Friday, August 11, 2017

Review #451: Marvel Ultimate Alliance(PSP)

 What is this, a game for Ant-man?
 Seeing how this is pretty much the same exact game as the PS2 version, I will simply go over what was added to this version.

 First and foremost, four new characters: Hawkeye, which looks cool, has cool looking moves but is kinda weak. Captain Marvel, who isn't very appealing to look at but has powerful moves, Black Widow, whom I didn't care about, but has a few strong moves an Ronin, which looks badass and has some of the best moves in the game. Is it worth it purchasing the game just for the new characters? Well, Ronin is pretty good and I'd put her on my team... but nope, they're all that worth it, you can do just fine with the other versions of the game. There're also 5 new sub-missions, if you're into that, one of them housing a new boss. Once again, not worth it. Oh, and unlocking Hawkeye is incredibly stupid, forcing you to register online, so just pop the character unlock code and have fun.
 Beating the game unlocks 3 bonus modes: Hardcore, in which once a character dies he is gone for good, Hardcore Squad, in which you're limited to only four characters and once any of them dies they are gone for good and UberHero, in which you can only play as a single character, but a overpowered one. The Hardcore modes might be appealing, but once again, not worth a separate purchase if you already own another version.

 As for the overall game, it's a pretty neat little conversion. The controls have been tweaked and are a bit awkward at first, due to having less buttons than a joystick, but once you get the hang of it you'll be just fine. They did the best they could with the reduced button amount. For instance, since there's no analog stick, moving the camera around consists of holding the L button and pressing Square or Circle, and swapping characters consists of holding L and pressing a direction on the directional pad, while holding R and L lets you block. It's cumbersome in comparison to the home console setup, but it's understandable.
 The game runs pretty well on the PSP, while the overall polygon count is lower, I think the lighting effects are better than on the PS2. The Framerate at its best is smoother than on the PS2, but at its worst it gets a bit choppier. There were a few kinks related to movement, sometimes upon landing from a jump a character would get stuck on the jumping position for a few seconds, this happened every time I had to climb down a rock wall as well. Annoying, yes, but it's not a dealbreaker.

 While I wouldn't suggest getting this version over the others, in spite of the added content, it's a fantastic port of the game that performs almost as well. And truth be told, if you don't mind having to go through hoops for local multiplayer or deal with less optimal controls... it just might be your version of choice!
 7.0 out of 10

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