I'm coming home alright... to Silent Hill.
In this installment of this revered Survival Horror franchise, you play as Alex Shepherd, coming home after spending a few years as a soldier abroad. But things have changed at Silent Hill's neighboring town, Shepherd's Glen, people are missing, smog covers the air and Alex's younger brother, Joshua, has gone missing. Spanning a trip that will take Alex into Silent Hills, Alex will find out much more than what he bargained for, unearthing the secrets behind Shepherd's Glen and its connection to the Order. One thing to take into account when playing Homecoming is that it kinda borrows more from the movies than from the previous games, which is a bit of a rather huge mistake. Sexy(?) bobble-head nurses return here, for the third time, because they are the popular incarnations of the monster, and Pyramid Head returns as the 'Boogeyman'. To be fair, you can sorta explain the Boogeyman as Pyramid Head being more of a 'monster type'. Y'see, kinda like how most SH games have a Nurse-monster or a dog-monster, well, Pyramid Head and the Boogeyman could belong to the same family.
The gameplay has been subject to much debate. At face value, this is your average Silent Hill game, equipped with a Flashlight, which aids in exploring but alerts enemies, and a Radio, which alerts you about enemies, you are to traverse the foggy(Smoggy in this case!) streets of Silent Hill, as you fight or avoid monsters and solve puzzles. But as soon as you dig deeper you'll begin to notice that the game has a rather heavy focus on combat. Alex, being a Soldier, is skilled in battle, being able to dodge in four directions, jump back on his feet after a knockdown, perform weak and strong attacks and even charge them! It received a lot of flak for it, but, me, personally, found the combat to be rather fun, if repetitive, once you get the hang of it. And the sooner you learn that the Knife is the best weapon in the game the better. Damage might be pitiful but its speed is so fast that most enemies rarely get a chance to get a hit in!
I also noticed that sometimes Alex wouldn't dodge in the direction I was push, which became unnerving at times. Plus, it's not uncommon for the camera to get obstructed by scenery when fighting enemies. Lastly, this might be a nitpick, but I absolutely abhor having ammo capacity on my guns. I understand that the focus was on melee weapons, but seriously? An ammo cap!??
If you are against non-Japanese Silent Hill games, then you're better off avoiding this game, as this game does nothing to change your mind, as a matter of fact, it will probably make you hate them even more due to how careless they were with a few of SH's concepts. That said, if you can forgive them for that, the game is relatively fun and scary... as least until you learn how to spam the knife.
7.5 out of 10