And then there were two...
The story is very poorly told, but featuring a sometimes great, sometimes poor hand-drawn panels and it has to do with Spider-man 2099 contacting Amazing Spider-man in order to stop Sloane, a a guy from 2099 who aims to control the world by going back into the past and starting the Alchemax company way back then. You'll oftentimes have no idea of what's going on, but that's alright, there're even plot-holes aplenty, like the fact that opening a door back in Amazing Spider-man's timeline will leave it open over a thousand years later in 2099, or how doing stuff in the future affects the past. I don't even.
- Spidey would sometimes go through walls.
- A few times this through me out of bounds so I had to restart the game.
- Climbing platforms can be quite an ordeal, since sometimes Spider-man will fall when switching angles. It seems like climbing slowly helps, but it's not a sure-fire solution.
- If you hold left or right when shooting web, which you'll very likely do at least once when aiming your shots, will have Spider-man sliding around the floor. A few special attacks behave the same way.
- If you move too fast the camera will lose track of Spider-man, so you'll have to wait a few seconds for it to catch up to him.
- The Map for certain areas is glitched so that it can't track Spider-man's position, basically, according to the mini-map Spider-man will be going out of bounds or being inside platforms. This is a very common occurrence.
- There's this blue barrier that you must cross as Spider-man 2099, but I never found how to deactivate it... not that I needed to, since I just went right through it. Maybe I sequence-broke it, I dunno.
- The mini-map will sometimes freeze when showing you your next objective, the only way to fix it was by resetting the game.
- During a boss I pressed select, which made me switch to Spider-man 2099, so I pressed select again to go back to the boss and... the game froze.
And most of these bugs weren't a one-time thing either!
Metroidvanias are all about exploration and... it kinda gets it wrong too. The game will always remind you of your next objective on the top-screen, but every time you enter a new room, the mini-map screen will pan towards your objective for a few seconds before returning to where you're supposed to be. This can be extremely disorienting. But what's truly beautiful is that you can't enlarge the full map, so getting your bearing can be kinda tough. It doesn't help that everything looks so unremarkable and unmemorable, areas just aren't fun to explore. Combat is lame as well, you can unlock a few extra attacks by finding them, but there's little reason to experiment, the game is a button masher through and through, and not a very fun one. After the fantastic combo systems in the previous two games it's hard to come to this shallow affair.
It's so hard to review Edge of Time, because as much of a mess as it is... It's not the worst Spider-man game out there. Because for as many glitches and bugs the game has... none vexed me or annoyed me. It's a terrible game on a technical level, but as far as substance goes it fares slightly better. Mind you, it's still a terrible game, and if I didn't take into account the bugs and glitches it would still only amount to a flimsy 3.0 out of 10. Regardless, Edge of Time on the DS is better left forgotten.
2.0 out of 10