A fistful o' web.
As is to be expected the game follows the story from the second movie: Scientist Otto Octavius is a tragic victim of an accident that binds a 4-tentacled machine to his spine and loses his wife, and now he is angry and will stop at nothing to finish his experiment. They also added a few new plot threads following the exploits of Spidey's rogues such as Quentin Blake and Rhino. Divided into 16 chapters, albeit on the open-world city of New York, the game is somewhat short... but there's a lot of busywork involved if you wanna make it all the way to the end. That said, I think I prefer this world to the movie's, since we get to interact with more character from the world of Spider-man while still being a somewhat faithful retelling of the movie's plot.
But where the game really shines is how they overhauled the Web-head's means of transportation. R2 will shoot web towards the nearest building(No buildings means no web, and short buildings mean short lines of web!) and allow Spidey to swing, and won't let go until you jump, press Jump or press circle near a building to stick onto it. You can even tap R2 quickly again to stick to two different buildings and use the web as a Spider-man slingshot! While Spider-man no longer sticks to surfaces automatically, the circle button allows for more comfortable swinging and can even be used in conjunction with the dash button to run alongside a building's wall! Traversing New York is a blast, and it only gets better as you get the hang of dashing, using charged jumps after a swing, learning to stick to a wall after running on it and buying swinging speed upgrades. There're a few kinks, like Spidey's dashes being somewhat uncontrollable, a camera that sometimes requires manual correction and how stick onto ceilings now shifts the camera with Spider-man, instead of allowing you to look down below as you moved around, but they are mostly nitpicks as movement works, mostly, like a well-oiled machine, and you can learn to get over its shortcomings.
Spider-man 2 on home consoles is a classic, it redesigned Spider-man games for years to come, it turned into the gold standard upon which other Spider-man games would be judged and turned open-world roaming into a feature that would be sorely missed if not used. That said, I can't forgive how repetitive tasks get when you are forced to grind in order to progress. How repetitive the once fun combat gets when enemies start dodging everything you throw at them and must rely on the same repetitive strategies to defeat them. Regardless, it was a bold move for the franchise that paved the way for a brave new world of Spider-man games.
7.5 out of 10