Friday, March 22, 2013

Archview #8: Trauma Team

 A must-have Wii exclusive .
 Trauma Team is so unexpectedly good. I went in expecting another by-the-numbers motion-based Wii game... it was anything but. Trauma Team tells the story of 6 different doctors(kinda) and their exploits at Resurgam Hospital. Each doctor has a different speciality, there's Maria Torres, who deals with first-aid, she gets the easiest operations, but has to juggle multiple victims at once, Gabriel Cunningham of Diagnosis, in which you have to question and study the pacients to figure out what's wrong with them. Hank Freebird deals with Orthopedics, he gets to fix up bones, Tomoe Tachibana has the Endoscopy missions, which are the worst of the bunch, CR-S01, a criminal who lost his memory, but is a gifted surgeon gets the more complex operations, and lastly, Naomi Kimishima, who gets my favorite missions, forensics. You have to study the corpses, personal effects and crime scenes to determine the causes of death.
 Unlike most Wii-games of it's ilk, Trauma Team gets motion controls right. They feel good, and the game wouldn't be the same without it. The Endoscopy controls are a bit cumbersome, and there's some positioning annoyances with it, other than that, these motion controls work. As stated before, there are many specialties, but they can be divided in two kinds: Operations and Exploration. Diagnosis and Forensics deal with exploration and deduction. They only require you to point at places or dialogue boxes and investigate. Operations, however, have you pointing with the Wiimote in order to use the various tools, selected with the analog on the Nunchuck.
 The story is told via some amazing artwork. There's not much animation, but with such a detailed and colorful art, you kinda don't mind it. The graphics during the operations are very simple, but they get the job done. It's easy to tell what is what, and they also use bright colors, keeping in line with the art. The music I found to be appropiate for the game, and the ending theme is a bit addictive, albeit a bit cheesy. Voice-acting is...variable. There is some great voice acting on some of the characters, and others are a bit weak. The dialogue is as cheesy as it can get, with Tomoe mentioning "The path of honor" at least 1 per episode, or Hank speaking of "Justice" every chance he gets.
 The game lasts a good 15-20 hours, if you don't skip cut-scenes(Which you shouldn't). You can tackle the story-mode either by character or following the timeline, eventually all the timelines meet for the 13-chapter long finale. There are about 8-10 different operations per character, 3 different difficulty levels(Not applicable for Diagnosis and Forensics) and multiple challenges per level, so there's a bit of replay value, but not unlockables of worth(Unless you enjoy the art-less "Extra" audio quips).
 Albeit initially jarring, the game mixes some very dark storylines, like the sweet old lady whose tumor made her hallucinate, which in turn, made her kill her daughter and attempt to murder her spouse, with some light-hearted elements, like Tomoe being a Ninja(And having a ninja buttler to boot!) and one of the doctors moonlighting as a hero(He dresses in spandex and acts the part!). Surprisingly, it works, and the game will make you care about some of the characters!
 What can I say? The game is amazing. I wasn't expecting that from a "Doctor's game", but it's really good. The gameplay is fun, the story is engaging and it proves that motion controls don't necesarily suck. Trauma Team is a must-have for any Wii-owner, even if not a fan of the genre(Is it even a genre?), they should give it a try. I did, and I was not dissapointed.
 It's a 9 out of 10.

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