, and Jak 2, a whole lot more, when I was younger, that's why I plan on playing the trilogy sometime. Not too interested in Jak X due to the Memory Card bug.

Backlog Playstation 3

 Since the PS3 isn't so old, I'm actively trying to get some games I skipped, namely Wolverine, Eternal Sonata and Conan.

 Resonance of Fate: I haven't played this one yet, for whatever reason. Looks very interesting.

 Atelier Escha & Logy Alchemists of the Dusk Sky: The only Atelier game I was ever interested in playing, at the time anyways. Let's just say that after playing Ryza... I don't care too much about it anymore.

 Mass Effect Trilogy: I actually started playing ME1 and found it so uninteresting I dropped it.

 Demon's Souls: Started this one a few years ago, got relatively far, then stopped playing it and never picked it back up.

 GTA IV Complete & GTA V: Pretty much purchased them for my sister, who already finished V like two times, since I don't care too much about GTA nowadays.

 Saint's Row The Third: Once again, purchased it for my girlfriend.

 Dragon's Dogma Dark Arisen: I started this one, actually liked it a lot... but for whatever reason I dropped it.

Backlog Playstation 4

 And lastly, my Playstation 4 backlog, this one is surprisingly extensive!

 Wolfenstein II: I actually mean to go through every modern Wolfenstein game. Just missing the PS2 and PS3 games.

 Crash Bandicoot 4 - It's About Time: This one looks pretty neat. Not a fan of multiple playable characters, however.

 Gravity Rush 2: The original was pretty fun, so I'm hoping the sequel, running on stronger hardware, is even better.

 Dishonored 2 & Dishonored Death of the Outsider: Having loved the original... I can't wait to dabble in these two.

 Rime: I'm planning on playing this one with my girlfriend. Eventually.

 Sly Cooper Thieves in Time: A stowaway! A wild PS3 game appears! I actually want to get to the Sly series ASAP.

 Necromuda - Hired Gun: I heard some places called this game bad, others awful... which piqued my curiosity.

 Nier Replicant: I'm so glad we finally get to play as bishonen Nier, while I haven't played the original yet... I always hated having ghe old guy.

 Tokyo Xanadu: This one looked super interesting ever since I heard about the Vita version Seems like a Persona knock off, and I'm up for that.

 Star Ocean Integrity and Faithlessness: This will be, quite probably, my first Star Ocean game. I heard it was bad, but to me it looks kinda neat.

 Rise of the Tomb Raider & Shadow of the Tomb Raider: I actually loved the TR remake, so I'm really excited about these two.

 Battlechasers - Nightwar: Had I known it was available on Switch I would've bought the Switch version instead. That said, since I love Madureira's art... I really want to try this one.

 Fallen Legion: I purchased this one... I don't really know why. I think, at the time, the trailer appealed to me. But now? I'm not very excited about it.

 Shenmue III: I know it's bad... but it's Shenmue, I've always wanted to play Shenmue. I thought this Sony-backed kickstarter was super shady though,

 Life is Strange 2 & Life is Strange Before the Storm: I'll play these two with my girlfriend. LiS2 having the final chapter as a digital download is super shady.

 Warriors Orochi 4: This one looks pretty badass, but there's an enhanced rerelease out there already! I'm glad my boy, Cao Pi, got a deified form!
 Red Dead Redemption 2: I bought this one for my sister pretty much. I don't care about RDR2. Crazy, I know.

 Ratchet & Clank: This one looks really pretty, but I want to play the original before trying out this one.

 Samurai Warriors 4 Empires: I purchased this one thinking I was buying vanilla SW4, because the Empire subseries just doesn't appeal to me. I guess I'll give it a try one day.

 The Lord of the Rings -Shadow of War: This one looks incredible, I hope I can play it soon.

 Crash Bandicoot N-Sane Trilogy: I really like Crash, so I'm eager to play this one too.

 The Last of Us & The Last of Us Part II: I actually started TLU1 with my girlfriend since I wanna see if TLU2 is as bad as people say, and I want to experience both games with my girlfriend, as I told her about all the drama regarding the sequel as it unfolded. Is the criticism deserved? We'll find out! One day!

 Watchdogs 2 & Watchdogs Legion: More games I only purchased for my sister. Legion seems kinda cool though.

