Monday, January 19, 2015

Review #197: Super Mario 3D Land

 EVERYONE GETS TANOOKI TAILS!
 Everybody loves Mario, but if you don't... what's wrong with you? Now then, Super Mario 3D Land is an interesting game as it mixes many elements from both 2D and 3D Mario games into a fairly entertaining game.

 You know the story. You do. Peach has been kidnapped, Mario to the rescue. There really isn't much more to it than that. As for this adventure, it is a 3D Mario game, much like Mario 64, but there is no overworld, just a normal stage-select map with no branches or hidden routes. The '3D' on the title isn't just for show, this is one of the very few 3DS games that make the most out of the 3D feature, it's not a must, but it certainly makes for a more impressive game, and there are a couple of hidden rooms that abuse the perspective so that the 3D mode will allow you to see it 'correctly'.
 3D Land is like a gigantic love letter to the Mario series as a whole. If you've been following the plumber's adventures throughout the years, you will recognize a ton of stuff. Besides the Tanooki/Raccoon tale power-up, with the return of some enemies that haven't been seen for years, like Super Mario Bros 3's sub boss, nods to older games, like the castles where you must hit a button to destroy the bridge Bowser's standing on or having to jump on a flag pole(This time on a 3D plane!!), or even Yoshi's Cookies making an appearance as platforms! Needless to say, you will recognize a lot of stuff, which is not to say that there isn't new stuff. There's new enemies, new bosses and a new power up, not to mention the entirety of each level being completely new.

 The game plays similarly to other 3D Mario games. This time around, Normal Mario has no melee attacks, so jumping and butt stomps are his only means of offense, but finding power ups, like the Tanooki Suit, Boomerang Flower or Fire Flower will grant Mario more offensive abilities, and in the case of the Tanooki Suit, hovering. The object of each level is to reach the Flagpole at the end, but each level also houses 3 hidden coins. 'Hidden' is a bit of an oversell, most of these are lying in plain sight, I managed to find every coin by myself. And that's just fine, as the game will, sometimes, force you to reach a Coin Quota in order to continue. I'm a bit of a completitionist, so coins were never an issue for me. Beating the game unlocks 8 'special' worlds... which are made up of 'remixed' stages from the 8 normal worlds. Honestly, they were different enough as not to get too repetitive, however...
 Collecting the three coins on each level or having 8 worlds made up of remixed stages could be seen as 'filler', but I felt it was alright. What's not alright is having to play the entire game again as Luigi in order to unlock the final level. Some levels appear up to three times thanks to the Special worlds, and then you have to play them, at least, 3 more times with Luigi? That's just padding. Which is rather disappointing considering that the bonus level is the most challenging level in the game, and one of the most fun. Challenging is a bit relative, I died very rarely in the game, not counting the last level, but it's not until you play with Luigi that you realize just how easy the game is. The Tanooki tail, the most common power up in the game, makes the game a breeze, allowing you to skip past some obstacles. Speaking of Power Ups, Nintendo should've implemented some kind of in-game store, as having to replay Stage 1 to get more Tanooki suits over and over and over and over again wasn't much fun. Being punished for being sloppy is fine, but there should've been an alternative way to get power ups, particularly when some of the coins require specific power ups, not always found on the stage in which the coin is hidden.

 The game lasts about 6 hours, if you collect every coin on the 8 initial worlds, doing the same for the other 8 bumped it up to 10, and then redoing the game as Luigi knocked it up to 12, and then I spent about another hour to beat the last level. Six hours was fine for a platformer game, and I really liked the 8 'special' worlds, even if they were just rehashed. The last level was a blast, and don't trust boards, spent over a hundred lives on this stage? Please, it's challenging, but it's no 'The Perfect Run'(That level was amazing!), I must've spent 15 lives at most.
 This is a Nintendo game, so it's no surprise that the presentation is nothing short of outstanding. Graphics are clear, colorful and extremely appealing. The lava looks particularly good, and being a Mario game, it'd better! The use of the 3D capabilities of the 3DS was worthy of praise, and while sometimes it does feel as if they throw too much stuff towards the screen, because 3D, it didn't get annoying. The musical is standard Nintendo fare, ton of classic tunes and a couple of new ones(Or maybe just songs that I hadn't heard before!), all in all, it's a great soundtrack.

 Super Mario 3D Land is a fantastic entry in the Mario franchise. It's fun to play, it's rather lengthy, with fun levels filled with both new and nostalgic elements that Mario fans will be delighted to find. I wouldn't call it a must-have, or a Mario essential, but it is a great game.
 8.5 out of 10

No comments:

Post a Comment