Monday, January 22, 2018

Review #515: Fear Effect

 It's scary how dated this game is.
Meet your (anti)heroes. They're a loveable bunch.
 Fear Effect is an interesting game, published by Eidos after their hit series Tomb Raider was ending its run on the PS1, it's quite a different beast altogether. Mixing full motion backgrounds, with a dark, mature storyline as well as very stiff gameplay making for something that feels like Resident Evil but is anything but.

 The game follows a ensemble cast made up of three no-good amigos: Hana, Glas and Deke, who team up to rescue a kidnapped girl... so that they can ransom her instead. What begins as a crime story about murderers and low-lives soon turns into the supernatural, turns out this girl might be more trouble than she's worth. The story isn't fantastic by any means, but the cast of characters is an interesting bunch. The story focuses mostly on Hana, as she gets the most background information and development, and she's quite an interesting anti-heroine. That said, throughout each chapter, or disc, the game will periodically change your playable character between all three. They play exactly the same, although Deke gets access to dual shotgun-guns, that neither Hana or Glas get to wield. All in all, it's a decent, but unremarkable, story featuring good characters.
The game... is very cheesy in how fanservicey it can get.
 The game has full-motion video backgrounds, think pre-rendered backgrounds but animated, and they... haven't aged very well. They look like a pixelated mess. The game has fixed camera angles as well as tank controls, like Resident Evil, but this game has a bit more action... which works to the game's detriment. The controls are abysmal. Firstly, your inventory runs in real time, so you must scramble with Square and Circle to select the appropriate item, in the heat of battle, and press triangle to equip or use it. It's particularly annoying when the game, as it often does, puts you directly into a gunfight with nothing equipped. There's no way to avoid getting damaged at times. Plus, there's a dodge mechanic, by holding L2 and pressing a direction, but the rolls never come out in the direction you want, and characters often times get stuck on invisible barriers. Which also happens to bullets, sometimes it looks like your bullets will hit, only to hit invisible walls. It's very wonky. The controls are so bad, and the shooting is so mediocre that some encounters and boss fights feel like luck-based affairs.

 You'll die in the game. A lot. It spans four discs, but it's very, very short, each disc should last about 30 minutes, if only it wasn't filled with cheap deaths. To be fair, the developers came up with a few interesting cinematics when your characters bite the dust, but upon death you have to endure a rather lengthy loading screen. It can get pretty bad when you have to deal with pattern-based bosses or situations, since every failed attempt will result in a loading screen. Pro-tip: Try to sneak up on human enemies, stealth kills are one-hit kills and allows you to save your ammo for the supernatural. On another note, whenever you aren't shooting at stuff you'll be solving puzzle, and they can get rather challenging, y'know, gotta sell those Prima Gameguides.
Don't run! Stealth is your friend, particularly in the early going.
 The last gameplay element worth talking about is the Fear Gauge, y'see, the game was too good for traditional life bars, instead you have a fear gauge, which decreases when you are too close to your enemies, taking damage, running out of ammo and a few other things. It goes from green to red, and afterwards... you die. There're no health packs, instead, you recover health, or fear gauge, by doing well in battle, solving puzzles or, sometimes, the game will completely restore you after triggering a certain scene. I was not a fan of this system.

 Fear Effect is... a very dated game. You can have fun with the game, the characters are engaging and there's a certain charm to the gameplay that keeps you coming back for more. However, you'll have to contend with dated gameplay that seems to involve luck more than anything, a very unfair amount of instadeath traps and some dated, obscure puzzles to solve. It's a game best appreciated if you're into late 90s games and their sometimes unfair shenanigans.
 4.0 out of 10

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