Sunday, September 7, 2014

Review #148: Zenonia

 Eh... at least it's cheap.
 Zenonia started its life as a Mobile action RPG, but I never played that version, instead I played the DSi version. Not gonna lie, it's a very underwhelming port that does little to hide its mobile roots, and it's all the worse for that.

 You play as Regret, the adoptive son of an ex Knight named pardon. Yes, every major character is named after a word "Sun", "Charity", "Virulent", etc. Yes, it's pretty dumb and serves no purpose, except maybe one them. As expected of a mobile game, the story isn't a very strong point, but at least it gives you a goal to strive for, and there's two different "paths" you can take(The good ending and the bad ending) depending on which actions you take upon certain objects. Worth mentioning, the game is full of typos and grammatical mistakes, the whole "Red Sword" line is called "Red Swrod", seriously.
 At the start of the game you can pick between three classes, Paladin, Rogue or Warrior, and each one uses their own weapon, their own spells and their own passive skills tree. The game is fairly linear, you go to a town, find the major quest, and then fill your subquest tab with the sidequests from the townsfolk, then you set out to the dungeon, clear your sidequests, and go to the next town. Every time you level up, you earn 3 stat points to distribute among your stats, and a point to spend either on a new spell or a new passive skill. You also get a palette on the lower part of the screen to place four spells or four items, the item and spell palette are actually different and you switch them at the tap of a shoulder button. For some reason, sometimes when trying to use a potion, I'd use the skill associated to that shortcut, which was a bit annoying and weird.

 Still, that's the least of the control's problems. The game is a Mobile game and it shows, movement feels very weird, if you ever played a mobile game you know what I mean, and it takes a little time getting used to. Collision detection is also very off, sometimes missing attacks that should've hit, or getting hit from rather long distances. And don't even try to attack while close to a pushable block, as Regret will try to grab the block instead of swinging his sword, even if you aren't holding a direction. The game does start of pretty decent, you slay monsters, earn money, gather loot from fallen enemies or by equipment from shops, but by the end of the game, it becomes a grindfest. Enemies become too strong, and give off too little exp, you are gonna spend a lot of time grinding in order to be able to survive the latter dungeons, but the worst part is that by that point, every new equipment piece and every new stat point feels negligible. Oh, and by the end of the game you are gonna be finding tons of loot that you probably won't be able to equip, and there's no "personal stash", can't carry it? Gonna have to drop it.
 Another thing you are gonna have to endure is having most of your attacks missing. By the end of the game, I had as many "Accuracy up" items, and a maxed "Accuracy" passive skill, yet only seventy percent of my attacks didn't result in a "miss", just because the RNG hated me. As mentioned before, latter enemies get really strong, and you are gonna have to be on the move, repositioning yourself as you dodge moves in order to minimize the damage, and having a miss is fairly annoying. Particularly aggravated because even with a maxed "Evade" passive skill and tons of "Evade up" items, enemies only missed twenty percent of their attacks, it was pretty annoying. Oh, and if enemies gang up on you, might as well call it quits, as they can end you in a couple of seconds. Pretty vexing. Still, as I said before, this happens in the game's last stretch, early in the way, and a little past its midpoint, it's pretty manageable, fun even.

 Graphics are very colorful, and have a certain charm to them, but animation is pretty lame, moves consisting of as little as one frame. I know it's a mobile game, but they could've dolled it up a little. Music is just as bland, and the sound effects aren't very good, for some reason Critical Hits do not produce a sound.

 Zenonia might've been a good game on Mobile phones, but on the DS it's a very lackluster, underwhelming game. But for five bucks, it's alright.
 4.0 out of 10

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