In the JRPG you take control of Ryudo, a Geohound, a mercenary basically, who by some twist of fate wounds up involved in the resurrection of Valmar, god of Darkness. The story is nothing new, but what it does, it does pretty well. The game touches some interesting subjects, like not all Evil being bad or all good being, well, good, but it doesn't delve to deep into it, sadly. While the dialogue isn't bad by any means, heck it can be pretty colorful at times, some of it, particularly during the romantic scenes, can get pretty corny, I found myself laughing during them more often than not.
Combat is engaged by touching an enemy. The combat is, at it's core, turn-based, but it does offer a couple of nuances that make it much more interesting. On the lower right corner of the screen there is the action bar, when the icon of a character, or enemy, comes into contact with the red area of the bar, his or her turn begins and you can select a course of action. After selecting what to do, the character icon will travel to the edge of the bar and then execute the command, defending is instantaneous, attacking takes a very short while and magic or items take a lot of time. Now then, there are special attacks that you can use, so that if you hit an enemy while he is on the red area of the bar, you'll cancel their action(They can also do this to you!). It's a fairly interesting mechanics that adds strategy to the game, however, special attacks and magic are really strong, so the game doesn't really pose much of a challenge, outside of a boss or too. And as fun as it is, sometimes the CPU can be really dumb, and make to of your characters walk against each other, this can make you effectively waste a turn, as the character gets "tired" and won't reach the enemy. There are instances where they'll defeat an enemy and then hit the air for who knows what reason. It's understandable when you have two characters hitting the same enemy and one kills it while the other is attacking, but sometimes they'll perform the combo attack on the air. Not cool. And you have no control over either of these.
As for the presentation, here is where it all comes apart. The graphics are awfully dated, even for Dreamcast standards. Environments lack detail, and character models are fairly simply and low-poly, they don't even have mouths. For what it's worth, the art-direction is really good, so you don't really mind it... until the frame rate drops. Frame Rate is awful, all the time. How this game got past quality assurance is beyond me. Walking around towns or most of the dungeons is done while under 30 FPS and can get pretty annoying. Battles too present framerate issues, and some of the worst moments are when you enter new towns and the camera pans around. So. Frigging. Slowly. These scenes last way more than they should thanks to this, and it quickly becomes vexing. This too applies to every single in-engine cutscene. Speaking of cutscenes, they present plenty of clipping issues, sometimes characters will even be missing parts of their faces during them. How did they let this through? At least the music is pretty good, and the voice acting is surprisingly decent.
5.5 out of 10.