Wednesday, September 20, 2017

Review #466: Gouketuji Ichizoku 2 / Power Instinct 2

 The game about the little old ladies duking it out with projectile prosthetic dentures.
It's not a horror game, but that old lady is out to get you.
 Welcome to the weirdest and best fighting game you've never heard about. Gouketuji Ichizoku features a weird sense of humor, including little old ladies that can turn young by kissing their opponent, a little boy that turns into a dog-man thing, a ridiculous and fantastic soundtrack featuring tracks with vocals and a fantastic combat system, all hidden beneath a layer of Street Fighter II-clone paint.

 The game is a bit lacking in modes, an Arcade Ladder, VS Player and VS Team player. That's it, no survival, no time attack, no vs CPU, no nothing, there aren't even unlockables and the arcade Mode endings are disappointingly short. The cast of characters is made up of 13 unique characters, but playing in Team VS you have a few more characters. Characters that transform(except Kanji and the Goketuji sisters) have been divided, so Kurara and Super Kurara are two very different characters, Kintaro and Pochy the same, and you also get Kuroko and Oume Gouketuji(A clone of the playable Otane Gouketuji) for a total of 17 characters.
That's the time when they go Super Saiyan.
 The game looks like Street Fighter II, with chubby, simple 2-D sprites, but foes with the 4-button set-up other fighters go, so you get two punches and two kicks. It's also much faster, the speed being somewhere between SFII and Darkstalkers, characters dash-step, back-step and double jump, on top of the game being pretty fast. Characters have the same amount of special attacks as well as a single super move that can be used when your super gauge fills. This gauge is filled by receiving damage, and once it feels your character will produce a blue aura that knocks the opponent back, if close enough, dealing a bit of damage, and making you invincible for the few seconds its active. The combat is fast and furious, the combo system is pretty tight and characters offer a lot of tools to get creative with.

 There is one fatal flaw however... The game comes in a disc, and we know how the PS1 tends to treat fighting games and loading times.... Well, anytime a character transforms the game will freeze for 5-6 seconds in order to load the temporary transformation... and once the time runs out, well, get ready for another loading pause. There're many characters with this ability, Kurara and Super Kurara, Kintaro and Pochy, Oume & Otane with their young transformations, Kanji with his weak transformation and lest we forget that Kurara's Super will transform anything it hits into a pig or a duck. Yeah, matches featuring Kurara can be insufferable. It's kinda depressing, since the game runs very smoothly and fighting feels fantastic, until someone decides to play a character such as Kurara...
Totally not Ryu, he's got legs like Chun-Li and Shoryukens like Ken.
 I might be a bit generous, but... but despite how little content it has, despite how horrible the mid-fight loading times are... the core game is top-notch. I think I might even like it more than Street Fighter II thanks to it marrying fantastic gameplay with a ton of quirky creativity that makes it stand out from other games. That said, I think emulating this game is a better alternative than the PS1 disc, since you don't get the horrible loading times.
 8.0 out of 10

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