Friday, June 30, 2017

Review #412: Spider-man 2(DS)

 Yet another subpar entry in the ever growing library of handheld Spider-man games....
 We've danced this dance before, Spider-man 2 on the DS is everything that has come before on the Gameboy Advance but under a new coat of paint. A pretty coat of paint, but it's the same ol', same ol'.

 Once again, this is a very loose retelling of the second game based on the second movie, it even uses still of the game instead of the movie itself. Which means that the game isn't very faithful at all, and you'll see a few faces that didn't make it into the movie. The game should take you about an hour and a half to finish, more if you want to torture yourself and unlock everything.
 The worst part about previous games was the fact that they were 2-D scavenger hunts on mazelike level while under time constraints, well, hope you like'em because this game is exactly the same. I mean, only a few levels have a 'real' time limit, but if you want to get an A rank you will need to be fast. And believe you me, there's no chance in hell you'll get an A on your first time through, and probably, not even on your second run. And you'll want an A rank if you want to unlock special moves, but frankly, 7 of them are useless, the only one worth using is the impact web, and you start the game with it. Alternatively, you can put a Mysterio's Menace cartridge on the GBA slot of the Nintendo DS and gain access to all eight moves, that's what I did.

 Spidey can punch and kick with the A and Y buttons, X slings web towards whichever direction you are holding, which will propel you towards whichever object it hit, if it hit any. L is used to engage in 'Spider-Sense', when an enemy is about to hit you markers will pop up on Spidey's head, pressing L at that moment will slow down time, which is pretty neat and useful. This being an early Nintendo DS game means that there're forced touch-screen minigames. Every single boss has an attack which will have you pop that stylus out of its socket in order to hit objects, and then clumsily put it back before the boss sucker punches you. Fun.
 Every single issue this game has comes together in the last level. It's long, filled to the brim with bottomless pits and obstacles and enemies which will throw you helplessly into the pits. You have to web-swing through gaps in the floor, but be careful not to get hit by a flying enemy that there was no way you knew was coming. Oh, and you have to find 12 computers to deactivate. And if you die you have to start from scratch. And each computer involves a touchscreen mini-game. Which you must repeat if you die. Because it's very easy to die in this level. But there're no checkpoints. And you have to find everything in the friggin' maze again. Because the game sucks.

 Yeah... Spider-man's debut on the DS is pretty sad. It's sad, because controlling Spider-man is pretty smooth, and if the game design was any fun, it could've been a really good game. It also looks very pretty, so it's a shame to see it flop so hard.
 4.0 out of 10

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