A REturn to form?
It seems like Chris and Jill just can't catch a break! Veltro, a long-thought-dead organization is back and with it a different strain of the T-Virus, the T-Abyss. Chris apparently goes missing, so Jill boards Veltro's Ship, the Queen Zenobia, alongside her partner Parker, on her way to stop Veltro. While not too confusing, it's easy to get lost if you don't pay attention to the story, and it does offer some interesting, if unoriginal, plot twists. Oh, and the ending is incredibly lame, I couldn't stop rolling my eyes at it. Also, this game features the worst secondary cast to ever grace a Resident Evil game. Parker has dozens of cringeworthy lines and has a very generic personality alongside an accent I just can't stand. Jessica is your generic flirty/fanservicey character that every Japanese game must have lest the Japanese crowd have to resort to the Internet to get their kicks. Raymond looks goofy and Racheal is one of the worst character designs I've ever seen in a game that tries to take itself seriously. And don't even let me get started on Keith and Quint. Throughout the game's 12 chapters the focus will jump around this characters, so while Jill is the focus, you'll get to play as Parker, Chris and Keith as well.
The game also introduces the Scanner which I feel is the game's largest pitfall. By scanning the area around you, you may collect handprints(For bonuses), ammo or healing items. Ammo and healing items are somewhat scarce, aided by the fact that you've an ammo cap, which I find absolutely stupid, so you'll be leaving a ton of ammo behind just because you wanted to save up rifle rounds for a boss, so you decided to use the gun instead. So now you are hurting for pistol ammo. Long story short, there's no reason not to use the scanner, but this also brings the game to a crawl, as you try to scan enemies, for healing items, or scanning each area every few steps, lest you miss a handprint or an ammo drop. You can opt not to use it, but why wouldn't you? This may seem like a dumb complaint, but I couldn't help myself, so I'm willing to bet that others felt the need to scan as well.
As far as the main game goes, it works relatively well. While it is divided into Chapters, when you play as Jill, the game works a bit like the older Resident Evil games, in which you had a big area, the Queen Zenobia in this case, to explore. The early Ship chapters are particularly good, since you've less fire power and more enemies to contend with. There were some genuinely creepy moments then, but after... chapter 4 or so most of the tension is gone and it turns into yet another modern Resident Evil game, but with less action. Probably due to the 3DS's capabilities, they opted for less enemies but more resilient, so fire fights aren't up to par with what you would find in REvil 4,5 or 6. And let me level with you, I prefer the more action oriented modern Resident Evil games, but this feels like a pastiche that's trying to appeal to both crowds yet doing things half-bakedly. Mind you, it works well, and there's nothing particularly wrong about it, but just the same, nothing stands out about it. Sure, you've a rather large area to explore, but there's no puzzles, unlike classic Resident Evil games. And sure, there are a ton of enemies, but they don't drop as much ammo as they do in modern games and they take quite a few bullets to put down. It's a rather odd mixture mechanics that don't work quite as well as when they are on their own element.
Resident Evil Revelations isn't bad by any means, but it feels... it feels a bit misguided. It's not a 'return to Resident Evil roots' and it fails to capture what makes Modern Resident Evil games so good, although at least there's no quick time events.... but, on the other hand, the dodge system is a mess. It's a decent game, but it's probably not the game oldschool fans wanted.
7.0 out of 10