Sometimes, a dude just wants to write, but he has nothing readily available for him to write about, in which case, why not resort to what I've been doing the past six months? What lingers on my mind, what did I like, what did I hate, why was The Evil Within so good?
Anyways, as soon as the new Dante was revealed, the game lost any chance of ever being successful. 'Fans' may argue that it's the 'braindead combat' that turned them away, but I'd argue that most people had already passed their judgment based on Dante's look alone. Fact: Old Dante was a bigger prick than New Dante, at least New Dante didn't get any innocents killed. Fact: The new game is easier than previous games. But it doesn't mean it's bad, 'easy games' are not bad by default, as if being 'easy' is a detriment to a game. And even then, there's multiple unlockable difficulties, like one-hit kills, if you really need to challenge yourself. And need I remind you that the only reason vanilla DMC3 was hard was because of Capcom USA thought it smart to turn 'Normal' into 'Hard'?
But you can argue time and time again, it won't make a change, 'fans' hate this game, and there's nothing anyone can do about it. And, honestly, it's their loss.
But Megaman X was downright amazing, and Maverick Hunter X follows suit, adding a ton of extras to make the deal even sweeter. Not only do you get a fully animated Ova, Day of Sigma, which I will fully admit to not caring in the slightest about, but you also get Vice as a playable character. Vice's game is really good once it gets going. You see, when you start playing with Vice, he sucks. He is fragile, he has little firepower and the stages feel harder. Heck, I even died on the introduction stage, and I know I wasn't the only one. I almost quit since I couldn't get through Chill Penguin's stage, it was that hard. But I soldiered on, and it turns out that the more you play, the stronger Vice gets, and the more weapons he gets. By the end of the game, Vice is more versatile than X could ever become, and packs firepower to spare. It's so rewarding going from zero to, erm, villain.
But at the end of the day, you got four fantastic games, a decent one and only one stinker, that's a knockout on my book!
The initial release was a total clunker. You had about a third of the total amount of suits available on Full Boost on the PS3, and only one mode, 'Extreme Force', which while relatively decent, showed that the engine really didn't lend itself to that type of game. And, compared to the previous outing on the PSP, had less characters, less stages and less modes. Absolutely unacceptable. Subsequent patches had added a few more mobile suits, and finally a VS mode, but I think it was a little bit too late. And, while I can now acknowledge it as a great game, I haven't played it as much as I thought I would. While we have over 40 suits now, it still feels bitter when you think that you could be playing with even more characters on the console version.
Well, I finally got to play Resident Evil 2 this year, and it was great. I still like Leon and Claire the best, but at least now I have reasons to do so besides 'they look cool'. The movement is very clunky 'n all, but I really like it, dunno why. Maybe, maybe, eventually, this year, I might try my hands at Resident Evil 1 again, and get Resident Evil 3. Maybe.
Now, mix Silent Hill's psychological horror with the more organic enemy designs with Resident Evil's now trademark over the shoulder camera and you get The Evil Within. And I love it to bits. Interestingly, the other day I was thinking about it, I couldn't remember anything about the main characters, I didn't even remember that Sebastian was called Sebastian, which shows just how unremarkable they were. But the set pieces? The environments? The monsters? Those I remember very, very clearly. That moment when you finally get through the gate during the early parts of the game, and very organically, you realize that you've awoken dozens of enemies, and by that part it's impossible to have much ammo, so you instinctively choose to run. 10 outta 10 moment right there. What about the set piece with the rotating razor in the middle? I remember dying multiple times there, but it was fun nonetheless. There's also the caves, when you meet locker-head, and he kills himself in order to respawn near you. Awesome. By the end of the game, the horror elements kinda got a bit diluted and it turned into an action game featuring monsters, but it made sense, since the entire city had gone to hell, and now it was killed or be killed..
The Evil Within is a top notch game, I've been contemplating replaying it every now and then, but then I remind myself of my backlog and how I should be making some progress on those games instead. Regardless, The Evil Within is, so far, my favorite game I've played this year.