Muda Muda Muda Muda Muda Muda Muda Muda!!
When you first boot up the game you'll be greeted by Super Story Mode, Arcade Mode, VS Human and Training Modes. Arcade Mode, Vs and Training are pretty much self-explanatory, so I'll delve deeper into the story mode. Incredibly, for a fighting game of its era, "Super Story" is where the main meat of the Single Player content lies. This mode consists of 39 stages, each one depicting each and every battle in the manga. Not only is it a very lengthy mode, there's also a nice amount of variety, y'see, not every stage is a 1 on 1 fight, sometimes you'll get a "press the right direction in time" sequences, there's also a shooter minigame, you might have to fight with a boss as it summons clay dolls or other various conditions. While it does a great job at summing up everything that happens in the story, if you haven't read the manga you might need some further context to piece everything together or understand the situation, the translation itself is rather good, but some lines are a bit off, regardless, when I first played this mode, with no prior knowledge of the series, I got the gist of it pretty well. This mode is also the where you unlock the 4 hidden characters and all the gallery extras, as you'll get graded after each fight. The good news is that after you beat the mode you can replay any stage, and it always keeps you highest rating on every thing that is graded, so maxing out the points per stage is not as hard as it sounds.
While the game is, technically, a port of the first game, it features all the characters from the second, but to be honest, most of them are simple sprite clones, even if they play differently. You get two Polnareffs(Base and Anubis), three Kakyoins(Kakyoin, New Kakyoin(Wears glasses, and different properties on some of their moves) and... Rubber Soul as Kakyoin), two Dios(Base and Shadow Dio) and two Hol Horses(J.Geil combo and Voing combo). There's plenty of image-based unlockables, and a lot of them seem fairly interesting, but you can't zoom on them, making a couple of the most interesting ones(The design book!) useless. Well, at least each character has its own unique prologue and ending for their Arcade modes!
As good as the game is by itself, as much fun as I had with it... there's no denying that the PS1 version is the worst port of the game. Sure, Story Mode is really, really nice, but this being a fighting game, you will spend most of your time fighting in Vs mode, and the other versions are just gorgeous, some even featuring other extras to make up for the lack of Story Mode(Like Kid Mode!). As for how it stands against All Star Battle... I think I'd go with ASB. I like the mechanics of this game a little bit more, but if I wanted to play a JoJo game, I'd go straight to ASB, double the amount of characters, a ton of attention to detail, poses are much more faithful, and it's even easier to pick up and play. Despite everything I've said, JoJo's Bizarre Adventure on the PS1 is a great choice... if you don't have access to any of the other ports.
8.0 out of 10.