Backlog Double Dip

 Games I already own, but beat, on other consoles. Therefore, there's no rush to beat them any time soon.

 Call of Cthulhu: I bought this one because the Switch version needs a patch to be finished, so I don't want to depend on a patch.

 Dragon Quest XI: I bought this version before the Switch version, but since the Switch version had extra stuff.... This one remains unplayed.

 Megaman X Legacy Collection 1+2: I bought this one 'cause I wanted a physical version of every game, and the Switch american release is a physical/digital hybrid.

 Tomb Raider: I'm not sure why I bought this one.

 Toukiden Kiwami: I loved this game on Vita, so I didn't mind double dipping.

 Darksiders Genesis: It's Darksiders, it looked cool, so I bought both versions the same day. Considering it wasn't as good as I expected... not a good deal.

 Samurai Warriors 4-II: I wanted the proper console release of this one.

 The Witcher 3 - Wild Hunt: The Switch port was an impulse buy since I already owned it on PS4.

 Dynasty Warriors 8 Xtreme Legends Complete Edition: I wanted the proper console release of this one too.

 Tales of Vesperia: Since the Switch port is prone to crashes I decided to get it on PS4 too.

 Digimon Story Cyber Sleuth Hacker's Memory: They released the Switch double pack after I got my hands on this one.

 Ratchet & Clank: I got this collection before deciding to get them on PS2 too.

 The Sly Collection: Read above.

 Final Fantasy IX: I owned this one before getting the Switch port, but I got around playing that one first!

Backlog Horror Games

 These ones I'm saving up for October!

 The Thing: I played this one a lot when I was younger, and very quickly realized on my own that some transformations were unfairly scripted. It was an interesting game, however.

 Escape From Bug Island: I saw it was a so bad it's good game, so I got it.

 Hunter The Reckoning Wayward: I used to play this one when I was younger. It wasn't as good as I had hoped, and trust me, I had always wanted to play it since at first, the first Hunter game was an Xbox exclusive, so I was happy that the sequel made its way to the PS2... but it was rather mediocre, or I remember it that way anyways.

 Dead Rising 4 - Frank's Big Package: This one looked better than DR2, even though fans seem to hate it.

 Resident Evil Origins Collection: RE 1's remake looks incredible.... ever since its first release on the gamecube. I'm excited about this one.

 Tormented Souls: This one looked so good! I'm tempted to get it on the Switch too.

 Alan Wake Remastered: Since it borrowed from Twin Peaks... this was one game I longed to play, and it's locked for this October.

 F. E. A. R. 3: I don't think I'll be playing this one until I get the first two games.

 Resident Evil VII Gold Edition: I'll be playing this one this October for sure. I actually started it a few years ago when a friend came over, and we played through the first bits.

 Primal: Not super excited about this one to be honest.

 Dying Light The Following: At one point I was a bit excited about this one, but I don't care about it too much now.

 Outlast Trinity: I started the first one with my girlfriend eons ago, but we got distracted playing other games.

Backlog FROZEN

 Games that I started playing but for one reason or another stopped. I will finish them. One day. Maybe.

 Patapon: I don't have any rhythm so this one is pretty much indefinitely on hold. I didn't find it much fun anyways.
 
 Rune Factory: The third dungeon keeps kicking my butt, so.... I stopped playing it for the time being.

 Dawn of Mana: Geeze, this one is such a bore.

 Sonic's Ultimate Genesis Collection: Tons of games to get through. Give me time!

 Champions of Norrath: I'm playing this one with my girlfriend, or rather was. We are/were so close to the end!

 Persona 5: So... I was in a dungeon that felt pretty final and was scared that the game would fast forward. So I waited until I had around three days left to do the dungeon. Midway through we had to go back, fair enough, BUT THIS CHARACTER WAS UNAVAILABLE DURING THE WEEKEND SO I LOST AND THE GAME SENT ME BACK TWO WEEKS INTO THE PAST. I LOST SO MANY FUSIONS. I HATE THIS GAME

 Lords of Arcana: One of the worst Monster Hunter clones I played. Got stuck at a boss.

 Dungeon Explorer Warriors of Ancient Arts: Stuck in a dungeon in which the boss can cream me in a few hits.

