Saturday, June 15, 2013

First Archimpressions: Justice League Heroes

 This is no Marvel: Ultimate Alliance
 So I just started the co-op mode with my sister and played a bunch through it. It's fine, but it gets a bit repetitive. It's cool how you can customize the different skills, but you will stick mostly to mashing X and O. The worst part about the game, is how most stages forces a certain team on the player, it makes sense, since sometimes there are puzzles related to the character, but these missions are the majority, not the minority, so it's a bit annoying when you want to play as a certain character.
 I didn't really pay much attention to the music,audio or story(It was co-op, who's paying attention to the story?!), but I could tell certain quotes are repeated a bit too frequently(Superman, stop saying Super!) and Batman's deffinitely not voiced by Kevin Conroy.
 As a whole, it feels like a decent time waster, but I believe MUA is the superior game, and both games are very similar, so they can be compared. MUA has a bigger roster(MUA takes character from Marvel itself, JLH from the Justice League(Which means no Nightwing)), MUA has more powers per character and more costumes per characters. Speaking of costumes, unlockable characters get none, and I fear they only have 4 skills instead of 5. And what's up with Hal and Kyle occupying different slots when they play exactly like John?

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