Saturday, May 22, 2021

Game #991: Soul Calibur - Broken Destiny

 Mortal Kombat AND Soul Calibur? Kratos is out there linking worlds together!

 I took a potshot at Soul Calibur IV the other day, so why not give it another go? Soul Calibur: Broken Destiny is, basically, the PSP's own Soul Calibur IV, using its mechanics, character roster and designs on a smaller scale.

 On the transition to the PSP, Arcade Mode was lost, so no character endings, which was a bit disappointing. This game offers Quick Match, in which you select your opponent from a random assortment of custom characters. Lame. You can't change the difficulty or amount of rounds. Trials, which is the closest thing to an Arcade Mode, but once again, you can't change the difficulty or number of rounds. Survival, Training, VS(Only against another player through ad-hoc) and Gauntlet. Gauntlet is sort of a tutorial mode with 60 "challenges", but I found it very boring very quickly. Lots of these challenges are about learning how to block different attack strings. Character Creator returns, since for whatever reason it became one of the series' most beloved features.

 To say that the single player options are lacking would be an understatement. It's disappointing how little you can change settings on how to battle the CPU, it sucks how you can't just have a basic VS CPU in which you can pick who you want to fight. It blows how there are no character endings.

 The character roster is only missing the Star Wars characters and the 'guest' custom characters, y'knows, the ones that were grouped in a single character slot and were designed by a few Japanese Mangaka. On the plus side, we get Kratos who has an amazing moveset, very over-the-top and fun to use, as well as Dampierre who'd make his return in Soul Calibur V. I think it's not a bad tradeoff.

 So here's the thing about Soul Calibur: Broken Destiny, the game plays as well as Soul Calibur IV(Meaning, REALLY well), every character that matters and every attack and move is here, and it even looks gorgeous. However, I think Namco dropped the ball by not focusing on the single player aspects, something I think is key on a handheld game.

 7.5

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