 Just Cause 3: The game can't be played unless patched. That's unacceptable. I will sell this piece of garbage.

 California Speed: I haven't actually started this one. I heard it was like Crus'n so I wanted to play it!

Backlog Short Games

 One day I realized I've too many games left too play... so I used Howlongtobeat.com to figure out which games were short, so that I could start doing some progress on my backlog. Also among these games are a few longer games that I'd like to play sooner rather than later.

 Escape from Monkey Island: I used to play this one on PC. It wasn't as good as three, but I wanna give it another shot.

 MDK 2 Armageddon: This one was another one of my first PS2 games. I used to play it a lot, although I never liked it too much.

 YuYu Hakusho Dark Tournament: I know that when I was younger I actually enjoyed this game, but I gave it a quick look last year... it's bad. Very bad.

 Nicktoons! Unite & Nicktoons Battle for Volcano Island & Nicktoons! Attack of the Toybots: Last year I decided to play licensed garbage games.... that's why I own these ones.

 Star Wars Clone Wars: I also wanted to play Star Wars games, but I don't remember why this one as I never cared too much about ship games.

 HeadHunter: I've known about this one for a long time, and it always caught my eye, so... One day I'll give it a go.

 Psi Ops The Mindgate Conspiracy: The generic bald protagonist never did it for me, but everyone kept saying how this is one of the PS2's most underrated games... so here I am.

 The Lord of the Rings The Two Towers & The Lord of the Rings Return of the King: Already wrote about this two when talking about my GC games. These are fantastic.

 Red Dead Revolver: Now this one looks way more interesting to me than the Rockstar RDR games.

 Eragon: From what little I saw, it looked like a LOTR game clone, and I'm up for that!

 Cartoon Network Racing: Me wanting to play licensed games based on propertied from my childhood got me interestid in this one.

 Chaos Legion: I used to play this one on PC, I never liked it too much, but I'm willing to try again.

 WWE All-Stars: I wanted to see how this port stacks against the PS3 game.

 Alter Echo: I was looking for action games and came across it.

 Marvel Nemesis - Rise of the Imperfects: Not expecting too much out of this one, I hope it isn't as bad as the on the Nintendo DS at least.
 Mark of Kree: I remember I got this one shortly after reading how good it was, when I was way younger, and then once I got to play it... I didn't like it very much. So I'm gonna give it another look.

 Kill Switch: Another game I got out of PS2 underrated game lists.

 The Matrix Path of Neo: I used to play this one on PC and liked it a lot, hopefully it has aged well.

 NanoBreaker: This one looks like a very wacky hack and slash.... right up my alley.

 Taz Wanted: Part of my push to play games based on licenses from my childhood.

 007 Nightfire: I used to play this one on PC, the multiplayer mode actually, with my friends. Online. It was fun. I don't think I ever got around playing the Single Player mode, however.

 Tarzan Untamed: Doesn't look very good, does it?

 Victorious Boxers Fighting Spirit 2: I don't watch or read Hajime no Ippo, and I only learned about this game last year... so I had to get it.

 Pac-Man World 2: Considering how good the original game is... I had to play this one. Had to.

 The Simpsons Road Rage: I know it's supposed to be bad... that's why I bought it.

 Spongebob Squarepants - Creature from the Krusty Crab: Same reason as to why I own other Spongebob games, read above to find out!

 Warriors of Might and Magic PS1 & PS2: At some point, last year, I decided I wanted to play multiple versions of the same game, and I heard about this one... So I purchased them.

 The Chronicles of Narnia - Prince Caspian: Me and my weird phase in which I wanted to get licensed games.

 X2 - Wolverine's Revenge: I used to play this one when I was younger. I don't remember liking it very much.

 SSX & SSX 3 & SSX Tricky & SSX PS3: As you can probably tell... I wanted to try SSX.

 Syphon Filter Logan's Shadow & Syphon Filter The Omega Strain & Syphon Filter Dark Mirror & Syphon Filter 3 & Syphon Filter 2: Spoiler alert: I mean to play through the entire Syphon Filter saga.
 Yanya Caballista City Skater: This one looked super weird, and I found it cheap, so I bought it.

 Star Wars The Force Unleashed: This version of TFU seems to have some differences with the PS3 version, so I was curious about it.

