Advanced bending.
I can't speak much about how good an adaptation this game is, since I haven't watched the series, but I can assure you that this is a good one.
Aang is the latest reincarnation of the Avatar, a being that can manipulate, or bend, the four different elements: Water, Earth, Wind and Fire. Not that it matters, since Aang is restricted to just air in the game. Spending his days in the Water Village, the Fire Nation attacks and takes away Katara, Aang's friend, and thus he sets out to rescue her. Throughout the game you'll play as a three-man team of Aang, Katara and Sokka, each with their own abilities. Something I want to praise the game for is how much it feels like an adventure, characters constantly going forwards, traversing new lands and facing new puzzles.
While the franchise lends itself for a good beat'em up game, this is more of a puzzle game, action being an afterthought. The three characters have very different abilities: Aang has a three hit combo, can push wind through vents and shoot air waves. Katara has a simple water-whip attack, that isn't too useful in battle but can stun a few enemies, she can also build ice bridges on water. Lastly, Sokka has a boomerang that can hit crystals from afar, or dash ahead while swinging his club back and forth.
Undeniably, the game puts puzzles first, and you'll notice it pretty early, as some sections are entirely devoid of enemies, instead being puzzle affairs. This is for the best, as combat is pretty half-baked, only Aang has decent offensive abilities, but Sokka and Katara each have attacks that stun some of the tougher enemies, so a good idea is to use Sokka or Katara to stun them and then bash them with Aang's three hit combo. Switching characters is as easy as tapping(Or holding, can be changed at the options menu) the L or R button.
Luckily, puzzles are very fun to solve, and some are quite tough. Not all puzzles are mandatory, but it's better to explore before leaving an area in order to get permanently missable health upgrades. The game is at its best when you are toggling between characters in order to solve puzzles, some which even have the party separating and collaborating while traveling on different paths. It's a very fun game.
Avatar the Last Airbender is a surprisingly fun licensed game. The combat could've used some polishing, but the puzzles are great, and having each character having different skills makes for some fun brainwork. It's a shame the game is a bit on the short-side, about 3:30 hours in all.
7.5 out of 10
A blog of Swords and Joysticks. And maybe comics, I like comics. Movies too, we can have movies right?
Friday, June 29, 2018
Monday, June 11, 2018
Now Playing: Grandia & Freedom Fighters
Nonsensical names are always fun.
Minimalist. Forgettable.
Grandia is a game that never appealed to me, even though I really liked Grandia II and Xtreme(I was young!). And after playing it for five hours, I'm still not quite fond of it. For starters, playing it on a PS2 seems to be a fool's errand, as it's prone to freezing. I'm suffering a few freezes right now which halted my progress on the game until I can assess if it's the disc or the medium.
As for the game itself, I really can't get myself to like the main cast of characters, children heroes just don't do it for me anymore. Justin just isn't fun to follow along with, and Sue is just annoying. I happen to hate the 'kid genius' trope, so Feena being discovered as the world's greatest adventurer irks me to no end. I hate the main cast!
Not to be confused with the super-heroes game, Freedom Force.
I used to LOVE this game when I was younger, and one of the tiny details that made me love it so was how the main character's attire would change as you went through the game. It made it seem like Chris was getting more and more involved with his role, as well as it being a clear sign of progression as he grew to look more and more like a guerilla.
I just cleared the first mission/area, and the controls are certainly clunkier than I remembered them to be, but you can get used to them and the auto-aim is decent.
Tuesday, June 5, 2018
Archile's Grab-bag: Old and New
007 NightFire: I used to play this game's multiplayer on PC when I was younger, and it was quite alright, and I got it on PS2 for free, so why not?
Inuyasha - Feudal Combat: Recently, very recently, I started the Inuyasha manga and this game piqued my curiosity. It seems like a mediocre animu game, but I'm always open for mediocre animu fighting games.
Shox: I learned about this game a little while ago and it seemed right up my alley, this kind of arcadey racers is exactly the kind of racing games I enjoy.
Freedom Fighters: I LOVED this game when I was younger, I particularly loved how your character's attire would change between levels. I've been meaning to get reacquainted with it.
007 Agent Under Fire: Another freebie, another Bond game.
Red Dead Revolver: I've never cared too much for this game... until I heard that Capcom was involved, then everything changed. I played a little multiplayer right now to give it a try,a nd it seems like a fun shooter.
Toy Story 2 - Buzz Lightyear to the Rescue: I remember renting this game once when I was younger, albeit on the N64, and I sorta liked it. Turns out quite a few people consider it a bit of a classic...
Hercules: I LOVED this game, as a matter of fact, I remember playing this game, as well as Tekken 3, in a party before deciding that getting a PS2 over a Gamecube was the way to go, even though I had been a Nintendo kid all my life.
