It was high time I got another Samurai Warriors into my blog.
As with the rest of the Samurai Warriors games, it follows the story behind Japan's unification, from the early wars between Hojo, Takeda and Uesugi clans and goes beyond Hideyasu's unification. For this installment, they opted to do away with individual story modes, instead, you now take control of a Mercenary that goes from faction to faction waging war and winning battles. It's a very different take, and I actually liked the new angle a whole lot. It's kinda funny how your character switches sides just because, but it's nice to get the canonical development of the story. Actually, there are 5 different chapters, the first three are very straight forward, but the fourth one allows you to play on either side at will. The fifth chapter is reserved for miscellaneous battles and downloadable spot-pass levels(Which can still be gotten to this day!). The "Free Mode" that most Warriors games contain is now "included" in Story Mode(Which is the only mode in the game), as you can just replay stages by selecting them on the list.
The game borrows a lot from Samurai Warriors 3, characters use their SW 3 renditions and most movesets are identical. A lot of stages are borrowed as well. Basic gameplay is the same, but with a few, and very interesting, new mechanics. For instance, you can now take up to four Generals to each stage, and can issue them to move by tapping on the touch screen. You can also freely change between all four of them, and when you are not in control, the CPU takes over them. This is something that could only be done this smoothly with the Touch screen, and it's a very fun and engaging new mechanics. The Mission system from SW 3 was altered, for worse, missions now pop up during gameplay, and now a window pops up telling you of what to do. It's not as intrusive as it sounds, but it's a bit disappointing how it brings the game to a halt. Completing missions is not mandatory, but succeeding in them lowers enemy morale, but failing them raises it. Morale affects certain areas of the map, when the morale is high, enemies get buffs while on red terrain. As great as I think the touch screen mechanics were, the mission system is more of a pain than anything.
For an early 3DS game, and the first installment on the console, Samurai Warriors Chronicles fared admirably. The use they gave the touch-screen was a fantastic addition that wouldn't have worked so well on the consoles, and it's nice that they tried something different with the Story Mode, and it's a very interesting take as well. My grips with the game are few, I had fun with it, much more than I expected.
8.0 out of 10.