Wednesday, March 18, 2020

Review #763: Life is Strange

 Not a 'Blue is the Warmest Color" spinoff.
 Back in the day, I used to love graphic adventure games such as Monkey Island, but nowadays the genre is mostly dead, living on through games like the Telltales series' or Life is Strange, with a bigger emphasis on dialogue and choices rather than on crafty or ridiculous puzzles. Life is Strange was kind of popular back when it first released, and while it hasn't held the popularity it once had, it's still fondly remembered.

 In the game you play as Max Caulfield, a mousy university student who one day discovers she has the power to rewind time when her estranged ex-best friend, Chloe Sullivan, gets shot by the resident psycho-jock Nathan. What follows is a quasi murder-mystery story in which Max and Chloe team up to discover what happened to  Rachel Amber, Chloe's friend after Max left town. I liked the story, I liked a lot of characters and hated others that we were supposed to hate. That said, I think that they wrote too many characters like dorks or geeks, like Chloe herself, who is supposed to be a rebel but calls Max "Super Max", which felt somewhat out of character from what I expected from her. All five chapters have multiple choices, some are big, some are small, regardless, you could always Rewind time and see which outcome you like the most, provided it won't pay off in latter chapters. I felt like the fifth chapter got a bit silly when it came to the chapter's villain, with his dialogue coming off borderline campy, but it totally made up for that with one trippy dream-sequence. Plus, despite my dislike for some of his dialogue, I thought the fifth chapter was really good.
 The game is very well voice acted, however, even though I'm a staunch defender of gameplay over graphics, this is a game in which the story IS the game, and it takes a while getting used to the lifeless PS2-looking character models aimlessly flapping their lips as well acted dialogue comes out. It can make a few emotional scenes turn out unintentionally funny. On the other hand, the soundtrack is glorious.

 Besides making decisions every now and then, the game has a few light puzzle elements. Things such as asking questions that anger characters, so that you can rewind back time and ask them about this new piece of information before they became uncooperative. Other times you might have to get into a certain spot and then rewind time, because Max stays still but the world around her goes back in time. Save for this one puzzle on the shack, they are pretty easy to figure out.
 Can't say I was a huge fan of the game, but I like Max and I liked her powers, I think the Rewind power is a neat twist on these games built around making decisions. Most characters were interesting, and making choices was actually rather fun, so kudos for making players get engrossed on their decisions and what they could affect in future chapters.
 7.5 out of 10

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