Inuyasha - Feudal Combat: Recently, very recently, I started the Inuyasha manga and this game piqued my curiosity. It seems like a mediocre animu game, but I'm always open for mediocre animu fighting games.
Shox: I learned about this game a little while ago and it seemed right up my alley, this kind of arcadey racers is exactly the kind of racing games I enjoy.
Freedom Fighters: I LOVED this game when I was younger, I particularly loved how your character's attire would change between levels. I've been meaning to get reacquainted with it.
007 Agent Under Fire: Another freebie, another Bond game.
Red Dead Revolver: I've never cared too much for this game... until I heard that Capcom was involved, then everything changed. I played a little multiplayer right now to give it a try,a nd it seems like a fun shooter.
Toy Story 2 - Buzz Lightyear to the Rescue: I remember renting this game once when I was younger, albeit on the N64, and I sorta liked it. Turns out quite a few people consider it a bit of a classic...
Hercules: I LOVED this game, as a matter of fact, I remember playing this game, as well as Tekken 3, in a party before deciding that getting a PS2 over a Gamecube was the way to go, even though I had been a Nintendo kid all my life.
Review #563: The Legend of Spyro - The Eternal Night
...and the eternal slog that is this game.
This game is as flimsy as Spyro's neck.
Just like Crash before it, Spyro couldn't avoid the very same pitfall upon which Crash's reboot fell: A promising first game, but a bad sequel. Welcome to The Eternal Night, a game that fails to capitalize on the first game's strengths and only exacerbates upon on its faults.
Picking right after A New Beginning ended, Spyro has lost his powers but rescued Cynder... not that it matters, since Cynder decides to set on her own journey and the dragons' temple is attacked by the Ape army of Gaul. This is the last you'll see of the dragons from the first game, disappointingly. The first game brought a great new take on Spyro, and its world and characters were begging to be developed, but this game fails at that. I mean, the Dark Master from the first game finally gets a form and a background, but Spyro barely gets any development, and Cynder, arguably the ensemble darkhorse, gets very little as well, coupled with a sparse three appearances in the entire game. Sparx got recast, thank god, but the voice acting is a step down from the first game's, Elijah Wood seems to have been missing the context of a couple of lines, so his delivery left a bit to be desired this time around. All in all, the story is passable, but I expected so much more...
My thoughts exactly, Spyro, I don't know what went wrong here!
Not much has changed in this game... sadly. Combat is pretty much exactly the same as before, with circle being your 4-hit combo, which can be extended into an air combo, R1 being your headbutt while Square and Triangle are your breath attacks. In this game you'll be getting the same 4 elemental breaths from the first game, which is disappointing, but they've been completely overhauled so that no two breaths are like. Earth produces a chained-ball of energy that you swing around or a ground-stomp as a secondary attack, Thunder shoots a energy ball on a straight line that you can explore at will or make Spyro spin in an electric Tornado, Ice is shot in an arc or you can use a spinning tail attack, while fire is more like a shot-gun or lets you use a fire-charge. It sounds great, but in practice it doesn't offer any new options for combat. It's not like you can create lengthy combos or switch between breaths mid-combo. So, yeah, thanks for the variety, but they offer very little with the game's engine as is.
And there's a lot of repetitive, dull combat in this game, almost as much as there was on the first game. I was already tired from the first game's mundane, repetitive combat, so having to dive right back in onto the very same combat engine with barely anything new was quite tedious to say the least. Thankfully there're puzzles this time around, albeit very simple ones that can be solved pretty easily. They added 5 life extension items and 5 breath extension items, as well as about 20 feathers for you to find, which is rather welcome... but it's still a very linear game, and health and breath upgrades felt negligible, while feathers only unlocked art, so not much of a reward there.
Enjoy what little story you can get, it's the best thing about this game.
There's a final new mechanic: Dragon Time. By pressing L1 you can slow down time for as long as your DT gauge lasts, and this gauge refills automatically when not in use. Dragon Time adds very little to combat, albeit you'll use it for some platforming more than anything else. And man, they ruined platforming, they messed up the second jump timing, so sometimes it won't even come out, leading to a lot of undeserved deaths. By the by, there're a ton of checkpoints placed exactly before a cutscene, so word to the wise: R1 and L1 are the buttons used to skip cutscenes, so don't despair, they can be skipped, even if they chose the most awkward buttons to do so.
