And now, for an actually decent Musou game...
The game's story is... if you care about story, you're better of playing vanilla Samurai Warriors 4. 4-II's story is divided in 13 campaigns, made out of 5 missions each, although there's a few repeats here and there, some being identical repeats at that. These stories seem to be noncanonical, with a few even contradicting each other, so I must insist, if you care about a more faithful representation of the Sengoku period's history, you'r better off with vanilla SW4. Speaking of vanilla, I didn't play the original release, so this is my first, and only, taste of SW4 and.... some of the character designs are atrocious. Naotora Li in particular is unbearable, with one of the worst personalities in a Warriors game EVER, and Koshosho.... what... what the beep where they thinking? Another thin to keep in mind, is that there are no alternate costumes or colors, barring towell outfits for Naotora and Chokosho, because Japan and Fanservice go hand in hand, god forbid they forget about pandering.
Y'see, sub-missions are back. These absolutely ruined Samurai Warriors on the 3DS for me, since they kept bringing the game to a halt. Luckily, now you can turn off the game-pausing notifications n the options menu. Anyways, successfully clearing them will lower the enemy morale, and thus decrease their red areas. Problem being that it's rather easy to screw yourself out of these missions. Maybe you killed someone right before the mission told you not to. Maybe you went in a different direction and you are now too far away to complete it. In these cases you will have to deal with red areas, which can really handicap Hyper oriented characters. Yeah, I'm not much of a fan of sub-missions, since I don't like being told how to tackle the stage, but it's downright annoying having to deal with red areas just because you decided to venture too far away from the next objective. For what it's worth, on the easier difficulties, red areas aren't too bad.
Lastly, after you are are done with Story Mode, or replaying stages in Free Mode, there's a new mode, Survival. Survival is made up of two different towers, which you must climb in order to gain loot, unlock a few characters and... bragging rights. I rather liked the mode, each tower has different 'challenges' or goals, and it gets harder as you go along, and dying means losing your loot, which is why after clearing every floor you get the option to turn tail and keep your spoils. There's also a fairly decent create a character mode, although you can only use your character in Free and Survival Modes.
Samurai Warriors 4-II takes a lot of steps in the right direction for the franchise. It's a fun game to play when all you want is mindless action. That said... what's up with some of the character designs? And what's up with Naotora? Do we really need waifus in Samurai Warriors? I guess the poor story is excusable considering this is a side game.
8.0 out of 10