Wednesday, March 27, 2013

Sequels that got it Wrong: Shaman King: Master of Spirits 2

 I'm so cool, I've got a sister featurette to STGIR.
 On the other end of the spectrum, we have sequels that got it wrong. The kind of sequel that fixes nothing, maybe even makes it worse(Yes, I speak of Xenosaga episode 2, but there are other such sequels, albeit not as impossibly bad as that one). I'm not gonna start with Xenosaga 2, no, that'd be too easy. Instead, I'll save it for a... day in which I'm with a crappier mood, that game deserves no sympathy. So today, dudes and dudettes, we be talking'bout:
 Yay! Metroidvanias! I love me some Metroidvanias. Wait, it's also made by Konami? The Metroidvania creators themselves?!(You could argue that Nintendo were, since they did make Metroid, but I'm more fond of Castlevania romps), just what could go wrong?! Eh, a couple of things. Shaman King: Master of Spirits was a good game. It wasn't amazing, and it had some very tedious mechanics, but it was fun. A tad short, clocking in at around 5 hours(With 92% complete to boot). Then came the sequel...
 Most "good" sequels(Not the ones that "got it right", I'm referring to the lesser, but still good kind) simply tend to be "more of the same". On their defence, most games that get sequels are usually good enough to warrant and allow a sequel to be greenlit. Not in this case. All Konami did was add more of the same, while fixing nothing.
 Annoyance number 1: Travelling. Master of Spirits 1 wasn't your average Metroidvania. It was divided in many short sub-stages, but like every Metroidvania worth it's salt, they were filled with areas that you couldn't reach unless you had the right power up. This also means loads of backtracking. However, you couldn't just go from point A to point B, oh no, you had to go through EACH substage in between A and B. Yeah, near the end of the game you get an ability to bypass the stages, but you still have to enter the stage, then wait as the Dragon takes it's sweet time to get into the screen. And then you have to wait for it to carry you out of the screen, while taking his sweet a$$ time. Again. What did Master of Spirits do? They added a few Warp Zones here and there, not nearly enough to alleviate it. Even worse, it still takes a long time to get the Dragon again.
 Annoyance number 2: "Get the Dragon again". Yup, all the old abilitiees are back. Master of Spirits has a total of 90+ different spirits(Equipable power ups or skills). Guess how many of them are new? A measly 24. They are mostly overshadowed by the old spirits, however you likely won't get to use them, because...
 Annoyance number 3: Cumbersome abilities. Y'see, you can only take about 2 "Field abilities". You can have 4 presets, interchangeable with Select, but y'know what's fun? 8 slots are not enough. There are more than 8 types of obstacles, and you also need a combat setup, to fight bosses or enemies. These problems were already present in Master of Spirits 1. This means going to the menu, to swap spirits quite often, everytime you fail to predict what obstacle is next. Now couple this with the obnoxious amount of backtracking. Going through so many stages, and you will also need to change abilities accordingly, so that you can proceed. Other Metroidvanias don't have this problems, since they integrate your new abilities into your exisiting moveset. Maybe a second jump just by pressing jump again? How about sliding by crouching and pressing jump? No, that's too easy, Master of Spirits 1 and 2 want you to go through as many menus as possible. Fun.
 Annoyance number 4: If you clear the game, you can fight any boss, either from MoS 1 or MoS 2. Pretty cool, huh? A nice extra? Ye...no. During the Story-mode, you face 17 out of the... 19 or 20 total bosses. You copy me? 17 out of 19 or 20. Yup, you(probably/hopefully) guessed it... bosses are recycled from the first game. There are only 9 new bosses, and the returning bosses? Behave exactly like they did in MoS 1. Even in Castlevania, known for recycling most of the common enemies, they have the decency to make new bosses. Not here. But what's even better? You have to get the SAME abilities to get throught the SAME obstacles from MoS 1. It's basically the same game!
 Annoyance number 5: All the equipment pieces are from MoS 1. Yup, you go through the same 3 swords, which you must find again. You must go through the same 4-5 same armor pieces, which you have to find again. Did they even try....?
 For what it's worth, they did add a couple of new abilities, done with button combinations. There's also a couple of new enemies(Just a few). The stages are all brand new(As far as I remember) And there might be new music, I'm not much of a music guy, and I don't really remember.... Also, the game looks pretty good, it does use the Castlevania: Aria of Sorrow engine, but then again, most of the assets are reused. Back when I played Cardinal Syn, for as bad as it was, at least I could tell that the developers tried. Konami didn't even try with this one. Shaman King: Master of Spirits 2 is a sequel, a Sequel that got it Wrong.

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