Fun, in all the ways that don't matter!
The story this time is about a deed to a theme park. Seriously. For some reason, Crash and Cortex really want to earn that deed, so they will race across five "theme" lands around the park to earn Power Crystals and ultimately, earn the deed. Sadly, the roster has been reduced to 8 characters, with two new characters, and the other six(Crash, Coco, Crunch, Cortex, Nina and N. Gin) have been drastically changed, personality wise. N. Gin seems to have father issues, is now a sadomasochist and is a closet homosexual, Crunch became a Mr. T parody and Coco, the "smart" one is now dumber. Story shouldn't matter in a game like this, but it's rather jarring seeing these new portrayals, Twinsanity's Cortex worked because it was a more exaggerated version of Cortex, these are completely new characterizations.
As for the on-wheels gameplay, it's been extremely simplified, to the point that it no longer offers the depth previous games offered. Power Sliding is now done by tapping break before a curve, the longer you hold the break, the more "Boost gauge" you earn, fill the gauge and you get a free turbo. As for the racing itself, it lacks punch, it feels dull. The weapons you can pick during the race lack any kind of personality, you throw... exploding monkeys? Chickens? Half the time I didn't even know what the hell I was throwing. The tracks themselves are very generic, they lack soul, they lack personality, they could've been lifted from any other mascot racer, they don't even reference the Crash series in the slightest. Not cool.
As for the types of races, besides battle, you get Fastest Lap, pretty self explanatory, Crashinator in which you must hit as many objects as you can before the time runs out, Rolling Thunder, a one-lap race in which you start clashed with unlimited ammo and must destroy as many karts as you can, and then there's Run and Gun, which is just like Crashinator except that now you are manning a turret. There's also a Stunt mode which has you using both analogs while on air to turn and roll to earn points, but it doesn't work very well.
The thing about Crash Tag Team Racing is that it lacks the depth previous games had. It lacks personality. And the racing itself is so-so. Clashing does somewhat manage to pull the game forward, but one decent mechanic can't make up for the racing itself, which should've been the focus of the game.
6.0 out of 10.