It's all about them Space Marines.
The game takes place far into the future, where Rusia has invaded and taken control of a North American Satellite that doubles as a weapon of mass destruction. As Sam Gideon, an ex-quarterback turned space-marine, you are equipped with the ARS(Augment Reaction Suit), an armor that allows for fast movement and enhanced reflexes(AKA Slo-mo), you are tasked to save Dr. Francois Candide from the Russians. The story is pretty cliched, with twists that you'll see coming a mile away, and the dialogue is downright terrible, typical action-movie stuff. The game is surprisingly cinematic, with a ton of cutscenes between and during chapters, they look fairly cool for the most time.
You can take with you up to three different weapons, from a total of 8(11 if you purchase the DLC), they all fill very gratifying to use, and you can upgrade them as you go through the game. Dying actually resets back one level every weapon, it only happens upon your first death on a chapter, but it actually encourages to play carefully if you want to keep them! Almost every stage has you allied with some space-marines, they are not a huge asset, but they can draw enemy fire, and if you revive them before they fully die, they will drop a weapon refill for you. Interestingly, while the game encourages you to zip around your enemies with the slide mechanic, the game offers a very functional cover system, if you so wanted to, you could play this game as you would any other third person shooter. Regardless, the game feels very arcadey, with a score based grading, which I really liked.
The graphics are fairly good on a technical level, but characters look extremely generic. Space-marines look like any other game's space-marines, there's not a whole lot of enemy variety, the common robots you face also lack personality, even if they are colored according to their behavior(Reds are common grunts, oranges tend to stay back and blues will dash towards you). On the other hand, Sam and his ARS look extremely cool and do stand out amidst the other characters. The futuristic satellite the game takes place on also looks very neat, even if it doesn't stand out too much. The soundtrack is comprised mostly of techno tracks, very fitting for the game, and while I won't be humming any track any time soon, they are not bad. Voice acting was very good, even if Sam and the rest of the marines try their hardest to sound gruff.
Vanquish didn't sell very well, probably had to do with reviews mentioning how short it was, despite getting mostly glowing reviews. Despite its length, Challenge mode does make up for it, and the mechanics are very solid, with just a little issue that sometimes popped up when aiming. While it wasn't the future of the genre, it does stand out against the others when i.
8.0 out of 10.