The game is five short-stages long, and the game will be over before you know it, thankfully. I just can't stress enough how boring the game can be. There are more enemy types than in A New Beginning, but combat is as repetitive as ever, having to fight durable enemies with limited attack options. There's a recurring boss, a bat, that must be fought once in every level, seriously, and it's the most annoying fight in the game since you have to charge your breath attack juuuuust the right amount in order for your attack to reach the cowering enemy. These battles are just dumb. And Stage 4 reuses, by re-skinning, the same boss fight FOUR times. And this boss is shockingly similar to A New Beginning's first boss.
I know, Spyro ol' chum, this game made me angry too!
I was ready to like this game, I really was, but The Eternal Night failed to capitalize on A New Beginning's strengths. Instead of adding more melee attacks and ways to chain breath attacks into combos, they thought that simply making every breath different would suffice. It didn't. This, in turn, makes combat just as boring as it used to be, but even more so since I played it right after finishing the first game. The hidden upgrades should've been a great incentive to explore, but their upgrade is barely felt. More platforming and puzzles should've aided in alleviating the monotony of the combat, but they broke the double jumping, thus turning this respites into torture. And they replaced David Spade, thank god, but Elijah either didn't care or wasn't given proper context, so his performance suffered in return. And there's very little story development to boot, which sucks since I thought the story was the best thing about this new reboot.
The Legend of Spyro - The Eternal Night is the worst Spyro game since Enter the Dragon Fly, except instead of being broken it's boring.... and a little broken. Hopefully they can finish the trilogy with a decent third part... but I'm not holding my breath.
4.5 out of 10
Saturday, June 2, 2018
Now Playing: The Legend of Spyro - The Eternal Night
David Spade is gone, yo!
A series' beginning is usually one of the most interesting parts of a story, which is a bit of a pitfall since the next chapters should eclipse the set-up, but I'm afraid it seems like Eternal Night fell into it.. I just started the game, Cynder is trying to escape, Spyro gets a weird mind-trip and the Temple gets attacked and... I just couldn't care less. Maybe the story gets better, I hope, but it's missing the... spark that the first game's story had. Maybe because the whole mystique and allure of the new is gone.
The combat is the same, no new melee moves, and no new moves to purchase, which will potentially be a gamebreaker, since the fighting was already tedious before, now it might be overkill. That said, I appreciate that the changed alternate-breath attacks. Well, I'm assuming so since the Fire Breath's alternate attack has changed.
On the plus side, the game is promising puzzles. During Spyro's mind trip I had to slow down time in order to do some platforming, and the tutorial had me putting on fires inside furnaces, so maybe, just maybe puzzles are back into the franchise. I hope so, since the combat alone can't carry the game, so might as well spice up things.
Spyro strikes a pose.
Well, I started Eternal Night right after the previous one, and I'm slightly, slightlyyyyyyyyy terrified that it might be a step down from A New Beginning. Simply because the game feels like it's gonna be more of the same.A series' beginning is usually one of the most interesting parts of a story, which is a bit of a pitfall since the next chapters should eclipse the set-up, but I'm afraid it seems like Eternal Night fell into it.. I just started the game, Cynder is trying to escape, Spyro gets a weird mind-trip and the Temple gets attacked and... I just couldn't care less. Maybe the story gets better, I hope, but it's missing the... spark that the first game's story had. Maybe because the whole mystique and allure of the new is gone.
The combat is the same, no new melee moves, and no new moves to purchase, which will potentially be a gamebreaker, since the fighting was already tedious before, now it might be overkill. That said, I appreciate that the changed alternate-breath attacks. Well, I'm assuming so since the Fire Breath's alternate attack has changed.
On the plus side, the game is promising puzzles. During Spyro's mind trip I had to slow down time in order to do some platforming, and the tutorial had me putting on fires inside furnaces, so maybe, just maybe puzzles are back into the franchise. I hope so, since the combat alone can't carry the game, so might as well spice up things.
Friday, June 1, 2018
Review #562: The Legend of Spyro - A New Beginning
Dragon may cry.
This reboot changes almost everything, now Spyro is the last survivor from the final batch of Dragon Eggs, but in order to protect him from the Evil Master, Ignitus, a red dragon, hides Spyro's egg away, which is quickly found by a family of Dragonflies that raises him as their own. Very early in the game Spyro discovers that he's actually a dragon, and sets out with his adoptive brother, Sparx, on a quest to find out about his origin... and to restore the Dragons and face this looming evil. As you can probably tell, the story is no longer an excuse to set out after collectibles, instead being a proper narrative guiding your through the game. I found the story to be very interesting, and the characters endearing. Featuring an all-star cast of voice actors, most of them did a good job with Spyro... except David Spade, who completely ruined Sparx. The voice doesn't fit, the tone doesn't fit and David sounds quite uninterested in his role.
