Sunday, June 28, 2015

Now Playing: TMNT(PSP)

 It got worse!
 TMNT(GC, PS2, Xbox)? Not very bueno. TMNT(PSP, DS)? Very, very no bueno. I mean... what is this thing? It feels like a cheap mobile cash-in game I kid you not. The presentation is all kinds of bad, so I won't dwell on it, this time around anyways, but the gameplay is bad. BAAAD.

 Gameplay is divided in two segments: Platforming and Combat. The platforming is very dull and boring, it all boils down to walking towards the blinking lights, press X, Square or Circle, depending where the next blinking light is. That's it. The more jumps you nail, the faster your Turtle will jump, sometimes pressing the wrong button will make your Turtle stutter and lose his momentum, and others, rarely, you'll fall to your death. It's not fun, at all. Maybe if they could've nailed some kind of sense of speed, or made some impressive looking platforming segments, this wouldn't have been so bad... but as it stands, it lacks a certain oomph, or spark, to make it fun.

 Then there's the fighting... It's terrible. Movement is wonky, enemies are dumb as rocks, and your attacks flow very poorly. After finishing your combo, for whatever reason your turtle will freeze in place for about two seconds, it feels awful. Although blocking can cancel any actions you are performing, so you can block-cancel the wait time, heck, you can attack faster by block-cancelling your attacks right after they hit. It sounds like it offers depth, but I'm pretty sure they didn't intend for it to be abused this way.

 All in all, a terrible game. Man, am I glad I got the PSP version, the one on the DS plays the same but looks even worse. For shame Ubisoft, for shame.

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