 007 Tomorrow Never Dies: Not too sure why I wanted to play this one.

 Duke Nukem Time To Kill: I never liked Duke Nukem too much, but this third person shooter always intrigued me, as I'd read about it on magazines.

 A Bug's Life N64 & PS1: I played this one a lot when I was younger. I remember... that I didn't like it very much, but I also remember playing it a TON.

 Evil Zone: A fighting game I needed to play!

 Gex Enter the Gecko: I used to play this one on the N64, so I want to replay it.

 Inuyasha Feudal Combat: Just more licensed games.
 The Legend of Zelda Ocarina of Time: I liked this game but always felt offended when people said it was better than Final Fantasy VII.

 Gex Enter the Gecko: Contrary to what I wrote some paragraphs above.... turns out I did get the N64 version too!

 Aidyn Chronicles - The First Mage: Since during my N64 tenure I learned that I loved RPGs... this one was on my radar for the longest time, but I never managed to find it. Until now.

 Diddy Kong's Racing: I used to rent this one a lot, it was really good.

 Bomberman Hero: I think I rented this game but never liked it as much as the original.

 Super Mario Bros.: Throughout the years I somehow convinced myself I didn't think Mario 64 was all that good... but I think I'm just fooling myself.

 Yoshi Story's: I used to rent this one ALL the time, and when my parents finally purchased it for me... it was in Japanese. We even had to buy an adapter to play it!

 Tonic Trouble: We rented this one one time. It wasn't very good.

 Rayman 2 The Great Escape: I absolutely loved this one when I was younger. I know I got to the final boss but I don't remember beating it. Maybe I did?

 Bomberman 64: I loved this one, but I'm not looking forward to collecting every gold card!

 Pokemon Stadium: I never liked this one very much, but this is how I played my first Gameboy game, Pokemon Yellow. Eventually I got a proper Gameboy Color.

 Donkey Kong 64: I loved this one when I was younger. I fear I might find it tedious nowadays.

 Tomb Raider III: Not looking forward to this one. TR hasn't aged very well, and I remember this one being particularly brutal.

 Digimon World 3: This one was a load of fun, but I was never able to finish it as I got stuck. I talked with every NPC and never managed to find out what was I supposed to do to progress through the game.
 Final Fantasy Type 0: I was playing through this one, but stopped. I plan on getting back to it soon... but I wasn't liking it very much.

 Killzone collection: I was playing this one too, but man, Killzone 1 is BRUTAL.

 Freedom Fighters: I adored this one when I was younger, but I'm finding it a bit boring, so I stopped playing it. Plan on getting back to it soon though.

 Nier Automata: Everyone has this game on their mouth, so I'll get to it one day.

 Ragnarok Odyssey: I wanted to play it back in the day

 Gex: It's Gex 1! I owned the others, so might as well play this one.

 Resistance & Resistance 2 & Resistance 3: Yes, I'm planning on playing the Resistance Saga one of these days.

 Need for Speed Heat: No offline split screen is a sacrilege, but it was a gift.

 Tales of Zestiria: I meant to play this one last year, but then Tales of Arise came out and I postponed it.

Backlog Games I want to Play Soon

 And now... games I want to play ASAP. Kinda, for one reason or another I separated these games, so I'll try to sneak them in between the other games I mean to play.    

 Sleeping Dogs Ultimate Edition: This one seemed like a GTA game made for me, so I'm itching to play it. It's sitting next to my PS4 as a matter of fact.

 Final Fantasy XIV - Royal Edition: I was hoping for a release that had everything on disc, but this will have to do seeing how Squeenix has gotten kinda shady and lazy lately. They really ain't as awesome as they used to be.

 Rogue Ops: I think I found this one cheap so I bought it? Maybe?

 Project Snowblind: I probably heard about this one on an underrated PS2 games list.

 Assassin's Creed Odyssey: I actually meant to play this one last year! Whoops!

 Grandia III: Might as well play the entire Grandia series, right?

 Wolfenstein The New Order & Wolfenstein The Old Blood: As I said before... I'd like to go through every modern Wolfenstein game.

 WCR 8: I saw some footage and this game looked INCREDIBLE. So I bought it. Twice. Since I got it for the Switch too.

 Soul Calibur III: I'm a bit scared about this one due to the memory card bug, but I'm curious... will it be as good as 2?

