Celebrating Spider-man's jump into HD with QTEs!
You get the gist by now, Spider-man movie tie in games have always been a loose retelling of the movie's plot with added micro-plots, and this is no exception. It's also quite different from the PS2 version, the only common threads being the Lizard/Kraven story, the Mad Bomber story and the movie's main story, but even then those missions play out very differently, sometimes with entirely different outcomes. It's a very different game, and even the way they handled certain scenes from the movie differ. For the first time ever, and about damn time too, story progression is not locked behind busywork, and it's pretty lengthy to boot, about 6 hours give or take, more if you indulge in side-activities.
Swinging has always been the best part about Spider-man games, and this Spider-man 3 is no exception. While it doesn't feel as fast as before, the added sense of scale makes it look almost as gratifying as it is to time your button presses. I can't say that it's the best version of the swinging, since it's kinda hard to get on top of buildings without overshooting your jump and thanks to the inability to use the web-zip to climb it faster. The Sprint button is back in action, and it helps speed up Spider-man on foot or on web, depending on when you press the sprint button will change whether you swing faster or higher. Pretty neat.
Look, Spider-man's combat has always been sloppy, and this one isn't any different. At times combat felt a bit too mashy for my taste, and bosses were pretty darn annoying, mostly because they were damage sponges and had way too many invulnerability frames. Mind you, they aren't hard per say, just boring. But what really soured the entire experience for me were the Quick Time Events. The game abuses them. and every boss must be defeated through one. Miss a button input and you take damage and they get back up again with a little health refilled. Because it's always fun having to redo the entire Kingpin fight again because I missed an input and it cost me a retry. The last two bosses, Sandman and Venom, which should've been exciting, turned into the most excruciating part of the game. They aren't even hard, but the QTEs had a short window of time which had me redoing the QTE scenes way too many times for my liking.
I wish I could rate Spider-man 3 higher. Whenever I wasn't doing story missions, I was having a blast. Stopping crime on the streets? Fun. Swinging around from place to place? Fun. Fighting bosses? Made me want to turn the game off. A few weird design choices and lame missions put me off as well. Spider-man 3 on the PS3 isn't a total blunder, but there're so many other, better Spider-man games that do what this one does just as well or even better, without the QTE nonsense.
5.0 out of 10