The game that made me hate Iceman.
The story pits Xavier's mutants, the X-Men, against Magneto's Brotherhood of Mutants. The X-men fighting for peace between Humans and Mutants, the Brotherhood of Mutants fighting for dominance over the Homo-sapiens. But it's not all that simple, Kinkaid's brewing a new plan involving the mutant-slayers, the Sentinels. It's an alright story that's faithful to the source material. In between missions you'll be able to explore the X-Mansion, and interestingly, all this is done through the eyes of Magma. While she's not a mandatory character on missions, and the game doesn't revolve around her, it was a brilliant idea to frame the story through the eyes of a not very popular character, so she's as new to the X-Men as most are new to her character.
Every time a character levels up, he earns 1 stat point and 1 ability point(twice for levels ending in 5), stat points can be spent in: Strike(Melee), Agility(Defense), Body(Health) or Focus(Mana)... but you'll soon find out that Melee will never do much damage, and Agility is negligible if you spend your points on body, so even physical fighters are better off spending points in Body and Focus to be able to tank hits and spam their special moves. As for abilities, they can level up their three basic special moves as well as a few passive abilities. The Extreme Move must be earned with these Ability points as well, but since the energy pool is shared... I just had one character learn his and had the rest of the characters spend their ability points on other things.
There's another map in which you have to use both Jean Grey and Cyclops to finish the 'puzzle', so if you don't fancy either, have fun going back to a save point and losing two character slots. And Cyclops is used to weld doors. Do you even X-men? Cyclops shoots CONCUSSIVE energy, not Heat. This would've been acceptable with broader limitations, like having characters that can lift heavy objects to clear obstacles, or having ANY psychic(Psylocke, Emma) be able to build bridges. But nope, you have very limited choices when it comes to dealing with these stupid excuses for puzzles. Where's the fun in making a team if I can't play as the characters I like?
X-Men Legends certainly set up the basics for great future games... but as it stands, this game is very, very flawed. I'm sure some design choices sounded good on paper, but they just get in the way of the player's entertainment. I know it's tempting to play as characters that never made it beyond this game, like Jubilee, Emma Frost or Magma... but if you haven't played it before, it's not worth it... unless you like a particular team set-up that doesn't require you going back to a savepoint to sort a stupid obstacle. And that's the sad part, I'm sure that if I had liked Iceman, and thus had had him on my team 24/7, I wouldn't have hated the game so much sometimes. And that's the thing, depending on how you play will change how much enjoyment you'll get out of it.
6.0 out of 10