Monday, August 24, 2020

Game #847: Naruto: Ninja Council 3

 Hot ninja garbage!
 Way before I got into the Naruto anime, I played Naruto Ninja Council 2 on the GBA, back before it even got translated. I remember this mysterious unlockable character named 'Rock Lee' and I couldn't wait to see how he looked like. I liked the game a lot, so much so that I purchased it after it got localized and even started a FAQ for it, not that a beat'em up needs a FAQ. Naruto Ninja Council 3 was Naruto's first Nintendo DS game, and it's also a sequel to Ninja Council 2, using the same graphics and everything. It also sucks.

 There's no story, just a 7x7 grid made out of 49 missions. And it's dumb stuff like 'break 10 rocks' or 'defeat 10 bats', capture 10 flags before the opponent. It's idiotic and mindless. Maybe it's more fun in multiplayer. You can unlock 13 other missions.

 The controls take a while getting used to, it's so weird having B as the run button and not the jump button, since usually the attack button, Y in this case, is next to the jump button, A, but not so here. I keep running when I mean to jump. The wall jump is very clunky. Using touch buttons for the super moves is uncomfortable and dumb. And they also require touch minigames to work, and sometimes, even blowing into the mic. What the hell??

 In the game's defense... there are a lot of playable characters, 27 in all. And I've always liked these sprites, I thought Ninja Council 2 looked great, and this is no exception.

 Stages are one huge multi-leveled map, which makes gameplay dumb, because you are usually searching for stuff. Sometimes your target actively avoids you, which makes it a chore. You are given a radar on the bottom screen, but it only highlights enemy bosses, and since it's a radar and not a proper map, it's not very helpful. There's a new High Jump, Up+A to help you reach the higher parts of a stage, but platforms usually stop you on your way to the top.

 After clearing each mission you get nuggets of infinite wisdom such as 'hitting an stationary enemy is easier than hitting a moving enemy'. Thank you, captain obvious. Other times you get useless advice, for example, in a mission you have to defeat two giant spiders, and after you beat it, the piece of advice is "Defeat the smaller spiders first". Don't. It's a waste of time and they don't get in your way. What the hell????

 There are a few missions about defeat a certain amount of a certain enemy. This missions seem impossible at first... You are expected to use a screen-clearing super move, like Naruto's Toad Blade or Sasuke's Phoenix Flower, to supposedly defeat about 8 enemies a pop. It's ridiculously dumb, you have to constantly spam this move, even when no enemies are on-screen, in order to clear missions.

 It's bad. The mission structure with no plot is already a poor idea by itself, but the fact that so many missions are boring, like collecting banners, or dumb for the license, such as defeating X amount of animals, is the final nail in its coffin. Level design ranges from abysmal to just plain annoying as a million different things  hit you and your opponent, be it rocks or bats. The character variety is nice, but what's the use if the game sucks? Honestly, this is one of the worst Naruto games I've played next to Powerful Shippuden, and that's just shameful considering how much I liked Ninja Council 2.
 2.5

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