Tuesday, September 26, 2017

Review #469: Devil May Cry 3 - Dante's Awakening Special Edition(PS2)

 Jackpot!
The Story is pretty silly, but every single cutscene is made of cool and badass.
 I don't know what I was smoking when I scored Devil May Cry 3 a 9.0 last year, because after playing it a second time... This game is amazing. I don't need to go over the game's basics again, since everything I said back in 2016 still holds true today, so I'll just gush over the game for a couple of paragraphs.

 First of all, the combat has never been this good before, and I could argue even after it. Dante's one versatile dude, being able to carry two weapons, out of six, before each mission, each with its own unique moveset, and you can even equip him with one out of 6 different styles which do anything from granting you more defensive options to more offensive options. The combat feels so good, creating combos is easy and intuitive and you can do all sort of shenanigans by switching weapons mid-combo or even bringing your guns into the mix.
Dante can't get a day's rest since everything is out to get him, even ghostly steeds.
 And then you unlock Vergil, who has his own unique three weapons, and brings all three of them for each mission, as well as his own unique 'Gun', energy swords, that have a few different uses and work nothing like any of Dante's guns, not to mention that Vergil gets his own style, the DarkSlayer, which can be used both offensively and defensively. While Vergil gets the same levels as Dante, a better choice than having half a game that's a repeat of the game's first half like, y'know, Devil May Cry 4, his adventure is over sooner since there're no cutscenes(Well, there're a two) and Vergil is a bit of a powerhouse.

 Devil May Cry 3 is easily, easily a Playstation 2 classic and a seminal game in the hack-and-slash genre. This is how you make an action game.
 10 out of 10

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