Wednesday, June 5, 2013

"First" Archimpressions: War of the Monsters

 Coming from Godzilla:DoM, it´s like night and day...
 Holy... This game is amazing. First of all, both Godzilla:DoM and and War of the Monsters show a tremendous amount of love towards Kaijuu films, but they took very different directions. While Godzilla feels slower, and heavier, they went for a very arcade-like feel with War of the Monsters, which I felt payed off much better.
 The game looks gorgeous, enviroments are HUGE, and monsters can interact with almost everything. Buildings and walls can be climbed, rocks and civilian cars can be used as weapons, heck, you can even impale enemies with antenas and other props. Each character also has 4 costumes, sadly, one of the most awesome skins requires a Twisted Metal Black savefile, a game I no longer own, but I think the skin is worth it...
 Anyways, there´s one thing that keeps getting on my nerves though... on free for all, the CPUs gang up on you. Adventure mode can prove to be annoying due to it. Imagine, you almost slay a monster, and the other one comes, the weakened CPU goes after health, which they always do and know where to find, while the other one stalls you. It´s not fun. Gladly, it´s my only gripe.

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