And thus ends Ezio's Trilogy.
Gameplay is basically the same as AC - Brotherhood, with a couple of tweaks and gimmicks. As of Brotherhood, Ezio is now a mentor, and the game does a fantastic job as portraying him as one. Walking near ally assassins in the HQ will result in them paying their respects to Ezio, and just as it was in Brotherhood, you can recruit Assassin's for your Creed and then send them on missions or using them to aid you in battle. One of the coolest aspects is that you can assign them to Assassin's Dens, and then turn them into GrandMaster Assassins, these transformations come in the form of missions in which you can see Ezio actually teaching this Assassins in person, it's a really cool touch that helps drive the point home that Ezio is a mentor now.
Speaking of dens.... remember the Borgia towers from Brotherhood? They quickly grew old after the fourth one... and they are back, now going by the name of "Templar Towers". At least, they are not as high in number as before, BUT(of course there had to be a but) they were made more annoying than before. Now you have to find your target using Eagle Vision, and if your target escapes you have to wait a whole in-game day before trying again. Because waiting is so much fun to attempt this annoying sidequest again. It gets better, the "Notoriety system" is now called Templar Awareness, and if they become aware... they might attack one of your dens, so now you must fight to reclaim your den in the tower defense minigame, lose the minigame and... you must claim the tower. Again. Who.... who thought that this would be a good idea? No, really, who thought that it would be fun? The fun doesn't stop here, Templar Awareness now increases while renovating Constantinople again, because having virtual obstacles to prevent me from just spending my earned money is so much fun. Sure, you can renovate to your heart's content as long as you don't mind the risk of having to play that annoying tower minigame again. Oh, and posters are gone, so the only way to reduce the Influence is by completin certain missions, bribing Heralds, or raising the awareness so high that Officers spawn.
Combat received further polishing, and it's probably the best it has been yet. You can equip projectile weapons to the Triangle button, which allows to mix ranged weapons during your fights much more easily. Guards now possess different weakness, which they always did to be fair, but now there are a couple that can only be hit by countering their hits, so mashing isn't the answer to everything anymore. Regardless, if you play the way I did, you'll have the best armor and the best weapons by chapter 3, making battles a trivial affair. The game also introduces the Hookblade, a nice tool attached to the right Hidden Blade that extends Ezio's reach and allows for some rather fun new mechanics, but hardly game changers, besides sliding through ziplines, you probably won't use them unless you are required to.
Assassin's Creed Revelations is irritating at it's worst, it's shorter than other AC games and lacks as many activities as previous entries. The Main Story missions, however, are some of the best AC has ever had. When the game is at it's best, it really shines, it's a shame these moments aren't enough to carry the game by themselves. It's also very showing that Ubisoft worked on this even less than on AC Brotherhood, in many ways it feels like a step back from that game, and as far as the basic gameplay mechanics go, this is almost the same game.
6.5 out of 10.