Monday, March 30, 2020

Review #767: Kirby & the Amazing Mirror

 A broken mirror is the least of Kirby's problems....
 While I've played my fair share of Kirby games I wouldn't go as far as to call myself a fan, however, the first Kirby game on the Gameboy Advance, Nightmare in Dreamland, is one fantastic game so I had high expectations for Kirby & the Amazing Mirror. Sadly, the game pretty much fell short in every way.

 A Dark MetaKnight has appeared and divided Kirby into four Kirbys, so now they team up to figure out what's wrong. What's wrong is that MetaKnight has destroyed the eponymous Amazing Mirror, so they have to collect every shard and right what's wrong. The game looks and plays a lot like Nightmare in Dreamland, which is a good thing, since I've always considered that game to be one of the best looking games on the system. That said, this isn't just another 2-D platformer, oh no, this is a Metroidvania, a series of large zones interconnected between each other. I love Metroidvanias, so surely this game would be great, right? Well.... it gets a lot of things wrong.....
 The first thing that you'll notice upon starting the game is that there are three other Kirbies around you, but they are dumb and controlled by the AI. As you go through the game you'll be able to occasionally come in contact with them, albeit they aren't much help, or you can summon them by calling them on the phone, which is only ever useful to clear a few obstacles or to get yourself a quick heal during boss battles. Bosses aren't particularly tough, but they were made with 4 players in mind, so they are a bit of damage sponges. Boring damage sponges at that. Your allies aren't particularly useful, but hey! One of them might drop in wielding a power which you can then steal from them as soon as they get hit.

 Kirby's abilities remain the same, suck in enemies and eat them to steal their powers. I'm pretty sure that Super Jump was the only power that got the axe, but now we have Cupid, Missile, Magic(Just a one-time random support spell), Chef and Smash, which is Smash Bros.-lite moveset for Kirby. Sword, Fighter and Hammer have movesets now, so different directions on the digital pad + B produces different effects. There are three new minigames you can play with Players or the CPU, and they are pretty decent. There is no bonus Meta Knight mode to unlock, but beating the game unlocks the Master Sword, a power that can destroy any block and has different moves from the basic Sword.
 So now onto what doesn't work... Well, anything that's Metroidvania like. Where should I start from? The map of each area, provided you can actually find it, is pretty much useless. Some "roads" are arrowed, but even then sometimes you might be able to return from where you came from, other times the door behind you just disappears because screw you, this wasn't the exit you wanted to take but the game doesn't care, it's the long way back for you. There are not enough transporters in the game, getting anywhere takes too much time. Oh, and sometimes you need a specific power up to get to alternate routes or chests, which is usually either the hammer, missile or fire dash, so you have to remember what power you need, where the room is and where to get the damned power in the first place. And pray to god that you don't lose the power on the way, because if you get hit you lose your power and if you can't catch it in time it's gone for good. Imagine if this was Symphony of the Night and getting hit could cost you the Double Jump or your Mist Form? Unbelievable. Word of advise" A+B+START+SELECT is how you Reset in the game, because there's no other way to return to the main menu in case you wanted to try a new color or somethin'.

 Alternate colors for Kirby and extra hit points are the only real rewards in the game, but most chests you'll find either have worthless lives, worthless because the life counter resets every time you start the game or healing items you use on the spot. And there's no way to tell what each chest has, sometimes you'll go through hoops in order to get to a chest that only contained a healing items, while others you might find a new color for Kirby on a chest lying just in front of you. It's really dumb. The game has 9 main zones, and each Zone has a Boss as well as multiple "Goal" zones. Goal Zones are zones that force you into a minigame to earn worthless lives and then pop you back into the game nexus. Hopefully you had the map and could avoid the Goal, otherwise you might have to walk a long way back to the area you were exploring because if you enter a Goal you can't go back to the room that came before. It sucks.
 Kirby & the Amazing Mirror was disappointing to say the least. I've been meaning to play this game for years now, but it wound up being a horrible Metroidvania and one of the worst Kirby games I've ever played. That said, I hope the ability to change Kirby's colors returns in future games.
 5.0 out of 10

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