 Gauntlet Seven Sorrows: I know this one received mediocre review scores... but it looks kinda cool

 Pirates The Legend of Black Kat: I got it cheap, didn't even know it existed.

 Paper Mario The Thousand Year Door: I won't play this one until I replay the original!

 The Legend of Zelda  The Wind Waker: This Zelda always seemed so lame to me. Yes, I'm still an edgy teen at heart. So I'd like to save up this game for a milestone numbered game(Ending on 00 or 50).

 Metroid Prime: Same deal as with Wind Waker, except that I'm not very excited about a first person Metroid game.

 Lost Judgment: Judgment was AMAZING, so I'm super hyped about this one. I bought it at release, but as per usual, I never play the Yakuza games on time.

 Dynasty Warriors 9: As a Warriors fan... I have to give this trainwreck a try.
 Samurai Warriors 4 & Samurai Warriors Spirit of Sanada: I would've played these ones last year, but SW5 came out and I priorized it over these two.

 Deus Ex Human Revolution & Deus Ex Mankind Divided: I got very hyped about Deus Ex last year, so I quickly swiped these two up.

Backlog Games I want to this Year

 Now then, a couple of years ago I started picking out games from my backlog and placing them in their own little shelf, these are the games I mean to play the year I picked them. Last year, if I remember correctly, I played everything I meant to. This year... it's already May and I haven't even started on it! At least at the time of me writing this!

 Auto Modelista: A cell-shaded racing game, this one looks so unique, I'm very curious about this one, the reason it's the first one I mean to play.

 The Wreckin' Crew: I think I liked thid one's art style?

 40 Winks: I used to read about this game on N64 magazines ALL the time, so I've been wanting to play it for a long, loooooooooooooong time.

 Ratchet & Clank: I played a little bit of this one in my childhood, but now... It's time to give it a proper try.

 Sly Cooper and the Thievius Racoonus: From the PS2's big three, THIS ONE was the one I played the most, I 100%ed it and loved it. Stoked to play it again.

 Jak & Daxter: Quite clearly, I mean to give the PS2 classic triad of heroes a proper go.

 Code Vein: 'Souls but easier... I was curious about this one.

 Rumble Roses: Umm... I bought this one for the plot.

 Test Drive Unlimited: I read about this racing game series, and it seemed up my alley. I was looking for adventure-type driving games, like Road Trip. I hope it satiates me.

 Dragon Quest VIII: I've put this one off for too long, and it seems I'm a closet DQ fan, so bring in the classics!

 Ephemeral Fantasia: I read about this one when I was younger, was always somewhat curious about this.

 Smackdown! Here Comes the Pain: When I was younger I read that this game was pretty good, so I took the plunge... and I loved it. I'm excited to play it again.

 Full Metal Alchemist Broken Angel & Full Metal Alchemist Curse of the Crimson Elixir: I played the original a bit when I was younger and remember it being a bit mediocre, but since I like the franchise... I'm hopeful.

 Shadow Warrior: My girlfriend bought this one for one of my birthdays a few years ago. It seems quite fun!

 Senran Kagura Burst Re:Newal: I bough this one for the plot.

 The Lord of the Rings Shadow of Mordor: The LOTR Shadow of series has always looked amazing to me, so I'm finally gonna play the first one this year. Hopefully.
 Taito Legends Volume 1: This one has the Arcade Elevator Action 2, which is pretty amazing, so as soon as I learned that I proceeded to purchase it.

 Ape Escape 3: Considering how much I like Ape Escape... it was only a matter of time until I played the third one.

 The Nonary Games: It's about time I finish the Zero series, ain't it? Still debating if I'll replay 999.

 Uncharted - Lost Legacy: More Uncharted is always a good thing, right? I don't care about the villain from Uncharted 4, but I am more excited about playing as Chloe, as she was pretty cool.

 Airblade: I heard this one was pretty hard, so I'm a bit scared!

 Crimson Sea 2: I played this one when I was younger. I seem to remember not liking it at first, but slowly warming up to it.

 Speed Racer: This one looks quite fun, and most people consider it an underrated little gem.

 Megaman Network Transmission: Ah, I purchased this one eons ago when I was getting back into Megaman. I heard it was kinda bad, but whatever.

