Ain't no rest for the wicked.
There's not much to the plot, and what little plot there is is there for Beyond the Grave, our hero, to rediscover, as he is suffering from amnesia, a secondary effect from his revival. A mute zombie with a mission, that he is, as he tries to protect Mika, the daughter of the previous big honcho of The Syndicate, who wants her. It's not a particularly interesting plot, but what it lacks in substance it makes up in style. Everything in the game looks cool, the hero, the main villains as well as the cell-shaded graphics slapped with saturated black for shadows, not unlike an american comic book. It makes for quite the treat to watch.
But as fun as the game is, it does come with a few little flaws, most which were fixed in the sequel. Controls are fairly sluggish and Beyond moves like, well, a zombie, which may take a little while getting used to, and the camera is sub-optimal, so don't be surprised if you find yourself not know at what you're shooting at since the camera hasn't turned the corner, unlike you... or maybe the game's short draw-distance is hiding enemies away, who knows! Regardless, as well as enemies you'll be fighting slowdown too when it gets too crowded. And while you have four different Demolition Shots available, you can only switch among them by pausing the game, which is a bit dumb. The game only lasts two hours as well, maybe less if you skip cutscenes.
6.5 out of 10