Fresh new duds, stinky new control scheme.
The game follows the plot from the movie of the same name, somewhat, while adding snippets from the micro-plots added in the console game. It's badly told, and to add insult to injury, they went with these ugly, ugly cut-scenes styled after newspaper pictures. Minimalist and poor animation coupled with limited color palettes make for some hideous and misguided story-telling.
...if only they didn't have to go for such a stupid control scheme. You use the control pad to move around, up jumps and diagonals make Spidey start swinging. You can gain altitude by holding the diagonal or maintain your current height by holding either left or right. If you are left handed, the XYAB buttons work exactly like the control pad. The swinging idea is good, on paper, but jumps wound up feeling very floaty and imprecise. It was hard to get my jumps just quite like I wanted them to. There's a few other awkward implementations, like when crawling through a duct, you can't just double tap down or up to change the surface on which Spidey is sticking to, and it's easy to get locked into wall-jumping since they tried to simplify control so much so as to work with only the directional pad.
There're a few other mechanics at play here, like the Black Suit. Landing attacks will make your rage build up, once filled Spider-man will wear the Symbiote costume for enhanced strength and a few new animations. Staying out of combat, or taking too much damage, will make the rage lower and eventually lose the suit until you get your rage back up again. Most stages have a 'threat' meter, which translates into you having to do your objectives fast unless you want to retry the entire stage again. Ah, yes, dying means having to do an entire mission again, a few which can be quite lengthy. While I never lost due to time, I did die quite a bunch of times since Spider-man wouldn't attack the way I wanted him to, because the touch-screen controls are so bad. Black Suit Spider-man also tends to slide all over the place, once, after doing a downward kick from the air, he got stuck in a kick frame and slid all over the stage. Pressing buttons did nothing and enemies couldn't hit him out of it, so I died due to the time limit. Fun.
3.0 out of 10