What is a game? Nothing but a miserable pile of code.
Followed by quick recap of what happened in the previous games, your thrust on the role of a weakened Dracula on a world unknown to him. It's not too soon when Zobek, the Lord of the Fallen in the previous game, gets a hold of Dracula, nurses him back to health and proposes him a deal he cannot turn down: Defeat Satan and earn his sought-after eternal rest. The story is relatively entertaining and well told, and while not every answer is given straight to the player, with a little logic you can figure out most of the 'whys' yourself. I liked the characterization of the main characters, Dracula, Alucard, Trevor, Victor and Zobek, although I kinda wish some characters, like Victor, could've had more screentime, since they were interesting characters and the designs are fantastic for the most part. If anything, I'm a bit disappointed in Dracula's characterization, from the start of the game you are led to believe that Gabriel is an anti-villain, but eventually it devolves into a more anti-hero-ish personality. It doesn't really hurt the story, but I felt the anti-villain angle was a bit more interesting. As for the overall presentation, I absolutely adored the art direction they took: Heroes look badass and villains look menacing, while most the environments are beautiful, although a few of the city bits could've used more flair.
With exploration out of the way comes the combat, and it's more or less exactly like it was in LoS 1. Square does strong, focus attacks on single targets, while triangle does weaker, but wider attacks that cover more ground. The overall moveset has been reduced somewhat, but now you get two new weapons alongside your whip, with their own unique moves each, the Void Sword, which works like Light magic, allowing you to sap health from your enemies, and the Chaos Claws, which work like Chaos Magic, delivering powerful blows and allowing you to destroy shields. Using these two weapons is restricted to their two gauges, which can be restored by defeating enemies or landing enough hits without receiving damage. As for defense, you've got dodging, block and parrying, all which work relatively well once you get used to the fact that you are not invulnerable when dodging, although once you get the mist power up you can use it as such! If I had to complain about anything it'd be about the fact that there's no lock-on, and that some enemies love coming while offscreen! Lastly, you can turn of QTEs from the main menu, and I cannot stress enough just how amazing this feature is. I don't have to push or mash buttons just because, so I can focus on the damn cutscenes, which are really good by the by, instead of waiting for dumb button prompts.
Amusingly, the game is a bit of a glitchfest. I encounter at least 4 glitches on my playthrough. One time, the camera glitched out on an in-game cutscene, so I had to reload my last checkpoint. And another time I had to reload the same checkpoint twice since the game decided to spawn invisible walls on two different parts of the same level!! Finally, I got an 'unhandled exception' on the last boss' cutscene. And from I could gather, some people came across a few worse glitches.
8.0 out of 10