MUDA MUDA MUDA MUDA MUDA MUDA MUDA DA!
At it's core, this is a 1 on 1 3-D fighting game. You get a simple three attack buttons, a sidestep button and a Style button. As for the mechanics, it has a very basic chaining system, light attacks chain into heavy attacks which can then be cancelled into Special moves which in turn can be cancelled into Super moves(Heart Heart Attacks) or Ultra moves(Great Heart Attacks). Furthermore, while you can use the Sidestep button to sidestep at any moment, pressing back just before getting hit will instantly sidestep the attack, while performing a fabulous pose, allowing for a swift counterattack. The Style button is a fairly fun addition, as it behaves differently depending on what type of character you are using. There are Ripple Users(Style allows to charge Meter or unleash EX versions of the special moves), Stand Users(Calls forth a "Stand", a spirit of sorts, which usually changes up the whole moveset while active), Vampirism(Can restore White health after a while and suck HP to restore its own), Pillar Men(Similar to Vampirism, but instead of sapping HP, they get special modes) and Horseback(Can ride horses) still, there are exceptions, like Hol Horse who is classified as Stand but plays very different to stand users, or Old Joseph who uses a Stand and the Ripple, or Cool Ice and Dio(3) who have both Stands and Vampirism, heck, Cool Ice's Stand plays nothing like the other stands! There is a lot of variety, both in movesets and styles, almost every character of the 42 plays very differently from one another, even though the "repeated punch" special move is shared by most of the cast(It is a staple of the series after all!). Needless to say, there's bound to be at least one character that suits your style.
The game contains: Arcade Mode, Story Mode, Campaign Mode, Versus, Practice, Customize and Gallery. Now then, Versus, Practice and Gallery are pretty much self-explanatory, so I'll talk a bit about the others. Firstly, Arcade Mode, which is a simple ladder-style mode in which you fight 8 random opponents, with no real reward besides money which can then be spent in Gallery Mode, simple yes, but keep in mind that the Japanese version didn't have this mode. Then we get Story Mode, as I'll explain further, CC2 went the extra mile when it came to fanservice in this game, which is why it's so surprising that this mode is so barebones. While it goes from part 1 to 7(And makes up a scenario for Part 8 where Josuke faces off against the other JoJos), you do get some preface before each battle... in the form of short text snippets. There's no accompanying images, no panels from the manga, no character cut-outs, just dry, flavorless, bare text. The story rushes through events, mentions characters that aren't even featured as NPCs and does away with them in a matter of sentences, which kinda makes you wonder why even bother mentioning the character if it won't be a big deal at all when it comes to this mode. It tries to make up for it by having "Hidden Missions", the objectives usually have you use moves that were used when the fighters fought each other in the Manga, which rewards you with extra money and unlocks stuff for you to buy in the Gallery Shop.
As for the extras, most of the alternate costumes are merely cosmetic changes, so even if they wanted to sell them to you, they would've had trouble finding an audience that wouldn't complain! To be fair, these costumes are based off on the covers of the different volumes of the Manga, so while, most, are small variations, they are very neat references to the manga. The taunts, as well as the poses, are ripped straight from the manga, so extra points for that as well. Even the alternate colors(You start off with 2 per character, and can unlock 2 more for every character in Campaign Mode) are based off the manga. Furthermore, the art pieces in the gallery are all very high quality and look really good. Finally, there is a disappointingly 9 DLC characters, while I'm usually against this, I think the amount of work CC2 put into fanservice was very well worth it, plus, the core roster gets all the essential characters, while the DLC are merely fan-favorites or Araki favorites(Like Shigekiyo!) that aren't really needed.
Needless to say, as a I huge JoJo fan and a huge Fighting game fan, I adored this game. The framerate drops, easy beat combos, stage hazards, long Great Heart Attack animations and flamboyant characters will probably turn off a lot of Fighting game fans, but fans of JoJo look no further, this is the game you have been waiting for. And hey, we got an even better deal than the Japanese, we actually get an Arcade Mode! which is something, as the lack of modes is fairly noticeable, and the Campaign Mode was downright disgusting, but the gameplay was so good, and the amounts of fanservice(The good kind!) were off the charts.
8 out of 10.