It's pretty... different.
Then there's the gameplay, and... it's passable. Movement is a bit clunky, and something I didn't like is that when the Wiimote gets out of focus, Seto defaults to the center. Games usually "lock" the cursor to where the cursor was before the Wiimote got out of range, and initially it's very off putting, but I got used to it by now. Combat is even clunkier, you have to time it, but it's a bit hard predicting weather the enemy is in range or not. Fragile Dreams also makes heavy use of the speakers on the Wiimote, and while it adds ambience, the Hide and Seek scene was very, very annoying. I easily spent around 15 minutes on that damned scene.
So far the game gets a pass, the setting is very depressing and very fun to explore. Enemies are creepy, and the enviroments look worn out and crumbling, I love it. Basically, the game as a whole makes up for it's clunkier gameplay.