Earth Defense Force 2025 7.0
Attack of the Friday Monsters! A Tokyo Tale 8.0
Liberation Maiden 7.0
Kid Icarus - Of Myths and Monsters 4.5
Silent Hill 2 8.5
The Legend of Legacy 5.0
Hot Pixel 6.0
Stella Glow 8.0
One Piece - Pirate Warriors 3 8.5
July was an annoying month because exams, nobody likes exams, but somehow I managed to play a sizeable amount of games. It probably has to do with my should-be-patented microbreak-study system that involves me trying to distance myself from what I just read and then try to see how much I truly remember. Or stuff.
Game of July:
Its beauty isn't just skin deep, it's one of the faster paced games in the franchise, movesets are very varied, with different uses( Crowd clearing, Kizuna-gauge builders, boss bashing') so repeating the same move over and over again is not only boring, but not as rewarding. I also liked how characters had very different tools. Luffy was a fantastic crowd clearing character, Sabo, my main squeeze, was more balanced, having a bunch of different uses while Enel was bad at crowd-clearing(At least until you unlocked his second special) but was a beast when dealing with tough enemies, then there was Blackbeard who could place 'traps' around his surrounding, or Nami that could zap enemies after comboing them.
I could go on and on, but I loved Pirate Warriors 3. As much as I like One Piece's story, and as much as I think they did a good job covering all of it, as condensed as it is, it lacks the... impact? depth? emotion? etc of games like Dynasty Warriors 8. I also wasn't much of a fan of having bosses with three-tiered life bars, it was a bit boring and annoying having to wait for them to get up before I could start damaging them again. Or the Limit Break system... but all these gripes did little to diminish the amount of fun I got out of Pirate Warriors 3.