And now there're four of them.
There's this Tablet-thingie of great power that shatters after Mysterio and Amazing Spider-man get in a fight. The pieces of this Tablet travel across four different universes and Madame Web recruits the help of the Spider-man of each to collect the pieces. The world hangs in peril, as each of the 13 stages features a boss that has come to possess a fragment of the tablet, granting them awesome powers. While the story is alright as an excuse to bash badguys, they really went all in on the presentation. Each Spider-man and his universe have an entirely different aesthetic, each Spider-man is voiced by someone who voiced the character in the past and they even designed new versions of villains, like Hobgoblin 2099 or Noir Hamerhead, just for this game. The game is pretty lengthy too, with each stage lasting between 30 to 50 minutes and it also features the return of alternate costumes! Each Spider-man gets 3 alternate outfits, unlockable in-game and not by paying for DLC, for a total of 12 different costumes. Pretty neat!
That's as far as core elements go, because the different Spider-men not only have different aesthetics, but also different mechanics. Spider-man Noir is based around stealth, and even gets take-downs to compliment his stages. Spider-man 2099 featured, surprisingly, the most puzzles, but also has the ability to slow down his surroundings in order to avoid incoming attacks or attack enemies before they know what hit them. Ultimate Spider-man's levels were a bit more action-based, and he has Rage, which temporarily strengthens him, giving him stronger, wider attacks and more defense. Amazing Spider-man was, unlike his title, the most mundane, with nothing noteworthy to talk about!
There were a few control issues and design choices too. Arbitrarily, Spider-man won't be allowed to swing on his web, which is hilarious because, when allowed to, he will stick his webs on thin air. This also extends to clinging on walls, since the Web-heads can't stick to every wall, even if they look the same. Trying to climb out of a perch, hook or cable can sometimes prove troublesome as well since Spider-man has a hard time jumping down stuff, because he sorta gets magnetized onto the ground he is standing on. Luckily, this will mostly be an issue only in Spider-man Noir's levels, when trying to silently take down some baddies.
7.0 out of 10