Wednesday, June 26, 2013

Archview #37: Justice League Heroes

 Since Marvel did it with Ultimate Alliance and Xmen Legends, DC had to get it's own RPG'em up!
 As much as fanboys would love to deny it, DC and Marvel are constantly borrowing ideas from each other, and it seems that trend applies to their games as well. Justice League Heroes is a beat'em up with a couple of RPG elements thrown in, in the same vein as Marvel Ultimate Alliance. Except on a smaller scale, but I'm not here to compare them, so let's get on with it.
 A meteorite rock falls upon the earth, and at the same time, a army of killer robots runs amok the city, and it's up to the Justice League to deal with it. Eventually the plot deepens, and many familiar faces, among some a bit more obscure like The Key, make their appearance. The Story is very Comic-y, there are alternate dimensions, missile silos and, of course, men in tights, but there's nothing to ground breaking about it, yet it gets the job of tying all the levels together done.
 Players take up to two characters on each missions, and there's a pretty respectable roster, albeit a bit small. Sadly, most of the time the game picks the characters for you. On some levels it makes sense, as there are puzzles based upon the characters, but they are the minority. Worst part is, all of the unlockable characters go unused, only usable on the few missions where you can select your heroes, and they will fall behind in level, as you don't get to use them as often.
 Each character has access to 5 different powers(The unlockable characters get screwed, with only four), while sharing the basic weak and strong blows with the rest of the cast. Thrown about the levels are many objects that can be grabbed, but some of the physically weaker can't grab the bigger ones(Neat detail, although they kinda forgot that Aquaman is supposed to be of the stronger ones...). Characters can also jump, and by double jumping some get to fly, glide dive with a kick or simply jump again(How Aquaman pulls another jump on the air continuis to baffle me).
 As mentioned before, there are RPG elements included. When enemies are defeated, they drop experience points, get enough experience and you level up. Every time you level up you get a couple of points to spend in a variety of stats, Health, Combat, Energy or the abilities of your hero. Even better, sometimes enemies drop "Boosts", you can use these boosts to customize your skills! Maybe add a Duration boost to Green lantern's shield? Or a Range Boost to Aquaman's sword... It's a very engaging system.
 The controls do their job, but sometimes using skills can be a bit unresponsive, specially in the heat of battle. Also, the game is meant to be played with another player, drop in-drop out cooperative play is an awesome addition, as the CPU can be dumb as bricks. The tend to get stuck on walls, they love to get ganged up by enemies, and they refuse to use their skills. Take Zatanna, for example, she can heal... but the CPU will refuse to use said skill until either character has 10% HP left or less, usually getting itself killed.
 Visually, it's a very nice looking game. There's a lot going on at the same time, with very little slowdown. The physics are also very nice to look at, destroying vases, boxes and plates can be quite distracting. The models used on the CG cutscenes however... They don't look altogether right, the ladies have huge breasts and the faces? They are a bit unsettling. The music? You'll barely notice it due to all the grunts and noises, but it's nothing worth humming. Voice acting is totally overdone, like a Saturday Morning Cartoon, although Perlman's Batman could use some work. The lines, fitting the voiceacting, can get quite cheesy, but on the brightside, there's lots of dialogue, even from the unlockable characters and they pertain the mission they are in!.
 The game is a bit on the easy side, if you play with a human player, but with a CPU it can get a bit vexing, but you do get regenerating health, and going back to any checkpoint revives your teammate, should they fall in battle. There's a slew of unlockables, from costumes to heroes, but the unlockable heroes don't get much love. They don't have alternate costumes and they lack a fifth power. Surprisingly, Hal Jordan and Kyle Rayner are in, and although they each have a spot on the character select screen, they play just like Jon Stewart(Which means they are the only unlockables with 5 abilities).
 All in all, it's a decent game, though keep in mind that it can and it will get a bit repetitive after a while, so play in small doses!.
 7 out of 10.

No comments:

Post a Comment