When it rains, it pours.
The main character is Murphy Pendleton, a prisoner who you join on the day he's being transferred. As luck would have it, disaster strikes, the prisoner bus spins out of control and crashes right on Silent Hill. But that's OK, because Silent Hill is one hell of a Therapy Session, and Murphy has a lot to come to peace with. I really liked the plot, it's a very mature, serious story that deals with a rather large variety of themes which I'd rather not even mention as not to spoil anything. I also liked the way its told, not only through cutscenes, but through various paper clips and notes found throughout the game, I enjoyed piecing together Murphy's past myself, even before the game made it more explicit through cutscenes. That said, there were a few... weird moments, with certain characters popping at just the most opportune moments, but I'm willing to let them slide. As per usual for the series, there's a lot of alternate endings, however, the way you act through the game not only changes the ending, but also some of Murphy's backstory. Some would call it cheap, but me, personally, found it an interesting idea. It makes sense for a... meaner Murphy to have had committed more serious misdemeanors in the past than a Murphy who's being nicer. I dunno, I think it works. Where the game does suffer is monster design. Both in behavior and design they are all very... humanoid, with predictable movements and robotic animations. Silent Hill has had always had enemies that reflected the psyche of a character, being the hero or an antagonist, here.... they look pretty generic and uninspired. That said, there's this 'Wheelchair Monster' that actually falls right in line with what most of Silent Hill has to offer, and is actually related to the hero. The game really could've used more designs like that one.
Then we've got the combat, which is serviceable. Murphy can either carry two guns, or one gun and a melee weapon. Guns work as you'd expect, and you can walk while you aim and shoot, which bears mentioning seeing how many survival horror games root you to your spot. Melee combat is a bit... spotty. You can both attack and defend with your weapons, but you also have to keep in mind that they will eventually break. You shouldn't worry too much though, as the streets and building interiors are littered with weapons, so you'll never find yourself defenseless. And in the very rare case that you do, Murphy can always count on his weak fists to help him put some distance between himself and the enemies. Still, combat never really felt... smooth, most of the enemies gained super armor after 2-3 of your strikes, forcing you to block incoming attacks. It's hard to explain, but it doesn't feel very well. Regardless, it's not terrible, it simply lacked more polish. Lastly, the way swapping equipped weapons work is a bit weird, as equipping your gun will make Murphy drop his melee weapon, instead of storing it or somethin'.
Sadly, it seems like the game is a bit broken. From what I could gather, it seems the PS3 is the worst version, although a patch came out, which is how I played it. Still, sometimes the framerate can take a huge hit, mostly, but not exclusively, when the game is saving or loading, which isn't unheard of, but whenever you earn a trophy the game might even freeze for a second or two. It's a bit worrisome at first, since you think that it's a honest to goodness freeze, but you get used to it eventually.
7.0 out of 10