Everything in the game is competent, but it stops at that. Your offensive tools are fairly limited, and the game throws obnoxious numbers of enemies at you, which kinda sucks since the game grows tiresome pretty quickly. Limiting upgrades to just your breath attacks also kinda sucks, since it's a bit of a missed opportunity, how great could've been being able to upgrade your life, breath capacity or even your melee combos? It also sucks how they did away with puzzles, since the last game finally got the breaths and their possibilities right. Plus, a few puzzles could've helped with the game's short length, there're about 5 levels in all, and only 5 bosses, one which is a repeat. Not to mention that most enemies you fight are reskins of the same 3 enemy types.
6.0 out of 10
He's back... and he has changed.
The Legend of Spyro is Spyro like you've never seen it before, gone are the whimsical worlds, endless collectibles and silly NPCs seeking your help, this is a new Spyro, in a new world and with fancy Kung-fu skills.This reboot changes almost everything, now Spyro is the last survivor from the final batch of Dragon Eggs, but in order to protect him from the Evil Master, Ignitus, a red dragon, hides Spyro's egg away, which is quickly found by a family of Dragonflies that raises him as their own. Very early in the game Spyro discovers that he's actually a dragon, and sets out with his adoptive brother, Sparx, on a quest to find out about his origin... and to restore the Dragons and face this looming evil. As you can probably tell, the story is no longer an excuse to set out after collectibles, instead being a proper narrative guiding your through the game. I found the story to be very interesting, and the characters endearing. Featuring an all-star cast of voice actors, most of them did a good job with Spyro... except David Spade, who completely ruined Sparx. The voice doesn't fit, the tone doesn't fit and David sounds quite uninterested in his role.
The Earth Breath's secondary attack is overkill. Be sure to level it up as soon as you get it.
What might take Spyro fans by surprise is how much the game has changed, gone is the collectathon formula from before, this is a linear beat'em up through and through. Jumping, double jumping and gliding return, but they are means to an end since the focus is on beating up enemies. As for doing so, you've got your four-hit combo with Circle, R1 to charge-headbutt enemies and you can continue off your land combo on the air, since it ends on a launcher. Spyro can use four different breaths(Fire, lightning, Ice and Air) with the square button, each with a different property, and triangle for an alternate shot with each, all which share a Magic gauge, but it can be easily replenished since fallen enemies drop a lot of restorative crystals. Defeating enemies also rewards you with pink crystals that can be used to enhance your different breaths.Everything in the game is competent, but it stops at that. Your offensive tools are fairly limited, and the game throws obnoxious numbers of enemies at you, which kinda sucks since the game grows tiresome pretty quickly. Limiting upgrades to just your breath attacks also kinda sucks, since it's a bit of a missed opportunity, how great could've been being able to upgrade your life, breath capacity or even your melee combos? It also sucks how they did away with puzzles, since the last game finally got the breaths and their possibilities right. Plus, a few puzzles could've helped with the game's short length, there're about 5 levels in all, and only 5 bosses, one which is a repeat. Not to mention that most enemies you fight are reskins of the same 3 enemy types.
The art direction isn't as charming as A Hero's Tail, but it gets the job done.
The gameplay shift I can live with. The new interpretations of Spyro and Sparx I actually enjoyed. But the gameplay itself just falls short. The focus is on fighting, but fighting is very repetitive and lackluster, Spyro's moveset is way too limited to allow creativity, something that could've soothed the relatively large enemy waves. Regardless, I'm positively hopeful for the next games in this new sub-series, since this was a good parting point.6.0 out of 10
Month Overview: April 2018
Tally:
Pirates - Legend of the Black Buccaneer 7.5
Tomb Raider II 7.0
Spyro the Dragon 9.0
Tony Hawk's Downhill Jam(Nintendo DS) 5.5
Spyro 2 - Ripto's Rage 9.0
Spyro - Year of the Dragon 8.0
Spyro - Enter the Dragonfly 4.0
Spyro - A Hero's Tail 8.0
Finally, despite having had Sony console for quite a while, I gave Spyro a chance. And I regret not having done so earlier, as Spyro proved itself a fantastic franchise. I finally finished Tomb Raider II, felt like an eternity, and I'm not quite sure of when I'll be able to tackle III, since II was so taxing and III only gets harder.
Runner-up:
Spyro 1 is SO good, it's kinda surprising how Insomniac managed to land such a great game on their first attempt. Something I appreciated about Spyro 1 over its many, many sequels is its simplicity, there are no mini-games, not silly npcs to interact with, just clear-cut goals and stuff to find.
Game of April:
....but as much as I appreciated Spyro 1's simplicity, I also appreciated how much Spyro 2 did to polish the formula. Everything was a 'small goal', and every collectible felt like an event. And despite diversifying on the gameplay, adding mini-games and the such, it doesn't feel as bloated as Spyro 3.
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