In which I proceed to praise this game from top to bottom.
The game takes place before and after the Apocalypse. You play as War, one of the four Horsemen of the Apocalypse, who comes to deliver the human race only to discover that the seals, which were placed to stop Heaven and Hell from invading the kingdom of man, hadn't been broken yet. War loses a fight with the demon Straga and spends 100 years in imprisonment while his wounds heal. Awoken and healed, he is directed by the Council to find out what happened and end all who were involved, placing him under the leash of a Watcher(Voiced by Mark Hamill!). The Story is alright, but where the game really shines is in its setting, the world itself, all the very memorable characters, fantastic scenes of badassery and some fantastic lines.
While Puzzles are a big part of any Zelda game, the combat is usually just a means to an end(Maybe clear the room to open a locked door or what have you) and very shallow to boot. Not so here, War will do battle against zombies, Demons and Angels, aided by his sword, the ChaosEater, a Scythe, a Metal gauntlet and other miscellaneous tools that double as weapons. The game maps the ChaosEater to the Square button, and whichever secondary weapon to the Triangle, while tools are used with the R2 button. Controls are very simple, but combat is very fun and gratifying. While War's moveset isn't as large as Kratos or Dante's, it's serviceable and allows for simple juggling combos or switching weapons mid attack. Thanks to the weight behind each attack, it feels really good. He also has access to deffensive manouvers, a dash that doubles as a dodge and a parry/counterattack move by timing the guard button just as you get attacked. War also has four different spells that can be assigned to a four-slot palette accessed by holding the L1 button. Lastly, as you deal damage with the ChaosEater you'll fill your chaos gauge, once maxed, you can enter War's alternate form, not unlike a Balrog from Middle Earth, and wreck havoc on your foes.
The art direction for this game was helmed by Joe Madureira and it shows, big, muscled guys sporting huge pieces of armor and weapons, but it's all very stylized. Joe Madureira's art has never been translated to 3D so faithfully before, and it looks glorious. Character design is excellent all around, the NPC demons, like Samel and Vulgrim, in particular look very good and detailed, War himself is no slouch either. The world of Darksiders is very beautiful, with a lot of different environments to traverse. Voice acting is just as good, with a ton of known names involved, like Liam O'Brien and Troy Barker, but the rest do a solid job as well, every Voice Actor manages to sell you on their character. As for the music... it's there? It's not that it's bad by any means, it simply isn't very notable.
Darksiders is hands down one of my favorite games released on the last generation, I actually struggled coming up with bad things to say about it, which is why I called them minor inconveniences, as they didn't managed to put a blemish on this masterpiece. Some people might take issue with the game not having a single original gameplay mechanic to call its own, but when it does what it does so well, who cares? A game doesn't need to be original as long as its fun, and Darksiders is as fun as it gets.
10 out of 10.