 NBA Jam: It has quite an original artstyle, doesn't it? I hope it's as fun as the NBA street games.

 ToyStory 2: Rented the N64 version a few times back when I was a kid. It was a decent platformer.

 Beyond the Beyond: I know it's supposed to be a bit meh, but the spritework looks dope.

 Mad Max: I love Mad Max, and this one seem pretty neat.

 Bionicle Heroes: I don't remember why I convinced myself of buying this one. Probably got it for cheap.

 Gundam Encounters in Space: I remember this game getting praised back in the day... and then disliking it when I finally got to play it. Still, now I'm willing to give it another chance.

 Aeon Flux: As I mentioned before... I wanted to subject myself to licensed games.
 Zero Time Dilemma: As I mentioned above.. I want to get through the Zero series this year.

 Tales of Xillia 2: As much as I want to play Zestiria, I think it makes more sense to play Xillia 2 before. I remember that a lot of people were excited about this one, and how good it was... but I never got too interested in it.

 Godai Elemental Force: It's a bad game.... so I'm on the case!

 Rayman: I want to play Rayman 2 again... so I have to start with the original, the one I never played before!

 Bard's Tale: I played this one on PC, the reason I bought it, even though it was barely able to run it. Not much more to say about it.

 Zatchbell! Mamodo Fury: I'm not sure why I bought this one... since it looks rather horrid.

 God of War: This one got praised from top to bottom EVERYWHERE. Even though I really wasn't feeling the third-person camera, or the new ax weapon.... but it's about time I see if the game deserves its rep.

 Bust a Groove 2: I read about this one in videogame magazines back when I was younger, and it looked SO cool. All the characters looked SO cool. Not gonna lie, I tried it the day I finally purchased it... and I didn't understand what went on, but I sure as hell lost. I hope... I hope when I finally try it for real I can enjoy it.

 The Lord of the Rings The Third Age: I'm very curious about this one. Seems like another derivative plot, but maybe the game is fun.

 Nier: I can't play the remake until I finally play the original, right?

 Darksiders III: Considering I L O V E the Darksiders series it's a wonder I waited so long to play this one, right? Well, for one, it's a Souls clone and I don't like Souls game... but I waited enough.
  
 Sakura Wars: While Bleach go REALLY bad during Las Noches, and it only got worse as it went along, Kubo Tite's art has always been glorious, so I bought this one the day it came out. Playing as mechs and not as the gorgeous characters is kinda lame, but still...

 Shenmue I+II: The one and only... Shenmue. Look, if a Dreamcast games get re-released I'm buying it, no questions asked.

Backlog Now Playing

 These games are right now lying pretty much on top of my consoles, because either I'm playing them or I'm gonna play them as soon as I finish whatever I'm playing RIGHT now.

 X-Squad: I know this one received mediocre review scores, but just like with GoDai Elemental Force... I like early PS2 games, so I wanted to try it out.

 007 Agent Under Fire: Last year I decided I wanted to play every James Bond game. But covid hit and now retro games are expensive... so I'll play what I've got.

 Super Monkey Ball Banana Blitz: I won't lie, the new Monkey Ball game hyped me up, and I never played any game in the series before, so I bought a few...

 Super Monkey Ball: Read above!

 Mischief Makers: I think my N64 cables are busted or something, because I get a very grainy picture, thus... this game is on hold, as well as my entire N64 collection.

 Grandia: I won't lie...  I started this one about two years ago. I'm not liking it very much.

 StarFox Adventures: I'm almost done with this one! It's very good, for the most part, but it has a few very tedious design choices....

Backlog Scratched Games

 Some sellers are hideous, HIDEOUS people and describe their used games as 'mint' or 'like new'. But they are scratched. These are games I'd rather purchase again but in a better condition.

 Metroid Prime 2 Echoes: The owner said the disc was pristine. There's a reason it's in here.

 The Cursed Mountain: I actually knew the disc wasn't in the best state, but I think the seller undersold just how scratched it was.... this game has always interested me.

 Sonic Gems Collection: This one surprised me because most sellers I bought games from on Amazon don't lie. But the seller said this one was 'near mint', but it's full of scratches. Damn him! I just wanted a physical copy of Sonic The Fighters and Sonic Racing.