If you ain't about multiplayer, just skip it.
Four Swords is not your typical Zelda game, the story is very barebones, but has Link coming into contact with the Four Sword, which divides him in four Links, and to top it off, Zelda gets kidnapped so the Links must team up and defeat the Wizard Vaati. There is no overworld here, instead the game is divided in many stages that, even though they contain Puzzles, Chests, Keys and items such as Bombs or the Bow, as one would expect from Zelda, the focus is on gathering more Rupees than your opponent, Rupees here do not serve as currency but rather as points.
Unlike other Zelda games, you don't carry all your items, instead you'll find items on Pedestals that you can take, however, each Link can only carry one item, so you'll have to keep that in mind as well. See how it starts becoming a drag taking care of two Links, one of them always being dead weight, more or less? Items are your favorites, the Bombs, Bow, Boomerang alongside a couple of oldies, like the Cape(Behaves like the Roc's Feather) or the Pegasus Boots and the new Magnet. Puzzles are a bit simpler than your standard fare, and it makes sense as it's a Score-based Multiplayer game, but doing all of them by yourself makes them pretty lame. They look as if they would be fun alongside other human characters, but by your lonesome they become lame.
The Legend of Zelda - Four Swords Anniversary Edition is probably a good Multiplayer game, but the Single Player portion is both annoying and lame, even if it's free, it's hard to have fun with it.
3.5 out of 10.