Friday, September 22, 2017

Review #468: Devil May Cry 2(PS2)

 Twice the discs, twice the disappointment.
Now with two discs, two characters and a shorter game!
 And thus, one year later, here I am replaying Devil May Cry 2 and, much like I did with my Devil May Cry re-review, I won't be repeating my words but rather commenting on what has change since I last played it.

 For starters, the game comes in two unlabeled discs, so there's no way to know that 'Disc 1' is Dante's disc and 'Disc 2' is Lucia's disc. Most of what I said remains true, both characters are near identical, weapons might as well be identical, the environments are too large for this kind of game, the movesets are pretty limited when compared to the previous game and the game lasts 2:30 hours for each character, which is kinda lame considering both discs share a lot of stages.
 If the game gets something right is its coolness.
 Regardless, I didn't find the game as boring as I did last year, actually, I thought it was a nice breather after finishing Devil May Cry 1! One thing fans are fixated on hating is how the game created new enemies and bosses designed to be taken care of with the guns, but I liked it. In the previous game guns were pretty much useless save a few situational bosses or the Shadow enemies that required you to use your guns, but now there're moments in which guns are a better alternative to swords and vice-versa. That said, they could've done a better job with it's since bosses like the chopper are pretty boring, all you have to do is hold the square button and tap the dodge button every now and then. It's a good idea, but poorly implemented.

 And you can't deny all this game did for the series. It introduced a dodge button, about time, and gave us the 'Bloody Palace' mode. And what about all the new nifty thingies like wall running or maintaining, but not increasing, your combo rank with guns? It also let you switch guns on the fly, although not swords, for whatever reason. I think the problem with the game is that they wanted to make a more adventure-like game, thus the speedier and floatier movement, making guns something you have to use, larger environments... but they were trying to keep the game faithful to the first game too, thus why there's so much squandered potential.
Guns get more prominence and use in this game.
 Y'know, I'm gonna bump up the score 0.5 points. Yes, there're boring segments, and yes, there're clashing gameplay elements that don't mesh very well and yes, there're two characters that are pretty much the same, with pretty much the same stages and weapons that are pretty much the same... but I had fun playing the game. It's a more 'turn off your brain' affair that focuses on being stylish, looking cool and letting the player look cool... but without depth. It's easily the weakest game in the franchise, but it has its good moments.
 6.5 out of 10

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