Ain't that a descriptive title!
But do you know what's the biggest draw to this game is? Wario made his first appearance here! Oh boy, he took over a Castle, protected by a gate that can only be opened by collecting six golden coins(Title drop!), and it's up to Mario to stop him. Super Mario Land didn't really feel like a Mario game, and it seems they took notice, as now you'll come across Goombas, Winged Goombas, Koopa Troopas that behave like Koopa Troopas, and Mario even gets his block-breaking spin jump from Super Mario World. Even then, the game does its own thing, which makes it stand out against other Mario games. There's six 'Zones', each one with its own theme, made up of 3 to 4 levels each, and you'll do stuff that Mario's never done before, like trekking inside a whale, wearing an astronaut suit on his adventure through the moon and even do battle against the three little piglets and coming across giant ants. This is not your average Mario adventure.
There's three different power ups in this game: The mushroom, that makes you grow large and lets you take an extra hit, the fire flower, represented by a feather on Mario's hat, that lets you shoot projectiles and the radish, represented by bunny ears on Mario's hat that lets him hover. Interestingly, I felt as if each power up was akin to different difficulties. Small Mario can have a tough time, since he can only take one hit, and even Large Mario will have some trouble clearing stages. The Fire Flower lets you do away with most enemies, so you need only concern yourself with jumping, while the Radish turns most stages into a joke. Luckily(Or unluckily) Radishes aren't all that common. That said, the game isn't particularly hard, the only time I somewhat struggled was during the last level, previous stages don't really prepare you for the new obstacles you must deal with. Still, it was a fun stage!
6.0 out of 10