Sunday, June 28, 2015

Now Playing: TMNT(GC)

 Unsurprisingly, no very bueno.
 Licensed games, by nature, aren't very good. TMNT is no exception to the rule. Mind you, it's not bad, it's just dull, lifeless and a little by the numbers.

 What I liked: The animation is pretty smooth, and the platforming is rather good.

 What I didn't like: Graphics are blurry and muddy, which makes stages look kinda ugly, although Mikey's floats stage was pretty good. The combat lacks something, probably has to do with how it's simple to a fault and hitting enemies doesn't feel satisfying. Then there's the terrible cut-scenes using cut outs, up to where I left off, they only used a single clip of Leonardo arriving to New York, which lasted 10 seconds at most. There's no co-op or multiplayer of any sort, on a console TMNT game, that should be punishable by law! And all four turtles, and Night-watcher, are basically the same but their abilities and single attack string, they didn't even bother giving Night-watcher his ball-and-chain, so he just uses his Sai. And the movie's voice actor's don't reprise their roles, surprising, since Nolan is no stranger to videogames, but then again, Ubisoft probably was skimming when it came to expenses.

 At the end of the day, it's just a by-the-numbers licensed game, tight on production values and just passable on most accounts. But then again, I only played 1/4th of the game, so there's time for it to pick up the slack. But I ain't countin' on it.


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