Wednesday, March 18, 2020

Review #765: X-Men - The Official Game

 Everybody is someone's X.
 Trying to understand how the game's boxart, which clearly shows a three because it's based off the third X-Men movie relates to the official title, as official as Wikipedia and Gamefaqs gets, is an exercise in frustration, so I'll just call it X-Men: The Official Game. This is the last, at this time, WayForward game I own and, sadly, might not have been the best way to end my WayForward adventure in.

 The game doesn't follow the plot of the movie at all. I mean, I haven't seen the movie, but I know it's all about Phoenix, but this game is about Wolverine, NightCrawler, Colossus and Iceman teaming up to find 'parts' to repair Cerebro, and for some reason or another, end up doing battle with Sabertooth, Mystique, Multiple Man and others. The plot isn't interesting nor does it make much sense, but the character cutouts used for dialogue are pretty and the spritework is decent, if unremarkable for WayForward's standards.
 This is a 2-D action/platform game that feels very stiff and dull. The game is somewhat reminiscent of an old Gameboy Color game in which you played as a X-Men team led by Wolverine. A jumps and tapping B performs a two hit combo. After pressing B once you can then tap Up, Down, Back or A for different second attacks, although most of the time you'll find what works for each character and never switch it up. There's no reason to use the B - Up attacks because there's no point to throwing enemies upwards, so with most characters I was content with just B - Down. B - A destroys blocks beneath you, if you are Colossus, so that got a bit of use from me, but most of the time B - Down felt like the best move with every character. The L button is used to switch between characters, each one having their own health and rage bars. Rage is built by defeating enemies or collecting blue power ups, and you can tap R to deal extra damage for as long as your rage gauge lasts. It's... it's a weird mechanic because I really don't understand why it's there. It's so generic too, characters just flash red for no reason. I mean, it makes sense for Wolverine to have a rage gauge, but the other characters? Night Crawler? Colossus? It doesn't make sense for them. They should've gone with Super Attacks instead of this half baked extra damage timed mode.

 Characters have slight differences between each other, Colossus can't jump as high and feels slower than the others, but can store up to four Rage bars as well as destroy weakened walls, NightCrawler's B - A is a teleport, but you must quickly hold Up or Down after pressing A if you want to teleport anywhere besides in front of you, but not too fast, lest you accidentally pull off a B - Up or B - Down. Wolverine has regenerating health, be it if he is your chosen character or not and Iceman... Iceman has nothing. His B - A covers a slightly longer range than other characters' attacks? I dunno. The whole thing feels very half baked as well, the most you could get through Colossus and NightCrawler's abilities are restorative items you don't really need because the game is quite easy. And it's so weird how Iceman gets nothing, and the most Wolverine gets is regenerating health. How about letting Wolverine climb on walls with his claws? Or giving Iceman proper projectile attacks but turning him into a glass cannon?
 As uninspired and poorly thought-out as it feels the game also has a few quirks that make it's even more insipid. For instance, the jumping distance is proportional to how long you press the A button, but on a few occasions it feels like you have to hold the button down for what feels like too long, it's very awkward. It's not the only game that does this, but it's the only game in recent memory that had me holding down the button for so long in order to get the highest jump. The combat is very clunky too, the collision detection doesn't feel quite right, enemies can take up too much damage and they get too much mercy invincibility. It's NOT a hard game, but enemies take too long to kill in a game that is already quite boring, I wouldn't blame you if you resorted to spamming NightCrawler's teleport in order to quickly zip through stages. The only challenging part in the game is the final boss, since you have to endure a long stage filled to the brim with annoying flying pests that pester you with lasers.

 It sucks but.... X-Men: The Official game sucks. It's boring, it's clunky and it has a lot of ideas that aren't properly explored or developed. It's neat having different attributes on each characters, but they don't get much use. The different combo enders sounds like a good idea, but the implementation is clunky and defeating enemies a boring chore. Overall? It's not very good....
 3.0 out of 10

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